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8485 commits

Author SHA1 Message Date
Dennis Felsing 83d26ff48c Version 16.3.1 2022-08-22 15:42:34 +02:00
bors[bot] d2523d9053
Merge #5761
5761: Replace `POPUP_PURE` with generic `PopupMessage` r=def- a=Robyt3

Minor refactoring, as the popup just shows generic text with an Ok-button.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-21 15:02:55 +00:00
def 13cc5d08d9 Version 16.3 2022-08-21 17:00:23 +02:00
Robert Müller d3c9311156 Replace POPUP_PURE with generic PopupMessage 2022-08-21 13:25:06 +02:00
Jupeyy 6e5c5cba8f Filter vanilla only skins at loading already 2022-08-20 14:39:25 +02:00
Jupeyy d1b8d53619 Auto refresh skins when changing related settings 2022-08-20 13:42:28 +02:00
Corantin H 29a3baaa75 Editor: added the possibility to duplicate layers 2022-08-19 13:20:50 +02:00
Robert Müller f0b0d4c163 Improve "couldn't open..." error messages by listing target 2022-08-16 17:35:47 +02:00
Robert Müller f0c74f72ba Smooth console completion scrolling 2022-08-15 23:20:37 +02:00
Alexander Akulich ec16daa4b4 CCharacter: Drop non-const IsAlive() getter 2022-08-15 15:05:59 +03:00
bors[bot] 4826eb1df0
Merge #5730
5730: Move `CUIRect` to separate file, move `CRenderTools::DrawUIRect/4` to `CUIRect::Draw/4`, merge `CUIEx` into `CUI` r=def- a=Robyt3

Adopt UI refactorings from upstream:
- move `CUIRect` into a separate file
  - this allows some includes of `ui.h` to be removed, most importantly in `render.h`
- move `CRenderTools::DrawUIRect/4` to `CUIRect::Draw/4`
  - this object orientied calling style makes it easier to write the code

The `CUIEx` class is merged into the `CUI` class, as there is no need for two different UI classes anymore.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-14 11:55:24 +00:00
bors[bot] cebcc885ab
Merge #5735
5735: Minor refactoring of editor IO r=def- a=Robyt3

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-14 11:24:15 +00:00
Robert Müller 813522f1fc Add/use temporary variables to improve readability 2022-08-14 13:12:21 +02:00
Robert Müller 45a20ff277 Only load and unload normal tile layer data if necessary 2022-08-14 13:12:21 +02:00
c0d3d3v 780c4db7dd
do an int check for m_FreezeEnd instad of float, becuase it is int 2022-08-13 15:43:38 +02:00
c0d3d3v 0aa46b54ea
small fix for #5729 2022-08-12 22:38:13 +02:00
Robert Müller 51fb3e9a22 Merge CUIEx class into CUI
There is no need to separate the UI in two classes anymore, as the dependency on `CRenderTools` has been removed.
2022-08-12 19:59:19 +02:00
Robert Müller 95550fd6a9 Move CRenderTools::DrawUIRect/4 to CUIRect::Draw/4
Use `ColorRGBA` instead of `vec4` for `Draw4`.
2022-08-12 19:37:08 +02:00
Robert Müller 7b390808bc Replace ui.h include with ui_rect.h, organize other includes 2022-08-12 19:37:08 +02:00
Robert Müller 680dd052d7 Add documentation for CUIRect::Inside 2022-08-12 19:37:07 +02:00
Robert Müller 49164dfcdf Improve argument names of CUIRect::Inside 2022-08-12 19:37:07 +02:00
Robert Müller b50309dd5c Move CUIRect class into its own files 2022-08-12 19:37:07 +02:00
Robert Müller 4005b82743 Move CRenderTools::DrawUIElRect to CUIElement::SUIElementRect::Draw
This method draws a particular UI element rectangle so it should be a member method.
2022-08-12 17:42:05 +02:00
Robert Müller 2a21cd6eab Move all DrawRect* methods from CRenderTools to IGraphics
As the methods do not depend on any game components they are moved to the engine graphics interface.
2022-08-12 17:42:05 +02:00
Robert Müller 7b20009980 Move CUI::CORNER_* enum to IGraphics::CORNER_*
Entirely automatic replacement in preparation for moving rect drawing methods from `CRenderTools` to `IGraphics`.
2022-08-12 17:42:04 +02:00
Robert Müller 237fdc76db Move CRenderTools::DrawCircle to IGraphics::DrawCircle
As this method does not depend on any game components it is be moved to the engine graphics interface.
2022-08-12 17:42:03 +02:00
Robert Müller 967c92f5d6 Encapsulate CGraph member variables
Make the member variables private and add `SetMin` to replace a usage of the member variables in `CDebugHud`. For completeness/symmetry, `SetMax` is also added.
2022-08-12 16:13:23 +02:00
Robert Müller b314db5454 Use CGraph::MAX_VALUES instead of magic value in debughud 2022-08-12 16:13:02 +02:00
Robert Müller 8e0a935d5c Combine CGraph::ScaleMin and ScaleMax into Scale
As the methods are always called at the same time, they can be combined. This also improves the performance, as the array only needs to be iterated once.
2022-08-12 16:12:55 +02:00
Robert Müller e99f7ab106 Extract StrCopyUntilSpace and use existing str_* functions
Minor refactoring to reduce duplicate code. Eventually this method could be extended to handle completion for other arguments except the first one.
2022-08-11 19:30:54 +02:00
Robert Müller 33bb576202 Show completion options for tune params in console
Currently supports `tune`, `tune_reset` and `toggle_tune`.

For `tune_zone` the tune name is the second argument, so this is more difficult to handle.
2022-08-11 10:11:03 +02:00
Robert Müller 6af8f46526 Add CTuningParams::PossibleTunings to find tune params by name 2022-08-11 10:11:00 +02:00
Robert Müller 047c88d797 Refactor console completion input handling according to upstream 2022-08-11 10:08:59 +02:00
Robert Müller f3eb93b83a Extend IConsole::PossibleCommands, add index to callback
`PossibleCommands` now passes the item index to the callback and returns the total number of items.

Add `EmptyPossibleCommandCallback` as default parameter.
2022-08-11 10:08:06 +02:00
Robert Müller 680abb6405 Encapsulate CTuningParams::ms_apNames with CTuningParams::Name 2022-08-11 10:07:45 +02:00
Robert Müller 85a41f46dc Allow tune command to list current tuning parameter value
Extend `tune` so the current value of a given tuning variable is printed if no new value is given, so it works like commands in the console. For example `tune player_collision` will print the current value of the variable, whereas `tune player_collision 0` will change the value like before.
2022-08-11 10:04:52 +02:00
Robert Müller 56d6290734 Print the actual tuning value after setting it
Get the actual tuning value after setting it, as the value that was applied may differ due to overflow or rounding errors.
2022-08-11 10:04:36 +02:00
Robert Müller e3bb8bc370 Allow tune_reset to reset a single tune
Extend `tune_reset` so a single tuning value can be reset to default. For example `tune_reset player_collision` will reset just the `player_collision` tuning, whereas `tune_reset` will reset all to defaults like before.
2022-08-11 10:00:26 +02:00
Robert Müller 46ec2e0a24 Print incorrect tuning parameter name on error 2022-08-11 10:00:21 +02:00
Robert Müller 54aff02286 Add success/error message to dump_(local|remote)_console commands 2022-08-11 09:52:19 +02:00
Robert Müller 43fdeb8468 Rename tune_dump to tunes, improve descriptions 2022-08-11 09:48:41 +02:00
Robert Müller ca31b495a9 Rename dump_binds command to binds, fix typo in description 2022-08-11 09:48:34 +02:00
Dennis Felsing d003cc6ee2 Use current backlog page instead of old (fixes #5719)
Better fix by Robyt3
2022-08-10 17:27:24 +02:00
Robert Müller a8e3ac1184 Minor refactoring: use int64_t instead of long long 2022-08-09 18:48:06 +02:00
Robert Müller 1e10cd3c7d Optimize conditional expression 2022-08-09 18:48:05 +02:00
Robert Müller 62445ac006 Remove unused HermiteBasis1 function 2022-08-09 18:48:05 +02:00
Robert Müller 05af632524 Rename variables v to Value 2022-08-09 18:48:05 +02:00
Robert Müller 1e6fd63204 Rename variables id to KeyID 2022-08-09 18:48:04 +02:00
bors[bot] 57849a128c
Merge #5717
5717: Check fully transparent quads with negative alpha r=def- a=Jupeyy

fixes #5716

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-08-09 15:49:32 +00:00
Jupeyy bc865ab087
Check transparency even for negative alpha 2022-08-09 17:44:09 +02:00