def
e8bc6fcb47
Add notes for settings only available
...
with specific compile options or on specific builds
Also applies to https://ddnet.tw/settingscommands/
2021-10-03 12:23:31 +02:00
Ilya
adb4729464
add description for bind
2021-08-14 16:53:43 +05:00
BloodWod
75289d1272
add strong/weak icon
2021-08-14 03:48:49 +05:00
BloodWod
b44dabd00d
add bind and diff arrows
2021-08-12 16:22:28 +05:00
BloodWod
49686d81be
delete hud and config variables
2021-07-25 01:22:36 +05:00
BloodWod
f66abb79bf
Added color for strong and weak states
2021-07-20 22:39:44 +05:00
Jupeyy
403803df4f
Give mouse settings a maximum
2021-06-06 23:38:11 +02:00
def
5a6da005a0
Clear up documentation of cl_dummy_control
2021-03-23 14:54:47 +01:00
def
e16dd5c1d2
HTTP Map Download: Time out faster
...
Since our maps2.ddnet.tw doesn't work well for players in China
2021-01-26 00:19:19 +01:00
Jupeyy
56d81678bd
Remove hardcoded zoom level
2020-12-20 18:32:16 +01:00
bors[bot]
3d00ae4414
Merge #3257
...
3257: Add cl_showhud_timer option (requested by hussainx3) r=heinrich5991 a=def-
![screenshot-20201106@092559](https://user-images.githubusercontent.com/2335377/98343428-1a704e80-2012-11eb-8fa2-37fe734c5056.png )
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck ) (optional)
Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:54:32 +00:00
def
d0437df51d
Smooth Camera -> Smooth Dynamic Camera, only show if dyncam active
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As suggested by Pipou
2020-11-07 12:10:59 +01:00
def
75b7474443
Add cl_showhud_timer option (requested by hussainx3)
2020-11-06 09:25:21 +01:00
bors[bot]
6332f90852
Merge #3115
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3115: Smooth Camera r=def- a=TsFreddie
closes #3096
Since nobody expressed any opinions, how about we get this in and see some reactions. it is off by default anyway.
Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-10-23 11:39:52 +00:00
def
5ba8d8ecdb
Disallow cl_text_entities_size 0 ( fixes #3145 )
2020-10-19 13:49:38 +02:00
Learath2
ba7b95f7ad
Revert #3066
...
This reverts commits:
a2b3f45f8b
26a07c804f
2020-10-17 17:32:52 +02:00
TsFreddie
6006c9d85b
smooth camera
2020-10-14 08:43:30 +08:00
bors[bot]
ea1acfd22c
Merge #3067
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3067: Document highest and lowest values for cl_video_crf r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-10-11 14:54:03 +00:00
def
612f665a6e
Document highest and lowest values for cl_video_crf
2020-10-11 16:29:39 +02:00
heinrich5991
a2b3f45f8b
Reintroduce CMDFLAG_TEST
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Add some more helpful messages for executing test/game commands.
2020-10-11 16:27:28 +02:00
def
10e7b2ed7b
Fix ui_page/ui_settings_page ranges
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For ui_page makes no difference since we limited in code
For ui_settings_page assets page is now remembered
2020-10-09 22:51:16 +02:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
4e157c64e3
clang-format fix
2020-09-20 02:24:51 +02:00
def
dfa072353d
Fix skin lookup
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Thanks for Jupeyy for looking into this with me
2020-09-20 02:19:58 +02:00
def
8ef6a0da16
Revert "Revert "Fix clang-format""
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This reverts commit 833e3640b4
.
2020-09-20 02:19:32 +02:00
def
a09be98df9
Revert "Revert "Implement on-demand skin downloader ( fixes #1166 )""
...
This reverts commit cc2f05b6df
.
2020-09-20 02:19:24 +02:00
def
cc2f05b6df
Revert "Implement on-demand skin downloader ( fixes #1166 )"
...
This reverts commit 3cc1e47ec4
.
2020-09-20 01:51:23 +02:00
def
833e3640b4
Revert "Fix clang-format"
...
This reverts commit f42a5a0431
.
2020-09-20 01:49:26 +02:00
def
f42a5a0431
Fix clang-format
2020-09-15 22:17:09 +02:00
def
3cc1e47ec4
Implement on-demand skin downloader ( fixes #1166 )
...
Seems to work on first try, I'm somewhat surprised :D
Future ideas (not for this change):
- I haven't checked how the performance impact is of a new skin joining,
might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
want to compare modified time.
- Make all skins load on demand only to save some memory?
2020-09-15 22:17:08 +02:00
def
f7b37eaf6a
clang-format fixes
2020-09-10 20:16:09 +02:00
def
2cdc7d0faf
Adapt 0.7 start menu
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- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
unsaved changes
2020-09-10 20:13:01 +02:00
def
28cd437684
Document which commands only work in initial config ( fixes #2773 )
2020-09-07 12:31:00 +02:00
def
b7c3a6dfd8
Allow different timeouts for different downloads
2020-09-04 19:58:32 +02:00
def
92766b796c
Update cl_nameplates_friendmark documentation
2020-09-04 12:16:28 +02:00
Andrii
e0616b38d7
add cl_nameplates_friendmark 2
2020-08-30 14:54:42 +03:00
Andrii
90d1a93f40
add friend nameplate marks
2020-08-30 02:06:31 +03:00
bors[bot]
f2cb651075
Merge #2615
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2615: Use player name from the Steam API as fallback r=def- a=heinrich5991
Fixes #2605 .
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-08-25 15:23:42 +00:00
heinrich5991
bfe7b3cbeb
Use player name prefixed with "[D] " for the dummy name
2020-08-25 16:22:03 +02:00
def
d5045ce691
Enable "Switch weapon on pickup" by default
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As voted in Discord
2020-08-23 10:33:49 +02:00
def
c458ee52b0
Remove need for custom certificate
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in anticipation of using CloudFlare
2020-08-19 17:54:05 +02:00
def
7be7160d9b
Remove unlicensed skins ( fixes #2518 )
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and mention skin licenses (fixes #2544 )
Still missing: Which skin is by btd?
2020-08-09 15:07:08 +02:00
sirius
a6181ce8d3
Merge branch 'master' of https://github.com/ddnet/ddnet
2020-07-16 21:07:04 +08:00
sirius
edab0d097d
add variable to adjust size of health and armor nameplate
2020-07-08 15:41:44 +08:00
sirius
00c4adf05b
add function to show health and armor in nameplates (only when client can get the health and armor data)
2020-07-08 13:34:24 +08:00
def
defe2439bd
Add cl_smooth_zoom_time
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as requested on Discord by nils & fokkonaut
2020-07-07 22:59:20 +02:00
def
dc92626a3b
Support cl_show_hook_coll_own/other 2 to always show ( fixes #2383 )
...
hook collision, without broadcasting to other players.
Removed cl_show_hook_coll_always in return
Renamed cl_video_showhookcollother to cl_video_show_hook_coll_other for consistency
2020-06-26 23:58:07 +02:00
def
42ab24794f
Remove unused cl_show_spec_tee config ( fixes #2378 )
2020-06-26 08:07:34 +02:00
Edgar
f3466e05ba
Show /spec tees with a dashed skin
2020-06-21 17:48:33 +02:00
def
5676e8842a
Improve quality default, persist video recorder settings when running other DDNet client
2020-06-06 00:04:42 +02:00
12pm
e4b3559c95
add cl_nameplates_ids
2020-05-30 12:37:42 +02:00
def
d17e74ee7d
Add sv_practice ( fixes #2227 )
2020-05-28 13:28:10 +02:00
def
e1849ad1bb
Implement /practice for teams
...
As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
def
76eda61c99
cl_showchat 2 to always show large chat area ( fixes #2153 )
2020-04-28 22:35:56 +02:00
trml
a4a0b6e9ed
Add config flag for dummy prediction and fix compilation
2020-04-18 23:28:40 +02:00
sirius
b5c931279f
add option to pause video rendering when demo playing pause
2020-02-27 18:50:18 +08:00
sirius
779afcb771
crf and preset can be set by variables
2020-01-05 11:18:51 +08:00
sirius
7710b88670
Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2
2020-01-01 18:36:49 +08:00
ChillerDragon
0f76c89d8a
Save selected UI settings page
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Inspired by @SushiTee's teeworlds commit:
65cc8f7fd9
2019-11-17 18:11:33 +01:00
Sirius
45263ebdd0
Merge branch 'master' into demo_render2
2019-10-31 22:08:49 +08:00
d3fault
ecf48a89e9
Add cl_dummy_resetonswitch 2
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Idea by ChillerDragon:
Only resets the active tee. So if you hold right and switch your
dummy keeps walking. But if you switch back you don't have
to press right twice to walk again.
Fix #1854
2019-10-24 18:11:42 -07:00
sirius
b175a6fd42
add button to use sound when rendering video
2019-10-17 13:38:00 +08:00
sirius
d9d6569580
add button to set whether show chat when rendering video
2019-10-13 20:29:55 +08:00
sirius
4f3f3d2a61
add two video settings: showhookcollother and showdirection
2019-10-02 13:33:55 +08:00
sirius
9467bef192
add button to set whether show hud when rendering video
2019-10-02 13:11:58 +08:00
ChillerDragon
ff49500659
Fix max menu tabs ( closed #1893 )
2019-08-16 00:58:06 +02:00
FallenKN
b2d3df8f75
Remove ClAfkMark option & rename it to ClAfkEmote
2019-07-30 20:19:46 +02:00
FallenKN
b804d3e1f2
Enhance ClAfkMark with another option
2019-07-29 14:46:21 +02:00
bors[bot]
dc41bb9649
Merge #1821
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1821: Add afk marks r=def- a=ardadem
This is final state (and most minimalist to not create mess) of my previous pull request. I didn't reopen it because it's contains changed unnecessary commits.
If someone will become afk, mark will be spawn next to tee's name.
![2019-07-13-13:59:20-screenshot](https://user-images.githubusercontent.com/13207692/61170739-8c4b9b80-a576-11e9-9d87-4c4b2f93941b.png )
Co-authored-by: Arda <ddmirarda@gmail.com>
2019-07-26 08:58:20 +00:00
Arda
43c94c3d30
Add afk marks
2019-07-13 13:25:54 +03:00
ChillerDragon
1703e9d94c
Cfg to keep hammer after hammerfly ( closed #1816 )
2019-07-10 18:04:54 +02:00
trml
011d9aa26f
Add option to use new/old antiping for grenades (cl_antiping_gunfire)
2019-07-01 00:42:02 +02:00
Dennis Felsing
1e74502e66
Revert "Merge pull request #1736 from sirius1242/master"
...
This reverts commit e8362f1727
, reversing
changes made to 0f99605ab1
.
Apparently people don't like "Digital Wellbeing"-like features
2019-06-14 12:00:49 +02:00
Dennis Felsing
bbb1b2cdef
Merge pull request #1733 from Learath2/dd_pr_colorsigned
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Store colors unsigned
2019-06-11 12:26:28 +02:00
bors[bot]
cffd9b0ba6
Merge #1774
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1774: Remove the unused Skinstealaction r=heinrich5991 a=fokkonaut
As far as I know it was never in use and the only punishment is to force pinky skin, which doesnt really seem useful. Skin stealing is a very harmless kind of 'bots', which doesnt need punishment imo
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-06-04 22:03:18 +00:00
fokkonaut
e471d4796e
Remove the unused Skinstealaction
2019-06-04 17:23:29 +02:00
sirius
f62f6d2207
show play time move to a new function
2019-05-17 21:57:00 +08:00
Learath
0d39eb128d
Use unsigned integers for colors
2019-05-15 18:05:19 +02:00
Learath2
86fd363822
Keep the old default
2019-05-10 01:22:22 +02:00
Andrew
0fffd7705f
Cl_text_entities_size ( #1632 )
...
* new command added
* fix code duplication after merge
* merge #1632 suggestions
* align the texture to the center vertically
* refactor
* fix RenderSwitchOverlay
* Update src/engine/client/text.cpp
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
* Apply suggestions from code review
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
2019-05-06 14:19:10 +02:00
Learath
a451bb15c5
Dummy colors are also colors
2019-05-01 14:19:38 +03:00
Learath
b16c0b8aaf
Lighten the default authed color
2019-05-01 14:15:00 +03:00
Learath
bfeef8f9ad
Use the color macro
2019-05-01 14:05:39 +03:00
Learath
f479f69735
Add a flag for colors with alpha
2019-05-01 13:58:51 +03:00
Learath
3cfbd8376f
Forgot default color for ui
2019-05-01 10:27:04 +03:00
Learath
588acdda0d
Consolidate color configs, extend debugging
2019-04-27 02:02:31 +03:00
Learath
69d78c21b4
Lighten tee colors
2019-04-26 16:38:16 +03:00
Learath
0f781df1dd
Try handling colors in console
2019-04-25 14:48:53 +03:00
bors[bot]
526af034dd
Merge #1620
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1620: Rewrite of prediction code, with additional prediction (updated) r=def- a=trml
This is a reworked attempt at a rewrite of the prediction code (#464 ), to allow for more client side prediction. It doesn't fix the duplication of server code, but the client code should otherwise be cleaner. This includes separating prediction code out of gamecore/gameclient, and a refactor of the rendering of predicted characters.
There is also prediction for some new things, and some other changes:
- prediction of laser, shotgun, ninja, fng hammer, pickups and ddrace tiles (freeze/unfreeze tiles with cl_predict_freeze)
- laser and bullets are rendered when you fire them and bullets don't go through walls (when both cl_antiping_grenade and cl_antiping_weapons are enabled)
- antiping for flags
- prediction of dummy input
- an additional smoothing option that attempts to make antiping less jumpy (cl_antiping_smooth)
Co-authored-by: trml <trml@users.noreply.github.com>
Co-authored-by: trml <trml@noreply.github.com>
2019-04-23 17:11:21 +00:00
12pm
a83e3e0d9a
Add delete projectiles on death settings
2019-04-21 20:17:41 +02:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
bors[bot]
2f4dd5ae2c
Merge #1572
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1572: cl_mouse_min_distance as requested by Makoyuri r=heinrich5991 a=def-
also cl_dyncam_min_distance
Co-authored-by: def <dennis@felsin9.de>
2019-04-06 14:17:25 +00:00
Ryozuki
f0a4da58cb
Merge branch 'master' into add_clan_color
2019-04-05 16:46:14 +02:00
Ryozuki
4e3b2191a2
fix wrong variable
2019-04-05 13:47:38 +02:00
Ryozuki
06e8a07b99
fix phrasing
2019-04-05 13:36:18 +02:00
Ryozuki
bb3cde4369
add color to ping in scoreboard
2019-04-05 13:12:08 +02:00
Ryozuki
ef6d4b5de6
add clan color to people with same clan as you
2019-04-05 12:41:01 +02:00
def
e31561eb47
cl_mouse_min_distance as requested by Makoyuri
...
also cl_dyncam_min_distance
2019-04-04 20:19:37 +02:00
def
58d9bd4105
Make cl_authed_player_color modifiable
...
Old color was rgb = (0.78, 1.0, 0.8)
In hsl = (125°, 100%, 89%)
Converted to hex hsl:
H = 125° / 360° * 255 = 89 = 0x59
S = 100% = 0xFF
since the TW HSL color system fobids too dark colors it uses l = 0.5 + 0.5*L/255
so L = (0.89 - 0.5) * 2*255 = 199 = 0xC7
So in total we get 0x59FFC7 = 5898183
2019-03-19 15:37:17 +01:00