Commit graph

564 commits

Author SHA1 Message Date
Alexander Akulich 7d1595f06f Client/CMenus: Actually process and show all bindings with modifiers 2022-02-07 01:54:12 +03:00
Alexander Akulich fff597cd2a CMenusKeyBinder: Fix binding in cases with only a modifier key pressed 2022-02-07 01:54:12 +03:00
Alexander Akulich db1d136006 client/menus: Fix variable names 2022-02-07 01:50:14 +03:00
Alexander Akulich 68b1afce0e client/menus_settings: Replace hardcoded config name with a macro 2022-02-06 22:44:21 +03:00
Jupeyy 338b6b2238 Add windowed fullscreen ( a special case for Windows ) 2022-02-04 11:14:10 +01:00
Robert Müller 4f653cfcda Use H/VSplitMid where possible 2022-01-26 20:41:08 +01:00
Robert Müller f341e96689 Use Spacing parameter where possible 2022-01-26 20:41:08 +01:00
def 94272f82c7 Add more readability checks 2022-01-22 17:45:25 +01:00
ChillerDragon b770bc6988 Use ETextAlignment enum for UI
Replaces the magic numbers -1/0/1 for left/center/right

Based on the work done in upstream:

@cinaera added alignment enums
	04ee8b20a1

@TsFreddie renamed them
	67651e8122
2022-01-21 16:26:19 +01:00
Jupeyy 69202fdc22 Fix windows macro and split the resize events 2022-01-15 16:55:32 +01:00
def d91d20f079 Add a hint for "Run on join"
Otherwise it's not clear if you can run client commands (f1) or chat
commands (/). As reported by cheeser0613
2021-12-20 18:58:15 +01:00
def 594b4e3d24 Add cl_run_on_join to set command to execute when joining a server 2021-12-20 00:43:49 +01:00
def 7484ffc125 Add buttons to open settings file and config directory
Only tested on macOS
2021-12-19 23:22:08 +01:00
def ffc532a302 Add open_file, works on macOS, safer 2021-12-19 23:22:04 +01:00
def acf199835d Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts
like ctrl-f / cmd-f

On macOS all these system shortcuts are done with cmd while on Windows
ctrl is used. Support both now

Added support for cmd key as modifier for binds
2021-12-18 12:23:20 +01:00
heinrich5991 cdbf8ff2d2 Skip the UTF-8 BOM on all read text files
Fixes #4462.
2021-12-17 22:07:01 +01:00
Robert Müller 2fe5464938 remove delegate functions in CMenus, fix variable names 2021-12-03 20:26:26 +01:00
Robert Müller f334b52d94 use UIEx() consistently 2021-12-03 20:26:26 +01:00
Robert Müller 053981ee4c refactor UI scrollbars 2021-11-26 23:03:45 +01:00
def 5acf6e77da Fix spacing in HUD settings for 5:4 resolution 2021-11-07 11:39:22 +01:00
Jupeyy cc87d49c9b Reset text color after kill messages are created 2021-10-29 00:11:21 +02:00
Jupeyy 0d17665137 Revert "Add new mouse state"
This reverts commit e4cb348db2.
2021-10-23 13:48:21 +02:00
Jupeyy e4cb348db2 Add new mouse state 2021-10-07 16:48:25 +02:00
bors[bot] 73de789e90
Merge #4188
4188: Add option to highlight self in kill messages r=heinrich5991 a=Azorlogh

Motivation: #4186

List of changes:
- Add options clKillMessageHighlightSelf, clKillMessageNormalColor, clKillMessageHighlightColor
- Rework HUD panel in settings

![hud_0](https://user-images.githubusercontent.com/17968319/135732345-b8152c74-f754-4722-9b60-46a1ba7cc9c8.png)

![hud_1](https://user-images.githubusercontent.com/17968319/135732346-814a918b-1828-4860-a3c7-372869b79575.png)

![in_game](https://user-images.githubusercontent.com/17968319/135732347-6e9cf148-29b8-4fc4-8dba-647e049f961a.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially (not standalone)
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Azorlogh <bott.alix@gmail.com>
2021-10-06 15:27:25 +00:00
Azorlogh 7552bfd05c set defaut highlight color in kill message to white 2021-10-05 18:52:58 +02:00
Azorlogh 40ab93c592 capitalize Color & remove superfluous toggle 2021-10-05 18:48:08 +02:00
Jupeyy 3c1e0fe663 Use SDL_FlashWindow to request user's attention 2021-10-04 19:21:36 +02:00
Azorlogh 96f25d32cb fix default colors 2021-10-02 23:25:36 +02:00
Azorlogh bb8d746bff remove unneeded variable 2021-10-02 23:21:34 +02:00
Azorlogh 07b85a286b highlight self in kill messages 2021-10-02 23:15:59 +02:00
Robert Müller 6ee5dd24a5 use constructor consistently for colors 2021-09-25 09:50:11 +02:00
ChillerDragon 3eb3dcd48b Make use of IO_MAX_PATH_LENGTH
Inspired by
0a7d0fee7c
2021-09-13 12:14:50 +02:00
HamidReza 8dbebab524 Remove cl_show_local_direction and add cl_show_direction 2 2021-08-31 03:04:44 +04:30
HamidReza 8bc5ec9bcc Add cl_show_local_direction
cl_show_local_direction allows you to see your own key presses during the game.
2021-08-30 21:26:23 +04:30
Jupeyy ac56075b1b Upgrade resolution list 2021-08-22 15:00:12 +02:00
Jupeyy 372dbf702e Don't promote modern GL setting in menu, if the driver is on blocklist 2021-08-18 12:42:40 +02:00
Magnus Auvinen f8153a4f2a removed the operator int() from IGraphics::CTextureHandle and ISound::CSampleHandle in order to catch more bugs
(cherry picked from commit 563f1d0c52)
2021-08-14 21:54:18 +02:00
Jupeyy 26c5332dc6 Remove components pointers 2021-07-12 12:14:02 +02:00
def 6598e0a543 Another MacOS -> macOS in translations 2021-07-08 09:08:08 +02:00
def c24060f244 Compare lower case strings respecting utf8 (fixes #3937) 2021-06-28 22:51:14 +02:00
def 87ed889747 Move hammer and pistol weapons (fixes #3872) 2021-06-02 12:28:14 +02:00
bors[bot] 502711541e
Merge #3804
3804: HiDPI-aware Resolution List r=def- a=TsFreddie

This is a version of https://github.com/teeworlds/teeworlds/pull/2827

Which gives you a resolution list that allows you to select appropriate window size (which is saved in config and used to initialize videos), while showing the canvas size (which is the drawing resolution), at least on MacOS.

This also fixes incorrect clips that happens without HiDPI enabled, because `Graphics()->ScreenWidth()` (in canvas size) was reported incorrectly before, which is now fixed.

Also, I noticed that `m_DesktopScreenWidth` and `m_DesktopScreenHeight` (in window size in MacOS) is used incorrectly or differently from what it was used during initialization:

* During initialization, DesktopScreenWidth is the "screen width of your desktop", but it was used as the "game window size on your desktop" when checking whether to resize window. I added a separate window size calculation to use during resize.

Also, god, I hope SDL's different sizes and stuff is reported consistently at least in Wayland or X, so please test. I know in Windows they are always in pixel/canvas size so it might not be a huge issue there.

## Checklist

- [x] Tested the change ~~ingame~~ on MacOS
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options (again, on MacOS, with both HiDPI and non-HiDPI settings)
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-05-22 09:56:09 +00:00
bors[bot] 309cc79899
Merge #3815
3815: Remove "Show only supported" switch from graphics tab r=def- a=ardadem

gfx_display_all_modes can be used instead

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2021-05-21 12:47:22 +00:00
Jupeyy 835901460c Remove alpha clamp 2021-05-19 12:04:04 +02:00
Jupeyy 18fa5bdc22 Remove stack pointer for pID in UIs 2021-05-17 10:02:21 +02:00
Jupeyy f8b15e0412 Add hookcollision color changeable 2021-05-11 14:34:53 +02:00
Arda Demir 9f0f305e21 Remove "Show only supported" switch 2021-05-07 10:25:00 +03:00
Freddie Wang 2f008d04d3 dpi-aware resolution list 2021-05-06 18:59:30 +08:00
bors[bot] 97ab2c6c01
Merge #3798
3798: Add GLES support r=def- a=Jupeyy

I know i *****ed up, that i didnt move the files in a different commit, but when i noticed it was already too late.
Its mostly disabling stuff that GLES doesn't support. Global LOD bias or glOrtho for examlpe.

~***Strong note***:
This will move ALL linux implementation to GLES instead of GL, since GLES is supported by X11 and wayland, we probably want some testing for this.
This also means, that the default for Linux gets GLES 3.0 which is equivalent to OpenGL 3.3, not OpenGL 3.0!!!~

~If you wonder "why":
Gles just works differently to OGL, it knows about all functions that exists, and e.g. doesn't require GLEW at all, but that also means, that GLES does NOT work while we use OGL, because GLEW would kill GLES.~
GLEW in EGL mode works fine with wayland, just requires X11 to use EGL too(SDL_VIDEO_X11_FORCE_EGL)

_Additionally, for GLES only, only 3.0 and 1.0 context are supported._(doesn't matter anymore for linux)

probably fixes:
~not_really_fixes  #3797~
fixes #2885

And would also allow android support, if i ever get these build scripts upto date, or smby is interested into fixing them for me :D

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-06 09:50:26 +00:00
Jupeyy 26880ba05e Implement HSL sliders 2021-05-03 22:54:29 +02:00
Jupeyy 6f01de1193 Fix modern GL graphic settings for the multi backend 2021-05-02 23:21:00 +02:00
Jupeyy c0d6ce6d25 Add GLES support 2021-05-01 01:39:37 +02:00
Jupeyy 8eac8b0afc Only remove windowed fullscreen and restore mouse focus loss behavior 2021-04-02 22:45:49 +02:00
Jupeyy f0160b5313 Differenciate better between window modes 2021-03-30 10:07:41 +02:00
def 9a0243821a Fix scrolling in controls settings with ui_scale < 100 (fixes #3727) 2021-03-23 23:16:28 +01:00
def 03c2caaa1a Different comparators for skins in UI (no case) and regular skins (with case)
Broke x_ skins, caused by https://github.com/ddnet/ddnet/pull/3214
2021-03-23 13:39:54 +01:00
Jupeyy 331ee9aa56 Center tees in more places 2021-03-12 21:23:29 +01:00
def 9ea88f1197 Remove 45° aim too 2021-03-07 23:12:57 +01:00
def fb8f689460 Remove deepfly binds (fixes #3667)
Anyone have a better idea?
2021-03-07 23:11:53 +01:00
def 5e4481d9cc Fix color picker positioning (fixes #3574) 2021-02-01 19:34:41 +01:00
def 32f7a7979e Fix sizing in graphics menu
As reported by louis
2021-01-31 20:27:10 +01:00
Alexander Akulich c2f276cee1 Port CConfig API from the upstream (0.7.5)
The old (g_Config) API is kept to not break the stuff.

See commits:
    de5859b371
    78076761eb
2021-01-10 17:10:19 +03:00
Дядя Женя eb796c6b5c More fixes 2021-01-08 11:43:26 +01:00
Дядя Женя 38e6878c48 Temp fixes for controls 2021-01-08 11:43:26 +01:00
def 98aec6bffc Fewer repetitions 2020-12-27 10:57:50 +01:00
def 21886f2741 Fix spacing of cl_show_ids by using figure space (U+2007) 2020-12-27 01:19:36 +01:00
def 89e2371b9b Improve some chat settings 2020-12-27 01:14:34 +01:00
bors[bot] 440337eb5c
Merge #3384 #3437
3384: Add w as default bind for dummy hammer r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3437: Update .clang-tidy file to 11 r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-22 11:40:35 +00:00
def 93a0dc3eee Add more commonly used binds
from https://forum.ddnet.tw/viewtopic.php?t=2537
2020-12-22 12:36:01 +01:00
Дядя Женя b745feec73 Format 2020-12-18 23:35:22 +03:00
Дядя Женя 2c3d24d5b3 Merge branch 'pr_color_picker' of https://github.com/Banana090/ddnet into pr_color_picker 2020-12-18 23:29:52 +03:00
Дядя Женя b57d934b69 Polish 2020-12-18 23:28:33 +03:00
def fc75e95e35 Merge branch 'master' into pr_color_picker 2020-12-18 19:13:51 +01:00
Дядя Женя f4b8033056 Fixes 2020-12-16 07:55:41 +03:00
Дядя Женя c084c9cde2 Fix Mac & Linux build 2020-12-14 04:18:04 +03:00
Дядя Женя 77f84ac831 Ready 2020-12-14 03:51:31 +03:00
Дядя Женя 9b4dfc142a Merge branch 'master' into pr_color_picker
# Conflicts:
#	src/game/client/components/chat.h
#	src/game/client/components/menus_settings.cpp
2020-12-13 20:40:33 +03:00
Дядя Женя e234776de2 Merge branch 'master' into pr_animations_hud 2020-12-13 20:34:53 +03:00
Jupeyy cafd1a4e8f Allow windows resizing 2020-12-13 00:52:57 +01:00
Jupeyy f83d528f5d Fix vector constructor impl & remove useless operator 2020-11-20 12:14:33 +01:00
Jupeyy df4c7a08c8 Add skin metrics 2020-11-08 10:28:47 +01:00
bors[bot] be06146c49
Merge #3252
3252: cl_chat_tee + cl_chat_background => cl_chat_old (fixes #3106) r=Jupeyy a=def-

![screenshot-20201105@131601](https://user-images.githubusercontent.com/2335377/98240075-30760480-1f69-11eb-91ab-4be84ab84aab.png)
![screenshot-20201105@131537](https://user-images.githubusercontent.com/2335377/98240077-310e9b00-1f69-11eb-8454-71d2c6612a2a.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 21:27:19 +00:00
def d0437df51d Smooth Camera -> Smooth Dynamic Camera, only show if dyncam active
As suggested by Pipou
2020-11-07 12:10:59 +01:00
def b03b75146c cl_chat_tee + cl_chat_background => cl_chat_old (fixes #3106) 2020-11-05 13:16:25 +01:00
def 165857a5a8 Fix variable names manually 2020-11-02 22:40:40 +01:00
def b1f0fd8969 Enable modernize-loop-convert clang-tidy check
and run clang-format afterwards

https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
Дядя Женя 119625d1c3
Merge branch 'master' into pr_animations_hud 2020-10-31 01:48:52 +03:00
Дядя Женя c77648362d Some fixes to color picker 2020-10-30 22:30:06 +03:00
Дядя Женя 0f0e0caab9 ColorPicker 2020-10-30 00:39:07 +03:00
Дядя Женя 94e227c8c3 Color picker: Settings UI + Picker Logic, Editboxes left 2020-10-29 03:55:01 +03:00
Дядя Женя e817a179da Started making color picker 2020-10-28 05:59:50 +03:00
bors[bot] b0803b26e0
Merge #3077
3077: UI Elements r=def- a=Jupeyy

Build will fail bcs of clang-format,
i'll update this comment to explain.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-26 08:37:25 +00:00
Дядя Женя 9b3d9965fb More UI Animation settings, more tabs animated 2020-10-26 05:48:05 +03:00
Дядя Женя c02086a689 Fixes 2020-10-26 04:43:34 +03:00
Дядя Женя e40539c9fd Settings Tabs Animations 2020-10-26 04:10:55 +03:00
bors[bot] 6332f90852
Merge #3115
3115: Smooth Camera r=def- a=TsFreddie

closes #3096

Since nobody expressed any opinions, how about we get this in and see some reactions. it is off by default anyway.

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-10-23 11:39:52 +00:00
def 3397869b31 Show option to disable system messages in settings 2020-10-20 18:27:58 +02:00
Jupeyy 74515d4b95 UI Elements 2020-10-19 23:52:29 +02:00
def ad3bc98578 Revert "Make GL 1.5 default"
As discussed with Lerath2, we should try to debug

This reverts commit 537f47d11d.
2020-10-17 23:34:16 +02:00
Дядя Женя 6708a7a69d Chat visual update 2020-10-17 15:50:35 +02:00