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11740 commits

Author SHA1 Message Date
bors[bot] 536295ec74
Merge #3266 #3267
3266: Fix chat scoreboard collision for 16:9 and disable scoreboard checks … r=def- a=Jupeyy

…for lower aspect ratios

fixes #3223

![screenshot_2020-11-07_19-04-54](https://user-images.githubusercontent.com/6654924/98448455-6d3e2900-212c-11eb-9352-730119577178.png)

![screenshot_2020-11-07_19-04-43](https://user-images.githubusercontent.com/6654924/98448454-6c0cfc00-212c-11eb-89dd-51a74e4aa8d3.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3267: Add czech translation by eNJi r=heinrich5991 a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-11-07 19:02:55 +00:00
bors[bot] 3d00ae4414
Merge #3257
3257: Add cl_showhud_timer option (requested by hussainx3) r=heinrich5991 a=def-

![screenshot-20201106@092559](https://user-images.githubusercontent.com/2335377/98343428-1a704e80-2012-11eb-8fa2-37fe734c5056.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:54:32 +00:00
bors[bot] 2583343a4a
Merge #3254
3254: Warn when connecting to new server with high gametime r=heinrich5991 a=def-

as suggested by HalfNoob on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:46:44 +00:00
bors[bot] 85c4384045
Merge #3245
3245: Don't access m_aaSpawnPoints out of bounds r=heinrich5991 a=def-

As discovered by ASAN:

```
/home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3: runtime error: index 65 out of bounds for type 'vec2 [64]'
    #0 0x5de082 in IGameController::OnEntity(int, vector2_base<float>, int, int, int) /home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3
    #1 0x5c9f43 in CGameContext::OnInit() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3291:20
    #2 0x4ae3aa in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2473:20
    #3 0x4c265d in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
    #4 0x7f400fedc09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
    #5 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:32:42 +00:00
def 1b07992c00 Add czech translation by eNJi 2020-11-07 19:23:29 +01:00
bors[bot] 2eb82e9550
Merge #3264
3264: Update spanish.txt r=edg-l a=headshot2017



Co-authored-by: Headshot <36455681+headshot2017@users.noreply.github.com>
2020-11-07 18:07:41 +00:00
Jupeyy 5f7e8a7901 Fix chat scoreboard collision for 16:9 and disable scoreboard checks for lower aspect ratios 2020-11-07 19:05:23 +01:00
Headshot e870a1bdc7
"ya existe" 2020-11-07 14:00:01 -04:00
bors[bot] 17895d701a
Merge #3265
3265: Fix scoreboard on ddnet server r=Jupeyy a=def-

![screenshot_2020-11-07_18-36-44](https://user-images.githubusercontent.com/2335377/98447851-5990c380-2128-11eb-8577-62a795aa915e.png)

Broken in https://github.com/ddnet/ddnet/pull/3251

Thanks to louis for report

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 17:46:58 +00:00
Headshot 86b1b86a1d
Merge branch 'master' into master 2020-11-07 14:43:49 -03:00
def 6da48a0bc3 Fix scoreboard on ddnet server
Broken in https://github.com/ddnet/ddnet/pull/3251

Thanks to louis for report
2020-11-07 18:36:26 +01:00
bors[bot] 92df1f1627
Merge #3263
3263: Only show smooth camera option when dyncam is on r=Learath2 a=def-

As suggested by Pipou
![screenshot-20201107@112944](https://user-images.githubusercontent.com/2335377/98438742-8c1ccb00-20ec-11eb-89b5-7028a8d8097e.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 17:33:08 +00:00
def b03e0a7c09 Add hungarian translation by Boti. 2020-11-07 18:27:15 +01:00
Headshot 2ef7f2e6fb
Update spanish.txt 2020-11-07 12:51:17 -04:00
def b043fdae0d Update all translations 2020-11-07 12:19:33 +01:00
def 18792a0d89 Update russian translation 2020-11-07 12:13:05 +01:00
def 70a9738c9b Add french translation by Pipou 2020-11-07 12:11:59 +01:00
def f95639df8d Update translations 2020-11-07 12:11:56 +01:00
def d0437df51d Smooth Camera -> Smooth Dynamic Camera, only show if dyncam active
As suggested by Pipou
2020-11-07 12:10:59 +01:00
bors[bot] 677ea1f98f
Merge #3261
3261: Update russian.txt r=def- a=gerdoe-jr

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Vlad <51330274+gerdoe-jr@users.noreply.github.com>
2020-11-07 10:07:56 +00:00
def 254c970a8e Fix behaviour with cl_confirm_disconnect_time 0 2020-11-07 11:00:30 +01:00
bors[bot] 612c592ef2
Merge #3260
3260: "Connect to" popup: Don't disconnect on enter (fixes #3259) r=Jupeyy a=def-

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 00:56:46 +00:00
Vlad 53c52d3c8b
Update russian.txt 2020-11-07 03:38:56 +03:00
bors[bot] b0ea7585b8
Merge #3248
3248: Update translations for 15.2 release r=Jupeyy a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-06 23:31:03 +00:00
bors[bot] eae65b2f5d
Merge #3251
3251: Scoreboard same line height and font size for each team (fixes #3216) r=Jupeyy a=def-

supersedes #3219
![screenshot_2020-11-05_12-21-53](https://user-images.githubusercontent.com/2335377/98235019-8cd52600-1f61-11eb-8d28-29ba62308008.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-06 23:13:52 +00:00
bors[bot] a59f8495f4
Merge #3247
3247: Initialize pointer in dragger r=Jupeyy a=def-

How did this not blow up all day long for years?!
    
Found by UBSAN:

    /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29: runtime error: member call on address 0x0000013319b8 which does not point to an object of type 'CCharacter'
    0x0000013319b8: note: object has invalid vptr
     00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
                  ^~~~~~~~~~~~~~~~~~~~~~~
                  invalid vptr
        #0 0x5501de in CDragger::Move() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29
        #1 0x5522c2 in CDragger::Tick() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:153:3
        #2 0x5eb11e in CGameWorld::Tick() /home/teeworlds/src/master/src/game/server/gameworld.cpp:261:11
        #3 0x58d660 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:751:10
        #4 0x4afefe in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2558:19
        #5 0x4c26fd in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
        #6 0x7f2c8cc9309a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
        #7 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-06 23:06:27 +00:00
def 373275dc6c Connect to menu: Don't disconnect on enter (fixes #3259) 2020-11-07 00:00:25 +01:00
def 75b7474443 Add cl_showhud_timer option (requested by hussainx3) 2020-11-06 09:25:21 +01:00
def c478600935 Warn when connecting to new server with high gametime
as suggested by HalfNoob on Discord
2020-11-05 20:19:31 +01:00
def e75d7a2ff8 Scoreboard same line height and font size for each team (fixes #3216, supersedes #3219) 2020-11-05 12:15:27 +01:00
def b0f9dc2139 Update credits 2020-11-05 09:53:03 +01:00
def 5b5cfa7d9e nick name -> nickname 2020-11-05 09:32:14 +01:00
def 1ff2502577 Update German translation 2020-11-05 09:04:25 +01:00
def 05eed38cad Update translations 2020-11-05 08:58:48 +01:00
def 2c3000ba81 Minor code cleanup in dragger.cpp 2020-11-05 07:53:04 +01:00
def 5b5d4404a6 Don't access m_aaSpawnPoints out of bounds
As discovered by ASAN:

/home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3: runtime error: index 65 out of bounds for type 'vec2 [64]'
    #0 0x5de082 in IGameController::OnEntity(int, vector2_base<float>, int, int, int) /home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3
    #1 0x5c9f43 in CGameContext::OnInit() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3291:20
    #2 0x4ae3aa in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2473:20
    #3 0x4c265d in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
    #4 0x7f400fedc09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
    #5 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
2020-11-04 23:16:04 +01:00
def 5a9d93f160 Initialize pointer in dragger
How did this not blow up all day long for years?!

Found by UBSAN:

/home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29: runtime error: member call on address 0x0000013319b8 which does not point to an object of type 'CCharacter'
0x0000013319b8: note: object has invalid vptr
 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              invalid vptr
    #0 0x5501de in CDragger::Move() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29
    #1 0x5522c2 in CDragger::Tick() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:153:3
    #2 0x5eb11e in CGameWorld::Tick() /home/teeworlds/src/master/src/game/server/gameworld.cpp:261:11
    #3 0x58d660 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:751:10
    #4 0x4afefe in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2558:19
    #5 0x4c26fd in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
    #6 0x7f2c8cc9309a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
    #7 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
2020-11-04 23:06:45 +01:00
bors[bot] e8ba9427b5
Merge #3243
3243: Fix network x_ check (thanks to Jupeyy) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-04 18:30:40 +00:00
def fea4481f8d Fix network x_ check (thanks to Jupeyy) 2020-11-04 19:28:06 +01:00
bors[bot] dcfdd05911
Merge #3237
3237: Create fallback wordlist in sourcecode (fixes #3206) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-03 23:45:20 +00:00
bors[bot] f8da42a19a
Merge #3240
3240: Fix UUID in test case comment r=heinrich5991 a=Zwelf

for `teehistorian-ddnetver-old@ddnet.tw`

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2020-11-03 22:05:15 +00:00
Zwelf 5914dbb8fa Fix UUID in test case comment for teehistorian-ddnetver-old@ddnet.tw 2020-11-03 23:00:39 +01:00
def 06b534c07d Create fallback wordlist in sourcecode (fixes #3206) 2020-11-03 17:01:16 +01:00
bors[bot] c1c838fc01
Merge #3236
3236: Fix grammar in autoexec_server.cfg (Credits to Blade) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-03 13:21:14 +00:00
def 8fd33f0ce9 Fix grammar in autoexec_server.cfg (Credits to Blade) 2020-11-03 14:19:46 +01:00
bors[bot] 1ae1204b09
Merge #3235
3235: Make bors also look at clang-format & clang-tidy r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-03 13:03:45 +00:00
def c8efa7d150 Make bors also look at clang-format & clang-tidy 2020-11-03 13:52:44 +01:00
bors[bot] 9b64b9ba1d
Merge #3222
3222: Kick-voting someone from team doesn't kill locked team (fixes #3207) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-03 11:59:34 +00:00
bors[bot] 643bbb53c0
Merge #3233
3233: Fix clang-tidy in text.cpp r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-03 11:52:36 +00:00
bors[bot] e256b11d36
Merge #3232
3232: Added a Hint for Disabling Debug Mode r=def- a=TsFreddie

Added a line at the bottom of the screen when cl_debug is 1

![screenshot_2020-11-03_15-09-52](https://user-images.githubusercontent.com/3797859/97957689-ab62e200-1de6-11eb-822c-4ffaa684b06e.png)

## Checklist

- [ ] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-11-03 07:39:33 +00:00