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Remove hard-coded commands from client-side
Both console and chat commands are sent to clients dynamically with respective messages, so the static lists of commands were only used for servers not making use of these messages. Instead of assuming potentially incorrect console and chat commands on those servers, the lists will now be empty for those servers. Move the command registration from the `ddracecommands.h` and `ddracechat.h` header files to the `CGameContext::RegisterDDRaceCommands` and `CGameContext::RegisterChatCommands` functions and delete the header files. The `CHAT_COMMAND` and `CONSOLE_COMMAND` macros are removed, because they only add unnecessary indirection now. The strings `CHAT_COMMAND` and `CONSOLE_COMMAND` are simply replaced with `Console()->Register` and semicolons are added at the end of the lines. Closes #7665.
This commit is contained in:
parent
f0da0aa4a0
commit
48fad83681
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@ -1996,8 +1996,6 @@ set_src(GAME_SHARED GLOB src/game
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alloc.h
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collision.cpp
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collision.h
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ddracechat.h
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ddracecommands.h
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gamecore.cpp
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gamecore.h
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layers.cpp
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@ -4116,12 +4116,6 @@ void CClient::RegisterCommands()
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m_pConsole->Chain("loglevel", ConchainLoglevel, this);
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m_pConsole->Chain("stdout_output_level", ConchainStdoutOutputLevel, this);
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// DDRace
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#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, 0, 0, help);
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#include <game/ddracecommands.h>
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#undef CONSOLE_COMMAND
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}
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static CClient *CreateClient()
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@ -30,11 +30,6 @@ CChat::CChat()
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Line.m_QuadContainerIndex = -1;
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}
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#define CHAT_COMMAND(name, params, flags, callback, userdata, help) m_vDefaultCommands.emplace_back(name, params, help);
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#include <game/ddracechat.h>
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#undef CHAT_COMMAND
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std::sort(m_vDefaultCommands.begin(), m_vDefaultCommands.end());
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m_Mode = MODE_NONE;
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m_Input.SetClipboardLineCallback([this](const char *pStr) { SayChat(pStr); });
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@ -136,6 +131,7 @@ void CChat::Reset()
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m_CommandsNeedSorting = false;
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mem_zero(m_aCurrentInputText, sizeof(m_aCurrentInputText));
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DisableMode();
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m_vCommands.clear();
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for(int64_t &LastSoundPlayed : m_aLastSoundPlayed)
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LastSoundPlayed = 0;
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@ -230,11 +226,6 @@ void CChat::OnInit()
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Console()->Chain("cl_chat_width", ConchainChatWidth, this);
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}
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void CChat::OnMapLoad()
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{
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m_vCommands = m_vDefaultCommands;
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}
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bool CChat::OnInput(const IInput::CEvent &Event)
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{
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if(m_Mode == MODE_NONE)
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@ -114,7 +114,6 @@ class CChat : public CComponent
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};
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std::vector<CCommand> m_vCommands;
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std::vector<CCommand> m_vDefaultCommands;
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bool m_CommandsNeedSorting;
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struct CHistoryEntry
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@ -173,7 +172,6 @@ public:
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void OnMessage(int MsgType, void *pRawMsg) override;
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bool OnInput(const IInput::CEvent &Event) override;
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void OnInit() override;
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void OnMapLoad() override;
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void RebuildChat();
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@ -1,75 +0,0 @@
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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// This file can be included several times.
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#ifndef CHAT_COMMAND
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#define CHAT_COMMAND(name, params, flags, callback, userdata, help)
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#endif
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CHAT_COMMAND("credits", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConCredits, this, "Shows the credits of the DDNet mod")
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CHAT_COMMAND("rules", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRules, this, "Shows the server rules")
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CHAT_COMMAND("emote", "?s[emote name] i[duration in seconds]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConEyeEmote, this, "Sets your tee's eye emote")
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CHAT_COMMAND("eyeemote", "?s['on'|'off'|'toggle']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSetEyeEmote, this, "Toggles use of standard eye-emotes on/off, eyeemote s, where s = on for on, off for off, toggle for toggle and nothing to show current status")
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CHAT_COMMAND("settings", "?s[configname]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSettings, this, "Shows gameplay information for this server")
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CHAT_COMMAND("help", "?r[command]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConHelp, this, "Shows help to command r, general help if left blank")
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CHAT_COMMAND("info", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConInfo, this, "Shows info about this server")
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CHAT_COMMAND("list", "?s[filter]", CFGFLAG_CHAT, ConList, this, "List connected players with optional case-insensitive substring matching filter")
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CHAT_COMMAND("me", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConMe, this, "Like the famous irc command '/me says hi' will display '<yourname> says hi'")
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CHAT_COMMAND("w", "s[player name] r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConWhisper, this, "Whisper something to someone (private message)")
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CHAT_COMMAND("whisper", "s[player name] r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConWhisper, this, "Whisper something to someone (private message)")
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CHAT_COMMAND("c", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConConverse, this, "Converse with the last person you whispered to (private message)")
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CHAT_COMMAND("converse", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConConverse, this, "Converse with the last person you whispered to (private message)")
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CHAT_COMMAND("pause", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTogglePause, this, "Toggles pause")
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CHAT_COMMAND("spec", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConToggleSpec, this, "Toggles spec (if not available behaves as /pause)")
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CHAT_COMMAND("pausevoted", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTogglePauseVoted, this, "Toggles pause on the currently voted player")
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CHAT_COMMAND("specvoted", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConToggleSpecVoted, this, "Toggles spec on the currently voted player")
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CHAT_COMMAND("dnd", "", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConDND, this, "Toggle Do Not Disturb (no chat and server messages)")
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CHAT_COMMAND("mapinfo", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConMapInfo, this, "Show info about the map with name r gives (current map by default)")
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CHAT_COMMAND("timeout", "?s[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimeout, this, "Set timeout protection code s")
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CHAT_COMMAND("practice", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConPractice, this, "Enable cheats (currently only /rescue) for your current team's run, but you can't earn a rank")
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CHAT_COMMAND("swap", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSwap, this, "Request to swap your tee with another team member")
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CHAT_COMMAND("save", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSave, this, "Save team with code r.")
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CHAT_COMMAND("load", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLoad, this, "Load with code r. /load to check your existing saves")
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CHAT_COMMAND("map", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConMap, this, "Vote a map by name")
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CHAT_COMMAND("rankteam", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamRank, this, "Shows the team rank of player with name r (your team rank by default)")
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CHAT_COMMAND("teamrank", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamRank, this, "Shows the team rank of player with name r (your team rank by default)")
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CHAT_COMMAND("rank", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRank, this, "Shows the rank of player with name r (your rank by default)")
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CHAT_COMMAND("top5team", "?s[player name] ?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamTop5, this, "Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst)")
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CHAT_COMMAND("teamtop5", "?s[player name] ?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamTop5, this, "Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst)")
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CHAT_COMMAND("top", "?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTop, this, "Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst)")
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CHAT_COMMAND("top5", "?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTop, this, "Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst)")
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CHAT_COMMAND("times", "?s[player name] ?i[number of times to skip]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimes, this, "/times ?s?i shows last 5 times of the server or of a player beginning with name s starting with time i (i = 1 by default, -1 for first)")
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CHAT_COMMAND("points", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConPoints, this, "Shows the global points of a player beginning with name r (your rank by default)")
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CHAT_COMMAND("top5points", "?i[number]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTopPoints, this, "Shows five points of the global point ladder beginning with rank i (1 by default)")
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CHAT_COMMAND("timecp", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimeCP, this, "Set your checkpoints based on another player")
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CHAT_COMMAND("team", "?i[id]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeam, this, "Lets you join team i (shows your team if left blank)")
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CHAT_COMMAND("lock", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLock, this, "Toggle team lock so no one else can join and so the team restarts when a player dies. /lock 0 to unlock, /lock 1 to lock")
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CHAT_COMMAND("unlock", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConUnlock, this, "Unlock a team")
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CHAT_COMMAND("invite", "r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConInvite, this, "Invite a person to a locked team")
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CHAT_COMMAND("join", "r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConJoin, this, "Join the team of the specified player")
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CHAT_COMMAND("showothers", "?i['0'|'1'|'2']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConShowOthers, this, "Whether to show players from other teams or not (off by default), optional i = 0 for off, i = 1 for on, i = 2 for own team only")
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CHAT_COMMAND("showall", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConShowAll, this, "Whether to show players at any distance (off by default), optional i = 0 for off else for on")
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CHAT_COMMAND("specteam", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSpecTeam, this, "Whether to show players from other teams when spectating (on by default), optional i = 0 for off else for on")
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CHAT_COMMAND("ninjajetpack", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConNinjaJetpack, this, "Whether to use ninja jetpack or not. Makes jetpack look more awesome")
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CHAT_COMMAND("saytime", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConSayTime, this, "Privately messages someone's current time in this current running race (your time by default)")
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CHAT_COMMAND("saytimeall", "", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConSayTimeAll, this, "Publicly messages everyone your current time in this current running race")
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CHAT_COMMAND("time", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTime, this, "Privately shows you your current time in this current running race in the broadcast message")
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CHAT_COMMAND("timer", "?s['gametimer'|'broadcast'|'both'|'none'|'cycle']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSetTimerType, this, "Personal Setting of showing time in either broadcast or game/round timer, timer s, where s = broadcast for broadcast, gametimer for game/round timer, cycle for cycle, both for both, none for no timer and nothing to show current status")
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CHAT_COMMAND("r", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRescue, this, "Teleport yourself out of freeze (use sv_rescue 1 to enable this feature)")
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CHAT_COMMAND("rescue", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRescue, this, "Teleport yourself out of freeze (use sv_rescue 1 to enable this feature)")
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CHAT_COMMAND("tp", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleTo, this, "Depending on the number of supplied arguments, teleport yourself to; (0.) where you are spectating or aiming; (1.) the specified player name")
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CHAT_COMMAND("teleport", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleTo, this, "Depending on the number of supplied arguments, teleport yourself to; (0.) where you are spectating or aiming; (1.) the specified player name")
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CHAT_COMMAND("tpxy", "i[x] i[y]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleXY, this, "Teleport yourself to the specified coordinates")
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CHAT_COMMAND("lasttp", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLastTele, this, "Teleport yourself to the last location you teleported to")
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CHAT_COMMAND("tc", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given")
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CHAT_COMMAND("telecursor", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given")
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CHAT_COMMAND("unsolo", "", CFGFLAG_CHAT, ConPracticeUnSolo, this, "Puts you out of solo part")
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CHAT_COMMAND("undeep", "", CFGFLAG_CHAT, ConPracticeUnDeep, this, "Puts you out of deep freeze")
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CHAT_COMMAND("kill", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConProtectedKill, this, "Kill yourself when kill-protected during a long game (use f1, kill for regular kill)")
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#undef CHAT_COMMAND
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@ -1,70 +0,0 @@
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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// This file can be included several times.
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#ifndef CONSOLE_COMMAND
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#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help)
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#endif
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CONSOLE_COMMAND("kill_pl", "v[id]", CFGFLAG_SERVER, ConKillPlayer, this, "Kills player v and announces the kill")
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CONSOLE_COMMAND("totele", "i[number]", CFGFLAG_SERVER | CMDFLAG_TEST, ConToTeleporter, this, "Teleports you to teleporter v")
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CONSOLE_COMMAND("totelecp", "i[number]", CFGFLAG_SERVER | CMDFLAG_TEST, ConToCheckTeleporter, this, "Teleports you to checkpoint teleporter v")
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CONSOLE_COMMAND("tele", "?i[id] ?i[id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConTeleport, this, "Teleports player i (or you) to player i (or you to where you look at)")
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CONSOLE_COMMAND("addweapon", "i[weapon-id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConAddWeapon, this, "Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)")
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CONSOLE_COMMAND("removeweapon", "i[weapon-id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConRemoveWeapon, this, "removes weapon with id i from you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)")
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CONSOLE_COMMAND("shotgun", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConShotgun, this, "Gives a shotgun to you")
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CONSOLE_COMMAND("grenade", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConGrenade, this, "Gives a grenade launcher to you")
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CONSOLE_COMMAND("laser", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLaser, this, "Gives a laser to you")
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CONSOLE_COMMAND("rifle", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLaser, this, "Gives a laser to you")
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CONSOLE_COMMAND("jetpack", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConJetpack, this, "Gives jetpack to you")
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CONSOLE_COMMAND("weapons", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConWeapons, this, "Gives all weapons to you")
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CONSOLE_COMMAND("unshotgun", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnShotgun, this, "Removes the shotgun from you")
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CONSOLE_COMMAND("ungrenade", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnGrenade, this, "Removes the grenade launcher from you")
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CONSOLE_COMMAND("unlaser", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLaser, this, "Removes the laser from you")
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CONSOLE_COMMAND("unrifle", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLaser, this, "Removes the laser from you")
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CONSOLE_COMMAND("unjetpack", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnJetpack, this, "Removes the jetpack from you")
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CONSOLE_COMMAND("unweapons", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnWeapons, this, "Removes all weapons from you")
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CONSOLE_COMMAND("ninja", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConNinja, this, "Makes you a ninja")
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CONSOLE_COMMAND("unninja", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnNinja, this, "Removes ninja from you")
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CONSOLE_COMMAND("super", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConSuper, this, "Makes you super")
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CONSOLE_COMMAND("unsuper", "", CFGFLAG_SERVER, ConUnSuper, this, "Removes super from you")
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CONSOLE_COMMAND("endless_hook", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConEndlessHook, this, "Gives you endless hook")
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CONSOLE_COMMAND("unendless_hook", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnEndlessHook, this, "Removes endless hook from you")
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CONSOLE_COMMAND("solo", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConSolo, this, "Puts you into solo part")
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CONSOLE_COMMAND("unsolo", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnSolo, this, "Puts you out of solo part")
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CONSOLE_COMMAND("freeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConFreeze, this, "Puts you into freeze")
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CONSOLE_COMMAND("unfreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnFreeze, this, "Puts you out of freeze")
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CONSOLE_COMMAND("deep", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConDeep, this, "Puts you into deep freeze")
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CONSOLE_COMMAND("undeep", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnDeep, this, "Puts you out of deep freeze")
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CONSOLE_COMMAND("livefreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLiveFreeze, this, "Makes you live frozen")
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CONSOLE_COMMAND("unlivefreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLiveFreeze, this, "Puts you out of live freeze")
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CONSOLE_COMMAND("left", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoLeft, this, "Makes you move 1 tile left")
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CONSOLE_COMMAND("right", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoRight, this, "Makes you move 1 tile right")
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CONSOLE_COMMAND("up", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoUp, this, "Makes you move 1 tile up")
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CONSOLE_COMMAND("down", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoDown, this, "Makes you move 1 tile down")
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CONSOLE_COMMAND("move", "i[x] i[y]", CFGFLAG_SERVER | CMDFLAG_TEST, ConMove, this, "Moves to the tile with x/y-number ii")
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CONSOLE_COMMAND("move_raw", "i[x] i[y]", CFGFLAG_SERVER | CMDFLAG_TEST, ConMoveRaw, this, "Moves to the point with x/y-coordinates ii")
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CONSOLE_COMMAND("force_pause", "v[id] i[seconds]", CFGFLAG_SERVER, ConForcePause, this, "Force i to pause for i seconds")
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CONSOLE_COMMAND("force_unpause", "v[id]", CFGFLAG_SERVER, ConForcePause, this, "Set force-pause timer of i to 0.")
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CONSOLE_COMMAND("set_team_ddr", "v[id] i[team]", CFGFLAG_SERVER, ConSetDDRTeam, this, "Set ddrace team of a player")
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CONSOLE_COMMAND("uninvite", "v[id] i[team]", CFGFLAG_SERVER, ConUninvite, this, "Uninvite player from team")
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CONSOLE_COMMAND("vote_mute", "v[id] i[seconds] ?r[reason]", CFGFLAG_SERVER, ConVoteMute, this, "Remove v's right to vote for i seconds")
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CONSOLE_COMMAND("vote_unmute", "v[id]", CFGFLAG_SERVER, ConVoteUnmute, this, "Give back v's right to vote.")
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CONSOLE_COMMAND("vote_mutes", "", CFGFLAG_SERVER, ConVoteMutes, this, "List the current active vote mutes.")
|
||||
CONSOLE_COMMAND("mute", "", CFGFLAG_SERVER, ConMute, this, "Use either 'muteid <client_id> <seconds> <reason>' or 'muteip <ip> <seconds> <reason>'")
|
||||
CONSOLE_COMMAND("muteid", "v[id] i[seconds] ?r[reason]", CFGFLAG_SERVER, ConMuteID, this, "Mute player with id")
|
||||
CONSOLE_COMMAND("muteip", "s[ip] i[seconds] ?r[reason]", CFGFLAG_SERVER, ConMuteIP, this, "Mute player with IP address")
|
||||
CONSOLE_COMMAND("unmute", "i[muteid]", CFGFLAG_SERVER, ConUnmute, this, "Unmute mute with number from \"mutes\"")
|
||||
CONSOLE_COMMAND("unmuteid", "v[id]", CFGFLAG_SERVER, ConUnmuteID, this, "Unmute player with id")
|
||||
CONSOLE_COMMAND("mutes", "", CFGFLAG_SERVER, ConMutes, this, "Show all active mutes")
|
||||
CONSOLE_COMMAND("moderate", "", CFGFLAG_SERVER, ConModerate, this, "Enables/disables active moderator mode for the player")
|
||||
CONSOLE_COMMAND("vote_no", "", CFGFLAG_SERVER, ConVoteNo, this, "Same as \"vote no\"")
|
||||
CONSOLE_COMMAND("save_dry", "", CFGFLAG_SERVER, ConDrySave, this, "Dump the current savestring")
|
||||
CONSOLE_COMMAND("dump_log", "?i[seconds]", CFGFLAG_SERVER, ConDumpLog, this, "Show logs of the last i seconds")
|
||||
|
||||
CONSOLE_COMMAND("freezehammer", "v[id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConFreezeHammer, this, "Gives a player Freeze Hammer")
|
||||
CONSOLE_COMMAND("unfreezehammer", "v[id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnFreezeHammer, this, "Removes Freeze Hammer from a player")
|
||||
#undef CONSOLE_COMMAND
|
|
@ -3519,10 +3519,142 @@ void CGameContext::OnConsoleInit()
|
|||
Console()->Chain("sv_spectator_slots", ConchainSettingUpdate, this);
|
||||
Console()->Chain("sv_max_clients", ConchainSettingUpdate, this);
|
||||
|
||||
#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, callback, userdata, help);
|
||||
#include <game/ddracecommands.h>
|
||||
#define CHAT_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, callback, userdata, help);
|
||||
#include <game/ddracechat.h>
|
||||
RegisterDDRaceCommands();
|
||||
RegisterChatCommands();
|
||||
}
|
||||
|
||||
void CGameContext::RegisterDDRaceCommands()
|
||||
{
|
||||
Console()->Register("kill_pl", "v[id]", CFGFLAG_SERVER, ConKillPlayer, this, "Kills player v and announces the kill");
|
||||
Console()->Register("totele", "i[number]", CFGFLAG_SERVER | CMDFLAG_TEST, ConToTeleporter, this, "Teleports you to teleporter v");
|
||||
Console()->Register("totelecp", "i[number]", CFGFLAG_SERVER | CMDFLAG_TEST, ConToCheckTeleporter, this, "Teleports you to checkpoint teleporter v");
|
||||
Console()->Register("tele", "?i[id] ?i[id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConTeleport, this, "Teleports player i (or you) to player i (or you to where you look at)");
|
||||
Console()->Register("addweapon", "i[weapon-id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConAddWeapon, this, "Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)");
|
||||
Console()->Register("removeweapon", "i[weapon-id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConRemoveWeapon, this, "removes weapon with id i from you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)");
|
||||
Console()->Register("shotgun", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConShotgun, this, "Gives a shotgun to you");
|
||||
Console()->Register("grenade", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConGrenade, this, "Gives a grenade launcher to you");
|
||||
Console()->Register("laser", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLaser, this, "Gives a laser to you");
|
||||
Console()->Register("rifle", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLaser, this, "Gives a laser to you");
|
||||
Console()->Register("jetpack", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConJetpack, this, "Gives jetpack to you");
|
||||
Console()->Register("weapons", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConWeapons, this, "Gives all weapons to you");
|
||||
Console()->Register("unshotgun", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnShotgun, this, "Removes the shotgun from you");
|
||||
Console()->Register("ungrenade", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnGrenade, this, "Removes the grenade launcher from you");
|
||||
Console()->Register("unlaser", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLaser, this, "Removes the laser from you");
|
||||
Console()->Register("unrifle", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLaser, this, "Removes the laser from you");
|
||||
Console()->Register("unjetpack", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnJetpack, this, "Removes the jetpack from you");
|
||||
Console()->Register("unweapons", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnWeapons, this, "Removes all weapons from you");
|
||||
Console()->Register("ninja", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConNinja, this, "Makes you a ninja");
|
||||
Console()->Register("unninja", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnNinja, this, "Removes ninja from you");
|
||||
Console()->Register("super", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConSuper, this, "Makes you super");
|
||||
Console()->Register("unsuper", "", CFGFLAG_SERVER, ConUnSuper, this, "Removes super from you");
|
||||
Console()->Register("endless_hook", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConEndlessHook, this, "Gives you endless hook");
|
||||
Console()->Register("unendless_hook", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnEndlessHook, this, "Removes endless hook from you");
|
||||
Console()->Register("solo", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConSolo, this, "Puts you into solo part");
|
||||
Console()->Register("unsolo", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnSolo, this, "Puts you out of solo part");
|
||||
Console()->Register("freeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConFreeze, this, "Puts you into freeze");
|
||||
Console()->Register("unfreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnFreeze, this, "Puts you out of freeze");
|
||||
Console()->Register("deep", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConDeep, this, "Puts you into deep freeze");
|
||||
Console()->Register("undeep", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnDeep, this, "Puts you out of deep freeze");
|
||||
Console()->Register("livefreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLiveFreeze, this, "Makes you live frozen");
|
||||
Console()->Register("unlivefreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLiveFreeze, this, "Puts you out of live freeze");
|
||||
Console()->Register("left", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoLeft, this, "Makes you move 1 tile left");
|
||||
Console()->Register("right", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoRight, this, "Makes you move 1 tile right");
|
||||
Console()->Register("up", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoUp, this, "Makes you move 1 tile up");
|
||||
Console()->Register("down", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoDown, this, "Makes you move 1 tile down");
|
||||
|
||||
Console()->Register("move", "i[x] i[y]", CFGFLAG_SERVER | CMDFLAG_TEST, ConMove, this, "Moves to the tile with x/y-number ii");
|
||||
Console()->Register("move_raw", "i[x] i[y]", CFGFLAG_SERVER | CMDFLAG_TEST, ConMoveRaw, this, "Moves to the point with x/y-coordinates ii");
|
||||
Console()->Register("force_pause", "v[id] i[seconds]", CFGFLAG_SERVER, ConForcePause, this, "Force i to pause for i seconds");
|
||||
Console()->Register("force_unpause", "v[id]", CFGFLAG_SERVER, ConForcePause, this, "Set force-pause timer of i to 0.");
|
||||
|
||||
Console()->Register("set_team_ddr", "v[id] i[team]", CFGFLAG_SERVER, ConSetDDRTeam, this, "Set ddrace team of a player");
|
||||
Console()->Register("uninvite", "v[id] i[team]", CFGFLAG_SERVER, ConUninvite, this, "Uninvite player from team");
|
||||
|
||||
Console()->Register("vote_mute", "v[id] i[seconds] ?r[reason]", CFGFLAG_SERVER, ConVoteMute, this, "Remove v's right to vote for i seconds");
|
||||
Console()->Register("vote_unmute", "v[id]", CFGFLAG_SERVER, ConVoteUnmute, this, "Give back v's right to vote.");
|
||||
Console()->Register("vote_mutes", "", CFGFLAG_SERVER, ConVoteMutes, this, "List the current active vote mutes.");
|
||||
Console()->Register("mute", "", CFGFLAG_SERVER, ConMute, this, "Use either 'muteid <client_id> <seconds> <reason>' or 'muteip <ip> <seconds> <reason>'");
|
||||
Console()->Register("muteid", "v[id] i[seconds] ?r[reason]", CFGFLAG_SERVER, ConMuteID, this, "Mute player with id");
|
||||
Console()->Register("muteip", "s[ip] i[seconds] ?r[reason]", CFGFLAG_SERVER, ConMuteIP, this, "Mute player with IP address");
|
||||
Console()->Register("unmute", "i[muteid]", CFGFLAG_SERVER, ConUnmute, this, "Unmute mute with number from \"mutes\"");
|
||||
Console()->Register("unmuteid", "v[id]", CFGFLAG_SERVER, ConUnmuteID, this, "Unmute player with id");
|
||||
Console()->Register("mutes", "", CFGFLAG_SERVER, ConMutes, this, "Show all active mutes");
|
||||
Console()->Register("moderate", "", CFGFLAG_SERVER, ConModerate, this, "Enables/disables active moderator mode for the player");
|
||||
Console()->Register("vote_no", "", CFGFLAG_SERVER, ConVoteNo, this, "Same as \"vote no\"");
|
||||
Console()->Register("save_dry", "", CFGFLAG_SERVER, ConDrySave, this, "Dump the current savestring");
|
||||
Console()->Register("dump_log", "?i[seconds]", CFGFLAG_SERVER, ConDumpLog, this, "Show logs of the last i seconds");
|
||||
|
||||
Console()->Register("freezehammer", "v[id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConFreezeHammer, this, "Gives a player Freeze Hammer");
|
||||
Console()->Register("unfreezehammer", "v[id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnFreezeHammer, this, "Removes Freeze Hammer from a player");
|
||||
}
|
||||
|
||||
void CGameContext::RegisterChatCommands()
|
||||
{
|
||||
Console()->Register("credits", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConCredits, this, "Shows the credits of the DDNet mod");
|
||||
Console()->Register("rules", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRules, this, "Shows the server rules");
|
||||
Console()->Register("emote", "?s[emote name] i[duration in seconds]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConEyeEmote, this, "Sets your tee's eye emote");
|
||||
Console()->Register("eyeemote", "?s['on'|'off'|'toggle']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSetEyeEmote, this, "Toggles use of standard eye-emotes on/off, eyeemote s, where s = on for on, off for off, toggle for toggle and nothing to show current status");
|
||||
Console()->Register("settings", "?s[configname]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSettings, this, "Shows gameplay information for this server");
|
||||
Console()->Register("help", "?r[command]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConHelp, this, "Shows help to command r, general help if left blank");
|
||||
Console()->Register("info", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConInfo, this, "Shows info about this server");
|
||||
Console()->Register("list", "?s[filter]", CFGFLAG_CHAT, ConList, this, "List connected players with optional case-insensitive substring matching filter");
|
||||
Console()->Register("me", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConMe, this, "Like the famous irc command '/me says hi' will display '<yourname> says hi'");
|
||||
Console()->Register("w", "s[player name] r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConWhisper, this, "Whisper something to someone (private message)");
|
||||
Console()->Register("whisper", "s[player name] r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConWhisper, this, "Whisper something to someone (private message)");
|
||||
Console()->Register("c", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConConverse, this, "Converse with the last person you whispered to (private message)");
|
||||
Console()->Register("converse", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConConverse, this, "Converse with the last person you whispered to (private message)");
|
||||
Console()->Register("pause", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTogglePause, this, "Toggles pause");
|
||||
Console()->Register("spec", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConToggleSpec, this, "Toggles spec (if not available behaves as /pause)");
|
||||
Console()->Register("pausevoted", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTogglePauseVoted, this, "Toggles pause on the currently voted player");
|
||||
Console()->Register("specvoted", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConToggleSpecVoted, this, "Toggles spec on the currently voted player");
|
||||
Console()->Register("dnd", "", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConDND, this, "Toggle Do Not Disturb (no chat and server messages)");
|
||||
Console()->Register("mapinfo", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConMapInfo, this, "Show info about the map with name r gives (current map by default)");
|
||||
Console()->Register("timeout", "?s[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimeout, this, "Set timeout protection code s");
|
||||
Console()->Register("practice", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConPractice, this, "Enable cheats (currently only /rescue) for your current team's run, but you can't earn a rank");
|
||||
Console()->Register("swap", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSwap, this, "Request to swap your tee with another team member");
|
||||
Console()->Register("save", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSave, this, "Save team with code r.");
|
||||
Console()->Register("load", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLoad, this, "Load with code r. /load to check your existing saves");
|
||||
Console()->Register("map", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConMap, this, "Vote a map by name");
|
||||
|
||||
Console()->Register("rankteam", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamRank, this, "Shows the team rank of player with name r (your team rank by default)");
|
||||
Console()->Register("teamrank", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamRank, this, "Shows the team rank of player with name r (your team rank by default)");
|
||||
|
||||
Console()->Register("rank", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRank, this, "Shows the rank of player with name r (your rank by default)");
|
||||
Console()->Register("top5team", "?s[player name] ?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamTop5, this, "Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst)");
|
||||
Console()->Register("teamtop5", "?s[player name] ?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamTop5, this, "Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst)");
|
||||
Console()->Register("top", "?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTop, this, "Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst)");
|
||||
Console()->Register("top5", "?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTop, this, "Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst)");
|
||||
Console()->Register("times", "?s[player name] ?i[number of times to skip]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimes, this, "/times ?s?i shows last 5 times of the server or of a player beginning with name s starting with time i (i = 1 by default, -1 for first)");
|
||||
Console()->Register("points", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConPoints, this, "Shows the global points of a player beginning with name r (your rank by default)");
|
||||
Console()->Register("top5points", "?i[number]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTopPoints, this, "Shows five points of the global point ladder beginning with rank i (1 by default)");
|
||||
Console()->Register("timecp", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimeCP, this, "Set your checkpoints based on another player");
|
||||
|
||||
Console()->Register("team", "?i[id]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeam, this, "Lets you join team i (shows your team if left blank)");
|
||||
Console()->Register("lock", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLock, this, "Toggle team lock so no one else can join and so the team restarts when a player dies. /lock 0 to unlock, /lock 1 to lock");
|
||||
Console()->Register("unlock", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConUnlock, this, "Unlock a team");
|
||||
Console()->Register("invite", "r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConInvite, this, "Invite a person to a locked team");
|
||||
Console()->Register("join", "r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConJoin, this, "Join the team of the specified player");
|
||||
|
||||
Console()->Register("showothers", "?i['0'|'1'|'2']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConShowOthers, this, "Whether to show players from other teams or not (off by default), optional i = 0 for off, i = 1 for on, i = 2 for own team only");
|
||||
Console()->Register("showall", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConShowAll, this, "Whether to show players at any distance (off by default), optional i = 0 for off else for on");
|
||||
Console()->Register("specteam", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSpecTeam, this, "Whether to show players from other teams when spectating (on by default), optional i = 0 for off else for on");
|
||||
Console()->Register("ninjajetpack", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConNinjaJetpack, this, "Whether to use ninja jetpack or not. Makes jetpack look more awesome");
|
||||
Console()->Register("saytime", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConSayTime, this, "Privately messages someone's current time in this current running race (your time by default)");
|
||||
Console()->Register("saytimeall", "", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConSayTimeAll, this, "Publicly messages everyone your current time in this current running race");
|
||||
Console()->Register("time", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTime, this, "Privately shows you your current time in this current running race in the broadcast message");
|
||||
Console()->Register("timer", "?s['gametimer'|'broadcast'|'both'|'none'|'cycle']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSetTimerType, this, "Personal Setting of showing time in either broadcast or game/round timer, timer s, where s = broadcast for broadcast, gametimer for game/round timer, cycle for cycle, both for both, none for no timer and nothing to show current status");
|
||||
Console()->Register("r", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRescue, this, "Teleport yourself out of freeze (use sv_rescue 1 to enable this feature)");
|
||||
Console()->Register("rescue", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRescue, this, "Teleport yourself out of freeze (use sv_rescue 1 to enable this feature)");
|
||||
Console()->Register("tp", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleTo, this, "Depending on the number of supplied arguments, teleport yourself to; (0.) where you are spectating or aiming; (1.) the specified player name");
|
||||
Console()->Register("teleport", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleTo, this, "Depending on the number of supplied arguments, teleport yourself to; (0.) where you are spectating or aiming; (1.) the specified player name");
|
||||
Console()->Register("tpxy", "i[x] i[y]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleXY, this, "Teleport yourself to the specified coordinates");
|
||||
Console()->Register("lasttp", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLastTele, this, "Teleport yourself to the last location you teleported to");
|
||||
Console()->Register("tc", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given");
|
||||
Console()->Register("telecursor", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given");
|
||||
Console()->Register("unsolo", "", CFGFLAG_CHAT, ConPracticeUnSolo, this, "Puts you out of solo part");
|
||||
Console()->Register("undeep", "", CFGFLAG_CHAT, ConPracticeUnDeep, this, "Puts you out of deep freeze");
|
||||
|
||||
Console()->Register("kill", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConProtectedKill, this, "Kill yourself when kill-protected during a long game (use f1, kill for regular kill)");
|
||||
}
|
||||
|
||||
void CGameContext::OnInit(const void *pPersistentData)
|
||||
|
|
|
@ -283,6 +283,8 @@ public:
|
|||
// engine events
|
||||
void OnInit(const void *pPersistentData) override;
|
||||
void OnConsoleInit() override;
|
||||
void RegisterDDRaceCommands();
|
||||
void RegisterChatCommands();
|
||||
void OnMapChange(char *pNewMapName, int MapNameSize) override;
|
||||
void OnShutdown(void *pPersistentData) override;
|
||||
|
||||
|
|
Loading…
Reference in a new issue