Commit graph

2867 commits

Author SHA1 Message Date
Robert Müller f0deb129c0 Write DDNet info file only when it changed
Avoid many writes to disk each time the DDNet info is downloaded, i.e. each time the refresh button is pressed in the server browser, by first loading the DDNet info into memory and only writing it to disk when it differs from the current DDNet info based on the SHA256 hash.

The SHA256 is now also used to track whether the DDNet info was modified for the community filters and icons instead of using the current time for this purpose.

Closes #3941.
2024-02-04 23:29:11 +01:00
Robert Müller 535400d8a8 Initialize HTTP later on client launch, show message box on error
Initialize the HTTP client (start the HTTP thread) after initializing the network client instead of during the client interface construction. This ensures that config variables have been loaded already and the log output level is set correctly. This also means all library initialization log messages appear together in one block when starting the client.

Show an error message box and stop launching when the HTTP client could not be initialized, instead of launching but not being able to perform any HTTP requests, which causes bug reports about the serverlist being empty.
2024-02-04 23:29:05 +01:00
Robert Müller 48fad83681 Remove hard-coded commands from client-side
Both console and chat commands are sent to clients dynamically with respective messages, so the static lists of commands were only used for servers not making use of these messages. Instead of assuming potentially incorrect console and chat commands on those servers, the lists will now be empty for those servers.

Move the command registration from the `ddracecommands.h` and `ddracechat.h` header files to the `CGameContext::RegisterDDRaceCommands` and `CGameContext::RegisterChatCommands` functions and delete the header files. The `CHAT_COMMAND` and `CONSOLE_COMMAND` macros are removed, because they only add unnecessary indirection now. The strings `CHAT_COMMAND` and `CONSOLE_COMMAND` are simply replaced with `Console()->Register` and semicolons are added at the end of the lines.

Closes #7665.
2024-02-04 13:16:04 +01:00
Robert Müller 7c9b1fbbb4 Add tabs for favorite communities, separate country/type filters
Support adding up to three communities as favorites in the server browser. Favorites can be changed with favorite buttons which are shown in the community filter on the Internet and Favorites tabs. The commands `add_favorite_community` and `remove_favorite_community` are added to change the favorite communities via the console and for saving the favorite communities to the config file. For the favorite communities, additional tabs using the communities' icons are shown in the server browser next to the Internet, LAN and Favorites tabs. Each community tab shows only the servers from the respective community, hence the community filters UI is not shown on the community tabs but only on the Internet and Favorites tabs. The country and type filters on community tabs cover only the countries and types from the respective community. Favorite communities are added from left to right. When more than three favorite communities are added, the oldest (leftmost) favorite community will be removed from the list.

When starting the client for the first time, i.e. with `cl_show_welcome 1`, the DDNet tab will be created as the only favorite community and selected initially. The community, country and type filters are unset when starting for the first time, so the Internet tab now shows all servers per default.

When starting with a `ui_page` for a favorite community that is not configured, the page is reset to the Internet tab. This also affects those who upgrade from versions with the old DDNet and KoG tabs. The server browser is now also correctly updated when changing `ui_page` via the console.

Track country and type filters for every community separately, to avoid filters resetting when switching between community tabs or changing the community filter. The commands `add_excluded_community`, `remove_excluded_community`, `add_excluded_country`, `remove_excluded_country`, `add_excluded_type` and `remove_excluded_type` are added to change the exclusion filters via the console and for saving the exclusion filters to the config file.

Render community filters above the toolbox (filter, info and friends) tabs when on the Internet and Favorites tab, so this setting is more visible and can be changed also when the other toolbox tabs are selected.

Add icon for the none community, based on the tee country flag color. This icon is hard-coded in the client, as the none community also is, so fetching the icon from the server would be inconvenient. Load community icons already when rendering the menu instead of only when rendering the server browser, so the icons are immediately available when using the start menu.

Find tutorial server by searching for community type "Tutorial" instead of searching for "(Tutorial)" in the server name.

Avoid cleaning favorite communities and filters when there are no communities, i.e. when the DDNet info failed to be loaded or does not contain any communities, to avoid losing all favorite communities and filters in this case.

Closes #7774.
2024-02-03 21:12:23 +01:00
Robert Müller a8f3b56850 Fix undefined behavior on loading empty PNG files
When empty PNG files are loaded, the `std::vector` for the file contents is resized to size 0, which results in undefined behavior when it is accessed with `front`.

When `io_tell` fails, i.e. returns `-1`, this was incorrectly cast to an `unsigned` and therefore caused a very large allocation and potentially crashes due to lack of memory.
2024-02-03 20:00:08 +01:00
Robert Müller 2e35250401 Improve client/server launch log messages
Use error log level for error messages. Use info log level explicitly instead of using `dbg_msg`.

Log time taken for initialization in trace level message.
2024-01-30 20:45:23 +01:00
Learath 31b3ac71c2 Fix client/server updates 2024-01-28 19:34:30 +01:00
Learath 2470e7489d Fix updater issue. Close #7867 2024-01-28 12:50:54 +01:00
Robert Müller d5c7488480 Ensure client window is maximized and active after restarting
Add parameter to `shell_execute` to either start the process in the foreground or background on Windows. Previously, all processes were started in the background, because this is desired when starting the server from the client. However, this causes the graphics initialization to fail when restarting the client after updating or with the `restart` command when using Vulkan with windowed and windowed fullscreen mode.

Closes #6578.
2024-01-25 20:52:17 +01:00
Robert Müller c4d512d86e
Merge pull request #7687 from archimede67/editor-better-map-settings
Editor: better map settings input (autocomplete, validation)
2024-01-24 18:17:19 +00:00
Corantin H 0cd002e08c Various fixes to map settings handling 2024-01-23 20:15:30 +01:00
Corantin H 9cc8a28305 Better map settings input (autocomplete, validation) 2024-01-23 20:13:56 +01:00
Robert Müller 9c66a6a147 Remove unused parameter of SetWindowParams function
The `bool AllowResizing` parameter is only passed to other `SetWindowParams` functions but never used in the end, as whether or not resizing is allowed is separately determined based on the value of the `int FullscreenMode` parameter.
2024-01-23 17:49:55 +01:00
Robert Müller 797db31aa1 Fix countries/types filters excluding all servers
Instead of cleaning the countries/types filters based on all available communities' countries/types, only consider the countries/types of currently selected communities. Ensure countries/types are always cleaned when updating the server browser filter in the UI. This fixes that countries/types which are not available for the selected communities were still affecting the server filtering, causing no servers to be shown in some cases.

Closes #7847.
2024-01-22 22:30:15 +01:00
Dennis Felsing fca6e0abe3
Merge pull request #7837 from Robyt3/Demo-Recorder-Improvements
Refactor demo recorder usage
2024-01-21 22:39:46 +00:00
Alexander Akulich d0f5ced546 Make http states a enum class and use it across the codebase 2024-01-22 01:06:59 +03:00
Robert Müller 9150f48562 Refactor demo recorder usage
To simplify the usage of the demo recorder, parameters are added to the `IDemoRecorder::Stop` function to control whether the demo file is removed or renamed when stopping the recording.

Ensure demo files of the replay recorder are always removed (except on crashes). The temporary replay demos were previously not removed when being disconnected from a server.

Fix auto demos being stopped and restarted when enabling replays in the settings menu. Now only the replay recorder is stopped/started when necessary.

Fix replay recorder being restarted when setting `cl_replay` variable with console without changing the value.

Remove unnecessary `CClient::m_ButtonRender` variable. Demo rendering is already stopped correctly when reaching the end of the demo without this additional variable.

Remove unused `CDemoRecorder::m_pMapData` variable.
2024-01-21 22:21:56 +01:00
Robert Müller b89e4e8770 Finish CHttpRequest::OnCompletion before updating State()
Ensure that the `CHttpRequest::OnCompletion` function has finished before updating the state which is visible to other threads. Otherwise, threads may try to access the result of a completed HTTP request, before the result has been initialized/updated in the `OnCompletion` function.

Fixes warning due to invalid texture width/height being shown for downloaded skins, because the texture was loaded before the image data was initialized. Closes #7818.

Regression from #7683. Before this, the `OnCompletion` function could also modify the HTTP request's state, which was used to check if loading the skin PNG failed. Instead of doing this, a separate check is added for the skin download task to check that the PNG was loaded successfully.
2024-01-21 14:53:33 +01:00
Robert Müller 4be76f0d08 Add time scale to debug graphs for constant scrolling speed
Store X value (time) for all graph entries in addition to the Y value (FPS, prediction margin etc.). The `CGraph::Add` function adds values to the graph at the current time. The `CGraph::InsertAt` function allows specifying arbitrary X values, as long as the values are inserted in increasing order.

The entries are kept in a ringbuffer and old entries are recycled when it's full. The size of the ringbuffer is configurable for each graph, as the FPS graph needs significantly more buffer because values are added more often.

The scrolling speed of the graphs is fixed by specifying the maximum size of the window of values which should be displayed. For this purpose, a parameter is added to the `CGraph::Scale` function to specify the size of the window which should be rendered in the `CGraph::Render` function. For the FPS graph only the last second is rendered, so small spikes are still noticeable. For prediction and gametime margin graphs the last five seconds are rendered, which should result in a similar scrolling speed as before this change. The debug tuning graph is a special case, where the X values set manually and fixed to 0-127, same as before, instead of being based on the current time.

The graph rendering is made much more efficient by precalculating when the vertex colors need to be updated, to avoid all unnecessary calls to `SetColorVertex`. Additionally, line items are bundled together in an array to avoid calling `LinesDraw` for every individual line item.
2024-01-17 20:43:19 +01:00
Robert Müller 0512e65dbe Fix warning title being uninitialized in some cases
For some warnings a random title instead of the default title was shown because it was not initialized.
2024-01-16 20:12:25 +01:00
heinrich5991 bb3bd57c0e
Merge pull request #7683 from Learath2/dd_pr_curlmultifinal
Use curl-multi. Supersedes #5842
2024-01-15 21:54:24 +00:00
Dennis Felsing 8dee975d66
Merge pull request #7744 from Robyt3/Editor-Color-Palette-Pipette
Add color palette and pipette to editor
2024-01-13 22:55:16 +00:00
Robert Müller a873485643 Fix multi-line text selection not rendered correctly anymore
The `CTextCursor::m_LineCount` variable is only updated after the cursor is rendered. For calculating the selection quads we need to check `LineCount` instead, which is updated while the cursor is being rendered. Regression from #7733.
2024-01-13 23:21:13 +01:00
Learath2 6eb51239c9 Fix some clang-tidy issues and UB 2024-01-12 23:27:49 +03:00
Learath2 32e968335b Fix lots of weirdness in updater 2024-01-12 23:19:47 +03:00
Robert Müller 5e510cdbf4 Include limits instead of climits
Consistently use `std::numeric_limits` instead of `INT_MIN` and `INT_MAX`.
2024-01-11 22:24:37 +01:00
Robert Müller 3eeba01578 Remove duplicate cleanup when connecting
The `IClient::Disconnect` function is always called at the beginning of the `IClient::Connect` function. The `IClient::Disconnect` function calls `IClient::DisconnectWithReason`, if the client is not already offline, which performs cleanup of temporary commands and demo recorders already, so the same cleanup in the `Connect` function is unnecessary. An assertion is added to ensure that the client was properly disconnected before connecting. Connecting while the client is already quitting or restarting is now prevented, as the client state cannot be changed once set to quitting or restarting.
2024-01-10 21:48:09 +01:00
Dennis Felsing 0dc9495e80
Merge pull request #7781 from HiRavie/master
Improve text outlines
2024-01-09 10:58:08 +00:00
heinrich5991 9de11a5ecd
Merge pull request #7780 from Robyt3/Serverbrowser-Community-Update-Fix
Fix community not set for servers with missing server info
2024-01-08 21:26:34 +00:00
Robert Müller 6bdc73ad3d Fix community not set for servers with missing server info
The server community was only initialized when receiving server info. This caused servers for which no server info is received to be hidden when using the community filter. Now the community filter also works correctly for servers for which no ordinary server info is received, by initializing the community already when adding server entries to the list.

Closes #7776.
2024-01-08 22:07:24 +01:00
Ravie 2e44c02bbc Improve text outlines 2024-01-08 21:52:14 +01:00
Learath2 9b3ebf3f1b Remove debug statement, fix CI 2024-01-07 17:48:48 +03:00
Robert Müller 43b1e5cb1f Improve warning popup message when saving settings fails
The message was previously showing an incorrect filename.
2024-01-07 12:23:58 +01:00
Robert Müller abc7b602b2 Avoid copying texture memory when possible
Add separate `IGraphics::LoadTextureRawMove` function with non-`const` `void *pData` argument in addition to existing `LoadTextureRaw` function with `const void *pData` argument. The former function takes ownership of the data and avoids copying the texture data into an additional buffer, if the texture data is already in RGBA format. Non-RGBA texture data always needs to be converted and therefore also copied.

The `LoadTextureRaw` function is split into smaller functions to share common code with the `LoadTextureRawMove` function. Alternatively to this, a flag `TEXLOAD_MOVE_DATA` could have been added to the existing `LoadTextureRaw` function, which would have required the use of `const_cast` to free the texture data.
2024-01-03 23:03:04 +01:00
Robert Müller e27bf7b6c1 Fix crash in assertion handler after client/graphics destroyed
Unset the assertion handler before shutting down the kernel (including graphics) and client. Otherwise the assertion handler itself crashes when assertion errors happen after the graphics/client have been destroyed.
2024-01-02 19:20:57 +01:00
Robert Müller f5e7fa24d6 Add color palette and pipette to editor
Add color palette with up to 8 colors to editor toolbar. The palette colors work like regular color picker buttons, so they open a color picker popup on click and the value can be copied and pasted with Ctrl+Right click and Ctrl+Left click respectively. Less palette colors are shown when not enough space is available (with 5:4 resolutions).

Add color pipette which allows selecting any color displayed on the screen. Selecting a color with the pipette adds the new color to the palette and shifts the other colors to the right. The selected color is also copied to the clipboard immediately. The hotkey Ctrl+Shift+C is added to toggle the color pipette, which allows using the color pipette in popups and dialogs.

The implement this, the function `IGraphics::ReadPixel` and the command `SCommand_TrySwapAndReadPixel` are added to read a specified pixel's color from the backbuffer. Like the screenshot command, this command also requires a swap operation to be performed before the correct pixel color can be read with the Vulkan backend. The `ReadPixel` function therefore accepts a pointer to a `ColorRGBA` that will be filled after the next swap operation.

Closes #7430.
2023-12-30 13:17:30 +01:00
Robert Müller 661339cc64 Optimize allocation of sound sample indices
Replace linear search for free sample index with free list. This brings sound sample index allocation down to constant complexity independent of the number of allocated sounds. On average the time to allocate sound samples is reduced by around 75% (843µs down to 223µs). For perspective, the time to load all default sounds on client launch is reduced by around 15ms (although this does not significantly affect launch time due to threaded loading).
2023-12-29 13:07:04 +01:00
Robert Müller 87191a380e Use sound lock when setting/getting current time of sample
The lock needs to be owned when accessing the sound voices. Calling `IsPlaying` is redundant, as the loops effectively check whether the sample is playing.
2023-12-29 12:35:45 +01:00
Robert Müller 7a84a746e0 Add CSample::TotalTime function 2023-12-29 12:25:39 +01:00
Robert Müller 72019df288 More efficient text selection rendering
Render one quad for each line of the text selection instead of rendering one quad per selected character.

This increases the average FPS when the console is open and all text is selected by around 10% (from around 849 to around 943 FPS) (on my machine, in release mode).
2023-12-27 21:07:25 +01:00
Robert Müller 32373c0559 Fix color rendering being inconsistent with displayed color values
When normalizing color components in the engine graphics, round the components to the nearest integer instead of rounding down. Otherwise the color that is rendered in color pickers may be off by 1 in any of its RGB components from the color that the color picker displays as text (hex string and individual components). The slightly incorrect color can be confirmed by creating a screenshot or otherwise reading the backbuffer (planned editor pipette feature).

This should not change map rendering, since maps already store quantized RGBA values on which the rounding mode should have no effect. It may however slightly change appearance of colors in all other places (at most +1 in every RGB component).
2023-12-27 13:49:55 +01:00
Robert Müller 0a0e066535 Remove unused FlipImgData parameter from Vulkan backend
The parameter is always set to `false` so the code is unused.
2023-12-26 17:34:02 +01:00
Robert Müller c3689cd9b4 Remove unused VkBufferImageCopy Region variable
According to the Vulkan specification, the struct `VkBufferImageCopy` is used only for `vkCmdCopyBufferToImage` and `vkCmdCopyImageToBuffer`. The variable `Region` is only initialized but not passed to either of those functions.
2023-12-26 14:06:24 +01:00
Robert Müller 4c223a0002 Improve text line spacing and console text selection
Consider line spacing to belong to the previous line when calculating and rendering text selection. Instead of handling spacing between entries separately in the console, also include line spacing for the last line in the height calculation. Pixel align the line spacing in addition to the font size, as previously some gaps between the entries were larger than others due to missing pixel alignment. This allows rendering the text selection in the console smoothly without any gaps between the console entries/lines.

Closes #7617.
2023-12-25 19:11:42 +01:00
Robert Müller c31f82a9e9 Refactor graphics SetColor functions
Reduce duplicate code.

Replace `clampf` function with `NormalizeColorComponent` function that convert color component from `float` to `unsigned char`.

Use `size_t` instead of `int`.
2023-12-23 17:56:52 +01:00
Robert Müller 45ced1f499 Avoid duplicate calculation in QuadsTex3DDrawTL
Only calculate `CurIndex` value once outside of loop instead of calculating it every iteration.
2023-12-21 22:04:40 +01:00
Learath d847b0f60c Fix double request, fix merge error 2023-12-18 22:42:25 +01:00
Learath 1dc8496470 Use curl-multi 2023-12-18 20:06:43 +01:00
Dennis Felsing 173345df74
Merge pull request #7673 from Jupeyy/pr_fix_ms_sample_accuracy
Fix multi sampling accuracy
2023-12-18 07:52:17 +00:00
Jupeyy caecb31751 Fix multi sampling accuracy 2023-12-17 10:39:28 +01:00
Dennis Felsing e689441d14
Merge pull request #7668 from Robyt3/Engine-Notifications-Interface
Add `INotifications` kernel interface
2023-12-16 23:17:18 +00:00
furo d2efc936cf Use rest of string parameter for save_replay 2023-12-16 19:02:56 +01:00
Robert Müller 013b8dffa5 Add INotifications kernel interface
Add a proper kernel interface `INotifications` for the notifications component instead of using a C style interface.

Add parameter for the application name when initializing notifications to avoid hardcoding the application name.

The implementation for macOS is kept in Objective-C and a TODO is added, as the API we are currently using appears to be deprecated.
2023-12-16 18:15:43 +01:00
Edgar 8be0ba3a84
Merge pull request #7655 from def-/pr-discord-build
Fix discord build
2023-12-15 09:32:28 +00:00
Dennis Felsing 255cf408cd Fix discord build
/home/deen/isos/ddnet/ddnet-source/src/engine/client/discord.cpp: In member function ‘bool CDiscord::Init(FDiscordCreate)’:
/home/deen/isos/ddnet/ddnet-source/src/engine/client/discord.cpp:39:17: error: ‘mem_zero’ was not declared in this scope
   39 |                 mem_zero(&m_ActivityEvents, sizeof(m_ActivityEvents));
      |                 ^~~~~~~~
2023-12-15 00:55:26 +01:00
Robert Müller 6a12e209b6 Fix readability-make-member-function-const 2023-12-14 23:38:03 +01:00
Corantin H af77ebac54 Added console search function 2023-12-14 21:58:27 +01:00
BlaiZephyr 6521344eca changed GFX → Gfx 2023-12-13 15:46:49 +01:00
heinrich5991 05af24a052 Make less headers depend on <base/system.h>
Move a couple of trivial type definitions to `<base/types.h>` instead.
2023-12-11 23:52:23 +01:00
furo e0b51c2aec Add ability to scroll in console. Remove pages. 2023-12-09 12:20:43 +01:00
Robert Müller 6b547b1388 Fix incorrect map being loaded/downloaded
The `LoadMapSearch` function returns an error message or `nullptr` on success but the condition was incorrectly changed in #7580 so the opposite was checked instead.

Closes #7597.
2023-12-07 17:46:58 +01:00
heinrich5991 801274ac63
Merge pull request #7580 from Robyt3/Message-Unpack-Check
Add missing unpacker error checks for server and client packets
2023-12-05 19:01:33 +00:00
Robert Müller 4ad0a48a48 Add missing unpacker error checks for server and client packets
Ensure all packets are unpacked correctly before using the unpacked data.

Ensure strings are valid UTF-8 in `CUnpacker::GetString`.
2023-12-05 19:40:27 +01:00
heinrich5991 3607e8e0f2
Merge pull request #7581 from Robyt3/Snapshot-Refactoring
Various minor refactoring of snapshot-related code
2023-12-05 00:36:40 +00:00
heinrich5991 da6dbc9da8
Merge pull request #7582 from Robyt3/Kernel-Refactoring
Support arbitrary number of kernel interfaces, assert on errors
2023-12-05 00:34:33 +00:00
Robert Müller 0c6978f553 Support arbitrary number of kernel interfaces, assert on errors
Support registering arbitrary number of interfaces with `IKernel` instead at most 32.

Assert when incorrect arguments are passed to `IKernel` functions instead of returning a `bool`, which was not being handled in all cases. These functions are not expected to fail expect on programming errors.

Consistently order and format creation and registration of kernel interfaces in client and server.
2023-12-04 18:11:47 +01:00
heinrich5991 a0d8c6c3c6 Reintroduce m_HaveGlobalTcpAddr
CC #7575
2023-12-04 02:52:48 +01:00
Robert Müller 93d669143d Use nullptr instead of 0 and 0x0 2023-12-03 12:15:22 +01:00
Robert Müller 026ddc3f3a Extract common expression in variable pSnapshot 2023-12-03 12:15:22 +01:00
Robert Müller d70fc84e38 Properly initialize all CClient member variables
Additionally, ensure snapshots are cleared and dummy is disconnected when disconnecting programatically with `DisconnectWithReason`.

Add `NETADDR_ZEROED` and `UUID_ZEROED` for more convenient initialization without using `mem_zero`.
2023-12-02 18:33:46 +01:00
Dennis Felsing 01847457a9
Merge pull request #7571 from BurnyLlama/fix-demo-record
Added check if demo recorder is already active.
2023-12-01 23:01:04 +00:00
Dennis Felsing d452372b13
Merge pull request #7567 from Robyt3/Windows-Ignore-Invalid-UTF16
Check for invalid unicode in filenames etc. on Windows
2023-12-01 23:00:00 +00:00
BurnyLlama 0e684e10d2 Added check if demo recorder is already active. Closes #7568. 2023-12-01 23:06:13 +01:00
Emir Marincic eba86204db
Merge pull request #7552 from Robyt3/Config-Refactoring
Refactor config manager, move config variable handling
2023-12-01 19:34:44 +00:00
Robert Müller 8b589f3c49 Check for invalid unicode in filenames etc. on Windows
Add stricter error handling when converting between UTF-16 (wide characters) and UTF-8 (multi-byte) on Windows.

The `windows_wide_to_utf8` function now returns an `std::optional`, which will be empty if the argument contains invalid UTF-16. Files/folders with names containing invalid UTF-16 are now ignored on Windows. It was previously not possible to use these files either, as converting their names to UTF-8 changed the invalid codepoints to unicode replacement characters.

The `windows_utf8_to_wide` function now fails with an assertion error if the argument contains invalid UTF-8, as this should never happen.

Closes #7486.
2023-12-01 20:27:03 +01:00
Robert Müller 1d7c0fad49 Check SHA256 of downloaded maps and community icons
Add `CHttpRequest::ExpectSha256` function to specify expected SHA256 for HTTP downloads. If the download completes with a different SHA256 hash than expected, then the download fails and the file is deleted.

Closes #7485.
2023-11-30 21:31:48 +01:00
Robert Müller 159ddf5534 Refactor config manager, move config variable handling
Move all code for handling of config variables from console to config manager. The console no longer depends on the config manager, instead the config manager now depends on the console.

Add `struct`s to manage config variables of different types (int, color and string). The config manager now keeps a list of all config variables, so usage of the preprocessor can be avoided except for code to initially create all config variables. Additionally, a separate list of just the game config variables (config variables with `CFGFLAG_GAME`) is kept to optimize the `ResetGameSettings` function, as this function is called whenever connecting to a server and should be fast. Previously, this function was even less efficient because it preformed a linear search for every individual game config variable to find the respective command data.

Move console commands that opperate only on config variables (`reset`, `toggle` and `+toggle`) to config manager. Ensure that these commands only opperate on the desired config variables (client or server, respectively) by checking `IConsole::FlagMask`.

Add `IConfigManager::SetReadOnly` function to set/unset config variables as read-only instead of manually overriding the command handlers for the `sv_rescue` and `sv_test_cmds` config variables. This also fixes that read-only config variables could still be changed by using the `reset` command. A console message is now printed when trying to change a read-only config variable. Removing the special handling for these two config variables is additionally useful so the console does not need to keep a pointer to config values and manager.

Use a `CHeap` for the config variables, their help texts and the previous values of string config variables to avoid many separate allocations as well usage of static variables. Also use the heap to store the unknown commands instead of using `std::string`s.

Properly trigger command chain when resetting config variables with the `reset` command and when resetting game settings on map loading. Closes #7461.

Format default value for color variables as RGB/RGBA hex with dollar sign prefix. Closes #5523.

Add log message when using `reset` with a variable that does not exist. Use `log_error` instead of `dbg_msg` when saving config file fails.

Support unlimited number of config save callbacks instead of at most 16. The code also becomes more readable by using an `std::vector` instead of a fixed-size array and a separate num variable.

Consistently name `MACRO_CONFIG_*` parameters when declaring the macros.

Add `IConsole::CMDLINE_LENGTH` constant to represent the maximum length of the console input and thereby reduce usage of magic numbers for buffer sizes.
2023-11-30 20:26:00 +01:00
Robert Müller 41d2c80f21 Add templated CHeap::Allocate function
Add a templated `CHeap::Allocate` function to simplify memory allocation of objects using `CHeap`. The function uses perfect forwarding to construct objects with the specified arguments.
2023-11-26 13:09:23 +01:00
furo 9627e7b3a8 Simplify TickSpeed getters 2023-11-23 15:33:30 +01:00
furo b9fd612ef5 Replace 50 with SERVER_TICK_SPEED or TickSpeed() 2023-11-23 14:42:30 +01:00
Robert Müller f0a17435e6 Ensure freed image buffer is not propagated
The image data is freed when the image format is unsupported, but `CImageInfo::m_pData` would still point to the freed memory, so double-frees were possible.
2023-11-20 21:58:29 +01:00
Robert Müller 82b75ddfe0 Improve error log messages for PNG loading 2023-11-20 21:58:29 +01:00
Robert Müller 0427dfff2e Use bool instead of int 2023-11-20 21:58:29 +01:00
Robert Müller 15e4f9a886 Remove remaining obsolete // ignore_convention comments 2023-11-20 21:58:29 +01:00
Dennis Felsing d11a271f45
Merge pull request #7506 from trml/pr_predmargin_simplify
Make prediction margin take effect instantanously
2023-11-19 21:56:40 +00:00
dobrykafe 904abae6ac replace sizeof x with sizeof(x) 2023-11-19 22:36:47 +01:00
trml 717aad2677 Make prediction margin take effect immediately 2023-11-19 19:52:39 +01:00
Robert Müller aba67f46ee Prevent community filters excluding all elements
Ensure that community/country/type filters do not exclude all allowed elements, which can happen when a previously selected community is not available anymore or when arbitrary community filter values are set with the console.
2023-11-19 15:34:33 +01:00
Dennis Felsing 97d64cdfea
Merge pull request #6256 from heinrich5991/pr_ddnet_typesafe_mem_zero
Typesafe `mem_zero` function
2023-11-18 23:00:48 +00:00
heinrich5991 b951734c03 Don't allow mem_zero for nontrivial types
Initialize nontrivial types with a constructor instead. Make the
compiler aware that some of our constructors are indeed trivial.

This allows `mem_zero` calls to actually always zero the memory.
2023-11-18 22:55:17 +01:00
Robert Müller ddf935795d Fix inverted community parsing conditions 2023-11-18 22:55:08 +01:00
Chairn 6e629e1deb Type safe mem_zero function (fixes #5228)
Partially replaces #5690.
POD types are just memset. Other types are either destructed if not
trivial and/or constructed if not trivial. Types need to have a default
constructor.
Virtual classes can be mem_zeroed only if they already have been
constructed, otherwise it is UB.
2023-11-18 22:47:22 +01:00
heinrich5991 c7cd281aff Add icon URL, remove servers-key/ranks-key from community JSON
Previously:

```json
{
  "ddnet": {
    "name": "DDraceNetwork",
    "servers-key": "servers",
    "ranks-key": "maps",
    "icon-sha256": "162313eeb954e34495ad03066fee1418ed3c963e76cc83dff993e1c7856c742b"
  }
}
```

Now:
```json
[
  {
    "id": "ddnet",
    "name": "DDraceNetwork",
    "icon": {
      "sha256": "162313eeb954e34495ad03066fee1418ed3c963e76cc83dff993e1c7856c742b",
      "url": "https://info.ddnet.org/icons/ddnet.png"
    },
    "ranks": [
      …
    ],
    "servers": {
      …
    }
  }
]
```

Special case `ddnet` to look for the `servers`, `maps` in the top-level
and `kog` to look for `servers-kog` in the top-level.
2023-11-18 21:52:51 +01:00
Dennis Felsing e74e6770c3
Merge pull request #7325 from Robyt3/Browser-Community-Filter
Add community server filter and icons, remove DDNet and KoG tabs
2023-11-12 00:00:05 +00:00
Dennis Felsing d716210e31
Merge pull request #7408 from Jupeyy/pr_tile_border_shader
Switch to a fragment shader solution for border tile rendering
2023-11-11 23:02:34 +00:00
Dennis Felsing aefa52c6b9
Merge pull request #7432 from Robyt3/Base-Standard-Mutex-Wrapper
Add `CLock` wrapper for `std::mutex` to replace `lock_*` functions, use `CLock` instead of `std::mutex`, add thread-safety annotations
2023-11-11 22:07:02 +00:00
furo 6599b7e14b Save unknown commands from settings_ddnet.cfg 2023-11-11 19:09:13 +01:00
Robert Müller 10470046b7 Use CLock instead of std::mutex, add thread-safety annotations
Use `CLock` and `CLockScope` instead of `std::mutex` and add clang thread-safety analysis annotations everywhere except for usages in engine graphics and video, as those usages also involve `std::condition_variable`.

Fix lock not being unlocked on all code paths in `CFutureLogger::Log`, which is caught by the static analysis.
2023-11-11 00:09:17 +01:00
Robert Müller 3d858c28ee Add CLock wrapper for std::mutex to replace lock_* functions
Replace usages of platform specific `lock_*` functions with `std::mutex` through the wrapper class `CLock`. Move lock classes to `base/lock.h`.

The `CLock` wrapper class is only necessary because the clang thread-safety attributes are not available for `std::mutex` except when explicitly using libc++.
2023-11-11 00:04:57 +01:00
Robert Müller b4423551d4 Fix client not quitting after graphics assertion
After the error message popup is shown for graphics assertions, the client window was destroyed but the process was not terminated properly. Now the graphics assertion error is handled like a normal assertion error, as those are also shown in an error message popup and correctly cause the client to break into the debugger or terminate.

However, calling `dbg_assert` while already owning the lock that `WaitForIdle` waits on will cause a deadlock, so error handling must be delayed until after the lock is released.

The buffer size for assertion messages is increased, as it was not sufficient for some graphics assertions.

The `ICommandProcessor::GetError` and `ICommandProcessor::GetWarning` functions are marked as `const`.
2023-11-06 23:34:05 +01:00
Robert Müller d39247f726 Add community server filter and icons, remove DDNet and KoG tabs
Remove the DDNet and KoG tabs and replace them with a community filter, which works like the country and type filters. Community information (ID, name, icon SHA256, countries, types, servers, ranked maps) is loaded dynamically from the DDNet info json.

The official checkmark icon is replaced with community icons. The icons are downloaded to the `communityicons` folder in the config directory from a URL specified in the DDNet info json. The icons are only re-downloaded when their SHA256 has changed.

Per default, the Internet tab with all communities is selected. When starting the client for the first time, only the DDNet community is selected. The community, country and type filters can also be used on the Favorites tab now. The LAN tab remains unchanged.

The country and type filters are refactored. Previously, using these filters changed the total number of servers and players that were displayed, as the filter was implemented as a separate step. Now the community, country and type filters work like the other browser filters. This also has the benefit that the server list and DDNet info json are not reloaded each time these filters are changed, as updating the local filtering/sorting is enough now.

The check for finished maps is made more efficient by using an `std::unordered_set` instead of linear search.

Closes #5654.
2023-11-04 15:32:27 +01:00
Jupeyy 639a8c3c8b Switch to a fragment shader solution for border tile rendering 2023-11-04 14:51:39 +01:00
Robert Müller 367c7ba4e7 Fix some textures being loaded without mipmaps
Some calls to `LoadTextureRaw` where passing the image format also in place of the texture load flags. Since the image format would be RGBA most of the time, this was interpreted as the flag `IGraphics::TEXLOAD_NOMIPMAPS` causing various textures (all sprites textures, assets when shown in menus, menu images, menu theme icons) to be loaded without mipmaps.

This is fixed by passing `0` as the texture load flags and by replacing uses of `LoadPNG` and `LoadTextureRaw` with `LoadTexture`.
2023-11-04 12:54:09 +01:00
Robert Müller 82ba8e0bb8 Add CTextureHandle::IsNullTexture, rename InvalidTexture
Rename `InvalidTexture` to `NullTexture` to avoid confusion because the null texture is not invalid. The function `CTextureHandle::IsNullTexture` is added to make it easier to check the result of using `IGraphics::LoadTexture`, which returns the null texture on error instead of an invalid texture handle. An assertion is added to ensure that `IsNullTexture` works correctly.
2023-11-04 12:54:08 +01:00
Robert Müller fdaa343219 Fix check for invalid texture after LoadTextureRaw
The handle returned by `LoadTextureRaw` is either valid or invalid (i.e. `-1`) but never the invalid texture itself.

Additionally, ensure that the `LoadTexture` function returns the invalid texture also when `LoadTextureRaw` fails.
2023-11-04 12:54:08 +01:00
Robert Müller ebe2ddea9f Add gameclient warnings to queue instead of overriding others
Using `CMenus::PopupWarning` will immediately set the popup and override the current warning, which can hide warnings when multiple are shown at the same time. Now all warnings are added to the queue with `IClient::AddWarning`.
2023-11-01 22:17:01 +01:00
furo e61ed1c3b4 Small fixes for cl_race_ghost_strict_map
- Better description
- Remove redudant map check
2023-10-28 14:54:35 +02:00
furo c79e4c2de5 Add option to disable ghost map hash check. 2023-10-27 20:51:17 +02:00
Robert Müller a0d154a841 Bump maximum server password length from 128 to 256
Ensure server password can fit username and password separated by colon, so there is no discrepancy where some passwords work in rcon but not for reserved slots.
2023-10-24 21:44:53 +02:00
Robert Müller f1e8d4bae3 Remove length limitation when packing server/rcon password
There is no need to limit the length of server password, rcon username, rcon password and rcon commands when packing them into their respective messages. The source buffers for these strings are already limited in length and the message packer ensures that the maximum packet size is not exceeded.
2023-10-24 20:10:42 +02:00
Robert Müller bade6f78fb Reduce duplicate code for sending messages for dummy
Add parameter `int Conn` to `SendInfo` and `SendReady` functions and use existing `SendEnterGame` function to reduce duplicate code for sending the same messages for main and dummy connections.
2023-10-24 20:10:18 +02:00
Robert Müller fec7e89b00
Merge pull request #7356 from dobrykafe/pr-editor-stop-sound-preview
Editor: stop/pause sound previews
2023-10-23 16:52:32 +00:00
Robert Müller f8af7542c6 Move CHostLookup to separate compilation unit
The host lookup job and the engine interface are independent so they are moved to separate files.

The include of `engine.h` in `client.h` is therefore unnecessary and other includes also had to be adjusted because of this.

The variable `m_VersionServeraddr` is unused and therefore removed. The host lookup job is currently not used on the client-side.
2023-10-22 13:38:35 +02:00
Robert Müller 0e4f174f78 Check for all file errors in demo player, show demo error popup
Handle the return values of all uses of the `io_read`, `io_skip` and `io_tell` functions in `CDemoPlayer`, to handle truncated demo files and other unexpected file reading and seeking errors during demo playback.

Show more detailed error message popups when demos cannot be loaded due to errors and when demo playback is stopped unexpectedly due to errors. Previously, only a generic message "Error loading demo" was shown when loading failed and no error message was shown when demo playback is stopped due to errors.
2023-10-19 21:48:04 +02:00
dobrykafe aafee689ca stop/pause sound previews 2023-10-18 13:27:31 +02:00
Robert Müller 8fea5998aa Mark functions as const when possible 2023-10-17 20:27:58 +02:00
Robert Müller 59b5fd2793 Fix graphs initially rendering incorrect values
Ensure only valid graph entries are used to render curve line segments.
2023-10-17 20:27:31 +02:00
Robert Müller 11423b88b1 Use full graph width for rendering curve
Previously, roughly one percent of the graph width was not used for the curve values.
2023-10-17 20:25:35 +02:00
Robert Müller 1a01d7657f Remove unused m_Graph member of CSmoothTime 2023-10-17 20:25:32 +02:00
Robert Müller e187bda620 Use bool instead of int 2023-10-17 20:24:45 +02:00
Robert Müller d92b7b5c5f Add enum for CSmoothTime adjust direction 2023-10-17 20:24:38 +02:00
Robert Müller fb96217147 Fix first value in graphs being incorrect
As the index was incremented before setting the value, the value at index 0 was not set correctly until the ringbuffer wraps around.
2023-10-17 20:23:35 +02:00
Robert Müller dc7fa1fbb2 Use ColorRGBA for CGraph entry color 2023-10-17 20:23:16 +02:00
Robert Müller 912355f9ec Move CSmoothTime class to separate compilation unit 2023-10-17 20:23:07 +02:00
Robert Müller ee51cac9e6 Move CGraph class to separate compilation unit 2023-10-17 20:22:48 +02:00
Robert Müller ed92a9e8c7 Remove redundant checks for missing SHA256 when recording demo
The SHA256 was effectively not optional anymore when recording demos, as it and the SHA256 extension UUID were always written to the demo file without checking for `nullptr`. Therefore the SHA256 is now passed by const reference instead of by pointer and redundant checks for `nullptr` are removed.
2023-10-16 21:53:37 +02:00
Dennis Felsing 042a04d610
Merge pull request #7353 from Robyt3/Engine-Jobpool-Refactoring
Minor refactoring of engine jobpool
2023-10-15 22:29:33 +00:00
Robert Müller ba5a974353 Increase jobpool thread count based on hardware concurrency
The client/server jobpools were previously only using a fixed number of 2 threads. Now the pools use `2 * hardware-concurrency + 2` threads, which should provide better performance overall, as we expect threads to often wait on I/O.
2023-10-15 22:10:49 +02:00
Robert Müller 9cbbc0aca6 Replace static variables in MouseRelative with member variable
Avoid using a global variable for last mouse position on Android.
2023-10-15 20:36:59 +02:00
Robert Müller d00283e885 Enable use of video recording for each demo player individually
Previously all demo players checked `IVideo::Current` to render a video, which would cause issues when rendering a demo while a demo slicing background job is running. Now video rendering can be toggled for each demo player individually and is only enabled for the main demo player.
2023-10-14 10:52:24 +02:00
heinrich5991 5fbf02ae91
Merge pull request #7333 from Robyt3/Clang-Tidy-Remove-Nolint
Remove obsolete clang-tidy `NOLINT` comments
2023-10-11 15:49:46 +00:00
Robert Müller aa03aa0f60 Remove obsolete clang-tidy NOLINT comments
The TODO in the `Dilate` function is removed, as the code already appears to be safe without additional checks. The variable `k` is at most `(w * h - 1) * BPP`, as `ix` and `iy` are clamped to maximum `w - 1` and `h - 1` respectively. Because `p < BPP - 1` the index `k + p` is therefore always valid for the buffers. (The caller must ensure that the source and destination buffers are of size `w * h * BPP`.)
2023-10-11 17:22:59 +02:00
Dennis Felsing 60fa51ff13
Merge pull request #7309 from infclass/kaffeine/merge-client-data-structs
Extract client 'six' data types and use them for 'seven' data
2023-10-10 21:55:55 +00:00
Dennis Felsing 1f5a764cf5 Make sure notification object exists 2023-10-08 14:01:02 +02:00
Robert Müller d4fed2360e
Merge pull request #7208 from dobrykafe/pr-editor-toolbar-sounds
Enhance editor toolbar sounds
2023-10-08 09:06:15 +00:00
dobrykafe 8adbbc433c fix requested changes 2023-10-07 14:49:51 +02:00
Alexander Akulich b6470e5a43 Use client 'six' data structs for client 'seven' data 2023-10-06 18:14:38 +03:00
dobrykafe 6e2ddfbeaf use nullptr instead of 0, add missing return statement 2023-10-06 17:09:20 +02:00
dobrykafe ca517f27b8 enhance editor toolbar sounds 2023-10-06 17:09:19 +02:00
Robert Müller fb7669ebb0 Fix clang-tidy modernize-use-override 2023-10-06 14:06:52 +02:00
Robert Müller b81fb37f82 Fix clang-tidy modernize-use-emplace 2023-10-06 14:06:20 +02:00
Robert Müller 6f1e08b6f4 Encapsulate/move IClient member variables 2023-10-03 17:56:17 +02:00
Robert Müller b1d90aaaf2 Store number of filtered players when filtering
Only update total number of filtered players when the filter is updated instead of calculating it every frame.
2023-10-01 20:53:29 +02:00
Dennis Felsing e0d906d9e1
Merge pull request #7272 from furo321/afk-optional2
Don't run `GET_INT` on afk attribute in `ProcessServerInfo`
2023-09-30 20:43:37 +00:00
furo a3064ae105 Don't run GET_INT on afk attribute in ProcessServerInfo 2023-09-30 20:51:20 +02:00
Robert Müller cf35594fa4 Extract UpdateServerFriends function, cache friends on server
Calculate the number of friends on each server when refreshing the friend state of the server info instead of every time the server entry is rendered.
2023-09-30 13:32:36 +02:00
Robert Müller 7e8442d394 Move and rename UpdateFilteredPlayers function, mark as const 2023-09-30 13:29:28 +02:00
Robert Müller 28d4451057 Add local variable Info to reduce duplicate code 2023-09-30 13:29:28 +02:00
Robert Müller 034962ae24 Add enum ERankState to replace magic numbers 2023-09-30 13:29:28 +02:00
Robert Müller 721a55c603 Remove game menus includes in engine
Use config manager to reset `ui_page` to the default, instead of using `CMenus::PAGE_DDNET` directly (which is the default).

Check current type of serverbrowser instead of checking the current `ui_page` against `CMenus::PAGE_DDNET` and `CMenus::PAGE_KOG`.
2023-09-30 13:29:28 +02:00
Robert Müller 6753e37772 Move function definitions to remove and organize includes 2023-09-30 13:29:27 +02:00
Robert Müller e78305e1cd Remove unused m_aFilter(Gametype)String variables 2023-09-30 13:29:27 +02:00
Robert Müller c64ec0f677 Limit effects of dbg_stress to features useful for debugging
Using `dbg_stress 1` now only does the following (in debug build):

- Randomly send inputs.
- Randomly send chat messages.
- Randomly connect/disconnect to server configured with `dbg_stress_server` (`localhost` by default).

Previously it also did the following, which is not useful for this debugging feature and only complicates the code unnecessarily:

- Cause images and sounds not to be loaded.
- Render only every tenth frame.
- Always use inactive graphics refresh rate.
2023-09-28 20:14:54 +02:00
Robert Müller 247ce38094 Remove unused variables m_RenderFrameTimeLow/High 2023-09-28 20:12:55 +02:00
Robert Müller 74192b9051 Add CSnapshot::EmptySnapshot, mark pointer arguments as const
Instead of keeping track of a permanently empty `CSnapshot` object in client and server separately, add `CSnapshot::EmptySnapshot` to access a singleton empty `CSnapshot`.

Mark pointer parameters of snapshot functions as `const` when possible.
2023-09-26 20:13:27 +02:00
Jupeyy 958676ae84
Merge pull request #7251 from Robyt3/Graphics-Texture-Index-DoubleFree-Assertion
Add assertion when double-freeing texture index, ensure OpenGL texture vectors are large enough
2023-09-25 18:51:04 +00:00
furo 25101d2cb0 Add missing descriptions of commands. 2023-09-24 23:21:10 +02:00
Robert Müller 96a68455ca Ensure OpenGL texture vectors are large enough
In the unlikely case that the wanted texture slot is larger than twice the size of the original texture vector.
2023-09-24 22:27:16 +02:00
Robert Müller 99cee23de4 Add assertion when double-freeing texture index
Simplify the handling of free texture indices by using `-1` only for indices which are currently in use, whereas the size of the vector is now used to indicate the last free index. Otherwise the assertions incorrectly detect the last texture index always being in use because `-1` was used for both states.
2023-09-24 22:24:51 +02:00
VoxelDoesCode c4d325e09b Show if your friend is AFK through friends list
resolve mege conflict

AFK -> Afk (for consistency)
2023-09-23 00:54:13 +02:00
Dennis Felsing c042835c1d
Merge pull request #7234 from Robyt3/Input-PumpEvents
Fix double-click handling with `gfx_asyncrender_old 0`
2023-09-22 15:38:17 +00:00
Robert Müller 98bfed7859 Fix double-click handling with gfx_asyncrender_old 0
We need to call `SDL_PumpEvents()` to ensure that we have the latest keyboard, mouse and joystick state before we use it.

See:
- https://wiki.libsdl.org/SDL2/SDL_GetKeyboardState
- https://wiki.libsdl.org/SDL3/SDL_GetMouseState#code-examples

Closes #7052.
2023-09-22 17:09:39 +02:00
Robert Müller b9951dd411 Refactor and reorder RateConvert, DecodeOpus, DecodeWV
Pass sample by reference instead of by index, as the functions are only used internally and a valid sample is assured.
2023-09-21 23:52:44 +02:00
Robert Müller 7fe854d861 Reduce indentation, rename variables in Mix function 2023-09-21 23:52:40 +02:00
Robert Müller 07e18ebecb Replace most global variables in engine sound with member variables
Most variables used in the sound engine were static globals, as they are used in the static sound mixing function. The global variables are replaced by member variables, by passing the sound interface as user-data for the SDL mixing callback. The `Mix` function is made a public member function of `ISound` instead of being exposed using `ISoundMixFunc GetSoundMixFunc()`.

This allows to remove the direct dependency of the engine sound on the engine video, by instead passing the sound mixing function as a lambda to the engine video in the engine client.

The old WavPack reader function interface does support passing a user-data pointer to the callback function, so global variables are still used here.
2023-09-21 23:52:13 +02:00
Robert Müller a2de08a8db Add UpdateVolume function, remove unnecessary lock usage
Using the lock is not necessary, as the volume is already an atomic variable.
2023-09-21 23:44:59 +02:00
Robert Müller beaf263f3d Reorder SetChannel and SetListenerPos functions 2023-09-21 23:44:58 +02:00
Robert Müller b0356aea13 Rename argument, reduce indentation of SetVoiceTimeOffset 2023-09-21 23:44:58 +02:00
Robert Müller f169ce1c8c Use nullptr instead of 0, 0x0 and NULL 2023-09-21 23:44:58 +02:00
Dennis Felsing 60de0f191e
Merge pull request #7217 from furo321/gfx-screen-conchain
Add console chain for screen resolution commands.
2023-09-20 09:25:14 +00:00
furo 597350010f Add console chain for screen resolution commands. 2023-09-20 11:01:43 +02:00
Jupeyy fcbe429d4c Decrease descriptor pool's current size when descriptor is freed 2023-09-19 18:28:48 +02:00
Robert Müller ce65d57f2e Support dynamic list of "communities" in engine serverbrowser
Replace existing hard-coded support for two "networks" with support for a dynamic list of "communities" which are indexed by a string-ID, though right now the DDNet and KoG communities are still hard-coded. The communities now also support an arbitrary number of associated countries, types and servers. This is a refactoring to prepare for getting the list of communities dynamically from the server and removing the DDNet and KoG tabs from the serverbrowser.
2023-09-18 19:37:04 +02:00
Robert Müller ca1bec5bac Refactor json parser usage in CServerBrowser::LoadDDNetRanks 2023-09-18 17:37:15 +02:00
Robert Müller e82e197109 Use NUM_LOCS as static assertion for array size 2023-09-18 17:29:43 +02:00
Dennis Felsing a706074c82
Merge pull request #7203 from Robyt3/Serverbrowser-Memory-Leak
Fix memory leak of server browser entry UI elements
2023-09-17 20:13:01 +00:00
Robert Müller 8dfa0b2198 Rename UpdateFilteredPlayers, remove mutable variable 2023-09-17 21:37:32 +02:00
Dennis Felsing e33b747a4c Increase password size limit from 32 to 128 2023-09-17 14:32:23 +02:00
Jupeyy ca2926335b Disable scissor for clearing the framebuffer 2023-09-10 09:44:32 +02:00
Dennis Felsing ee1b8baab5
Merge pull request #7145 from infclass/for-ddnet4
Cleanup CMake, adjust the version variables
2023-09-08 08:09:56 +00:00
Alexander Akulich d0ecb5f8dd CMake: Rework the versioning 2023-09-08 00:10:48 +03:00
Robert Müller dd8b2cd88a Fix incorrect text height when maximum number of lines specified
Check if maximum number of lines has been reached before starting a new line, to prevent the text cursor from reporting the wrong number of lines and text height in that case.
2023-09-06 19:16:42 +02:00
heinrich5991 d2a12e01c1
Merge pull request #7126 from Robyt3/Graphics-Format-PixelSize
Add `CImageInfo::PixelSize` function, use `enum EImageFormat`
2023-09-06 09:57:59 +00:00
Harri Nieminen 4d9ff1d904 Fix typos
Found by codespell
2023-09-05 22:32:09 +03:00
Robert Müller dde45f7a40 Add CImageInfo::PixelSize function, use enum EImageFormat
Use `enum EImageFormat` type for image format literals and variables.

Add `PixelSize` function to get the number of bytes/color channels per pixel for a specified image format.

Remove unused store format argument of texture loading functions. All textures are automatically being stored as RGBA, so the argument was unused. Also remove the therefore unused `FORMAT_AUTO`.

Rename variables consistently to `PixelSize` and use `size_t`, instead of mixing different names like `BPP` and `ColorChannelCount`.

Validate image format loaded from maps using `CImageInfo::ImageFormatFromInt`. Add `FORMAT_ERROR` to represent invalid formats.

Remove redundant `PixelSize` parameter from graphics backends and commands, which can be derived from the texture format.

Fix memory leak when RGB image data is being converted to RGBA format when saving map in editor.
2023-09-03 20:40:28 +02:00
Robert Müller 1028cedee3 Remove dbg_hitch config variable
This config variable was only settable in the server console but only read in the client, so it was effectively unusable. It also has no use case right now.
2023-08-30 20:07:11 +02:00
Robert Müller 31a80c976b Remove gfx_finish config variable
This config variable does not have any use case right now and only causes the rendering to be slowed down.
2023-08-30 20:07:11 +02:00
Robert Müller 95b1c7dc2b Hide client is not online log message except when using record
The log message is otherwise shown multiple times when starting the client.

Now it's only shown when the `record` command is used manually, i.e. not for automatically recorded demos anymore.
2023-08-29 22:05:16 +02:00
dobrykafe cb29ad2b4f dont switch to editor if loading fails 2023-08-26 22:13:13 +02:00
dobrykafe 5e923adcc9 fix map drag and drop 2023-08-26 18:14:13 +02:00
Alexander Akulich 29688fb499 Remove cl_video_pause_on_start; reset the pause option on popup opened 2023-08-19 13:51:38 +03:00
Dennis Felsing b52fa5e910
Merge pull request #7028 from Robyt3/Base-Str-Utf8-Offset-Functions
Add utility functions for converting UTF-8 bytes ↔ chars offsets
2023-08-15 21:10:38 +00:00
Robert Müller af3870a64d Add utility functions for converting UTF-8 bytes ↔ chars offsets
Add `str_utf8_offset_bytes_to_chars` and `str_utf8_offset_chars_to_bytes` functions to base system to convert between byte and UTF-8 character offsets in UTF-8 strings.

Previously, this was separately implemented in the textrender and in the lineinput helper.

These textrender functions are entirely replaced by the new functions:

- `ITextRender::SelectionToUTF8OffSets` (by `str_utf8_offset_chars_to_bytes`)
- `ITextRender::UTF8OffToDecodedOff` (by `str_utf8_offset_bytes_to_chars`)
- `ITextRender::DecodedOffToUTF8Off` (by `str_utf8_offset_chars_to_bytes`)

These lineinput helper functions are reimplemented using the new functions:

- `CLineInput::OffsetFromActualToDisplay` (uses `str_utf8_offset_bytes_to_chars`)
- `CLineInput::OffsetFromDisplayToActual` (uses `str_utf8_offset_chars_to_bytes`)
2023-08-15 22:11:25 +02:00
Robert Müller 7168fb15d2 Move OnWindowResize listener to engine, handle editor
Register the `OnWindowResize` listener in the engine client instead of the game client and properly dispatch the event also to the editor, so text containers in the editor are cleared when the window is resized.

Closes #7018.
2023-08-15 20:17:27 +02:00
Robert Müller 5567c56d3a Reorder CClient interface pointers alphabetically 2023-08-15 19:47:52 +02:00
Robert Müller 15be3c3944 Remove unused m_DebugSoundIndex variable 2023-08-15 19:47:52 +02:00
Robert Müller f90e908c9d Reset text containers on language change
Fix text containers rendering broken text after the language is changed, as this cleared the glyph atlas without clearing the references to the glyph positions in the text containers. Now `OnWindowResize` is also called on language change to reset all text containers.

However, the glyph atlas is not cleared on normal window resize anymore, because this seems to be unnecessary.
2023-08-14 23:04:55 +02:00
Robert Müller b98d519744 Use textrender for graphs, refactor CGraph::Render
Use textrender for rendering debug graph labels instead of using the debugging font and quad text.
2023-08-08 20:31:47 +02:00
Robert Müller be83d44470 Refactor CClient::DebugRender
Fix names of static variables. Remove dead code.
2023-08-08 20:31:47 +02:00
Robert Müller 0e161cf4d9 Fix textrender variables being uninitialized
Regression from #6952.
2023-08-07 17:53:54 +02:00