3160: Make gfx_quad_as_triangle 0 default r=def- a=Jupeyy
fixes#3097
I added a TrianglesBeing/End() instead for ingame quads
Let me quickly explain why #177 failed.
In the screenshots of #177 you already see the problem
the driver can built a quad like:
![image](https://user-images.githubusercontent.com/6654924/96621122-86f80780-1308-11eb-881a-eb51bdbe558c.png)
or like:
![image](https://user-images.githubusercontent.com/6654924/96621195-a131e580-1308-11eb-91c4-cc4cab96bdfd.png)
or somehow it wants, but it will always do them as triangles
And thats why the ingame quads were basically flipped in the screenshots of #177
But this almost never matters.
Tiles are single colored, text is single colored, ui elements are single colored.
So it only matters for ingame quads probably, which specify the color of each edge
Also even if it would matter, we can simply change the quads to triangles now.
Pro:
- Generally less vertices upload
- Less vertices building on CPU side
Cons:
- nothing
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3122: Fix arithmentic problems r=def- a=Jupeyy
The first three commits are safe
The ones i'll add later will be inside the gamecore, so might alter behaviour.
I'll see which ones are critical, but takes me some time
i fixed most in #3081
3137: Add gfx debug r=def- a=Jupeyy
If someone wants to try, you have to execute the client with a config that contains dbg_gfx 1
If opengl debug is supported it will show "Enabled OpenGL debug mode" in the console
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
and mark some false positives
/media/ddnet/src/engine/client/backend_sdl.cpp:329:30: warning: Call to 'malloc' has an allocation size of 0 bytes [clang-analyzer-optin.portability.UnixAPI]
3078: Make initial borderless work again r=heinrich5991 a=def-
Mistakenly disabled in https://github.com/ddnet/ddnet/pull/1418
Co-authored-by: def <dennis@felsin9.de>
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py