Commit graph

1301 commits

Author SHA1 Message Date
Cheeser0613 66e2bd2bdd
Update simplified_chinese.txt 2022-09-17 15:16:34 +08:00
Dennis Felsing 9a2835c9dd Update translations via script, new German translations
New English text for marking the beginning/end of a cut
2022-09-15 14:38:08 +02:00
Dennis Felsing bd6644f59c Remove Aoe4leg skin on request of Aoe 2022-09-08 15:44:22 +02:00
def c479230d71 Use new ddnet.org domain 2022-08-30 10:09:06 +02:00
Veljko Radovanovic 440cf8ab90 Update latin variant 2022-08-28 11:58:35 +02:00
Veljko Radovanovic b135411065 Update serbian translation 2022-08-28 11:31:52 +02:00
bors[bot] b42627f807
Merge #5748
5748: Remove the need for sprite icon images; update Icons file r=Jupeyy a=VoxelDoesCode

It felt like that it was very unoptimized to have two images for the demo buttons. Initially, I wanted to merge it into one image, but it was a much better choice to have it so that we use the Icons font file for the sprites instead. Turns out, considering how the typeface is rendered, it looks much smoother and crisper. The contrast between the squares and the symbols is much clearer alongside!

Before the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066728-45b6c5d7-00c5-4e03-9f89-4dfc89df6ec1.png)
After the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066759-bd5f8169-7e9e-488d-9af7-0ab34bff9d54.png)

Note that there is a few compromises that had to be made with the limited symbol choices. As of publishing this there is not a symbol for a crossed out keyboard, but I hope the eye works just fine for now.


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-08-27 12:24:36 +00:00
VoxelDoesCode fa98ad1e36 Remove the need for file_icons.png 2022-08-19 01:05:02 -04:00
VoxelDoesCode a1617dcf56 Replace all images with unicode chars 2022-08-17 03:58:13 -04:00
CHaBek d35a6747e5
Update Korean translations by CHaBek 2022-08-17 11:06:34 +09:00
bors[bot] 8d873d82bb
Merge #5738
5738: Update french.txt r=def- a=archimede67

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: archimede67 <archi0670@gmail.com>
2022-08-15 22:08:19 +00:00
archimede67 82c86cec6b
Better words 2022-08-15 16:36:02 +02:00
Rafael Fontenelle 6daeeaa06c
Update brazilian_portuguese.txt 2022-08-15 10:11:47 -03:00
archimede67 33e54729b1
Update french.txt 2022-08-15 13:03:23 +02:00
Dennis Felsing 1a2b52c0f5 Update hungarian language file (by Cellegen) 2022-08-14 13:57:15 +02:00
bors[bot] 3273781d3f
Merge #5713 #5714
5713: Update simplified_chinese.txt r=heinrich5991 a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5714: Update traditional_chinese.txt r=heinrich5991 a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-08-08 15:29:54 +00:00
Cheeser0613 1a0ba4e5b6
Update traditional_chinese.txt 2022-08-08 23:16:05 +08:00
Cheeser0613 20bfdba7fc
Update simplified_chinese.txt 2022-08-08 23:15:11 +08:00
Dennis Felsing 614a5b35bc Easter egg 2022-08-08 16:37:17 +02:00
Dennis Felsing 526861f924 Update language files, remove half-translated graphics warning
Thanks to cheeser0613 for report
2022-08-08 16:10:48 +02:00
bors[bot] 9e1328f9dc
Merge #5643
5643: Update french.txt r=def- a=Sehyn

Added translation for some untranslated strings.

Fixed a translation mistake -> "Reconnecte dans %s is Reconnexion dans %s"

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Arthur.B <48888351+Sehyn@users.noreply.github.com>
2022-07-26 18:08:34 +00:00
zigtfm bf9adb7d57 Update russian.txt 2022-07-25 16:59:18 +05:00
zigtfm daf25535aa Update russian.txt 2022-07-25 16:57:57 +05:00
zigtfm f0cb5415c7 Update russian.txt 2022-07-25 16:56:40 +05:00
Danny Harpigny 48123394b6
2022-07-20 16:39:57 +02:00
Arthur.B f1b2d2750e
Update french.txt 2022-07-20 00:46:30 +02:00
Danny Harpigny 8e203cb84c
2022-07-20 00:26:18 +02:00
Arthur.B 36a54e787f
Update french.txt 2022-07-19 22:50:27 +02:00
Arthur.B 7e80441a38
Update french.txt
Added translation for some untranslated strings.

Fixed a translation mistake -> "Reconnecte dans %s is Reconnexion dans %s"
2022-07-19 20:41:17 +02:00
Dennis Felsing 44826b1f52 Update language files and new German translations
Lots of new translations recently
2022-07-07 12:47:14 +02:00
bors[bot] 9fd756224b
Merge #5575
5575: Remove sv_show_others from Tutorial map r=C0D3D3V a=def-

> Command 'sv_show_others' cannot be executed from a map.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-07-06 16:11:06 +00:00
Dennis Felsing 46e63979d4 Remove sv_show_others from Tutorial map
> Command 'sv_show_others' cannot be executed from a map.
2022-07-06 17:36:41 +02:00
bors[bot] b93b96d7c9
Merge #5566 #5567
5566: Update brazilian_portuguese.txt r=def- a=rffontenelle

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5567: Update spanish.txt r=def- a=n0Ketchp

Updated new translations + changed ones to sound/look better.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
2022-07-06 08:06:06 +00:00
noKetchup f7e4bcc26b
Update spanish.txt
updated new translations + changed one to sound/look better
2022-07-05 22:48:57 -04:00
Rafael Fontenelle 1e3058c80e
Update brazilian_portuguese.txt 2022-07-05 23:10:54 -03:00
blueskyGH 8d59d0a872 Updated german language file 2022-07-05 21:37:29 +02:00
CHaBek ebd8569727
Update Korean translations by CHaBek 2022-07-05 20:26:10 +09:00
Cheeser0613 f469c4322b
Update simplified_chinese.txt 2022-07-04 09:52:32 +08:00
bors[bot] c345bc6993
Merge #5535 #5536
5535: Updated french language r=def- a=Chairn


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5536: Fix more unsafe define r=def- a=Chairn

Fix some unsafe define that can expand in an undesired way if used with some bitwise operator (very unlikely though)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-30 00:05:36 +00:00
c0d3d3v 756ef3dac9
simplify the snowflake 2022-06-30 00:02:51 +02:00
Chairn f908e4a182 Updated french language 2022-06-29 21:28:27 +02:00
bencie fb22a1c2ea
Update hungarian.txt
16.2-rc4 translations (missing: Aim bind, Show freeze bars, Opacity of freeze bars inside freeze )
2022-06-29 11:54:52 +02:00
zigtfm a26c7a05c9 Update russian.txt
added missing translations
2022-06-28 20:42:46 +05:00
def 451644f977 Update language files for 16.2-rc4 2022-06-27 00:57:10 +02:00
bors[bot] 3e54b35955
Merge #5513
5513: Update simplified_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-06-26 22:36:05 +00:00
Cheeser0613 1d1d1fdff9
Update simplified_chinese.txt 2022-06-27 03:58:23 +08:00
Cheeser0613 2c6e9cf464
Update traditional_chinese.txt 2022-06-27 03:56:55 +08:00
bors[bot] 1e31db257f
Merge #5420
5420: Improvments for new HUD r=def- a=C0D3D3V

for testing set `#define CLIENT_VERSIONNR 16020`
Some of the changes are only available in the next version

Impressions: https://youtu.be/E770vGp4KKY

Implements a few of the recommendations from https://github.com/ddnet/ddnet/issues/5159 and Discord
- removes all player capability messages send by the server, that are now displayed in the HUD
- ~~remove `cl_ddrace_hud` and cl_show_freeze_bars~~, 
- Added option `cl_freezebars_alpha_inside_freeze` setting to change the opacity if the player is inside a freeze tile (default visible 100%)
- Added option `cl_show_jumps_indicator`
- We send now the real weapon the player is holding if he is frozen
    -> for that we added a new particle "snow flakes" or frozen flakes :D that are spawned over the tees body, to indicate he is frozen.
    -> new extras.png asset (+ corresponding asset tab, that can potentially be used for all sorts of extras for our mod, e.g. material particles, but in the future maybe also for other mods using a similar structure like it is for entities)
- stars are no longer send to new clients, because it is duplication to the freezebar, and we decided to not allow to disable it 
- also ninja stars are no longer send. They are not vanilla, and we now have a ninja bar in the new HUD.
- display target angle from 0 to 360 (looks mirrored on the x-axis to the normal trigonometry circle, but that is just how the world coordinates are) 
- dummy action display is increased in size ( but only the border margin :D not the icons. so the icons are still the same size as the icons on the left side)
- allow the server to also show old HUD elements (see https://github.com/ddnet/ddnet/pull/5427 for screenshots)


fixes #5149
fixes #198
closes #5159

fixes #2252   ~~(But not clear if we should also display the weapon, still investigating)~~
- we do no longer display a weapon inside freeze, instead we have nice freeze particles

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-26 07:57:33 +00:00
c0d3d3v 4281df2429
Add new textures by ravie; Also add no gun hit for teleport gun 2022-06-25 16:05:38 +02:00
bors[bot] 8253581430
Merge #5437
5437: Update Brazilian Portuguese translation (supersedes #5304) r=def- a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-23 08:08:22 +00:00