Commit graph

718 commits

Author SHA1 Message Date
heinrich5991 4fb050ccb7 Use STUN to determine UDP connectivity and show diagnostics
These diagnostics are supposed to guide the user to problem resolution.
They're displayed if no packet is received from the server within one
second of connecting.

No message if we don't have STUN servers.

"Trying to determine UDP connectivity..." if no answer has been received
from the STUN server yet and it hasn't timed out yet.

"UDP seems to be filtered." if the STUN request has timed out.

"UDP and TCP IP addresses seem to be different. Try disabling VPN,
proxy or network accelerators." if the STUN request has returned an IP
address different from the one obtained via HTTP from info2.ddnet.tw.

"No answer from server yet." otherwise, if the STUN request has returned
no interesting data, indicating that it's likely the game server's
fault.
2022-05-18 09:21:31 +02:00
heinrich5991 ec45a7338a Add bare-bones STUN protocol support
Implemented according to RFC 5389.
2022-05-18 09:20:54 +02:00
bors[bot] 3d6e683fdd
Merge #5133 #5138
5133: Fix IPO build problems r=heinrich5991 a=def-

`@Kaffeine` 

Windows x86-64 with MinGW worked, previously:
```
-rwxr-xr-x 1 deen deen 755K May 15 11:38 config_retrieve.exe*
-rwxr-xr-x 1 deen deen 756K May 15 11:38 config_store.exe*
-rwxr-xr-x 1 deen deen 2.8M May 15 11:38 DDNet.exe*
-rwxr-xr-x 1 deen deen 2.1M May 15 11:38 DDNet-Server.exe*
-rwxr-xr-x 1 deen deen 761K May 15 11:38 dilate.exe*
-rwxr-xr-x 1 deen deen 763K May 15 11:38 map_convert_07.exe*
-rwxr-xr-x 1 deen deen 756K May 15 11:38 map_diff.exe*
-rwxr-xr-x 1 deen deen 761K May 15 11:38 map_extract.exe*
```
Now:
```
-rwxr-xr-x 1 deen deen 256K May 16 00:26 config_retrieve.exe*
-rwxr-xr-x 1 deen deen 282K May 16 00:26 config_store.exe*
-rwxr-xr-x 1 deen deen 2.8M May 16 00:26 DDNet.exe*
-rwxr-xr-x 1 deen deen 2.0M May 16 00:26 DDNet-Server.exe*
-rwxr-xr-x 1 deen deen 271K May 16 00:26 dilate.exe*
-rwxr-xr-x 1 deen deen 289K May 16 00:26 map_convert_07.exe*
-rwxr-xr-x 1 deen deen 261K May 16 00:26 map_diff.exe*
-rwxr-xr-x 1 deen deen 278K May 16 00:26 map_extract.exe*
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5138: No gold preference (fixes #5136) r=heinrich5991 a=def-

`@Kaffeine` lld is used on some systems, we also have instructions for mold in readme, both are faster than gold.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-05-18 07:12:29 +00:00
Chairn 3a659ad5eb Added -Wsuggest-override flag 2022-05-17 23:47:35 +02:00
Dennis Felsing 831f89246b No gold preference (fixes #5136) 2022-05-17 14:02:17 +02:00
bors[bot] 47874fb57f
Merge #5085
5085: New DDRace HUD r=def- a=C0D3D3V

If you want to test this PR, you have to test it on a Server that includes this PR too.

Textures are made by Ravie 

Here a showcase video with most parts shown: https://youtu.be/gPTVj-s3pgc 

Added to the new HUD
- A display of the weapons available to the player
- The weapon the player is carrying is highlighted
- Indicators for the special abilities of the player (Endless Hook, Endless Jumps, Jetpack, Teleport Weapons)
- Indicators for abilities taken away from the player (Deep/Life Freeze, No Hook, No Weapons collision, No Collision)
- Control indicators for dummy controls (dummy hammer, dummy copy) (bottom right)
- Jump indicator (max 10 jumps ar displayed, and greyed out as soon as a jump is used) 
- Ninja status bar that indicates how long a player is capable of using ninja (next to the ninja sword)
- Freeze status bar that indicates the thawing time of a player (below player)
- Movement Information can be displayed in a clean way above the mini score HUD (Position, Speed, Target Angle)
- Indicator if you are in practice mode

The complete HUD also works for players you spectate

I Added a new NetObj since the predicted values are not perfect and would make the display of the information a lot less good: DDNetCharacterDisplayInfo that contains the following information
```
NetIntRange("m_JumpedTotal", -2, 255),
NetTick("m_NinjaActivationTick"),
NetTick("m_FreezeTick"),
NetBool("m_IsInFreeze"),
NetBool("m_IsInPracticeMode"),

NetIntAny("m_TargetX"),  # used for the Movement Information display
NetIntAny("m_TargetY"),
NetIntAny("m_RampValue"),
```
So if someone has an idea what data we could also need in the client for making the display more nice, now is the right moment to add more data to this network object.

A few screenshots:
Assets Tab:
![grafik](https://user-images.githubusercontent.com/14315968/167703792-f0fa86be-159d-4e11-baf4-9539cee38aae.png)
HUD Settings:
![grafik](https://user-images.githubusercontent.com/14315968/167704336-dc7a314e-5603-40a2-98b4-9c03377906dd.png)
Mini Debug HUD:
![grafik](https://user-images.githubusercontent.com/14315968/168302791-c377d93e-33a2-4eb2-9d8d-b78f0808a009.png)
Speed.X is calculated using the players ramp vaule


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-05-16 22:23:08 +00:00
Dennis Felsing ee36c54125 No IPO by default in DEV builds 2022-05-16 14:58:44 +02:00
def dc03f410ad Disable IPO on mingw win32
/usr/lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/bin/ld: /usr/lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/bin/ld: DWARF error: could not find variable specification at offset 378
/usr/lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/lib/../lib/libstdc++.a(string-inst.o): in function `ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE12_M_constructIPcEEvT_S7_St20forward_iterator_tag':
/build/mingw-w64-gcc/src/build-i686-w64-mingw32/i686-w64-mingw32/libstdc++-v3/include/bits/basic_string.tcc:206: multiple definition of `void std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct<char*>(char*, char*, std::forward_iterator_tag)';
glsl_shader_compiler.cpp.obj (symbol from plugin):(.gnu.linkonce.t._ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE12_M_constructIPcEEvT_S7_St20forward_iterator_tag+0x0): first defined here
...
2022-05-16 10:12:43 +02:00
bors[bot] a041ff8aed
Merge #5069
5069: Some HTTP fixes factored out of the HTTP masterserver PR r=def- a=heinrich5991

CC #5064

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-15 22:20:11 +00:00
Robert Müller aeb8790649 Remove base/tl/base.h 2022-05-15 20:36:16 +02:00
bors[bot] 8a65e8386b
Merge #5076
5076: Add a CMake option to enable IPO r=def- a=Kaffeine

The main motivation is to reduce the size of binaries for release build (following #5074).
The feature is not enabled by default because it increases the build time and the effect should be valued case-by-case.

### Linux
Linux build time changed from 2:01 to 2:56 (with GNU gold) or 3:20 (default ld).

| Executable | Before  | After |
| ------------- | ---------|---- |
| config_retrieve | 886K | 43K |
| config_store | 890K | 51K |
| DDNet | 4.1M | 4.1M |
| DDNet-Server | 1.6M | 1.6M |
| dilate | 898K | 35K |
| map_convert_07 | 902K | 59K |
| map_diff | 890K | 47K  |
| map_extract | 898K | 47K  |

### macOS
macOS build time remained to be around 2:30.

The size of `.dmg` image without IPO is `47.6Mb`, the size with IPO enabled is `46.4Mb` which is 1.2Mb lighter. I didn't check the internals.

### Windows
Windows build time changed from 3:10 to 5:05

The binaries became even _bigger_ with IPO enabled. Nonsense, maybe IPO is messed up with some other project-specific compiler settings. I didn't investigate.

## Conclusion
It makes sense to (manually) enable IPO for macOS and Linux builds for production builds (probably update https://github.com/ddnet/ddnet-scripts/blob/master/release/build.sh for that).

Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
2022-05-15 12:03:02 +00:00
Alexander Akulich f8858488eb CMake: Enable IPO by default for all platforms except MSVC 2022-05-15 14:44:21 +03:00
Alexander Akulich f1baf2dc52 CMake: Use GNU gold linker if available (to speedup the build) 2022-05-15 14:22:38 +03:00
Alexander Akulich 9e8c97c812 CMake: Add an option to enable IPO 2022-05-15 14:22:38 +03:00
bors[bot] e346e3e186
Merge #5072
5072: Updated unicode script generation (fixes https://github.com/ddnet/ddnet/issues/5017) r=def- a=Chairn

I also updated the version to 15.0.0. However, confusables are still from version 14 as https://www.unicode.org/Public/security/15.0.0/ is empty.

CC `@heinrich5991` 

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-05-15 11:17:15 +00:00
heinrich5991 1b233ab95c Add the HTTP client methods to the server 2022-05-13 09:04:39 +02:00
c0d3d3v fa2ac1bb64
Merge branch 'master' into New_HUD
* master: (87 commits)
  Remove base/tl/string.h
  Replace remaining usage of base/tl/string with std::string
  Remove unused includes of base/tl/string.h
  Store localized strings in a CHeap instead of using tl/string.h
  Mark methods as const
  Add CHeap::StoreString method
  Rules are chat responses too
  Add margins to demo slice popup, decrease error font size, UI scaling
  Remove redundant parameters which are overridden later
  Use Margin instead of both VMargin and HMargin
  Move variable declaration
  Only output messages intended for chat to the user of a chat command
  Remove unused chat response variables
  Don't print the first "Waiting for score threads to complete"
  fix usage of undefined behavior for default eyes
  remove duplicate HOOK_RETRACTED assignment
  do not send swap request notification to complete team 0
  make swap messages more personal
  Move ninja shield to other position (fixes #5047)
  do not release the hooks if you swap
  ...
2022-05-10 19:03:09 +02:00
Chairn 2cb4a4d8f5 Changed file names to match classic source.c include header.h 2022-05-07 00:54:29 +02:00
Robert Müller 22562094bd Remove base/tl/string.h 2022-05-07 00:17:29 +02:00
heinrich5991 fa4bcd5ec0 Unify logging infrastructure between IConsole and dbg_msg
This makes the "black console window" less important on Windows (or
anywhere else, for that matter), lets you see logs from other threads in
the f1 console, and removes the distinction between `IConsole::Print`
and `dbg_msg`.
2022-04-29 15:21:26 +02:00
def 790c1cc0aa Switch new players to DDNet config dir, support Teeworlds as fallback
This way new players will get DDNet directory, old ones can switch
directory if they want, or keep using the old one.

If we ever enforce a switch in a future version, this will make it
easier since older DDNet versions will also support the DDNet directory
already.
2022-04-25 09:50:45 +02:00
Edgar faab2ded74
Refactor tooltips to render last, add some tooltips 2022-04-18 09:34:05 +02:00
ChillerDrgon 9ee3534ec6 Add null backend
Thanks to @Jupeyy for the idea.

Replacing graphics_threaded_null.h with a null backend
makes code maintenance and memory cleanup easier.
2022-04-16 12:31:28 +02:00
c0d3d3v b403f474a0
Add Freeze Bar 2022-04-14 13:40:05 +02:00
c0d3d3v 755c260401
Add HUD Sprites, LoadHudSkin() and HUD Assets Tab 2022-04-14 13:38:42 +02:00
Chairn 7224331f7f Added extern to protocolglue arrays 2022-04-03 02:34:45 +02:00
Chairn b9e52aa984 Fix test suite linking 2022-04-03 01:12:27 +02:00
Chairn 72779f2112 Fix linking of twping 2022-04-03 01:12:27 +02:00
Chairn 88b51d6155 Fixed compilation of fake_server tool 2022-04-03 01:12:27 +02:00
Chairn 21e64cbdcb Added external linkage instead of static const 2022-04-03 01:12:27 +02:00
Dennis Felsing 843acf6a5a Use std::size instead of sizeof(a) / sizeof(a[0]) 2022-03-30 18:55:04 +02:00
Jupeyy bb1ed45c3d Emscripten support 2022-03-25 12:42:18 +01:00
Chairn dd7dfe1a12 Set Wshadow in CMakeLists 2022-03-24 17:59:49 +01:00
Dennis Felsing ed47a85b80 Disable vulkan & ffmpeg if client is off 2022-03-22 07:22:16 +01:00
Jupeyy fbeba9eb5f Add Vulkan backend 2022-03-21 12:39:51 +01:00
Jupeyy e54da1b396 Cleanup backend a bit for vulkan 2022-03-20 18:03:25 +01:00
bors[bot] 564a59d603
Merge #4845
4845: Enable -Wshadow=local r=Jupeyy a=def-

> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-20 16:45:22 +00:00
def 29571ce73a Also document why we don't use some other useful warnings
From https://kristerw.blogspot.com/2017/09/useful-gcc-warning-options-not-enabled.html
2022-03-20 13:24:38 +01:00
def 8134f9fa55 Enable -Wshadow=local
> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code
2022-03-20 13:24:34 +01:00
bors[bot] 12b7ff3d4c
Merge #4842
4842: Replace browser icons with font icons r=def- a=Jupeyy

Replace and remove the menu icons and use the font icons instead.
Personally i find them more attractive, and objectivly they are resolution indepentent.

Opinions?

before:
![screenshot_2022-03-19_11-26-51](https://user-images.githubusercontent.com/6654924/159117535-6e027259-b7bc-43ff-b87b-80aabc368e97.png)

![screenshot_2022-03-19_11-31-02](https://user-images.githubusercontent.com/6654924/159117539-a0617fe6-4d30-407e-9b5c-588bd27c6834.png)

after:
![screenshot_2022-03-19_11-45-24](https://user-images.githubusercontent.com/6654924/159117919-d0deb3c7-2631-4233-a7e0-2b1e83362248.png)

![screenshot_2022-03-19_11-30-41](https://user-images.githubusercontent.com/6654924/159117546-db8f68d7-253c-4b99-9a8d-9f6668d0cb11.png)

![screenshot_2022-03-19_11-44-16](https://user-images.githubusercontent.com/6654924/159117880-0523ee15-e5f0-495c-9f5b-fe3e897efe79.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-20 10:51:14 +00:00
def 3d47274f28 Add tutorial joining code and tutorial map 2022-03-19 23:35:27 +01:00
Jupeyy 343a5291e5 Replace browse icons with icon font 2022-03-19 18:35:43 +01:00
Jupeyy 18d85fda0d Update icons font 2022-03-19 18:35:37 +01:00
sctt 742cb95081
Added map_replace_area to build 2022-03-16 19:03:28 +01:00
ChillerDragon 2d39456ead Recurse ENGINE_SHARED 2022-03-12 16:22:15 +01:00
Jupeyy 25ceea6f5f Write log to disk on assert 2022-03-12 13:48:29 +01:00
Dennis Felsing c92423362e Videorecorder on by default (also for github builds) 2022-03-01 22:56:24 +01:00
Dennis Felsing a2db10d730 Set -fno-omit-frame-pointer 2022-02-18 11:53:25 +01:00
Jupeyy 4330ff83cf Add exception handling for Windows 2022-02-18 11:35:06 +01:00
Freddie Wang 3d450e22ba
Use /utf-8 for MSVC 2022-02-15 22:01:02 +08:00
Dennis Felsing 0d06193b2f gnu++17 2022-02-15 00:03:14 +01:00
Dennis Felsing ca78c7821e Use C++17 (requires Debian 9 to build) 2022-02-14 19:19:10 +01:00
Dennis Felsing 2bb12cfcdf Lib updates (untested)
curl 7.79.0 -> 7.81.0
freetype 2.11.0 -> 2.11.1
sqlite 3.36.0 -> 3.37.2
ffmpeg 4.4 -> 5.0
websockets 4.2 -> 4.3
2022-02-07 10:42:18 +01:00
Alexander Akulich 15e6fd8a2f CMake: Use CMAKE_PROJECT_NAME for status message 2022-02-06 22:44:21 +03:00
heinrich5991 1820a0e168 Add some checksum functions to the client
Let's see if it works out, if not, we can revert it.
2022-01-31 21:31:26 +01:00
heinrich5991 67508adff1 Add function to get the OS version 2022-01-31 03:15:19 +01:00
heinrich5991 c70e84a865 Don't overwrite TOOLS variable in CMakeLists.txt 2022-01-31 03:15:19 +01:00
bors[bot] 155a922d47
Merge #4628 #4639
4628: Disable or fix some spammy new clang-tidy 13 warnings r=heinrich5991 a=def-

```
src/engine/client/backend/opengles/opengles_sl_program.cpp:10:11: warning: suspicious #include of file with '.cpp' extension [bugprone-suspicious-include]
          ^

src/engine/graphics.h:330:67: warning: 2 adjacent parameters of 'CFreeformItem' of similar type ('float') are easily swapped by mistake [bugprone-easily-swappable-parameters]
                CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
                                                                                ^~~~~~~~~~~~~~~~~~

src/game/editor/layer_tiles.cpp:1802:14: warning: result of multiplication in type 'int' is used as a pointer offset after an implicit widening conversion to type 'ptrdiff_t' [bugprone-implicit-widening-of-multiplication-result]
                        mem_zero(&m_pSwitchTile[y * m_Width], o * sizeof(CSwitchTile));
                                  ^

src/game/server/entities/plasma.cpp💯152: warning: operator has equivalent nested operands [misc-redundant-expression]
        if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1)
                                                                                                ~~~~~~~~    ~~~~~~~~                                          ^

src/game/editor/editor.cpp:4295:38: warning: The right operand of '>' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
                        if(m_FilePreviewImageInfo.m_Width > Preview.w)
                                                          ^ ~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4639: Fix SendStartWarning() to only warn every 3 seconds r=heinrich5991 a=def-

Thanks for Skeith for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-01-26 13:17:54 +00:00
Dennis Felsing 4b9c69509c Only try to install existing icon sizes 2022-01-25 15:24:57 +01:00
def 47518561a8 Consider include directories as SYSTEM dirs
Uses -isystem instead of -I, so that warnings and clang-tidy checks are
ignored for those headers.

No longer need HeaderFilterRegex in clang-tidy since it only checks
non-system headers.
2022-01-22 17:23:46 +01:00
yangfl b072c44c08 Add CheckAtomic.cmake
Sometimes linking against libatomic is required for atomic ops, if
the platform doesn't support lock-free atomics.

This is a fixup for #4556, which does not work as intended.
2022-01-07 22:43:38 +08:00
def fd862786bc No need to create empty directory 2022-01-06 16:17:00 +01:00
bors[bot] a5783e4493
Merge #4529 #4530
4529: Extend DDNet-Server-Launcher, support DDNet-Server from client in dmg (fixes #4441) r=heinrich5991 a=def-

![Screenshot 2021-12-25 at 19 32 08](https://user-images.githubusercontent.com/2335377/147391455-210d90bc-df40-467c-a1dd-4bf49d050c05.png)
The old version would just open the file opener immediately which was quite confusing for new users.

Also removed sqlite3 for mac and mysql entirely since they are not needed.
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4530: Create custom look for DMG using dmgbuild (fixes #4442) r=heinrich5991 a=def-

This removes cross-building DMG support since dmgbuild requires hdiutil, which is macOS only. Thoughts?

Nice background image by Ravie:
<img width="752" alt="Screenshot 2021-12-27 at 00 29 43" src="https://user-images.githubusercontent.com/2335377/147422479-fb278e53-5017-4176-81e8-7cb2e6c83da4.png">


Co-authored-by: def <dennis@felsin9.de>
2022-01-05 21:26:05 +00:00
def 83e914e28f Revert "Add CheckAtomic.cmake"
This reverts commit 7b563be4ff.
2022-01-03 17:53:23 +01:00
yangfl 7b563be4ff Add CheckAtomic.cmake
Sometimes linking against libatomic is required for atomic ops, if
the platform doesn't support lock-free atomics.
2022-01-01 22:53:00 +08:00
Robert Müller 0726703937 fix undefined behavior in byte packing functions, add tests 2021-12-31 13:18:41 +01:00
bors[bot] b195c75d33
Merge #4528 #4535 #4538
4528: Try to fix SDL2 assertion failure (fixes #4434) r=heinrich5991 a=def-

I can't really reproduce it:

Assertion failure at SDL_GetWindowFlags_REAL (/home/deen/isos/ddnet/debian6/root/mac64/SDL2-2.0.16/src/video/SDL_video.c:1905), triggered 1 time:
'window && window->magic == &_this->window_magic'

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4535: Explicitly disable notch area for fullscreen on macOS (fixes #4533) r=heinrich5991 a=def-

See https://developer.apple.com/documentation/bundleresources/information_property_list/nsprefersdisplaysafeareacompatibilitymode?language=objc

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4538: Add new icons by Ravie r=heinrich5991 a=def-

<img width="752" alt="Screenshot 2021-12-27 at 23 25 59" src="https://user-images.githubusercontent.com/2335377/147511038-9c073c25-8684-4104-96a5-dc1d7ff3e904.png">

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-27 23:22:48 +00:00
def f9d9c0293e Add new icons by Ravie 2021-12-27 23:42:18 +01:00
Robert Müller 2ffd0ddae2 fix invalid left shift in CVariableInt::Unpack, add tests 2021-12-27 18:00:15 +01:00
def 05222505e4 Add tools to dmg so they are available for macOS users too 2021-12-27 12:05:38 +01:00
def ccaca2c0f7 Add dmg background image by Ravie 2021-12-27 01:01:20 +01:00
def fec20679f1 Create custom look for DMG using dmgbuild
(nice background image still missing)
2021-12-26 00:24:55 +01:00
def feb863306a Remove SQLite dependency on macOS, add DDNet-Server to client app 2021-12-25 19:05:15 +01:00
def c76f0f5899 Don't expect "moments ago" string in tests, use regex matcher instead 2021-12-25 02:21:46 +01:00
def 440baa17be Support building universal binaries with discord
For now only x86-64 is supported by discord sdk, arm64 we ship without
discord sdk. So players can choose if they want more performance without
discord integration, or less performance with discord integration.
2021-12-20 16:07:00 +01:00
bors[bot] 61432c9813
Merge #4455
4455: Support native arm64, universal binaries on macOS r=heinrich5991 a=def-

untested

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-20 14:26:38 +00:00
def 832047ffd7 Revert "Copy SDL2.framework with cp -a"
This reverts commit cbf219fcb6522a4ec5d0a195425d7c1f39c02390.
2021-12-20 00:17:38 +01:00
def 250a8dce87 Don't call install_name_tool on existing library files
Causes signatures to become invalid
2021-12-20 00:17:38 +01:00
def 6db743c0b6 Don't strip macOS files since it breaks signatures 2021-12-20 00:17:38 +01:00
def 266370f8bb Copy SDL2.framework with cp -a
Since cmake's copy_directory does not support copying symlinks, it
expands them instead. This leads to "bundle format is ambiguous" error
on macOS.

See https://public.kitware.com/Bug/view.php?id=14609
2021-12-20 00:17:38 +01:00
def 40973df7fe Try to fix darwin toolchain 2021-12-20 00:17:38 +01:00
def b91d4bfb89 Support running mac executables from build directory directly 2021-12-20 00:17:38 +01:00
def 28ac9396cc Support libfat directory for macOS, use arm64 libs (fixes #3250)
Builds and runs successfully with:
  cmake -DCMAKE_BUILD_TYPE=Release -GNinja -DPREFER_BUNDLED_LIBS=ON -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
  ninja package_dmg

Tested successfully with native arm64 and rosetta

No discord support for universal binary
2021-12-20 00:17:38 +01:00
def f464f148ac Add explicit -DTEST_MYSQL
Since the setup is a bit more manual and not as self-contained, so most
probably don't want to test it locally.
2021-12-19 19:40:20 +01:00
def f5d59e8719 Rename CONF_SQL to CONF_MYSQL 2021-12-19 19:40:20 +01:00
def 9ef5849f0c Add MySQL test support 2021-12-19 19:40:20 +01:00
def baf9b94f2c Factor CScoreWorker out of CScore, add SaveScore test 2021-12-19 19:40:20 +01:00
def 84b1108001 Fix comment in CMakeLists.txt 2021-12-19 12:12:26 +01:00
heinrich5991 49c861372a Add a flag to skip a UTF-8 BOM when opening files for reading
https://en.wikipedia.org/w/index.php?title=Byte_order_mark&oldid=1059783325#UTF-8

This allows to read text files created by Windows users transparently,
even if they contain a UTF-8 BOM.
2021-12-17 22:07:01 +01:00
bors[bot] 93fe42a647
Merge #4417
4417: Hopefully fix execution on Mac by fixing link to SDL r=heinrich5991 a=def-

As reported by zou'
<img width="1319" alt="Bildschirmfoto_2021-12-03_um_22 58 32" src="https://user-images.githubusercontent.com/2335377/144679842-1889585f-0137-4645-b4eb-3ad5eb5aebea.png">
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)

Co-authored-by: def <dennis@felsin9.de>
2021-12-07 20:36:08 +00:00
def 4f6070cee0 Hopefully fix execution on Mac by fixing link to SDL 2021-12-07 15:13:47 +01:00
def 3f637ae0f7 osx -> macos 2021-12-04 13:27:18 +01:00
Robert Müller 30c65dedad add UNICODE defines on windows, misc. unicode fixes 2021-11-20 12:39:52 +01:00
bors[bot] 121c6d16f6
Merge #3879 #4079
3879: Use SDL_FlashWindow to request user's attention r=heinrich5991 a=Jupeyy

We should soon update to SDL 2.0.16 for our bundled libs, but don't merge before this happened.

This drops the remaining X11 dependency.

We should then also use GLEW with EGL for official builds for easy native wayland support(which i discussed before already)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4079: Make teehistorian easier to reproduce r=heinrich5991 a=Zwelf

I've tested it ingame, but still have to make sure, that the ordering of the teehistorian messages are right. I would be really happy if we could land this before changing team joining logic (#4006 or /practice logic, but there isn't a pr for this yet), but I would like to make sure that the change is correct.

## Checklist

- [x] Tested the change ingame
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-10-06 14:52:39 +00:00
Jupeyy 3c1e0fe663 Use SDL_FlashWindow to request user's attention 2021-10-04 19:21:36 +02:00
def e143555f26 Build macOS build
Undefined symbols for architecture x86_64:
  "_SCDynamicStoreCopyProxies", referenced from:
      _Curl_resolv in libcurl.a(libcurl_la-hostip.o)
ld: symbol(s) not found for architecture x86_64
2021-10-04 00:56:51 +02:00
def c6cf22b96a Update libs, add libpng 1.6.37
ogg 1.3.4 -> 1.3.5
opus 1.3.1 (no update, but rebuilt)
opusfile 0.11 -> 0.12
SDL2 2.0.8/2.0.12 -> 2.0.16
sqlite3 3.32.3 -> 3.36.0
freetype 2.10.1 -> 2.11.0
curl 7.69.1 -> 7.79.0
ffmpeg 4.3.1 -> 4.4
websockets 4.1.1 -> 4.2
2021-10-03 00:18:51 +02:00
ChillerDragon 5997304080 Add -DHEADLESS_CLIENT option to cmake (nulled gfx)
This allows compiling the client without graphics backend and thus it
can run also in a non graphical enviornment
2021-09-09 13:29:15 +02:00
bors[bot] 73e71951b9
Merge #3960 #4006 #4103
3960: Display colors for strong / weak hook states r=Jupeyy a=BloodWod-513

<!-- What is the motivation for the changes of this pull request -->
Off by default, cl_nameplates_strongweak 1 to enable;
Also shown in debug mode (ctrl-shift-d);
You can change the colors in the HUD.

![hkUp2p8chGA](https://user-images.githubusercontent.com/33897884/126379859-1dc29c09-57fb-4d4b-9810-a4f0b09599a0.jpg)
![WCZx_ZR8fQ0](https://user-images.githubusercontent.com/33897884/126379863-3f25295a-ca36-4184-a0ed-1946b40ed967.jpg)
## Checklist
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4006: Add /team -1 r=Jupeyy a=gerdoe-jr

<!-- What is the motivation for the changes of this pull request -->

## Checklist
In addition for #4005.

Now /team -1 forces player to first empty team.

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4103: Fix swap resets switches. r=Jupeyy a=edg-l

Fixes #3806

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: BloodWod <dayn_2013@mail.ru>
Co-authored-by: Ilya <33897884+BloodWod-513@users.noreply.github.com>
Co-authored-by: gerdoe-jr <gerdoexx@gmail.com>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-24 12:23:12 +00:00
bors[bot] eaad036e28
Merge #4116
4116: Update GLEW r=def- a=Jupeyy

If the glew mantainer merges his pr we can remove the ifdefs
But we can also use it like this for now, then atleast our official build has no x11 calls

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-24 12:13:59 +00:00
Jupeyy bde7e854ac Update GLEW 2021-08-24 14:05:35 +02:00
Jupeyy 942e54de0c Fix toolchain 2021-08-24 13:21:29 +02:00
bors[bot] 00ff285784
Merge #3761
3761: Bump GTest version so we don't have to patch it anymore r=def- a=heinrich5991

Fixes #3388.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-08-24 10:33:16 +00:00
heinrich5991 d00c5aa8a3 Revert "Manually patch gtest to allow CMake version 2.8.12...3.19.1"
This reverts commit 037b928dd7.

Fixes #3388.
2021-08-24 12:29:51 +02:00
heinrich5991 2191fdcf07 Bump GTest version to latest master as of 2021-04-07
Apparently they follow the "Abseil Live at Head philosophy".
2021-08-24 12:29:47 +02:00
Jupeyy b216b6744a Add Android build scripts 2021-08-24 12:18:20 +02:00
Robert Müller 8fa7610463 remove obsolete engine/shared/message.h 2021-08-20 16:23:29 +02:00
BloodWod 5aafa27b0f change name file 2021-08-14 18:40:58 +05:00
BloodWod 75289d1272 add strong/weak icon 2021-08-14 03:48:49 +05:00
Jupeyy 8451775821 Make components member of CGameClient 2021-07-12 12:07:31 +02:00
Jupeyy 9dfea5511a Use cpp 2021-06-24 17:19:17 +02:00
Freddie Wang 66caa896b9 Add japanese condensed font 2021-06-04 21:15:29 +08:00
bors[bot] efde7523e4
Merge #3772
3772: Add client-side HTTP server info r=def- a=heinrich5991

Summary
=======

The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.

For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.

The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".

The LAN tab continues to broadcast the server info packet to find
servers in the LAN.

How does it work?
=================

The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.

It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.

Lost functionality
==================

(also known as user-visible changes)

Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.

This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-05-26 21:00:49 +00:00
Jupeyy b7adc5a690 Add UI Ex class to share common ui implementations
between menus and editor for example
2021-05-26 15:02:33 +02:00
heinrich5991 bce7a4f84e Add serverbrowser ping cache 2021-05-14 01:00:41 +02:00
heinrich5991 355c6fccd3 Add sqlite3 to the client 2021-05-14 01:00:41 +02:00
heinrich5991 436e202cbd Add client-side HTTP server info
Summary
=======

The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.

For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.

The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".

The LAN tab continues to broadcast the server info packet to find
servers in the LAN.

How does it work?
=================

The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.

It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.

Lost functionality
==================

(also known as user-visible changes)

Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.

This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
2021-05-14 01:00:39 +02:00
heinrich5991 782c826381 Add secure_rand_below function
It works by masking the numbers and the using rejection sampling to
ensure a uniform generation.
2021-05-12 17:02:02 +02:00
def 6465e482a1 Add unit test for empty range 2021-05-06 15:39:34 +02:00
Jupeyy b8f96ce500 Allow GLES3 coexists with OpenGL on Linux 2021-05-02 04:39:02 +02:00
Jupeyy e05abbaa91 Remove GL includes from headers 2021-05-01 23:56:30 +02:00
Jupeyy c0d6ce6d25 Add GLES support 2021-05-01 01:39:37 +02:00
Panagiotis Vasilopoulos 6058019141
Fixed library dependencies for the Haiku operating system 2021-04-18 07:57:24 +03:00
bors[bot] 6572f9e4fe
Merge #3779
3779: Copied Teeworld patches for the Haiku operating system r=def- a=panos

I initiated a port of ddnet and received a lot of help from the IRC in order to do so as seen in #2986. Unfortunately, my efforts went stale after one point. Fortunately, however, @threedeyes released a [set of patches for Teeworlds](2ea72967cd/games-action/teeworlds/patches/teeworlds-0.7.5.patchset). I decided to take down my repository with my own work and attempt to port Gerasim's work, which includes code for setting the directories that ddnet should use the same way one would do so in a Mac OS X-system in `src/base/system.c`, which was precisely the part where I got stuck in on my first attempt.

The changes have not been tested thoroughly yet and were the result of methodic copying and pasting.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Panagiotis Vasilopoulos <hello@alwayslivid.com>
2021-04-17 18:15:34 +00:00
Panagiotis Vasilopoulos 6c02076c05 Copied Teeworld patches for the Haiku operating system
Co-authored-by: Gerasim Troeglazov <3dEyes@gmail.com>
2021-04-17 20:10:56 +02:00
heinrich5991 8d6b62d8f8 Fix parsing an IPv6 address without port
The port in the NETADDR struct was left uninitialized.

Add some tests to ensure behavior.

CC #3774 #3775
2021-04-17 16:05:39 +02:00
def ce2bf096bd Move autoexec_server.cfg to data (fixes #3612) 2021-03-21 17:48:33 +01:00
Jupeyy 06dd469195 Tell MSVC that main is still entry 2021-03-05 17:36:47 +01:00
Jupeyy c20b9801d4 Don't allocate the windows console default 2021-03-01 15:25:45 +01:00
bors[bot] 2fb1c723c9
Merge #3568
3568: Get rid of the MySQL C++ connector as a dependency and disable C++ exceptions r=Learath2 a=heinrich5991

We now use the C API directly. This has the advantage of using one
obscure dependency less, as the C++ connector also used the C API.

Also remove exceptions from database code.

The equivalent code with return codes is a human-assisted mechanical
translation of the old code, no attempts to improve correctness were
made.

This allows us to enable the -fno-exceptions flag.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-02-24 16:43:16 +00:00
heinrich5991 9568d1055a Remove exceptions from database code
The equivalent code with return codes is a human-assisted mechanical
translation of the old code, no attempts to improve correctness were
made.

This allows us to enable the -fno-exceptions flag.
2021-02-24 17:39:48 +01:00
heinrich5991 d7019a244e Get rid of the MySQL C++ connector as a dependency
We now use the C API directly. This has the advantage of using one
obscure dependency less, as the C++ connector also used the C API.
2021-02-24 17:34:08 +01:00
Alexander Akulich b0c0fb316c Get rid of gamemode.h with confusing definitions
We also have GAME_NAME macro in game/version.h and the macros
from gamemode are not used anywhere else.
2021-02-23 18:26:16 +03:00
bors[bot] e6846827cf
Merge #3614
3614: Mac OS X -> macOS r=heinrich5991 a=def-

Changing the filenames of the releases will be a bit more annoying, so
not sure we want to do that

> Apple shortened the name to "OS X" in 2012 and then changed it to "macOS" in 2016

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-02-12 13:49:29 +00:00
def e985632fae OSX -> macOS
Changing the filenames of the releases will be a bit more annoying, so
not sure we want to do that
2021-02-12 13:41:41 +01:00
def 351705b6fb Add discord dylib on Mac 2021-02-12 12:32:45 +01:00
heinrich5991 76d7835fc0 Properly support CMake 3.8 and up for dynamic linking
Messed it up when trying to unify CMake 3.8+ and CMake 3.14+ handling.
2021-02-03 00:28:49 +01:00
heinrich5991 211b1d9155 Allow to dynamically load the Discord SDK on Linux
Set `-DDISCORD_DYNAMIC=ON` on the CMake command line to enable this
feature.

Fixes #3580.
2021-02-01 12:20:11 +01:00
bors[bot] 2b5723cdef
Merge #3492 #3559 #3561 #3565
3492: Support F-Client and replace non-extended extension messages r=Learath2 a=heinrich5991

This continues what #3439 started, and also replaces non-extended messages that are DDRace extensions with extended messages. The DDNet server still sends the old message to old clients and the DDNet client still understands the old messages.

Supersedes #3439.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3559: Don't highlight us if we have no name (alternative fix for #3554) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3561: Fix input message position in teehistorian files r=heinrich5991 a=Zwelf

Previously the message was recorded when incoming. But the time when the input should apply wasn't recorded. Now inputs are recorded right before they get applied in the game world.

And record exact tick where load/save result is returned.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3565: Add Arabic language translation by .Yukki r=heinrich5991 a=def-

![screenshot-20210131@093216](https://user-images.githubusercontent.com/2335377/106378755-747d7780-63a7-11eb-9553-6a1898907441.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-01-31 14:37:48 +00:00
def 6fbc8187b5 Fix Windows Discord build
CMake Error in CMakeLists.txt:
  IMPORTED_IMPLIB not set for imported target "discord-shared" configuration
  "Release".
2021-01-31 10:17:21 +01:00
heinrich5991 c2b28f124b Put the Discord stuff into its own file 2021-01-31 10:17:21 +01:00
Edgar 96db08b760 add discord rich presence 2021-01-31 10:17:21 +01:00
def 9c5b5ce2d0 Add Arabic language by .Yukki 2021-01-31 10:13:32 +01:00
heinrich5991 43998ce41a Replace projectile hack with a new extended snapshot object
Still send the old hack to old clients, still accept the old hack from
old servers. This is so F-Client can support DDNet servers without such
hacks.
2021-01-26 20:58:42 +01:00
heinrich5991 3539f2b183 Allow ParseUuid to report errors and add tests 2021-01-23 01:21:20 +01:00
Alexander Akulich 242aa63178 ddracechat.h is used by the client, so move it to src/game
where ddracecommands.h already is.
2021-01-16 03:20:57 +03:00
bors[bot] 40a36c2dfc
Merge #3377 #3487
3377: Add Thread Safety Analysis r=heinrich5991 a=def-

https://clang.llvm.org/docs/ThreadSafetyAnalysis.html

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3487: Fix centisecs rounding in str_time_float r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-10 15:00:19 +00:00
Alexander Akulich dc5b9340d5 Extract allocation macros to alloc.h (mimic the upstream)
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Aurelien Jarno 08f9d037e9 Link with -pthread instead of -lpthread
The canonical way to link with the thread library is to use -pthread, which
brings in additional libraries like libatomic.so on riscv64. However cmake
defaults to link with -lpthread which only bring the libpthread.so library.
Fortunately it has the option THREADS_PREFER_PTHREAD_FLAG for that, which is
"highly recommended" but not the default.
2020-12-30 21:50:36 +08:00
def 59f1c2cbe6 Add New Year season theme by mind and use for 2 days
Map reduces my FPS from 60 to 45, mind can't optimize it further.

I'd release this as 15.2.5 in 1-2 days ideally with no other new changes in.
2020-12-28 17:45:04 +01:00
def e592afc98c Add Thread Safety Analysis
and annotate some code: https://clang.llvm.org/docs/ThreadSafetyAnalysis.html
2020-12-23 18:13:21 +01:00
fokkonaut d4c4031f20 Add F-DDrace entities 2020-12-22 12:23:21 +01:00
heinrich5991 9cce68023a Export all symbols from the main executable for the antibot
Add `-rdynamic` if supported by the linker.

Not all symbols being exported broke our builds recently, the antibot
library used `mem_comp` from the main binary but it wasn't exported,
leading to the following runtime error:

```
./DDRace64-Server_sql: symbol lookup error: /home/teeworlds/servers/libantibot.so: undefined symbol: mem_comp
```
2020-12-09 10:17:11 +01:00
heinrich5991 037b928dd7 Manually patch gtest to allow CMake version 2.8.12...3.19.1
Fixes #3355.

Works around https://github.com/google/googletest/issues/3040.
2020-12-08 10:24:22 +01:00
heinrich5991 abd2a54522 Bump to gtest from a commit SHA to 1.10.1 2020-12-08 10:24:22 +01:00
heinrich5991 59cbc01415 Bump minimum CMake version from 2.8 to 2.8.12
Declare that we're fine with policies up to 3.19.1. This should fix
policy errors and "too low cmake_minimal_version() errors" for the
forseeable future.
2020-12-08 10:24:22 +01:00
Rafael Fontenelle 8d3d46a55e
Remove remaining tileset_ occurrence
tileset_* tools were removed in c839dc96
2020-11-24 09:08:59 -03:00
jupeyy 259629db9f Map optimizer 2020-11-21 12:10:20 +01:00
Jupeyy c989cd67f9 Check skin/sprite images for correctness 2020-11-18 07:59:15 +01:00
def 3b90f97aa5 Pull out blocklist_driver.cpp and unit test it 2020-11-06 19:00:14 +01:00
def 06b534c07d Create fallback wordlist in sourcecode (fixes #3206) 2020-11-03 17:01:16 +01:00
louis dbc57656ed Fix PaladiN border, delete Terrorist 2020-10-30 10:10:12 +01:00
Jupeyy eb2689cf9e Rename QuadContainerAsSprite to QuadContainerEx, so its useful for all kind of rendering 2020-10-20 18:45:03 +02:00
Learath2 ceefe305ec Add workaround for CMake 2.8. Fix version caching 2020-10-17 18:50:26 +02:00
heinrich5991 a604d913ce Move ghost code to client
It's not used by the server, so there's no reason to put it into the
shared codebase.
2020-10-14 17:08:58 +02:00
ChillerDragon 263fdbd8e1 Use 0.7 gameskin by @Zatline
a5105264ff
db08239506
31c6d2684d
2020-10-09 21:04:06 +02:00
Jupeyy 8d6148b20b Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
Jupeyy b1d5a388f1 Add comfort (entities asset) by louis 2020-10-07 05:11:38 +02:00
Nikola Radovanovic 31b6194ca1 Add to CMakeList 2020-10-03 23:50:27 +02:00
Dennis Felsing 2ba9535529 Use warnings popups for some io failures 2020-10-02 16:06:16 +02:00
Jupeyy 0e71a47708 Add customization 2020-09-28 23:21:32 +02:00
bors[bot] fd610e517b
Merge #2903
2903: Remove non-free skins by Moby Dog (fixes #2547) r=def- a=yangfl



Co-authored-by: yangfl <yangfl@users.noreply.github.com>
2020-09-26 07:04:18 +00:00
bors[bot] 8b399ba1be
Merge #2861
2861: Implement censoring words on server r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-25 23:07:15 +00:00
def d6edc788f5 Use steam info in cmake more, so i need fewer ugly shell scripts 2020-09-24 17:34:41 +02:00
def 1a17feff12 Use VERSION variable in cmake to specify version number more cleanly 2020-09-24 17:06:03 +02:00
def ebb4e3debe Center update info text, add -DINFORM_UPDATE flag
to be used for Steam release, since autoupdates are enforced anyway and
players don't need to be reminded to update
2020-09-24 13:41:59 +02:00
def c0ca296c63 Add autumn theme by ChillerDragon based on heavens by Sonix- 2020-09-23 23:38:29 +02:00
Jupeyy 8235df7752 Add menu background map 2020-09-23 23:38:28 +02:00
bors[bot] 8cc4487767
Merge #2905
2905: Add LearnToPlay, Sunny Side Up, Tsunami r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-22 14:50:05 +00:00
def 5f4ed14c17 Add Sunny Side Up map
Licensed by Ravie via Discord DM
2020-09-22 16:36:44 +02:00
def 1b39526ba3 Add Tsunami map
Licensed by Ravie via Discord DM
2020-09-22 15:21:18 +02:00
def c6ef987521 Add LearnToPlay so we have at least two maps
Licensed by Tridemy and Cøke via Discord DM
2020-09-22 14:22:06 +02:00
yangfl d08eca9ab3 Remove non-free skins by Moby Dog (fixes #2547) 2020-09-22 13:26:18 +08:00
Jupeyy 0ec7f1e1dc Fix dilate threshold & automatically apply dilate on embedded textures in the editor 2020-09-21 19:17:38 +02:00
def 591dfb0d02 Revert "Revert "Remove non-free skins by Lappi (fixes #2547)""
This reverts commit a7f5627df3.
2020-09-20 02:19:37 +02:00
def a7f5627df3 Revert "Remove non-free skins by Lappi (fixes #2547)"
This reverts commit 7b2c71435d.
2020-09-20 01:49:16 +02:00
def f11679afb2 Implement censoring words on server 2020-09-18 19:18:08 +02:00
def 003192eb12 Default to autoupdater off 2020-09-17 21:11:28 +02:00
def f2ec3c4f0a copy-paste error 2020-09-17 18:58:47 +02:00
def 41996fe672 OSX libwebsockets linking fix 2020-09-17 18:35:35 +02:00
bors[bot] 77cb30aec4
Merge #2733
2733: Implement on-demand skin downloader, remove Lappi's non-free skins (fixes #1166, fixes #2547) r=Learath2 a=def-

Seems to work on first try, I'm somewhat surprised :D

Future ideas:

- I haven't checked how the performance impact is of a new skin joining,
  might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
  want to compare modified time.
- Make all skins load on demand only to save some memory?

Co-authored-by: def <dennis@felsin9.de>
2020-09-17 13:49:23 +00:00
def 2c66f7388a Use websockets 2020-09-17 13:35:07 +02:00
QingGo 70b2c842e3 update cmake file to use libwebsockets bundle 2020-09-16 23:16:13 +08:00
def 7b2c71435d Remove non-free skins by Lappi (fixes #2547) 2020-09-15 22:17:09 +02:00
heinrich5991 ffab6292ad
Merge branch 'master' into pr-start 2020-09-11 14:25:50 +02:00
def c839dc96d9 Remove tools we don't need anymore
Following Jupeyys new renderer
2020-09-10 23:15:28 +02:00
def 2cdc7d0faf Adapt 0.7 start menu
- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
  unsaved changes
2020-09-10 20:13:01 +02:00
bors[bot] 21a51ff64b
Merge #2783
2783: Don't insert timestamps into PEs with MinGW r=def- a=heinrich5991

Should make the build reproducible.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-09-08 12:15:45 +00:00
heinrich5991 68b1df084d Don't insert timestamps into PEs with MinGW
Should make the build reproducible.
2020-09-08 14:13:24 +02:00
def ddc4b74354 Another mac fix 2020-09-08 08:12:42 +02:00
def 7abe20175a Version 14.7.1, fix Mac build 2020-09-08 07:48:25 +02:00
def 45457b6185 Bundle FFmpeg for everything
so that we can enable videorecorder by default

Works as expected.
2020-09-07 07:04:29 +02:00
heinrich5991 5b669bcb32 Only send valid UTF-8 over the network 2020-09-03 18:50:23 +02:00
def f56f36a0a7 SHARED instead of DYNAMIC (fixes #2703) 2020-09-01 15:23:56 +02:00
heinrich5991 32734aceb3 Make steam_api dependency static on Linux non-Steam builds
This allows building without rpath modifying on Linux which seems to be
needed for openSUSE packaging.

Fixes #2669.
2020-08-31 13:12:44 +02:00
Dennis Felsing 92616f1a55
Merge pull request #2664 from ddnet/pr-revert-revert
Revert "Revert Jupeyy's OpenGL changes" (fixes #2659)
2020-08-30 10:55:15 +02:00
heinrich5991 a2f9542d5f Drop lib prefix from MinGW builds of our steam_api.dll stub
libsteam_api.dll -> steam_api.dll

This unifies the name between MinGW and MSVC.

Fixes #2657.
2020-08-29 14:51:14 +02:00
def c85ffb90af Revert "Revert Jupeyy's OpenGL changes"
This reverts commit 3eab3f5eb7.
2020-08-29 12:10:53 +02:00
def 3eab3f5eb7 Revert Jupeyy's OpenGL changes
Emergency-revert for 14.5.1 release, too many problems
2020-08-26 20:03:22 +02:00
def 7babae5b41 Fix MacOSX cross-compilation linking 2020-08-26 10:28:44 +02:00
Dennis Felsing 5ffcab127f Add back Vanilla maps for compatibility (fixes #2643) 2020-08-25 21:49:33 +02:00
bors[bot] 694db44ee2
Merge #2598
2598: Allow specifying an OpenGL version manually r=def- a=Jupeyy

Ofc don't merge, we'll test it first, and if we want merge it, i'd need to enable shader compability for OpenGL 4+, and general support for OpenGL 3.1 and 3.2(bcs i think they already don't allow some older GL commands).

Also i never really read in the OpenGL 1.x specification, i remember that older OpenGL versions required glBegin and stuff like that

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-25 15:35:30 +00:00
heinrich5991 a1875e4292 Rename libddnet-antibot.so back to libantibot.so
Now that we install it into /usr/lib/ddnet, it should be fine.
2020-08-25 13:03:20 +02:00
heinrich5991 3c6f05887f Add SteamAPI + stub 2020-08-25 13:03:20 +02:00
Jupeyy a07e9ac2cf Add OpenGL 1.x, 2.x, 3.x support (fixes #2619) (fixes #2607) 2020-08-22 10:22:51 +02:00
Dennis Felsing dbb9c662ba
Merge pull request #2617 from Jupeyy/pr_font_fallback
Font fallback
2020-08-20 20:34:48 +02:00
def 178d864ec9 Switch to Source Han Sans font 2020-08-20 13:55:03 +02:00
heinrich5991 dd2662b4b8
Merge branch 'master' into pr-cert 2020-08-20 11:38:59 +02:00
def 446526486d Use two fonts, one as explicit fallback
Merging with fontforge had problems, for example for the Bei (U+5317) in
Beijing, see https://github.com/fontforge/fontforge/issues/4432
2020-08-20 11:13:08 +02:00
def 7c65b89fd2 Add bomb skin (by Ravie)
License given publicly on Discord
2020-08-19 23:06:39 +02:00
def c458ee52b0 Remove need for custom certificate
in anticipation of using CloudFlare
2020-08-19 17:54:05 +02:00
def 1394ac0fc4 Merge DejaVuSansCJKName with DejavuWenQuanYiMicroHei and use it for all (fixes #2593)
got them merged with fontforge, finally looks good.

allows reading CJK for everyone independent of language chosen.

Hopefully the lags are gone.
2020-08-19 12:31:55 +02:00
Jupeyy 7450e354de Add OpenGL 4.x support & cleanup 2020-08-19 08:42:09 +02:00
def 4da0592d78 Replace Kobra 4 and Goo! with Gold Mine
and add maps7 version
2020-08-18 10:47:17 +02:00
def cf15ef6cc0 Ship map_convert_07 executable 2020-08-16 22:43:56 +02:00
heinrich5991 63c26d25ee Add back skins by Moby Dog 2020-08-14 17:43:19 +02:00
def e0c06464d2 Version 14.3.1 2020-08-10 23:43:10 +02:00
Dennis Felsing 8239836a02
Merge pull request #2548 from def-/pr-skins-license
Move skins license information to its own file
2020-08-10 19:36:56 +02:00
def 0a9eb72d52 Fix bundling SQLite3 on Mac
Verified locally
2020-08-10 18:35:04 +02:00
def d08535684e Move skins license information to its own file 2020-08-10 18:23:31 +02:00
bors[bot] b06bea7c04
Merge #2465
2465: Sqlite3 support and prepared statements r=heinrich5991 a=Zwelf

This PR changes the abstraction layer of the score backend to thin abstractions over the MySQL and SQLite3 library. It executes all Queries in one worker thread making it easier to use the ddnet thread pool. This doesn't change much, because each the mysql-connection was locked with `m_SqlLock` beforehand, serializing writes and reads respectively.

Behavior change (even though I tried to minimize them):

* `sv_use_sql` is used to determine if mysql server should be added
* `sv_sql_failure_file` is replaced by `sv_sqlite_file`
* `sv_sqlite_file` is either used as a backup server when `sv_use_sql` is enabled or as the primary read+write server when `sv_use_sql` is disabled
* `/load` now escapes the like-string

Since I am not good at designing config file commands, I would appreciate feedback on this part.

WIP:
* [x] rewrite SQL statements to work in both MySQL and SQLite (preferable just ANSI-SQL)
  * [x] create tables (`COLLATE BINARY` and encoding info)
  * [x] store rank (UPSERT for points)
  * [x] load birthday (different function in sqlite for time handling)
  * [x] `/mapinfo` (`convert(? using utf8mb4) COLLATE utf8mb4_general_ci`)
  * [x] `/map` (`convert(? using utf8mb4) COLLATE utf8mb4_general_ci`)
  * [x] store teamrank (`GROUP_CONCAT`)
  * [x] `/teamrank` (`GROUP_CONCAT`)
  * [x] ~`/top5team` (`GROUP_CONCAT`)~ doesn't contain GROUP_CONCAT
  * [x] `/times` (`UNIX_TIMESTAMP`)
  * [x] `/load` without any arguments (`UNIX_TIMESTAMP`)
* [x] all commits compiling, making future bisect easier
* [x] write a sqlite_to_mysql script
* [x] write an old_file_server to sqlite script
* [x] gracefully shutdown DbPool

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-08-09 23:30:08 +00:00
def 7be7160d9b Remove unlicensed skins (fixes #2518)
and mention skin licenses (fixes #2544)

Still missing: Which skin is by btd?
2020-08-09 15:07:08 +02:00
def 802c97a79d Remove IP skin
Apparently that's a pokemon, definitely can't use that one
2020-08-08 13:10:59 +02:00
Zwelf 0fa13f6bf9 Fix include directories for SQLite by heinrich5991 2020-08-03 16:07:36 +02:00
Zwelf a9c0912408 Sort cmake output alphabetical 2020-08-03 12:58:52 +02:00
Zwelf 452017a58b Move format string to CREATE TABLE into own file 2020-08-03 12:58:52 +02:00
Zwelf 2c5f892205 Apply suggestions from code review 2020-08-03 12:58:52 +02:00
Zwelf b898f8c7c2 Remove unused MySQL interface 2020-08-03 12:58:52 +02:00
Zwelf 7c31a15c93 Add SQLite interface 2020-08-03 12:58:52 +02:00
Zwelf 2eb3d23ef4 Rewrite score using the new interface
delete file_score for now as it will be replaced by a sqlite backend
2020-08-03 12:58:52 +02:00
Zwelf 295ce95d64 Roughly define database pool interface 2020-08-03 12:58:52 +02:00
Zwelf d59cdf47b5 Define new database interface 2020-08-03 12:58:52 +02:00
def d9c89d4e44 Remove IP skins 2020-07-08 22:04:54 +02:00
heinrich5991 9ed54440cb Add some tests for the bezier stuff 2020-07-02 11:07:30 +02:00
heinrich5991 cdd715fd53 Add smoothing of camera zoom using a cubic polynomial 2020-07-01 00:19:17 +02:00
bors[bot] bf09d18cc7
Merge #2331
2331: Enable rpath on Linux for shipping SDL2 shared lib r=heinrich5991 a=def-

I guess we should have a way to say when we want to build against the
static sdl2? Or we just ship SDL2 for the ddnet.tw releases as well. I'd
be fine with the latter, but it adds a few MB probably.

Co-authored-by: def <dennis@felsin9.de>
2020-06-25 11:52:49 +00:00
Zwelf a8abc3937b Make game less dependend on score backend 2020-06-25 12:36:01 +02:00
def 64d63bc123 Enable rpath on Linux for shipping SDL2 shared lib 2020-06-25 12:13:29 +02:00
def f51a443998 Merge remote-tracking branch 'edg-l/pr_show_spec'
Update x_spec with the more minimal version by HiRavie
Fix CMakeLists.txt
2020-06-24 09:55:59 +02:00
heinrich5991 10ab14d5eb List data files in CMakeLists.txt
This fixes missing files for people recompiling when we add new data
files.
2020-06-23 10:29:32 +02:00