Commit graph

6610 commits

Author SHA1 Message Date
def 6105f60a89 Make RGB values of background colors independent 2013-06-23 20:56:05 +02:00
def 8421903897 Grey background colors when quads disabled 2013-06-23 13:41:13 +02:00
def 637ccb3e66 Enable zoom for spectators 2013-06-23 03:35:46 +02:00
def 413429871f Add quad disable function 2013-06-23 02:58:46 +02:00
def 6d33fcc5a6 Fix door opening cheat 2013-06-23 02:51:04 +02:00
oy 8faf175951 Merge pull request #1100 from minus7/mapversion-editor-crash
Loading map with invalid version crashes editor
2013-06-01 04:08:10 -07:00
m!nus ee9a8ce4b7 prevent map editor from crashing if loaded map is invalid 2013-05-26 10:58:03 +02:00
oy 614020de6e fixed make_release script on win64 2013-05-02 00:38:32 +02:00
oy fd5fe8b6ae fixed a warning 2013-04-26 17:10:05 +02:00
oy 1200b9e758 Merge pull request #1089 from Teetime/tdmfix
Fixed a missing check if killer is alive in tdm
2013-04-26 07:49:08 -07:00
BeaR 9b81779ae3 Using MemoryBarrier() for CPUs not supporting SSE2 2013-04-26 16:44:59 +02:00
BeaR 234a76f0b3 Fixing atomics 2013-04-26 16:44:48 +02:00
oy 73a70b51aa Merge pull request #1092 from chingis/0.6
Kyrgyz translation
2013-04-26 07:40:25 -07:00
chingis eedd4fed0d Update kyrgyz.txt 2013-04-20 05:05:41 +06:00
chingis 1a5e22dbcc Update kyrgyz.txt 2013-04-19 19:23:01 +06:00
Teetime 61671f3bcd Fixed a missing check if killer is alive in tdm 2013-04-07 14:41:53 +02:00
oy f0e09f50d9 improved chat msg spam protection 2013-04-01 20:30:58 +02:00
oy 75cdc0a769 drop game messages when client isn't ingame. Closes #1081 2013-03-23 15:59:27 +01:00
oy 678863fa7e increased minimum required connect time for clients to 1 second. #1070 2013-03-20 22:47:48 +01:00
oy 7e8374447a switched filenames of highlight and client chat message to prevent some misunderstanding there. #966 2013-03-20 22:38:06 +01:00
Shereef Marzouk d289e4d50f Merge pull request #227 from XXLTomate/ddrace_checkpoint_fix
fixed checkpoints
2013-03-18 05:23:32 -07:00
XXLTomate 8521e088fd removed dbg_msg 2013-03-18 13:02:14 +01:00
XXLTomate f91f3e61f9 fixed checkpoints 2013-03-18 12:58:29 +01:00
oy b2a9e98bf4 fixed client crash on removing friends. Closes #1077 2013-03-16 16:03:38 +01:00
oy 878af82d8f fixed frozen GUI caused by popups 2013-03-16 15:30:40 +01:00
oy 0914490bd9 Merge pull request #1075 from PsychoGod/onemore
one more centering window in graphics
2013-03-04 14:22:52 -08:00
PsychoGod 471d479300 one more centering window in graphics 2013-03-03 13:42:25 +02:00
oy d617db8c32 Merge pull request #1073 from chingis/0.6
Added kyrgyz translation for 0.6.2
2013-03-02 06:35:22 -08:00
chingis e25a002fa4 kyrgyz.txt
kyrgyz translation
2013-02-28 17:28:45 +06:00
chingis 5de3192c27 Update index.txt
add kyrgyz
2013-02-28 17:27:12 +06:00
oy 5e090fbfed made the demoplayer support 0.6.1 based demos 2013-02-26 00:00:38 +01:00
oy 2f1389e5cd fixed version string of the versionserver 2013-02-25 22:31:30 +01:00
oy 32c49d7638 Merge pull request #1071 from PsychoGod/pullreq
window center position when windowed on Windows :3
2013-02-25 13:28:43 -08:00
PsychoGod ebdd1af7a3 window center position when windowed on Windows :3 2013-02-25 13:48:31 +02:00
oy f010791231 added options for the threaded stuff in the menu and set version 2013-02-24 19:43:09 +01:00
oy 718653ff85 set default values for threaded graphics and async renderer to 0 2013-02-24 19:18:13 +01:00
oy ea2898e94a prevent quick join/quit flood. #1070 2013-02-24 19:13:45 +01:00
oy 313a0949b0 make sure clients are authed for map downloads 2013-02-24 18:57:23 +01:00
oy 0e92dd5603 fixed some merge problems 2013-02-24 18:55:55 +01:00
oy 118d2ac837 show reason for closing a connection within a debug message. Closes #1061 2013-02-24 18:31:30 +01:00
oy 07c97822bb increased sleep time when tw is minimized and made it adjustable via cputhrottle otherwise 2013-02-24 18:31:23 +01:00
oy 73386fdf0f fixed last commit 2013-02-24 18:29:41 +01:00
BeaR 68390fe04a Bug: Losing render-commands if commandbuffer is full(gfx)
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
2013-02-24 18:29:27 +01:00
oy 8b4026cbbf fixed last commit
Conflicts:

	src/game/editor/editor.cpp
	src/game/editor/editor.h
2013-02-24 18:26:49 +01:00
BeaR d58afefaae Some graphic batching:
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)

Conflicts:

	src/engine/client/client.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
oy 0be51ca98a added a check for ppc building on mac os x. Closes #1006 2013-02-24 18:08:36 +01:00
oy df5ab998c2 readded texture resampling 2013-02-24 18:08:10 +01:00
oy 71af97a5e3 fixed texture memory usage calculation in graphics threaded
Conflicts:

	src/engine/client/graphics_threaded.cpp
2013-02-24 18:07:35 +01:00
oy 7eddbe0dc9 play only one weapon no ammo sound per second. #993 2013-02-24 18:02:57 +01:00
oy 2948d2392b fixed last commit 2013-02-24 18:02:37 +01:00