mirror of
https://github.com/ddnet/ddnet.git
synced 2024-09-20 01:24:18 +00:00
moved gameobject away from game_server.cpp
This commit is contained in:
parent
f7b5cfc672
commit
449146a275
|
@ -257,169 +257,6 @@ void game_world::tick()
|
|||
remove_entities();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// game object
|
||||
//////////////////////////////////////////////////
|
||||
gameobject::gameobject()
|
||||
: entity(OBJTYPE_GAME)
|
||||
{
|
||||
// select gametype
|
||||
if(strcmp(config.gametype, "ctf") == 0)
|
||||
{
|
||||
gametype = GAMETYPE_CTF;
|
||||
dbg_msg("game", "-- Capture The Flag --");
|
||||
}
|
||||
else if(strcmp(config.gametype, "tdm") == 0)
|
||||
{
|
||||
gametype = GAMETYPE_TDM;
|
||||
dbg_msg("game", "-- Team Death Match --");
|
||||
}
|
||||
else
|
||||
{
|
||||
gametype = GAMETYPE_DM;
|
||||
dbg_msg("game", "-- Death Match --");
|
||||
}
|
||||
|
||||
//
|
||||
game_over_tick = -1;
|
||||
sudden_death = 0;
|
||||
round_start_tick = server_tick();
|
||||
round_count = 0;
|
||||
}
|
||||
|
||||
void gameobject::endround()
|
||||
{
|
||||
world->paused = true;
|
||||
game_over_tick = server_tick();
|
||||
sudden_death = 0;
|
||||
}
|
||||
|
||||
void gameobject::resetgame()
|
||||
{
|
||||
world->reset_requested = true;
|
||||
}
|
||||
|
||||
static bool is_separator(char c)
|
||||
{
|
||||
return c == ';' || c == ' ' || c == ',' || c == '\t';
|
||||
}
|
||||
|
||||
void gameobject::startround()
|
||||
{
|
||||
resetgame();
|
||||
|
||||
round_start_tick = server_tick();
|
||||
sudden_death = 0;
|
||||
game_over_tick = -1;
|
||||
world->paused = false;
|
||||
teamscore[0] = 0;
|
||||
teamscore[1] = 0;
|
||||
round_count++;
|
||||
}
|
||||
|
||||
void gameobject::cyclemap()
|
||||
{
|
||||
if(!strlen(config.sv_maprotation))
|
||||
return;
|
||||
// handle maprotation
|
||||
char buf[512];
|
||||
const char *s = strstr(config.sv_maprotation, config.sv_map);
|
||||
if(s == 0)
|
||||
s = config.sv_maprotation; // restart rotation
|
||||
else
|
||||
{
|
||||
s += strlen(config.sv_map); // skip this map
|
||||
while(is_separator(s[0]))
|
||||
s++;
|
||||
if(s[0] == 0)
|
||||
s = config.sv_maprotation; // restart rotation
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
for(; i < 512; i++)
|
||||
{
|
||||
buf[i] = s[i];
|
||||
if(is_separator(s[i]) || s[i] == 0)
|
||||
{
|
||||
buf[i] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
i = 0; // skip spaces
|
||||
while(is_separator(buf[i]))
|
||||
i++;
|
||||
|
||||
dbg_msg("game", "rotating map to %s", &buf[i]);
|
||||
strcpy(config.sv_map, &buf[i]);
|
||||
}
|
||||
|
||||
void gameobject::post_reset()
|
||||
{
|
||||
for(int i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
if(players[i].client_id != -1)
|
||||
players[i].respawn();
|
||||
}
|
||||
}
|
||||
|
||||
void gameobject::on_player_death(class player *victim, class player *killer, int weapon)
|
||||
{
|
||||
// do scoreing
|
||||
if(!killer)
|
||||
return;
|
||||
if(killer == victim)
|
||||
victim->score--; // klant arschel
|
||||
else
|
||||
killer->score++; // good shit
|
||||
}
|
||||
|
||||
|
||||
void gameobject::tick()
|
||||
{
|
||||
if(game_over_tick != -1)
|
||||
{
|
||||
// game over.. wait for restart
|
||||
if(server_tick() > game_over_tick+server_tickspeed()*10)
|
||||
{
|
||||
cyclemap();
|
||||
startround();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void gameobject::snap(int snapping_client)
|
||||
{
|
||||
obj_game *game = (obj_game *)snap_new_item(OBJTYPE_GAME, 0, sizeof(obj_game));
|
||||
game->paused = world->paused;
|
||||
game->game_over = game_over_tick==-1?0:1;
|
||||
game->sudden_death = sudden_death;
|
||||
|
||||
game->score_limit = config.scorelimit;
|
||||
game->time_limit = config.timelimit;
|
||||
game->round_start_tick = round_start_tick;
|
||||
game->gametype = gametype;
|
||||
|
||||
game->teamscore[0] = teamscore[0];
|
||||
game->teamscore[1] = teamscore[1];
|
||||
}
|
||||
|
||||
int gameobject::getteam(int notthisid)
|
||||
{
|
||||
int numplayers[2] = {0,0};
|
||||
for(int i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
if(players[i].client_id != -1 && players[i].client_id != notthisid)
|
||||
{
|
||||
numplayers[players[i].team]++;
|
||||
}
|
||||
}
|
||||
|
||||
return numplayers[0] > numplayers[1] ? 1 : 0;
|
||||
}
|
||||
|
||||
gameobject *gameobj = 0;
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// projectile
|
||||
//////////////////////////////////////////////////
|
||||
|
|
163
src/game/server/srv_common.cpp
Normal file
163
src/game/server/srv_common.cpp
Normal file
|
@ -0,0 +1,163 @@
|
|||
#include <engine/config.h>
|
||||
#include "srv_common.h"
|
||||
#include <string.h>
|
||||
|
||||
gameobject::gameobject()
|
||||
: entity(OBJTYPE_GAME)
|
||||
{
|
||||
// select gametype
|
||||
if(strcmp(config.gametype, "ctf") == 0)
|
||||
{
|
||||
gametype = GAMETYPE_CTF;
|
||||
dbg_msg("game", "-- Capture The Flag --");
|
||||
}
|
||||
else if(strcmp(config.gametype, "tdm") == 0)
|
||||
{
|
||||
gametype = GAMETYPE_TDM;
|
||||
dbg_msg("game", "-- Team Death Match --");
|
||||
}
|
||||
else
|
||||
{
|
||||
gametype = GAMETYPE_DM;
|
||||
dbg_msg("game", "-- Death Match --");
|
||||
}
|
||||
|
||||
//
|
||||
game_over_tick = -1;
|
||||
sudden_death = 0;
|
||||
round_start_tick = server_tick();
|
||||
round_count = 0;
|
||||
}
|
||||
|
||||
void gameobject::endround()
|
||||
{
|
||||
world->paused = true;
|
||||
game_over_tick = server_tick();
|
||||
sudden_death = 0;
|
||||
}
|
||||
|
||||
void gameobject::resetgame()
|
||||
{
|
||||
world->reset_requested = true;
|
||||
}
|
||||
|
||||
static bool is_separator(char c)
|
||||
{
|
||||
return c == ';' || c == ' ' || c == ',' || c == '\t';
|
||||
}
|
||||
|
||||
void gameobject::startround()
|
||||
{
|
||||
resetgame();
|
||||
|
||||
round_start_tick = server_tick();
|
||||
sudden_death = 0;
|
||||
game_over_tick = -1;
|
||||
world->paused = false;
|
||||
teamscore[0] = 0;
|
||||
teamscore[1] = 0;
|
||||
round_count++;
|
||||
}
|
||||
|
||||
void gameobject::cyclemap()
|
||||
{
|
||||
if(!strlen(config.sv_maprotation))
|
||||
return;
|
||||
// handle maprotation
|
||||
char buf[512];
|
||||
const char *s = strstr(config.sv_maprotation, config.sv_map);
|
||||
if(s == 0)
|
||||
s = config.sv_maprotation; // restart rotation
|
||||
else
|
||||
{
|
||||
s += strlen(config.sv_map); // skip this map
|
||||
while(is_separator(s[0]))
|
||||
s++;
|
||||
if(s[0] == 0)
|
||||
s = config.sv_maprotation; // restart rotation
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
for(; i < 512; i++)
|
||||
{
|
||||
buf[i] = s[i];
|
||||
if(is_separator(s[i]) || s[i] == 0)
|
||||
{
|
||||
buf[i] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
i = 0; // skip spaces
|
||||
while(is_separator(buf[i]))
|
||||
i++;
|
||||
|
||||
dbg_msg("game", "rotating map to %s", &buf[i]);
|
||||
strcpy(config.sv_map, &buf[i]);
|
||||
}
|
||||
|
||||
void gameobject::post_reset()
|
||||
{
|
||||
for(int i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
if(players[i].client_id != -1)
|
||||
players[i].respawn();
|
||||
}
|
||||
}
|
||||
|
||||
void gameobject::on_player_death(class player *victim, class player *killer, int weapon)
|
||||
{
|
||||
// do scoreing
|
||||
if(!killer)
|
||||
return;
|
||||
if(killer == victim)
|
||||
victim->score--; // klant arschel
|
||||
else
|
||||
killer->score++; // good shit
|
||||
}
|
||||
|
||||
|
||||
void gameobject::tick()
|
||||
{
|
||||
if(game_over_tick != -1)
|
||||
{
|
||||
// game over.. wait for restart
|
||||
if(server_tick() > game_over_tick+server_tickspeed()*10)
|
||||
{
|
||||
cyclemap();
|
||||
startround();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void gameobject::snap(int snapping_client)
|
||||
{
|
||||
obj_game *game = (obj_game *)snap_new_item(OBJTYPE_GAME, 0, sizeof(obj_game));
|
||||
game->paused = world->paused;
|
||||
game->game_over = game_over_tick==-1?0:1;
|
||||
game->sudden_death = sudden_death;
|
||||
|
||||
game->score_limit = config.scorelimit;
|
||||
game->time_limit = config.timelimit;
|
||||
game->round_start_tick = round_start_tick;
|
||||
game->gametype = gametype;
|
||||
|
||||
game->teamscore[0] = teamscore[0];
|
||||
game->teamscore[1] = teamscore[1];
|
||||
}
|
||||
|
||||
int gameobject::getteam(int notthisid)
|
||||
{
|
||||
int numplayers[2] = {0,0};
|
||||
for(int i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
if(players[i].client_id != -1 && players[i].client_id != notthisid)
|
||||
{
|
||||
numplayers[players[i].team]++;
|
||||
}
|
||||
}
|
||||
|
||||
return numplayers[0] > numplayers[1] ? 1 : 0;
|
||||
}
|
||||
|
||||
gameobject *gameobj = 0;
|
Loading…
Reference in a new issue