2010-05-29 07:25:38 +00:00
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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
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#include <engine/shared/config.h>
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#include <game/mapitems.h>
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2008-08-14 18:42:47 +00:00
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2010-05-29 07:25:38 +00:00
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#include <game/generated/protocol.h>
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2007-10-05 00:05:21 +00:00
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2010-05-29 07:25:38 +00:00
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#include "entities/pickup.h"
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#include "gamecontroller.h"
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#include "gamecontext.h"
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2008-08-14 18:25:44 +00:00
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2010-08-20 20:40:12 +00:00
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#include "entities/light.h"
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2010-08-21 17:32:42 +00:00
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#include "entities/dragger.h"
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2010-08-20 20:40:12 +00:00
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#include "entities/gun.h"
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#include "entities/projectile.h"
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#include "entities/plasma.h"
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#include "entities/trigger.h"
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#include "entities/door.h"
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2010-07-29 05:21:18 +00:00
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#include <game/layers.h>
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2008-08-27 20:04:07 +00:00
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2010-05-29 07:25:38 +00:00
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IGameController::IGameController(class CGameContext *pGameServer)
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2008-08-27 20:04:07 +00:00
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{
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2010-05-29 07:25:38 +00:00
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m_pGameServer = pGameServer;
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m_pServer = m_pGameServer->Server();
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m_pGameType = "unknown";
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2010-08-20 20:40:12 +00:00
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2008-08-27 20:04:07 +00:00
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//
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2010-05-29 07:25:38 +00:00
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DoWarmup(g_Config.m_SvWarmup);
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m_GameOverTick = -1;
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m_SuddenDeath = 0;
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m_RoundStartTick = Server()->Tick();
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m_RoundCount = 0;
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m_GameFlags = 0;
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2010-07-29 05:21:18 +00:00
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//m_aTeamscore[0] = 0;
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//m_aTeamscore[1] = 0;
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2010-05-29 07:25:38 +00:00
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m_aMapWish[0] = 0;
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2010-08-20 20:40:12 +00:00
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2010-05-29 07:25:38 +00:00
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m_UnbalancedTick = -1;
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m_ForceBalanced = false;
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2010-08-20 20:40:12 +00:00
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2010-05-29 07:25:38 +00:00
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m_aNumSpawnPoints[0] = 0;
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m_aNumSpawnPoints[1] = 0;
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m_aNumSpawnPoints[2] = 0;
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2010-08-26 17:55:04 +00:00
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m_CurrentRecord = 0;
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2008-08-27 20:04:07 +00:00
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}
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2010-05-29 07:25:38 +00:00
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IGameController::~IGameController()
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2008-10-02 14:44:35 +00:00
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{
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}
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2010-05-29 07:25:38 +00:00
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float IGameController::EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos)
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2008-08-27 15:48:50 +00:00
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{
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2010-05-29 07:25:38 +00:00
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float Score = 0.0f;
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CCharacter *pC = static_cast<CCharacter *>(GameServer()->m_World.FindFirst(NETOBJTYPE_CHARACTER));
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for(; pC; pC = (CCharacter *)pC->TypeNext())
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2008-08-27 15:48:50 +00:00
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{
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// team mates are not as dangerous as enemies
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2010-05-29 07:25:38 +00:00
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float Scoremod = 1.0f;
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if(pEval->m_FriendlyTeam != -1 && pC->GetPlayer()->GetTeam() == pEval->m_FriendlyTeam)
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Scoremod = 0.5f;
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2010-08-20 20:40:12 +00:00
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2010-05-29 07:25:38 +00:00
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float d = distance(Pos, pC->m_Pos);
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2008-08-27 15:48:50 +00:00
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if(d == 0)
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2010-05-29 07:25:38 +00:00
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Score += 1000000000.0f;
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2008-08-27 15:48:50 +00:00
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else
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2010-05-29 07:25:38 +00:00
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Score += 1.0f/d;
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2008-08-27 15:48:50 +00:00
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}
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2010-08-20 20:40:12 +00:00
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2010-05-29 07:25:38 +00:00
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return Score;
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2008-08-27 15:48:50 +00:00
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}
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2010-05-29 07:25:38 +00:00
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void IGameController::EvaluateSpawnType(CSpawnEval *pEval, int T)
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2008-08-27 15:48:50 +00:00
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{
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// get spawn point
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2010-05-29 07:25:38 +00:00
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for(int i = 0; i < m_aNumSpawnPoints[T]; i++)
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2008-08-27 15:48:50 +00:00
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{
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2010-05-29 07:25:38 +00:00
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vec2 P = m_aaSpawnPoints[T][i];
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float S = EvaluateSpawnPos(pEval, P);
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if(!pEval->m_Got || pEval->m_Score > S)
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2008-08-27 15:48:50 +00:00
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{
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2010-05-29 07:25:38 +00:00
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pEval->m_Got = true;
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pEval->m_Score = S;
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pEval->m_Pos = P;
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2008-08-27 15:48:50 +00:00
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}
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}
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}
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2010-05-29 07:25:38 +00:00
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bool IGameController::CanSpawn(CPlayer *pPlayer, vec2 *pOutPos)
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2008-08-27 15:48:50 +00:00
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{
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2010-05-29 07:25:38 +00:00
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CSpawnEval Eval;
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2010-08-20 20:40:12 +00:00
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2008-11-21 14:18:55 +00:00
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// spectators can't spawn
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2010-05-29 07:25:38 +00:00
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if(pPlayer->GetTeam() == -1)
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2008-11-21 14:18:55 +00:00
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return false;
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2010-08-20 20:40:12 +00:00
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2010-07-29 05:21:18 +00:00
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/*if(IsTeamplay())
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2008-08-27 15:48:50 +00:00
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{
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2010-05-29 07:25:38 +00:00
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Eval.m_FriendlyTeam = pPlayer->GetTeam();
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2010-08-20 20:40:12 +00:00
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2008-08-27 15:48:50 +00:00
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// try first try own team spawn, then normal spawn and then enemy
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2010-05-29 07:25:38 +00:00
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EvaluateSpawnType(&Eval, 1+(pPlayer->GetTeam()&1));
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if(!Eval.m_Got)
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2008-08-27 15:48:50 +00:00
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{
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2010-05-29 07:25:38 +00:00
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EvaluateSpawnType(&Eval, 0);
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if(!Eval.m_Got)
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EvaluateSpawnType(&Eval, 1+((pPlayer->GetTeam()+1)&1));
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2008-08-27 15:48:50 +00:00
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}
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}
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else
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2010-07-29 05:21:18 +00:00
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{*/
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2010-05-29 07:25:38 +00:00
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EvaluateSpawnType(&Eval, 0);
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EvaluateSpawnType(&Eval, 1);
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EvaluateSpawnType(&Eval, 2);
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2010-07-29 05:21:18 +00:00
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//}
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2010-08-20 20:40:12 +00:00
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2010-05-29 07:25:38 +00:00
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*pOutPos = Eval.m_Pos;
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return Eval.m_Got;
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2007-10-05 00:05:21 +00:00
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}
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2010-08-20 20:40:12 +00:00
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bool IGameController::OnEntity(int Index, vec2 Pos, bool Front)
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2008-01-13 11:43:43 +00:00
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{
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2010-08-21 00:10:54 +00:00
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if (Index<0)
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return false;
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2010-08-21 17:25:10 +00:00
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int temp1=Pos.x;
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int temp2=Pos.y;
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2010-08-21 00:10:54 +00:00
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dbg_msg("OnEntity","Index=%d Front=%d",Index,Front);//Remove*/
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2010-05-29 07:25:38 +00:00
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int Type = -1;
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int SubType = 0;
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2010-08-12 11:01:57 +00:00
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int x,y;
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x=(Pos.x-16.0f)/32.0f;
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2010-08-20 20:40:12 +00:00
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y=(Pos.y-16.0f)/32.0f;
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2010-08-21 17:25:10 +00:00
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dbg_msg("OnEntity","Pos %d %d, x%d y%d",temp1,temp2,x,y);//Remove*/
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2010-08-20 20:40:12 +00:00
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/*dbg_msg("OnEntity","Pos(%d,%d)",x,y);//Remove*/
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2010-08-12 11:01:57 +00:00
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int sides[8];
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2010-08-20 20:40:12 +00:00
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sides[0]=GameServer()->Collision()->Entity(x,y+1, Front);
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sides[1]=GameServer()->Collision()->Entity(x+1,y+1, Front);
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sides[2]=GameServer()->Collision()->Entity(x+1,y, Front);
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sides[3]=GameServer()->Collision()->Entity(x+1,y-1, Front);
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sides[4]=GameServer()->Collision()->Entity(x,y-1, Front);
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sides[5]=GameServer()->Collision()->Entity(x-1,y-1, Front);
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sides[6]=GameServer()->Collision()->Entity(x-1,y, Front);
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sides[7]=GameServer()->Collision()->Entity(x-1,y+1, Front);
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2010-05-29 07:25:38 +00:00
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if(Index == ENTITY_SPAWN)
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m_aaSpawnPoints[0][m_aNumSpawnPoints[0]++] = Pos;
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else if(Index == ENTITY_SPAWN_RED)
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m_aaSpawnPoints[1][m_aNumSpawnPoints[1]++] = Pos;
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else if(Index == ENTITY_SPAWN_BLUE)
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m_aaSpawnPoints[2][m_aNumSpawnPoints[2]++] = Pos;
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2010-08-20 20:40:12 +00:00
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2010-08-11 10:33:37 +00:00
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if(Index == ENTITY_DOOR)
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{
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for(int i=0; i<8;i++)
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{
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if (sides[i] >= ENTITY_LASER_SHORT && sides[i] <= ENTITY_LASER_LONG)
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{
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CDoor * door = new CDoor(&GameServer()->m_World, Pos, pi/4*i, 32*3 + 32*(sides[i] - ENTITY_LASER_SHORT)*3, false);
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2010-08-12 18:07:35 +00:00
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//for (int j = 0; j < 8; j++)
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// if (j != i)
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2010-08-20 20:40:12 +00:00
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Connector(vec2(x, y), door, Front);
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2010-08-11 10:33:37 +00:00
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}
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}
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}
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2010-08-14 10:46:54 +00:00
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else if(Index >= ENTITY_CRAZY_SHOTGUN_U_EX && Index <= ENTITY_CRAZY_SHOTGUN_L_EX)
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{
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for (int i = 0; i < 4; i++)
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{
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if (Index - ENTITY_CRAZY_SHOTGUN_U_EX == i)
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{
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float Deg = i*(pi/2);
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2010-08-20 20:40:12 +00:00
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CProjectile *bullet = new CProjectile(&GameServer()->m_World,
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2010-08-14 10:46:54 +00:00
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WEAPON_SHOTGUN, //Type
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-1, //Owner
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Pos, //Pos
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vec2(sin(Deg),cos(Deg)), //Dir
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-2, //Span
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true, //Freeze
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true, //Explosive
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2010-08-20 20:40:12 +00:00
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0,
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2010-08-23 21:40:23 +00:00
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(g_Config.m_SvShotgunBulletSound)?SOUND_GRENADE_EXPLODE:-1,
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2010-08-14 10:46:54 +00:00
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WEAPON_SHOTGUN);
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bullet->SetBouncing(2 - (i % 2));
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}
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}
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}
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else if(Index >= ENTITY_CRAZY_SHOTGUN_U && Index <= ENTITY_CRAZY_SHOTGUN_L)
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{
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for (int i = 0; i < 4; i++)
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{
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if (Index - ENTITY_CRAZY_SHOTGUN_U == i)
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{
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float Deg = i*(pi/2);
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2010-08-20 20:40:12 +00:00
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CProjectile *bullet = new CProjectile(&GameServer()->m_World,
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2010-08-14 10:46:54 +00:00
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WEAPON_SHOTGUN, //Type
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-1, //Owner
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Pos, //Pos
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vec2(sin(Deg),cos(Deg)), //Dir
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-2, //Span
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true, //Freeze
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false, //Explosive
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2010-08-20 20:40:12 +00:00
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0,
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SOUND_GRENADE_EXPLODE,
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2010-08-14 10:46:54 +00:00
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WEAPON_SHOTGUN);
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bullet->SetBouncing(2 - (i % 2));
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}
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}
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}
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2010-08-20 20:40:12 +00:00
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2010-07-29 05:21:18 +00:00
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if(Index == ENTITY_ARMOR_1)
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Type = POWERUP_ARMOR;
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else if(Index == ENTITY_HEALTH_1)
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Type = POWERUP_HEALTH;
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else if(Index == ENTITY_WEAPON_SHOTGUN)
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{
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Type = POWERUP_WEAPON;
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SubType = WEAPON_SHOTGUN;
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}
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else if(Index == ENTITY_WEAPON_GRENADE)
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{
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Type = POWERUP_WEAPON;
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SubType = WEAPON_GRENADE;
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}
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else if(Index == ENTITY_WEAPON_RIFLE)
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{
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Type = POWERUP_WEAPON;
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SubType = WEAPON_RIFLE;
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}
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else if(Index == ENTITY_POWERUP_NINJA)
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{
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Type = POWERUP_NINJA;
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SubType = WEAPON_NINJA;
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}
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2010-08-20 20:40:12 +00:00
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else if(Index >= ENTITY_LASER_FAST_CW && Index <= ENTITY_LASER_FAST_CCW)
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{
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2010-08-12 11:01:57 +00:00
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int sides2[8];
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2010-08-20 20:40:12 +00:00
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sides2[0]=GameServer()->Collision()->Entity(x,y+2, Front);
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sides2[1]=GameServer()->Collision()->Entity(x+2,y+2, Front);
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sides2[2]=GameServer()->Collision()->Entity(x+2,y, Front);
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sides2[3]=GameServer()->Collision()->Entity(x+2,y-2, Front);
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sides2[4]=GameServer()->Collision()->Entity(x,y-2, Front);
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sides2[5]=GameServer()->Collision()->Entity(x-2,y-2, Front);
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sides2[6]=GameServer()->Collision()->Entity(x-2,y, Front);
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sides2[7]=GameServer()->Collision()->Entity(x-2,y+2, Front);
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float ang_speed;
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int ind=Index-ENTITY_LASER_STOP;
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int m;
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if (ind<0)
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{
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ind=-ind;
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m=1;
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}
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else if(ind==0)
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m=0;
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else
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m=-1;
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if (ind==0)
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ang_speed=0.0f;
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else if (ind==1)
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ang_speed=pi/360;
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else if (ind==2)
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ang_speed=pi/180;
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else if (ind==3)
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ang_speed=pi/90;
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ang_speed*=m;
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for(int i=0; i<8;i++)
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{
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if (sides[i] >= ENTITY_LASER_SHORT && sides[i] <= ENTITY_LASER_LONG)
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{
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CLight *lgt = new CLight(&GameServer()->m_World, Pos, pi/4*i,32*3 + 32*(sides[i] - ENTITY_LASER_SHORT)*3);
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lgt->ang_speed=ang_speed;
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if (sides2[i]>=ENTITY_LASER_C_SLOW && sides2[i]<=ENTITY_LASER_C_FAST)
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{
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|
lgt->speed=1+(sides2[i]-ENTITY_LASER_C_SLOW)*2;
|
|
|
|
lgt->cur_length=lgt->length;
|
|
|
|
}
|
|
|
|
else if(sides2[i]>=ENTITY_LASER_O_SLOW && sides2[i]<=ENTITY_LASER_O_FAST)
|
|
|
|
{
|
|
|
|
lgt->speed=1+(sides2[i]-ENTITY_LASER_O_SLOW)*2;
|
|
|
|
lgt->cur_length=0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
lgt->cur_length=lgt->length;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else if(Index>=ENTITY_DRAGGER_WEAK && Index <=ENTITY_DRAGGER_STRONG)
|
|
|
|
{
|
2010-08-21 17:32:42 +00:00
|
|
|
new CDragger(&GameServer()->m_World,Pos,Index-ENTITY_DRAGGER_WEAK+1);
|
2010-08-20 20:40:12 +00:00
|
|
|
}
|
|
|
|
else if(Index>=ENTITY_DRAGGER_WEAK_NW && Index <=ENTITY_DRAGGER_STRONG_NW)
|
|
|
|
{
|
2010-08-21 17:32:42 +00:00
|
|
|
new CDragger(&GameServer()->m_World, Pos,Index-ENTITY_DRAGGER_WEAK_NW+1,true);
|
2010-08-20 20:40:12 +00:00
|
|
|
}
|
|
|
|
else if(Index==ENTITY_PLASMA)
|
|
|
|
{
|
|
|
|
new CGun(&GameServer()->m_World, Pos);
|
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
if(Type != -1)
|
|
|
|
{
|
|
|
|
CPickup *pPickup = new CPickup(&GameServer()->m_World, Type, SubType);
|
|
|
|
pPickup->m_Pos = Pos;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2010-08-11 18:29:08 +00:00
|
|
|
|
|
|
|
vec2 GetSidePos(int side) {
|
|
|
|
switch(side)
|
2010-08-11 10:33:37 +00:00
|
|
|
{
|
2010-08-11 18:29:08 +00:00
|
|
|
case 0: return vec2(0, 1);
|
|
|
|
case 1: return vec2(1, 1);
|
|
|
|
case 2: return vec2(1, 0);
|
|
|
|
case 3: return vec2(1, -1);
|
|
|
|
case 4: return vec2(0, -1);
|
|
|
|
case 5: return vec2(-1, -1);
|
|
|
|
case 6: return vec2(-1, 0);
|
|
|
|
case 7: return vec2(-1, 1);
|
|
|
|
}
|
|
|
|
return vec2(0, 0);
|
|
|
|
}
|
|
|
|
|
2010-08-20 20:40:12 +00:00
|
|
|
void IGameController::Connector(vec2 Pos, CDoor* Door, bool Front) {
|
2010-08-12 18:07:35 +00:00
|
|
|
int sides[8];
|
2010-08-20 20:40:12 +00:00
|
|
|
sides[0] = GameServer()->Collision()->Entity(Pos.x, Pos.y + 1, Front);
|
|
|
|
sides[1] = GameServer()->Collision()->Entity(Pos.x + 1, Pos.y + 1, Front);
|
|
|
|
sides[2] = GameServer()->Collision()->Entity(Pos.x + 1, Pos.y, Front);
|
|
|
|
sides[3] = GameServer()->Collision()->Entity(Pos.x + 1, Pos.y - 1, Front);
|
|
|
|
sides[4] = GameServer()->Collision()->Entity(Pos.x, Pos.y - 1, Front);
|
|
|
|
sides[5] = GameServer()->Collision()->Entity(Pos.x - 1, Pos.y - 1, Front);
|
|
|
|
sides[6] = GameServer()->Collision()->Entity(Pos.x - 1, Pos.y, Front);
|
|
|
|
sides[7] = GameServer()->Collision()->Entity(Pos.x - 1, Pos.y + 1, Front);
|
2010-08-12 18:07:35 +00:00
|
|
|
for (int i=0;i<8;i++)
|
|
|
|
{
|
|
|
|
vec2 shift = GetSidePos(i);
|
|
|
|
if (sides[i]==ENTITY_CONNECTOR_D+(i+4) % 8)
|
2010-08-20 20:40:12 +00:00
|
|
|
Connector(Pos + shift, Door, Front);
|
2010-08-12 18:07:35 +00:00
|
|
|
else if(sides[i]==ENTITY_TRIGGER)
|
|
|
|
{
|
|
|
|
vec2 pos((Pos.x + shift.x)*32.0f + 16.0f, (Pos.y + shift.y)*32.0f + 16.0f);
|
|
|
|
new CTrigger(&GameServer()->m_World,pos, Door);
|
2010-08-11 10:33:37 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void IGameController::EndRound()
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(m_Warmup) // game can't end when we are running warmup
|
2007-10-06 17:36:24 +00:00
|
|
|
return;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
GameServer()->m_World.m_Paused = true;
|
|
|
|
m_GameOverTick = Server()->Tick();
|
|
|
|
m_SuddenDeath = 0;
|
2007-10-05 00:05:21 +00:00
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void IGameController::ResetGame()
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
GameServer()->m_World.m_ResetRequested = true;
|
2008-07-06 11:21:21 +00:00
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
const char *IGameController::GetTeamName(int Team)
|
2008-07-06 11:21:21 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(Team == 0)
|
2008-07-06 11:21:21 +00:00
|
|
|
return "game";
|
|
|
|
return "spectators";
|
2007-10-05 00:05:21 +00:00
|
|
|
}
|
|
|
|
|
2010-07-29 05:21:18 +00:00
|
|
|
|
|
|
|
bool IsSeparator(char c) { return c == ';' || c == ' ' || c == ',' || c == '\t'; }
|
2007-10-05 00:05:21 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void IGameController::StartRound()
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
ResetGame();
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
m_RoundStartTick = Server()->Tick();
|
|
|
|
m_SuddenDeath = 0;
|
|
|
|
m_GameOverTick = -1;
|
|
|
|
GameServer()->m_World.m_Paused = false;
|
|
|
|
m_ForceBalanced = false;
|
2010-08-17 22:06:00 +00:00
|
|
|
char aBuf[256];
|
|
|
|
str_format(aBuf, sizeof(aBuf), "start round type='%s' teamplay='%d'", m_pGameType, m_GameFlags&GAMEFLAG_TEAMS);
|
|
|
|
GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
|
2007-10-05 00:05:21 +00:00
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void IGameController::ChangeMap(const char *pToMap)
|
2008-10-22 14:31:46 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
str_copy(m_aMapWish, pToMap, sizeof(m_aMapWish));
|
|
|
|
EndRound();
|
2008-10-22 14:31:46 +00:00
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
/*
|
2010-05-29 07:25:38 +00:00
|
|
|
void IGameController::CycleMap()
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(m_aMapWish[0] != 0)
|
2008-10-22 14:31:46 +00:00
|
|
|
{
|
2010-08-17 22:06:00 +00:00
|
|
|
char aBuf[256];
|
|
|
|
str_format(aBuf, sizeof(aBuf), "rotating map to %s", m_aMapWish);
|
|
|
|
GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
|
2010-05-29 07:25:38 +00:00
|
|
|
str_copy(g_Config.m_SvMap, m_aMapWish, sizeof(g_Config.m_SvMap));
|
|
|
|
m_aMapWish[0] = 0;
|
|
|
|
m_RoundCount = 0;
|
2008-10-22 14:31:46 +00:00
|
|
|
return;
|
|
|
|
}
|
2010-05-29 07:25:38 +00:00
|
|
|
if(!str_length(g_Config.m_SvMaprotation))
|
2007-10-05 00:05:21 +00:00
|
|
|
return;
|
2008-03-01 20:21:34 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(m_RoundCount < g_Config.m_SvRoundsPerMap-1)
|
2008-03-29 21:46:38 +00:00
|
|
|
return;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2007-10-05 00:05:21 +00:00
|
|
|
// handle maprotation
|
2010-05-29 07:25:38 +00:00
|
|
|
const char *pMapRotation = g_Config.m_SvMaprotation;
|
|
|
|
const char *pCurrentMap = g_Config.m_SvMap;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
int CurrentMapLen = str_length(pCurrentMap);
|
|
|
|
const char *pNextMap = pMapRotation;
|
|
|
|
while(*pNextMap)
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
int WordLen = 0;
|
|
|
|
while(pNextMap[WordLen] && !IsSeparator(pNextMap[WordLen]))
|
|
|
|
WordLen++;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(WordLen == CurrentMapLen && str_comp_num(pNextMap, pCurrentMap, CurrentMapLen) == 0)
|
2008-03-01 20:21:34 +00:00
|
|
|
{
|
|
|
|
// map found
|
2010-05-29 07:25:38 +00:00
|
|
|
pNextMap += CurrentMapLen;
|
|
|
|
while(*pNextMap && IsSeparator(*pNextMap))
|
|
|
|
pNextMap++;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2008-03-01 20:21:34 +00:00
|
|
|
break;
|
|
|
|
}
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
pNextMap++;
|
2008-03-01 20:21:34 +00:00
|
|
|
}
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2008-03-01 20:21:34 +00:00
|
|
|
// restart rotation
|
2010-05-29 07:25:38 +00:00
|
|
|
if(pNextMap[0] == 0)
|
|
|
|
pNextMap = pMapRotation;
|
2008-03-01 20:21:34 +00:00
|
|
|
|
2010-08-20 20:40:12 +00:00
|
|
|
// cut out the next map
|
2010-08-17 22:06:00 +00:00
|
|
|
char aBuf[512];
|
2008-03-01 20:21:34 +00:00
|
|
|
for(int i = 0; i < 512; i++)
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
2010-08-17 22:06:00 +00:00
|
|
|
aBuf[i] = pNextMap[i];
|
2010-05-29 07:25:38 +00:00
|
|
|
if(IsSeparator(pNextMap[i]) || pNextMap[i] == 0)
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
2010-08-17 22:06:00 +00:00
|
|
|
aBuf[i] = 0;
|
2007-10-05 00:05:21 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2008-03-01 20:21:34 +00:00
|
|
|
// skip spaces
|
|
|
|
int i = 0;
|
2010-08-17 22:06:00 +00:00
|
|
|
while(IsSeparator(aBuf[i]))
|
2007-10-05 00:05:21 +00:00
|
|
|
i++;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
m_RoundCount = 0;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-08-17 22:06:00 +00:00
|
|
|
char aBufMsg[256];
|
|
|
|
str_format(aBufMsg, sizeof(aBufMsg), "rotating map to %s", &aBuf[i]);
|
|
|
|
GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
|
|
|
|
str_copy(g_Config.m_SvMap, &aBuf[i], sizeof(g_Config.m_SvMap));
|
2007-10-05 00:05:21 +00:00
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
*/
|
2010-05-29 07:25:38 +00:00
|
|
|
void IGameController::PostReset()
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
|
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(GameServer()->m_apPlayers[i])
|
2008-10-25 08:36:55 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
GameServer()->m_apPlayers[i]->Respawn();
|
2010-07-29 05:21:18 +00:00
|
|
|
//GameServer()->m_apPlayers[i]->m_Score = 0;
|
|
|
|
//GameServer()->m_apPlayers[i]->m_ScoreStartTick = Server()->Tick();
|
|
|
|
//GameServer()->m_apPlayers[i]->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2;
|
2008-10-25 08:36:55 +00:00
|
|
|
}
|
2007-10-05 00:05:21 +00:00
|
|
|
}
|
|
|
|
}
|
2010-08-20 20:40:12 +00:00
|
|
|
/*
|
2010-05-29 07:25:38 +00:00
|
|
|
void IGameController::OnPlayerInfoChange(class CPlayer *pP)
|
2007-11-18 14:24:34 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
const int aTeamColors[2] = {65387, 10223467};
|
|
|
|
if(IsTeamplay())
|
2007-11-18 14:24:34 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(pP->GetTeam() >= 0 || pP->GetTeam() <= 1)
|
2007-11-18 14:24:34 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
pP->m_TeeInfos.m_UseCustomColor = 1;
|
|
|
|
pP->m_TeeInfos.m_ColorBody = aTeamColors[pP->GetTeam()];
|
|
|
|
pP->m_TeeInfos.m_ColorFeet = aTeamColors[pP->GetTeam()];
|
2007-11-18 14:24:34 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
*/
|
2007-11-18 14:24:34 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
int IGameController::OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon)
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
2010-07-29 05:21:18 +00:00
|
|
|
/*
|
2007-10-05 00:05:21 +00:00
|
|
|
// do scoreing
|
2010-06-03 21:08:05 +00:00
|
|
|
if(!pKiller || Weapon == WEAPON_GAME)
|
2007-11-18 23:29:34 +00:00
|
|
|
return 0;
|
2010-05-29 07:25:38 +00:00
|
|
|
if(pKiller == pVictim->GetPlayer())
|
|
|
|
pVictim->GetPlayer()->m_Score--; // suicide
|
2007-10-05 00:05:21 +00:00
|
|
|
else
|
2007-12-11 21:19:52 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(IsTeamplay() && pVictim->GetPlayer()->GetTeam() == pKiller->GetTeam())
|
|
|
|
pKiller->m_Score--; // teamkill
|
2007-12-11 21:19:52 +00:00
|
|
|
else
|
2010-05-29 07:25:38 +00:00
|
|
|
pKiller->m_Score++; // normal kill
|
2010-07-29 05:21:18 +00:00
|
|
|
}*/
|
2007-11-18 23:29:34 +00:00
|
|
|
return 0;
|
2007-10-05 00:05:21 +00:00
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void IGameController::OnCharacterSpawn(class CCharacter *pChr)
|
2008-08-27 20:04:07 +00:00
|
|
|
{
|
2008-08-27 20:17:04 +00:00
|
|
|
// default health
|
2010-05-29 07:25:38 +00:00
|
|
|
pChr->IncreaseHealth(10);
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2008-08-27 20:04:07 +00:00
|
|
|
// give default weapons
|
2010-07-29 05:21:18 +00:00
|
|
|
//pChr->GiveAllWeapons();
|
2010-05-29 07:25:38 +00:00
|
|
|
pChr->GiveWeapon(WEAPON_HAMMER, -1);
|
2010-07-29 05:21:18 +00:00
|
|
|
pChr->GiveWeapon(WEAPON_GUN, -1);
|
2008-08-27 20:04:07 +00:00
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void IGameController::DoWarmup(int Seconds)
|
2007-10-06 17:36:24 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(Seconds < 0)
|
|
|
|
m_Warmup = 0;
|
|
|
|
else
|
|
|
|
m_Warmup = Seconds*Server()->TickSpeed();
|
2007-10-06 17:36:24 +00:00
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
/*
|
2010-05-29 07:25:38 +00:00
|
|
|
bool IGameController::IsFriendlyFire(int Cid1, int Cid2)
|
2007-12-10 20:53:37 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(Cid1 == Cid2)
|
2007-12-10 20:53:37 +00:00
|
|
|
return false;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(IsTeamplay())
|
2007-12-10 20:53:37 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(!GameServer()->m_apPlayers[Cid1] || !GameServer()->m_apPlayers[Cid2])
|
2008-12-19 08:26:58 +00:00
|
|
|
return false;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(GameServer()->m_apPlayers[Cid1]->GetTeam() == GameServer()->m_apPlayers[Cid2]->GetTeam())
|
2007-12-10 20:53:37 +00:00
|
|
|
return true;
|
|
|
|
}
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2007-12-10 20:53:37 +00:00
|
|
|
return false;
|
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
*/
|
2010-05-29 07:25:38 +00:00
|
|
|
bool IGameController::IsForceBalanced()
|
2008-09-07 08:57:59 +00:00
|
|
|
{
|
2010-07-29 19:51:58 +00:00
|
|
|
/*if(m_ForceBalanced)
|
2008-09-07 08:57:59 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
m_ForceBalanced = false;
|
2008-09-07 08:57:59 +00:00
|
|
|
return true;
|
|
|
|
}
|
2010-07-29 19:51:58 +00:00
|
|
|
else*/
|
2008-09-07 08:57:59 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
bool IGameController::CanBeMovedOnBalance(int Cid)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void IGameController::Tick()
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
2007-10-06 17:36:24 +00:00
|
|
|
// do warmup
|
2010-05-29 07:25:38 +00:00
|
|
|
if(m_Warmup)
|
2007-10-06 17:36:24 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
m_Warmup--;
|
|
|
|
if(!m_Warmup)
|
|
|
|
StartRound();
|
2007-10-06 17:36:24 +00:00
|
|
|
}
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(m_GameOverTick != -1)
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
|
|
|
// game over.. wait for restart
|
2010-05-29 07:25:38 +00:00
|
|
|
if(Server()->Tick() > m_GameOverTick+Server()->TickSpeed()*10)
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
2010-07-29 05:21:18 +00:00
|
|
|
//CycleMap();
|
2010-05-29 07:25:38 +00:00
|
|
|
StartRound();
|
|
|
|
m_RoundCount++;
|
2007-10-05 00:05:21 +00:00
|
|
|
}
|
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
/*
|
2008-10-19 16:51:16 +00:00
|
|
|
// do team-balancing
|
2010-05-29 07:25:38 +00:00
|
|
|
if (IsTeamplay() && m_UnbalancedTick != -1 && Server()->Tick() > m_UnbalancedTick+g_Config.m_SvTeambalanceTime*Server()->TickSpeed()*60)
|
2008-09-07 08:10:56 +00:00
|
|
|
{
|
2010-08-17 22:06:00 +00:00
|
|
|
GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", "Balancing teams");
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
int aT[2] = {0,0};
|
2010-05-31 20:35:47 +00:00
|
|
|
float aTScore[2] = {0,0};
|
|
|
|
float aPScore[MAX_CLIENTS] = {0.0f};
|
2008-09-07 08:10:56 +00:00
|
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != -1)
|
2008-10-19 16:14:12 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
aT[GameServer()->m_apPlayers[i]->GetTeam()]++;
|
2010-05-31 20:35:47 +00:00
|
|
|
aPScore[i] = GameServer()->m_apPlayers[i]->m_Score*Server()->TickSpeed()*60.0f/
|
|
|
|
(Server()->Tick()-GameServer()->m_apPlayers[i]->m_ScoreStartTick);
|
|
|
|
aTScore[GameServer()->m_apPlayers[i]->GetTeam()] += aPScore[i];
|
2008-10-19 16:14:12 +00:00
|
|
|
}
|
2008-09-07 08:10:56 +00:00
|
|
|
}
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2008-10-19 18:38:23 +00:00
|
|
|
// are teams unbalanced?
|
2010-05-29 07:25:38 +00:00
|
|
|
if(absolute(aT[0]-aT[1]) >= 2)
|
2008-09-07 08:10:56 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
int M = (aT[0] > aT[1]) ? 0 : 1;
|
|
|
|
int NumBalance = absolute(aT[0]-aT[1]) / 2;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2008-10-19 18:38:23 +00:00
|
|
|
do
|
2008-09-07 08:10:56 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
CPlayer *pP = 0;
|
2010-08-16 00:21:18 +00:00
|
|
|
float PD = aTScore[M];
|
2008-10-19 18:38:23 +00:00
|
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
2008-09-07 08:10:56 +00:00
|
|
|
{
|
2010-05-31 20:35:47 +00:00
|
|
|
if(!GameServer()->m_apPlayers[i] || !CanBeMovedOnBalance(i))
|
2008-10-19 18:38:23 +00:00
|
|
|
continue;
|
|
|
|
// remember the player who would cause lowest score-difference
|
2010-05-31 20:35:47 +00:00
|
|
|
if(GameServer()->m_apPlayers[i]->GetTeam() == M && (!pP || absolute((aTScore[M^1]+aPScore[i]) - (aTScore[M]-aPScore[i])) < PD))
|
2008-10-19 18:38:23 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
pP = GameServer()->m_apPlayers[i];
|
2010-05-31 20:35:47 +00:00
|
|
|
PD = absolute((aTScore[M^1]+aPScore[i]) - (aTScore[M]-aPScore[i]));
|
2008-10-19 18:38:23 +00:00
|
|
|
}
|
2008-09-07 08:10:56 +00:00
|
|
|
}
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-06-06 22:08:40 +00:00
|
|
|
// move the player to the other team
|
2010-05-29 07:25:38 +00:00
|
|
|
pP->SetTeam(M^1);
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
pP->Respawn();
|
|
|
|
pP->m_ForceBalanced = true;
|
|
|
|
} while (--NumBalance);
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
m_ForceBalanced = true;
|
2008-10-19 18:38:23 +00:00
|
|
|
}
|
2010-05-29 07:25:38 +00:00
|
|
|
m_UnbalancedTick = -1;
|
2008-09-07 08:10:56 +00:00
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
*/
|
2007-11-27 19:51:48 +00:00
|
|
|
// update browse info
|
2010-05-29 07:25:38 +00:00
|
|
|
int Prog = -1;
|
2010-07-29 05:21:18 +00:00
|
|
|
/*
|
2010-05-29 07:25:38 +00:00
|
|
|
if(g_Config.m_SvTimelimit > 0)
|
|
|
|
Prog = max(Prog, (Server()->Tick()-m_RoundStartTick) * 100 / (g_Config.m_SvTimelimit*Server()->TickSpeed()*60));
|
2007-11-27 19:51:48 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(g_Config.m_SvScorelimit)
|
2007-11-27 19:51:48 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(IsTeamplay())
|
2007-11-27 19:51:48 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
Prog = max(Prog, (m_aTeamscore[0]*100)/g_Config.m_SvScorelimit);
|
|
|
|
Prog = max(Prog, (m_aTeamscore[1]*100)/g_Config.m_SvScorelimit);
|
2007-11-27 19:51:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(GameServer()->m_apPlayers[i])
|
|
|
|
Prog = max(Prog, (GameServer()->m_apPlayers[i]->m_Score*100)/g_Config.m_SvScorelimit);
|
2007-11-27 19:51:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(m_Warmup)
|
|
|
|
Prog = -1;
|
2010-07-29 05:21:18 +00:00
|
|
|
*/
|
2010-05-29 07:25:38 +00:00
|
|
|
Server()->SetBrowseInfo(m_pGameType, Prog);
|
2007-10-05 00:05:21 +00:00
|
|
|
}
|
|
|
|
|
2010-07-29 05:21:18 +00:00
|
|
|
/*
|
2010-05-29 07:25:38 +00:00
|
|
|
bool IGameController::IsTeamplay() const
|
2008-08-31 14:37:35 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
return m_GameFlags&GAMEFLAG_TEAMS;
|
2008-08-31 14:37:35 +00:00
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
*/
|
2010-05-29 07:25:38 +00:00
|
|
|
void IGameController::Snap(int SnappingClient)
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
CNetObj_Game *pGameObj = (CNetObj_Game *)Server()->SnapNewItem(NETOBJTYPE_GAME, 0, sizeof(CNetObj_Game));
|
|
|
|
pGameObj->m_Paused = GameServer()->m_World.m_Paused;
|
|
|
|
pGameObj->m_GameOver = m_GameOverTick==-1?0:1;
|
|
|
|
pGameObj->m_SuddenDeath = m_SuddenDeath;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-07-29 05:21:18 +00:00
|
|
|
//pGameObj->m_ScoreLimit = g_Config.m_SvScorelimit;
|
|
|
|
//pGameObj->m_TimeLimit = g_Config.m_SvTimelimit;
|
2010-05-29 07:25:38 +00:00
|
|
|
pGameObj->m_RoundStartTick = m_RoundStartTick;
|
|
|
|
pGameObj->m_Flags = m_GameFlags;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
pGameObj->m_Warmup = m_Warmup;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-07-29 05:21:18 +00:00
|
|
|
pGameObj->m_RoundNum = /*(str_length(g_Config.m_SvMaprotation) && g_Config.m_SvRoundsPerMap) ? g_Config.m_SvRoundsPerMap :*/ 0;
|
2010-05-29 07:25:38 +00:00
|
|
|
pGameObj->m_RoundCurrent = m_RoundCount+1;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(SnappingClient == -1)
|
2008-10-06 18:05:01 +00:00
|
|
|
{
|
|
|
|
// we are recording a demo, just set the scores
|
2010-07-29 05:21:18 +00:00
|
|
|
pGameObj->m_TeamscoreRed = 0;//m_aTeamscore[0];
|
|
|
|
pGameObj->m_TeamscoreBlue = 0;//m_aTeamscore[1];
|
2008-10-06 18:05:01 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// TODO: this little hack should be removed
|
2010-07-29 05:21:18 +00:00
|
|
|
pGameObj->m_TeamscoreRed = /*IsTeamplay() ? m_aTeamscore[0] : */GameServer()->m_apPlayers[SnappingClient]->m_Score;
|
|
|
|
pGameObj->m_TeamscoreBlue = 0;//m_aTeamscore[1];
|
2008-10-06 18:05:01 +00:00
|
|
|
}
|
2007-10-05 00:05:21 +00:00
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
int IGameController::GetAutoTeam(int Notthisid)
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
2008-12-19 08:26:58 +00:00
|
|
|
// this will force the auto balancer to work overtime aswell
|
2010-05-29 07:25:38 +00:00
|
|
|
if(g_Config.m_DbgStress)
|
2008-12-19 08:26:58 +00:00
|
|
|
return 0;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
int aNumplayers[2] = {0,0};
|
2007-10-05 00:05:21 +00:00
|
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(GameServer()->m_apPlayers[i] && i != Notthisid)
|
2007-10-05 00:05:21 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(GameServer()->m_apPlayers[i]->GetTeam() == 0 || GameServer()->m_apPlayers[i]->GetTeam() == 1)
|
|
|
|
aNumplayers[GameServer()->m_apPlayers[i]->GetTeam()]++;
|
2007-10-05 00:05:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
int Team = 0;
|
2010-07-29 05:21:18 +00:00
|
|
|
//if(IsTeamplay())
|
|
|
|
// Team = aNumplayers[0] > aNumplayers[1] ? 1 : 0;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(CanJoinTeam(Team, Notthisid))
|
|
|
|
return Team;
|
2008-03-23 14:59:58 +00:00
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
bool IGameController::CanJoinTeam(int Team, int Notthisid)
|
2008-03-23 14:59:58 +00:00
|
|
|
{
|
2010-06-27 11:24:47 +00:00
|
|
|
if(Team == -1 || (GameServer()->m_apPlayers[Notthisid] && GameServer()->m_apPlayers[Notthisid]->GetTeam() != -1))
|
2010-05-29 07:25:38 +00:00
|
|
|
return true;
|
|
|
|
|
|
|
|
int aNumplayers[2] = {0,0};
|
2008-03-23 14:59:58 +00:00
|
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(GameServer()->m_apPlayers[i] && i != Notthisid)
|
2008-03-23 14:59:58 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(GameServer()->m_apPlayers[i]->GetTeam() >= 0 || GameServer()->m_apPlayers[i]->GetTeam() == 1)
|
|
|
|
aNumplayers[GameServer()->m_apPlayers[i]->GetTeam()]++;
|
2008-03-23 14:59:58 +00:00
|
|
|
}
|
|
|
|
}
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
return (aNumplayers[0] + aNumplayers[1]) < g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots;
|
2007-10-05 00:05:21 +00:00
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
/*
|
2010-05-29 07:25:38 +00:00
|
|
|
bool IGameController::CheckTeamBalance()
|
2008-09-07 08:10:56 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(!IsTeamplay() || !g_Config.m_SvTeambalanceTime)
|
2008-09-07 08:10:56 +00:00
|
|
|
return true;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
int aT[2] = {0, 0};
|
2008-09-07 08:10:56 +00:00
|
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
CPlayer *pP = GameServer()->m_apPlayers[i];
|
|
|
|
if(pP && pP->GetTeam() != -1)
|
|
|
|
aT[pP->GetTeam()]++;
|
2008-09-07 08:10:56 +00:00
|
|
|
}
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-08-17 22:06:00 +00:00
|
|
|
char aBuf[256];
|
2010-05-29 07:25:38 +00:00
|
|
|
if(absolute(aT[0]-aT[1]) >= 2)
|
2008-09-07 08:10:56 +00:00
|
|
|
{
|
2010-08-17 22:06:00 +00:00
|
|
|
str_format(aBuf, sizeof(aBuf), "Team is NOT balanced (red=%d blue=%d)", aT[0], aT[1]);
|
|
|
|
GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
|
2010-05-29 07:25:38 +00:00
|
|
|
if(GameServer()->m_pController->m_UnbalancedTick == -1)
|
|
|
|
GameServer()->m_pController->m_UnbalancedTick = Server()->Tick();
|
2008-09-07 08:10:56 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-08-17 22:06:00 +00:00
|
|
|
str_format(aBuf, sizeof(aBuf), "Team is balanced (red=%d blue=%d)", aT[0], aT[1]);
|
|
|
|
GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
|
2010-05-29 07:25:38 +00:00
|
|
|
GameServer()->m_pController->m_UnbalancedTick = -1;
|
2008-09-07 08:10:56 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
*//*
|
2010-05-29 07:25:38 +00:00
|
|
|
bool IGameController::CanChangeTeam(CPlayer *pPlayer, int JoinTeam)
|
2008-09-07 08:10:56 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
int aT[2] = {0, 0};
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if (!IsTeamplay() || JoinTeam == -1 || !g_Config.m_SvTeambalanceTime)
|
2008-09-07 08:10:56 +00:00
|
|
|
return true;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2008-09-07 08:10:56 +00:00
|
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
CPlayer *pP = GameServer()->m_apPlayers[i];
|
|
|
|
if(pP && pP->GetTeam() != -1)
|
|
|
|
aT[pP->GetTeam()]++;
|
2008-09-07 08:10:56 +00:00
|
|
|
}
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2008-09-07 08:10:56 +00:00
|
|
|
// simulate what would happen if changed team
|
2010-05-29 07:25:38 +00:00
|
|
|
aT[JoinTeam]++;
|
|
|
|
if (pPlayer->GetTeam() != -1)
|
|
|
|
aT[JoinTeam^1]--;
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2008-09-07 08:10:56 +00:00
|
|
|
// there is a player-difference of at least 2
|
2010-05-29 07:25:38 +00:00
|
|
|
if(absolute(aT[0]-aT[1]) >= 2)
|
2008-09-07 08:10:56 +00:00
|
|
|
{
|
|
|
|
// player wants to join team with less players
|
2010-05-29 07:25:38 +00:00
|
|
|
if ((aT[0] < aT[1] && JoinTeam == 0) || (aT[0] > aT[1] && JoinTeam == 1))
|
2008-09-07 08:10:56 +00:00
|
|
|
return true;
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return true;
|
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
*//*
|
2010-05-29 07:25:38 +00:00
|
|
|
void IGameController::DoPlayerScoreWincheck()
|
2008-01-17 23:09:49 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(m_GameOverTick == -1 && !m_Warmup)
|
2008-01-17 23:09:49 +00:00
|
|
|
{
|
|
|
|
// gather some stats
|
2010-05-29 07:25:38 +00:00
|
|
|
int Topscore = 0;
|
|
|
|
int TopscoreCount = 0;
|
2008-01-17 23:09:49 +00:00
|
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(GameServer()->m_apPlayers[i])
|
2008-01-17 23:09:49 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(GameServer()->m_apPlayers[i]->m_Score > Topscore)
|
2008-01-17 23:09:49 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
Topscore = GameServer()->m_apPlayers[i]->m_Score;
|
|
|
|
TopscoreCount = 1;
|
2008-01-17 23:09:49 +00:00
|
|
|
}
|
2010-05-29 07:25:38 +00:00
|
|
|
else if(GameServer()->m_apPlayers[i]->m_Score == Topscore)
|
|
|
|
TopscoreCount++;
|
2008-01-17 23:09:49 +00:00
|
|
|
}
|
|
|
|
}
|
2010-08-20 20:40:12 +00:00
|
|
|
|
2008-01-17 23:09:49 +00:00
|
|
|
// check score win condition
|
2010-05-29 07:25:38 +00:00
|
|
|
if((g_Config.m_SvScorelimit > 0 && Topscore >= g_Config.m_SvScorelimit) ||
|
|
|
|
(g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60))
|
2008-01-17 23:09:49 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(TopscoreCount == 1)
|
|
|
|
EndRound();
|
2008-01-17 23:09:49 +00:00
|
|
|
else
|
2010-05-29 07:25:38 +00:00
|
|
|
m_SuddenDeath = 1;
|
2008-01-17 23:09:49 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void IGameController::DoTeamScoreWincheck()
|
2007-11-26 20:47:49 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(m_GameOverTick == -1 && !m_Warmup)
|
2007-11-26 20:47:49 +00:00
|
|
|
{
|
|
|
|
// check score win condition
|
2010-05-29 07:25:38 +00:00
|
|
|
if((g_Config.m_SvScorelimit > 0 && (m_aTeamscore[0] >= g_Config.m_SvScorelimit || m_aTeamscore[1] >= g_Config.m_SvScorelimit)) ||
|
|
|
|
(g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60))
|
2007-11-26 20:47:49 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(m_aTeamscore[0] != m_aTeamscore[1])
|
|
|
|
EndRound();
|
2007-11-26 20:47:49 +00:00
|
|
|
else
|
2010-05-29 07:25:38 +00:00
|
|
|
m_SuddenDeath = 1;
|
2007-11-26 20:47:49 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
|
2007-11-26 20:47:49 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
int IGameController::ClampTeam(int Team)
|
2007-12-18 23:21:57 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(Team < 0) // spectator
|
2007-12-18 23:21:57 +00:00
|
|
|
return -1;
|
2010-07-29 05:21:18 +00:00
|
|
|
//if(IsTeamplay())
|
|
|
|
// return Team&1;
|
2007-12-18 23:21:57 +00:00
|
|
|
return 0;
|
2010-08-20 20:40:12 +00:00
|
|
|
}
|