Kyle Bradley
2c11fedfb0
- Added name to message
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- Fixed format issue
2021-03-02 16:35:29 +02:00
Kyle Bradley
894885eef0
Removed space
2021-03-01 00:40:59 +02:00
Kyle Bradley
cf7fb72dbf
- Added timeout penalty
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- Applied PR feedback
2021-03-01 00:37:49 +02:00
Kyle Bradley
94dbae981f
Added swap functionality to server client:
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- New chat command
- Swaps character's position with other tee using existing Save/Load methods.
2021-02-28 18:35:35 +02:00
Alexander Akulich
ef6282d2e0
Replace remaining int64_t by int64 for the sake of consistency
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The codebase uses int64 since commit f4344dc420
.
2021-02-23 18:26:16 +03:00
def
d39a17933d
Improve error messages when you can't join team
2021-01-23 15:52:57 +01:00
Alexander Akulich
f0e34c9c36
Move DefaultEmote logic into CPlayer
2021-01-16 03:20:58 +03:00
Alexander Akulich
5a9af45f9a
CPlayer: Rename EyeEmote to EyeEmoteEnabled (to be clear)
2021-01-16 03:20:58 +03:00
Alexander Akulich
2286771349
ConEyeEmote: Don't count the command if arguments not valid
2021-01-16 03:20:58 +03:00
bors[bot]
6f4fb1a926
Merge #3468
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3468: Improve grammar when locking team (fixes #3467 ) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck ) (optional)
Co-authored-by: def <dennis@felsin9.de>
2021-01-10 16:46:08 +00:00
Alexander Akulich
f16937b361
gamecontext.h: Remove unused player.h include
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See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich
164cb9907a
player.h: Remove unused character.h include
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See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
def
134b644d40
Improve grammar when locking team ( fixes #3467 )
2021-01-01 23:40:34 +01:00
Zwelf
037bac8f13
Add /top5team s?i command to show all team ranks of a player
2020-12-10 13:44:11 +01:00
def
cfd3f84106
Found some more times with mins, use hours for consistency
2020-11-14 00:22:21 +01:00
def
b0f9dc2139
Update credits
2020-11-05 09:53:03 +01:00
def
b1f0fd8969
Enable modernize-loop-convert clang-tidy check
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and run clang-format afterwards
https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
def
655bbd2cb6
Clamp /emote duration
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/home/teeworlds/src/master/src/game/server/ddracechat.cpp:1108:65: runtime error: signed integer overflow: 99999999 * 50 cannot be represented in type 'int'
2020-10-20 16:46:25 +02:00
def
62dc12aacb
Fix all Multiplication type alerts by CodeQL
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> Multiplication result converted to larger type
> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.
Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
2020-10-05 19:03:54 +02:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
ae4dc1032e
Inform players that they are in team already
2020-09-22 16:45:46 +02:00
def
0f8d682f81
Remove saving to other servers
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sv_sql_valid_servernames is no longer required
2020-09-13 21:49:44 +02:00
Andrii
a2b149a114
remove sv_team_lock command
2020-09-13 00:46:49 +03:00
heinrich5991
35228fb997
Always accept the local server name for saves
2020-09-11 06:10:53 +02:00
def
4ceb4ddb9f
Version 14.3
2020-08-10 17:50:05 +02:00
Learath
95d363b42c
Fix votes for sixup
2020-07-07 13:14:07 +03:00
Zwelf
b99bbccd24
Revert "Revert "Fix /save on solo server""
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This reverts commit 59a7e1f187
.
2020-06-30 20:22:17 +02:00
def
59a7e1f187
Revert "Fix /save on solo server"
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This reverts commit 506602d472
.
2020-06-30 18:41:22 +02:00
def
ead2422dcf
Fix practice on solo servers
2020-06-29 19:34:22 +02:00
Zwelf
506602d472
Fix /save on solo server
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Fixes #2404
2020-06-29 19:34:21 +02:00
Zwelf
a8abc3937b
Make game less dependend on score backend
2020-06-25 12:36:01 +02:00
Learath
35acd21933
Use the racetimer in 0.7
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Clean up /timer while at it
2020-06-21 17:15:08 +03:00
Learath
28905c4659
Disable timeout for 0.7 clients
2020-06-20 19:52:23 +03:00
def
b3d22204c3
Update credits
2020-06-17 23:23:27 +02:00
Zwelf
7f4dc2bb4e
Thread safe /map
2020-06-15 11:14:15 +02:00
Zwelf
ea31171873
Generate passphrase for save-code
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* when none is given
* if the given save-code already exist
* if the database connection fails therefore it can't be checked if the save-code already exists
Using the short word list from eff:
https://www.eff.org/deeplinks/2016/07/new-wordlists-random-passphrases
2020-06-15 11:14:15 +02:00
Zwelf
031ac52320
Thread safe /save
2020-06-15 11:14:15 +02:00
Zwelf
e311c39151
Remove unused parameters from IScore interface
2020-06-15 11:14:15 +02:00
Zwelf
4ee08dcc5c
Remove unused arguments from IScore
2020-06-15 11:14:15 +02:00
Zwelf
69cf72dae4
Adjust file based ShowRank, ShowTeamRank, ShowPoints consistent functions to sql
2020-06-15 11:14:15 +02:00
Zwelf
a990acc512
Remove existing CRandomMapResult to simplify IScore interface
2020-06-15 11:12:57 +02:00
d3fault
65906070b6
clarified /practice voting instructions
2020-05-30 20:58:01 -07:00
Learath
6d019204f1
No point locking if teams are disabled
2020-05-30 14:07:30 +03:00
def
d17e74ee7d
Add sv_practice ( fixes #2227 )
2020-05-28 13:28:10 +02:00
bors[bot]
92fc95d742
Merge #2202
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2202: Send DDNet version early in the connection process r=Learath2 a=heinrich5991
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 17:49:31 +00:00
def
e1849ad1bb
Implement /practice for teams
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As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
bors[bot]
64f78fced9
Merge #2205
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2205: Implement /unlock & clarify the /help lock text r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-05-24 20:24:02 +00:00
def
c45995a010
Implement /load without params to show some info
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about your existing saves. Not the code of course, but only how many
saves you have and when you last saved on this map.
2020-05-23 19:46:12 +02:00
def
37e0a33da2
Also introduce /unlock as an alias of /lock 0
2020-05-23 17:55:56 +02:00
heinrich5991
0d7872c79e
Send DDNet version early in the connection process
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This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00