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Merge #3243
3243: Fix network x_ check (thanks to Jupeyy) r=Jupeyy a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -1241,7 +1241,7 @@ void CGameClient::OnNewSnapshot()
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pClient->m_ColorFeet = pInfo->m_ColorFeet;
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// prepare the info
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if(!m_GameInfo.m_AllowXSkins && (pClient->m_aSkinName[0] == 'x' || pClient->m_aSkinName[1] == '_'))
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if(!m_GameInfo.m_AllowXSkins && (pClient->m_aSkinName[0] == 'x' && pClient->m_aSkinName[1] == '_'))
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str_copy(pClient->m_aSkinName, "default", 64);
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pClient->m_SkinInfo.m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(pClient->m_ColorBody).UnclampLighting());
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