ddnet/CMakeLists.txt

3087 lines
91 KiB
CMake
Raw Normal View History

cmake_minimum_required(VERSION 2.8.12...3.19.1)
if(CMAKE_VERSION VERSION_LESS 3.12)
cmake_policy(VERSION ${CMAKE_VERSION})
endif()
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.13 CACHE INTERNAL "")
if(CMAKE_OSX_DEPLOYMENT_TARGET VERSION_LESS 10.13)
message(WARNING "Building for macOS < 10.13 is not supported")
2020-04-13 08:46:30 +00:00
endif()
file(STRINGS src/game/version.h VERSION_LINE
LIMIT_COUNT 1
REGEX "^#define GAME_RELEASE_VERSION "
)
if(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\\.([0-9]+)\"")
set(VERSION_MAJOR ${CMAKE_MATCH_1})
set(VERSION_MINOR ${CMAKE_MATCH_2})
set(VERSION_PATCH ${CMAKE_MATCH_3})
2018-01-14 14:04:18 +00:00
elseif(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\"")
set(VERSION_MAJOR ${CMAKE_MATCH_1})
set(VERSION_MINOR ${CMAKE_MATCH_2})
set(VERSION_PATCH "0")
else()
message(FATAL_ERROR "Couldn't parse version from src/game/version.h")
endif()
# Extra support for CMake pre-3.0
if(NOT POLICY CMP0048)
set(PROJECT_VERSION_MAJOR ${VERSION_MAJOR})
set(PROJECT_VERSION_MINOR ${VERSION_MINOR})
set(PROJECT_VERSION_PATCH ${VERSION_PATCH})
if(VERSION_PATCH STREQUAL "0")
set(PROJECT_VERSION ${VERSION_MAJOR}.${VERSION_MINOR})
else()
set(PROJECT_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
endif()
endif()
if(VERSION_PATCH STREQUAL "0")
project(DDNet VERSION ${VERSION_MAJOR}.${VERSION_MINOR})
else()
project(DDNet VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
endif()
set(ORIGINAL_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH})
set(ORIGINAL_CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES})
set(ORIGINAL_CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES})
set(OWN_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/cmake)
set(CMAKE_MODULE_PATH ${OWN_CMAKE_MODULE_PATH})
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(TARGET_BITS "32")
else()
set(TARGET_BITS "64")
endif()
2021-08-24 11:21:29 +00:00
if("${CMAKE_SYSTEM_PROCESSOR}" MATCHES "arm" OR "${CMAKE_SYSTEM_PROCESSOR}" MATCHES "aarch64")
2021-08-24 10:18:20 +00:00
if(TARGET_BITS STREQUAL "32")
set(TARGET_CPU_ARCHITECTURE "arm")
else()
set(TARGET_CPU_ARCHITECTURE "arm64")
endif()
else()
if(TARGET_BITS STREQUAL "32")
set(TARGET_CPU_ARCHITECTURE "x86")
else()
set(TARGET_CPU_ARCHITECTURE "x86_64")
endif()
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(TARGET_OS "windows")
2022-03-25 08:26:37 +00:00
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
set(TARGET_OS "linux")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(TARGET_OS "mac")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Haiku")
set(TARGET_OS "haiku")
2021-08-24 10:18:20 +00:00
elseif(CMAKE_SYSTEM_NAME STREQUAL "Android")
set(TARGET_OS "android")
endif()
include(CheckCCompilerFlag)
include(CheckCXXCompilerFlag)
if(CMAKE_VERSION VERSION_GREATER_EQUAL 3.18)
include(CheckLinkerFlag)
endif()
include(CheckSymbolExists)
2022-03-25 08:26:37 +00:00
if(NOT (CMAKE_SYSTEM_NAME STREQUAL "Emscripten"))
include(CheckAtomic)
endif()
check_symbol_exists(__i386 "" TARGET_ARCH_X86_i386)
if(TARGET_ARCH_X86_i386)
set(TARGET_ARCH x86)
else()
set(TARGET_ARCH)
endif()
set(AUTO_DEPENDENCIES_DEFAULT OFF)
2022-03-20 17:04:00 +00:00
set(AUTO_VULKAN_BACKEND ON)
if(TARGET_OS STREQUAL "windows")
set(AUTO_DEPENDENCIES_DEFAULT ON)
2022-03-20 17:04:00 +00:00
if(TARGET_CPU_ARCHITECTURE STREQUAL "x86")
set(AUTO_VULKAN_BACKEND OFF)
endif()
elseif(TARGET_OS STREQUAL "mac")
set(AUTO_VULKAN_BACKEND OFF)
endif()
option(WEBSOCKETS "Enable websockets support" OFF)
option(MYSQL "Enable mysql support" OFF)
option(TEST_MYSQL "Test mysql support in unit tests (also sets -DMYSQL=ON)" OFF)
2020-09-17 19:11:28 +00:00
option(AUTOUPDATE "Enable the autoupdater" OFF)
option(INFORM_UPDATE "Inform about available updates" ON)
option(VIDEORECORDER "Enable video recording support via FFmpeg" ON)
2020-04-14 10:11:50 +00:00
option(UPNP "Enable UPnP support" OFF)
option(ANTIBOT "Enable support for a dynamic anticheat library" OFF)
option(HEADLESS_CLIENT "Build the client without graphics" OFF)
option(CLIENT "Compile client" ON)
2021-08-24 10:18:20 +00:00
option(SERVER "Compile server" ON)
option(TOOLS "Compile tools" ON)
option(DOWNLOAD_GTEST "Download and compile GTest" ${AUTO_DEPENDENCIES_DEFAULT})
option(STEAM "Build the Steam release version" OFF)
option(DISCORD "Enable Discord rich presence support" OFF)
option(DISCORD_DYNAMIC "Enable discovering Discord rich presence libraries at runtime (Linux only)" OFF)
option(PREFER_BUNDLED_LIBS "Prefer bundled libraries over system libraries" ${AUTO_DEPENDENCIES_DEFAULT})
option(DEV "Don't generate stuff necessary for packaging" OFF)
2022-03-20 17:04:00 +00:00
option(VULKAN "Enable the vulkan backend" ${AUTO_VULKAN_BACKEND})
2022-02-18 09:46:05 +00:00
option(EXCEPTION_HANDLING "Enable exception handling (only works with Windows as of now)" OFF)
option(IPO "Enable interprocedural optimizations" OFF)
option(FUSE_LD "Linker to use" OFF)
2022-02-18 09:46:05 +00:00
2022-03-25 08:26:37 +00:00
if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
include(${PROJECT_SOURCE_DIR}/cmake/toolchains/Emscripten.toolchain)
endif()
if(TEST_MYSQL)
set(MYSQL ON)
endif()
# Set version if not explicitly set
if(NOT VERSION)
set(VERSION ${PROJECT_VERSION})
endif()
2019-05-11 10:00:21 +00:00
set(OpenGL_GL_PREFERENCE LEGACY)
# Set the default build type to Release
if(NOT(CMAKE_BUILD_TYPE))
if(NOT(DEV))
set(CMAKE_BUILD_TYPE Release)
else()
set(CMAKE_BUILD_TYPE Debug)
endif()
endif()
if(NOT(CMAKE_BUILD_TYPE MATCHES "^(Release|Debug|RelWithDebInfo|MinSizeRel)$"))
message(WARNING "Unknown CMAKE_BUILD_TYPE, should be one of Release, Debug, RelWithDebInfo or MinSizeRel")
endif()
set(DBG $<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>)
2017-09-21 13:11:09 +00:00
2022-05-07 09:23:29 +00:00
if(IPO)
if(CMAKE_VERSION VERSION_GREATER 3.9)
include(CheckIPOSupported)
check_ipo_supported(RESULT ipo_supported OUTPUT ipo_output)
if(ipo_supported)
message(STATUS "IPO is enabled")
set(ENABLE_IPO TRUE)
else()
message(WARNING "IPO is not supported: ${ipo_output}")
endif()
else()
message(WARNING "IPO enablement requires CMake 3.9+")
endif()
endif()
if(CMAKE_VERSION VERSION_LESS 3.0)
configure_file(src/game/version.h vd.h)
else()
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS
src/game/version.h
)
endif()
set(SERVER_EXECUTABLE DDNet-Server CACHE STRING "Name of the built server executable")
set(CLIENT_EXECUTABLE DDNet CACHE STRING "Name of the build client executable")
########################################################################
# Compiler flags
########################################################################
function(add_c_compiler_flag_if_supported VARIABLE FLAG)
if(ARGC GREATER 2)
set(CHECKED_FLAG "${ARGV2}")
else()
set(CHECKED_FLAG "${FLAG}")
endif()
string(REGEX REPLACE "[^A-Za-z0-9]" "_" CONFIG_VARIABLE "FLAG_SUPPORTED${CHECKED_FLAG}")
check_c_compiler_flag("${CHECKED_FLAG}" ${CONFIG_VARIABLE})
if(${CONFIG_VARIABLE})
if(${VARIABLE})
set("${VARIABLE}" "${${VARIABLE}};${FLAG}" PARENT_SCOPE)
else()
set("${VARIABLE}" "${FLAG}" PARENT_SCOPE)
endif()
endif()
endfunction()
function(add_cxx_compiler_flag_if_supported VARIABLE FLAG)
if(ARGC GREATER 2)
set(CHECKED_FLAG "${ARGV2}")
else()
set(CHECKED_FLAG "${FLAG}")
endif()
string(REGEX REPLACE "[^A-Za-z0-9]" "_" CONFIG_VARIABLE "FLAG_SUPPORTED${CHECKED_FLAG}")
check_cxx_compiler_flag("${CHECKED_FLAG}" ${CONFIG_VARIABLE})
if(${CONFIG_VARIABLE})
if(${VARIABLE})
set("${VARIABLE}" "${${VARIABLE}};${FLAG}" PARENT_SCOPE)
else()
set("${VARIABLE}" "${FLAG}" PARENT_SCOPE)
endif()
endif()
endfunction()
function(add_linker_flag_if_supported VARIABLE FLAG)
if(ARGC GREATER 2)
set(CHECKED_FLAG "${ARGV2}")
else()
set(CHECKED_FLAG "${FLAG}")
endif()
string(REGEX REPLACE "[^A-Za-z0-9]" "_" CONFIG_VARIABLE "FLAG_SUPPORTED${CHECKED_FLAG}")
if(CMAKE_VERSION VERSION_LESS 3.18)
set(${CONFIG_VARIABLE} OFF)
else()
check_linker_flag(C "${CHECKED_FLAG}" ${CONFIG_VARIABLE})
endif()
if(${CONFIG_VARIABLE})
if(${VARIABLE})
set("${VARIABLE}" "${${VARIABLE}};${FLAG}" PARENT_SCOPE)
else()
set("${VARIABLE}" "${FLAG}" PARENT_SCOPE)
endif()
endif()
endfunction()
2019-04-10 20:37:58 +00:00
# Force compiler colors on when using ninja. Ninja filters the colors out when
# it's not printing to a terminal on its own.
if(CMAKE_GENERATOR STREQUAL "Ninja")
add_cxx_compiler_flag_if_supported(OUR_FLAGS -fdiagnostics-color=always)
add_cxx_compiler_flag_if_supported(OUR_FLAGS -fcolor-diagnostics)
2019-04-10 20:37:58 +00:00
endif()
Don't try other linkers on macOS ld64.lld: warning: /opt/homebrew/opt/freetype/lib/libfreetype.6.dylib has version 12.0.0, which is newer than target minimum of 11.0.0 ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/opt/freetype/lib/libfreetype.6.dylib ld64.lld: warning: /usr/local/lib/libGLEW.2.2.0.dylib has version 12.0.0, which is newer than target minimum of 11.0.0 ld64.lld: error: LC_DYLD_INFO_ONLY not found in /usr/local/lib/libGLEW.2.2.0.dylib ld64.lld: warning: /opt/homebrew/Cellar/wavpack/5.4.0/lib/libwavpack.dylib has version 12.0.0, which is newer than target minimum of 11.0.0 ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/wavpack/5.4.0/lib/libwavpack.dylib ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavformat.59.dylib has version 12.0.0, which is newer than target minimum of 11.0.0 ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavformat.59.dylib ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavcodec.59.dylib has version 12.0.0, which is newer than target minimum of 11.0.0 ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavcodec.59.dylib ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavutil.57.dylib has version 12.0.0, which is newer than target minimum of 11.0.0 ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libavutil.57.dylib ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswscale.6.dylib has version 12.0.0, which is newer than target minimum of 11.0.0 ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswscale.6.dylib ld64.lld: warning: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswresample.4.dylib has version 12.0.0, which is newer than target minimum of 11.0.0 ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswresample.4.dylib ld64.lld: warning: /opt/homebrew/Cellar/opusfile/0.12/lib/libopusfile.dylib has version 12.0.0, which is newer than target minimum of 11.0.0 ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/opusfile/0.12/lib/libopusfile.dylib ld64.lld: warning: /opt/homebrew/Cellar/opus/1.3.1/lib/libopus.dylib has version 12.0.0, which is newer than target minimum of 11.0.0 ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/opus/1.3.1/lib/libopus.dylib ld64.lld: warning: /opt/homebrew/Cellar/libogg/1.3.5/lib/libogg.dylib has version 12.0.0, which is newer than target minimum of 11.0.0 ld64.lld: error: LC_DYLD_INFO_ONLY not found in /opt/homebrew/Cellar/libogg/1.3.5/lib/libogg.dylib ld64.lld: error: undefined symbol: ___glewBindSampler >>> referenced by CMakeFiles/DDNet.dir/src/engine/client/backend/opengl/backend_opengl.cpp.o ld64.lld: error: undefined symbol: ___glewBindSampler >>> referenced by CMakeFiles/DDNet.dir/src/engine/client/backend/opengl/backend_opengl.cpp.o [...]
2022-05-25 14:57:37 +00:00
if(NOT MSVC AND NOT HAIKU AND NOT TARGET_OS STREQUAL "mac")
if(NOT FUSE_LD STREQUAL OFF)
add_linker_flag_if_supported(OUR_FLAGS_LINK -fuse-ld=${FUSE_LD})
if(FLAG_SUPPORTED_fuse_ld_${FUSE_LD})
message(STATUS "Using ${FUSE_LD} linker")
endif()
else()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR NOT ENABLE_IPO)
# GCC+LTO: pthread_create has failed: Resource temporarily unavailable
add_linker_flag_if_supported(OUR_FLAGS_LINK -fuse-ld=mold)
if(FLAG_SUPPORTED_fuse_ld_mold)
message(STATUS "Using mold linker")
else()
# Does not support GCC+LTO
add_linker_flag_if_supported(OUR_FLAGS_LINK -fuse-ld=lld)
if(FLAG_SUPPORTED_fuse_ld_lld)
message(STATUS "Using lld linker")
else()
add_linker_flag_if_supported(OUR_FLAGS_LINK -fuse-ld=gold)
if(FLAG_SUPPORTED_fuse_ld_gold)
message(STATUS "Using gold linker")
endif()
endif()
endif()
else()
add_linker_flag_if_supported(OUR_FLAGS_LINK -fuse-ld=gold)
if(FLAG_SUPPORTED_fuse_ld_gold)
message(STATUS "Using gold linker")
endif()
endif()
endif()
if(CMAKE_VERSION VERSION_LESS 3.1 OR TARGET_OS STREQUAL "mac")
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -std=gnu++17)
endif()
# Protect the stack pointer.
# -fstack-protector-all doesn't work on MinGW.
add_cxx_compiler_flag_if_supported(OUR_FLAGS -fstack-protector-all)
# Disable exceptions as DDNet does not use them.
add_cxx_compiler_flag_if_supported(OUR_FLAGS -fno-exceptions)
# Inaccurate floating point numbers cause problems on mingw-w64-gcc when
# compiling for x86, might cause problems elsewhere. So don't store floats
# in registers but keep them at higher accuracy.
if(TARGET_ARCH STREQUAL "x86")
add_cxx_compiler_flag_if_supported(OUR_FLAGS -ffloat-store)
endif()
# Don't insert timestamps into PEs to keep the build reproducible.
if(TARGET_OS STREQUAL "windows")
add_cxx_compiler_flag_if_supported(OUR_FLAGS_LINK -Wl,--no-insert-timestamp)
endif()
if(TARGET_OS STREQUAL "mac")
add_cxx_compiler_flag_if_supported(OUR_FLAGS -stdlib=libc++)
endif()
2022-02-18 09:46:05 +00:00
if(EXCEPTION_HANDLING)
add_cxx_compiler_flag_if_supported(OUR_FLAGS -DCONF_EXCEPTION_HANDLING)
2022-02-18 10:53:25 +00:00
# use the frame pointer (frame pointer usage is disabled by default in
# some architectures like x86_64 and for some optimization levels; and it
# may be impossible to walk the call stack without it)
add_cxx_compiler_flag_if_supported(OUR_FLAGS -fno-omit-frame-pointer)
2022-02-18 09:46:05 +00:00
endif()
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wall)
if(CMAKE_VERSION VERSION_GREATER 3.3 OR CMAKE_VERSION VERSION_EQUAL 3.3)
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN
$<$<COMPILE_LANGUAGE:C>:-Wdeclaration-after-statement>
-Wdeclaration-after-statement
)
endif()
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wextra)
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-unused-parameter)
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-missing-field-initializers)
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wformat=2) # Warn about format strings.
add_c_compiler_flag_if_supported(OUR_FLAGS_DEP -Wno-implicit-function-declaration)
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-nullability-completeness) # Mac OS build on github
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wduplicated-cond)
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wduplicated-branches)
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wlogical-op)
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wrestrict)
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wshadow-all) # clang
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wshadow=global) # gcc
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wthread-safety)
add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wsuggest-override)
add_linker_flag_if_supported(OUR_FLAGS_LINK -Wno-alloc-size-larger-than) # save.cpp with LTO
# add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wdouble-promotion) # Many occurences
# add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wnull-dereference) # Many occurences
# add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wuseless-cast) # TODO: Enable for C++ code except gtest
endif()
2022-02-18 09:46:05 +00:00
if(MSVC)
if(EXCEPTION_HANDLING)
add_cxx_compiler_flag_if_supported(OUR_FLAGS /DCONF_EXCEPTION_HANDLING)
2022-02-18 09:46:05 +00:00
endif()
endif()
if(NOT MSVC AND NOT HAIKU)
check_c_compiler_flag("-O2;-Wp,-Werror;-D_FORTIFY_SOURCE=2" DEFINE_FORTIFY_SOURCE) # Some distributions define _FORTIFY_SOURCE by themselves.
endif()
########################################################################
# COMMON FUNCTIONS
########################################################################
function(set_glob VAR GLOBBING EXTS DIRECTORY) # ...
set(GLOBS)
foreach(ext ${EXTS})
list(APPEND GLOBS "${DIRECTORY}/*.${ext}")
endforeach()
file(${GLOBBING} GLOB_RESULT ${GLOBS})
list(SORT GLOB_RESULT)
set(FILES)
foreach(file ${ARGN})
list(APPEND FILES "${PROJECT_SOURCE_DIR}/${DIRECTORY}/${file}")
endforeach()
if(NOT FILES STREQUAL GLOB_RESULT)
message(AUTHOR_WARNING "${VAR} does not contain every file from directory ${DIRECTORY}")
set(LIST_BUT_NOT_GLOB)
if(POLICY CMP0057)
cmake_policy(SET CMP0057 NEW)
foreach(file ${FILES})
if(NOT file IN_LIST GLOB_RESULT)
list(APPEND LIST_BUT_NOT_GLOB ${file})
endif()
endforeach()
if(LIST_BUT_NOT_GLOB)
message(AUTHOR_WARNING "Entries only present in ${VAR}: ${LIST_BUT_NOT_GLOB}")
endif()
set(GLOB_BUT_NOT_LIST)
foreach(file ${GLOB_RESULT})
if(NOT file IN_LIST FILES)
list(APPEND GLOB_BUT_NOT_LIST ${file})
endif()
endforeach()
if(GLOB_BUT_NOT_LIST)
message(AUTHOR_WARNING "Entries only present in ${DIRECTORY}: ${GLOB_BUT_NOT_LIST}")
endif()
if(NOT LIST_BUT_NOT_GLOB AND NOT GLOB_BUT_NOT_LIST)
message(AUTHOR_WARNING "${VAR} is not alphabetically sorted")
endif()
endif()
endif()
set(${VAR} ${FILES} PARENT_SCOPE)
endfunction()
function(set_src VAR GLOBBING DIRECTORY) # ...
set_glob(${VAR} ${GLOBBING} "c;cpp;h" ${DIRECTORY} ${ARGN})
set(${VAR} ${${VAR}} PARENT_SCOPE)
set(CHECKSUM_SRC ${CHECKSUM_SRC} ${${VAR}} PARENT_SCOPE)
endfunction()
set(CHECKSUM_SRC)
2020-08-20 10:17:44 +00:00
function(set_own_rpath TARGET)
if(NOT TARGET_OS STREQUAL "windows" AND NOT TARGET_OS STREQUAL "mac")
if(CMAKE_VERSION VERSION_GREATER 3.8 OR CMAKE_VERSION VERSION_EQUAL 3.8)
2020-08-20 10:17:44 +00:00
set_property(TARGET ${TARGET} PROPERTY BUILD_RPATH "$ORIGIN")
endif()
set_property(TARGET ${TARGET} PROPERTY INSTALL_RPATH "$ORIGIN/../lib/ddnet")
endif()
endfunction()
if(NOT TARGET_OS STREQUAL "windows" AND NOT TARGET_OS STREQUAL "mac" AND CMAKE_VERSION VERSION_LESS 3.8)
if((CLIENT AND (STEAM OR DISCORD_DYNAMIC)) OR ANTIBOT)
2020-08-20 10:17:44 +00:00
message(STATUS "Can't set BUILD_RPATH in CMake before 3.8, pass -Wl,-rpath,'$ORIGIN' manually if you wish to emulate this. Or just install a newer version of CMake...")
endif()
endif()
########################################################################
2018-07-10 09:29:02 +00:00
# INITIALIZE TARGET LISTS
########################################################################
set(TARGETS_OWN)
set(TARGETS_DEP)
set(TARGETS_LINK) # Targets with a linking stage.
########################################################################
# DEPENDENCIES
########################################################################
if((CMAKE_OSX_ARCHITECTURES STREQUAL "arm64;x86_64" OR CMAKE_OSX_ARCHITECTURES STREQUAL "x86_64;arm64") AND TARGET_OS STREQUAL "mac")
set(FAT ON)
else()
set(FAT OFF)
endif()
if(FAT)
set(LIB_DIR "${TARGET_OS}/libfat")
2022-03-25 08:26:37 +00:00
elseif(CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
set(LIB_DIR "webasm/libwasm")
elseif(TARGET_CPU_ARCHITECTURE STREQUAL "arm" OR TARGET_CPU_ARCHITECTURE STREQUAL "arm64")
set(LIB_DIR "${TARGET_OS}/lib${TARGET_CPU_ARCHITECTURE}")
else()
set(LIB_DIR "${TARGET_OS}/lib${TARGET_BITS}")
endif()
function(set_extra_dirs_lib VARIABLE NAME)
set("PATHS_${VARIABLE}_LIBDIR" PARENT_SCOPE)
set("HINTS_${VARIABLE}_LIBDIR" PARENT_SCOPE)
if(PREFER_BUNDLED_LIBS)
set(TYPE HINTS)
else()
set(TYPE PATHS)
endif()
if(TARGET_BITS AND TARGET_OS)
set(DIR "ddnet-libs/${NAME}/${LIB_DIR}")
set("${TYPE}_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE)
set("EXTRA_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE)
endif()
endfunction()
function(set_extra_dirs_include VARIABLE NAME LIBRARY)
set("PATHS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE)
set("HINTS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE)
is_bundled(IS_BUNDLED "${LIBRARY}")
if(IS_BUNDLED)
2022-03-25 08:26:37 +00:00
set(TMP_TARGET_OS ${TARGET_OS})
if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
set(TMP_TARGET_OS webasm)
endif()
set("HINTS_${VARIABLE}_INCLUDEDIR" "ddnet-libs/${NAME}/include" "ddnet-libs/${NAME}/include/${TMP_TARGET_OS}" PARENT_SCOPE)
endif()
endfunction()
if(CMAKE_CROSSCOMPILING)
2022-03-25 08:26:37 +00:00
if(TARGET_OS STREQUAL "android" OR CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
2021-08-24 10:18:20 +00:00
# be more aggressive with android toolchain
set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH NO_CMAKE_SYSTEM_PATH NO_DEFAULT_PATH NO_CMAKE_FIND_ROOT_PATH)
else()
set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH NO_CMAKE_SYSTEM_PATH)
endif()
else()
set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH)
endif()
function(is_bundled VARIABLE PATH)
if(PATH)
string(FIND "${PATH}" "${PROJECT_SOURCE_DIR}" LOCAL_PATH_POS)
if(LOCAL_PATH_POS EQUAL 0 AND TARGET_BITS AND TARGET_OS)
set("${VARIABLE}" ON PARENT_SCOPE)
else()
set("${VARIABLE}" OFF PARENT_SCOPE)
endif()
else()
set("${VARIABLE}" OFF PARENT_SCOPE)
endif()
endfunction()
if(NOT CMAKE_CROSSCOMPILING)
# Check for PkgConfig once so all the other `find_package` calls can do it
# quietly.
find_package(PkgConfig)
endif()
2021-08-24 10:18:20 +00:00
if(TARGET_OS STREQUAL "android")
find_package(Android)
endif()
find_package(ZLIB)
find_package(Crypto)
find_package(Curl)
if(CLIENT AND VIDEORECORDER)
2020-07-09 19:10:54 +00:00
find_package(FFMPEG)
endif()
2020-04-06 10:23:22 +00:00
find_package(Freetype)
if(DOWNLOAD_GTEST)
find_package(Git)
endif()
2021-08-24 10:18:20 +00:00
if(NOT(TARGET_OS STREQUAL "android"))
find_package(GLEW)
endif()
find_package(GTest)
2020-07-09 19:10:54 +00:00
if(UPNP)
find_package(Miniupnpc)
endif()
if(MYSQL)
find_package(MySQL)
else()
set(MYSQL_LIBRARIES)
endif()
find_package(Ogg)
find_package(Opus)
find_package(Opusfile)
find_package(Pnglite)
find_package(PythonInterp 3)
find_package(SDL2)
2020-07-07 17:29:44 +00:00
find_package(SQLite3)
2021-01-02 16:10:31 +00:00
if(DISCORD)
find_package(DiscordSdk)
endif()
if(UNIX)
# Use -pthread instead of -lpthread to draw dependencies other than libpthread
set(THREADS_PREFER_PTHREAD_FLAG TRUE)
endif()
find_package(Threads)
find_package(Wavpack)
if(WEBSOCKETS)
find_package(Websockets)
else()
set(WEBSOCKETS_LIBRARIES)
set(WEBSOCKETS_INCLUDE_DIRS)
endif()
2022-02-18 09:46:05 +00:00
if(EXCEPTION_HANDLING)
find_package(ExceptionHandling)
endif()
if(TARGET_OS AND TARGET_OS STREQUAL "mac")
find_program(CMAKE_OTOOL otool)
find_program(DMGBUILD dmgbuild)
endif()
2022-03-20 17:04:00 +00:00
set(VULKAN_SHADER_FILE_LIST "" CACHE STRING "Vulkan shader file list")
if(CLIENT AND VULKAN)
2022-03-20 17:04:00 +00:00
find_package(Vulkan)
include(cmake/BuildVulkanShaders.cmake)
else()
set(VULKAN_LIBRARIES)
set(VULKAN_INCLUDE_DIRS)
endif()
message(STATUS "******** ${CMAKE_PROJECT_NAME} ********")
set(TARGET "Target OS: ${TARGET_OS} ${CMAKE_SYSTEM_PROCESSOR}")
if(TARGET_OS STREQUAL "mac")
set(TARGET "${TARGET} (SDK: ${CMAKE_OSX_SYSROOT}, architectures: ${CMAKE_OSX_ARCHITECTURES})")
2020-04-13 08:46:30 +00:00
endif()
message(STATUS ${TARGET})
message(STATUS "Compiler: ${CMAKE_CXX_COMPILER}")
2017-07-26 02:30:56 +00:00
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
message(STATUS "Dependencies:")
function(show_dependency_status OUTPUT_NAME NAME)
if(${NAME}_FOUND)
if(${NAME}_BUNDLED)
message(STATUS " * ${OUTPUT_NAME} not found (using bundled version)")
else()
message(STATUS " * ${OUTPUT_NAME} found")
endif()
else()
message(STATUS " * ${OUTPUT_NAME} not found")
endif()
endfunction()
show_dependency_status("Curl" CURL)
if(TARGET_OS AND TARGET_OS STREQUAL "mac")
show_dependency_status("Dmg tools" DMGTOOLS)
endif()
if(CLIENT AND VIDEORECORDER)
2020-07-09 19:10:54 +00:00
show_dependency_status("FFmpeg" FFMPEG)
endif()
show_dependency_status("Freetype" FREETYPE)
if(DOWNLOAD_GTEST)
show_dependency_status("Git" GIT)
endif()
show_dependency_status("Glew" GLEW)
show_dependency_status("GTest" GTEST)
if(TARGET_OS AND TARGET_OS STREQUAL "mac")
show_dependency_status("Dmgbuild" DMGBUILD)
endif()
2020-07-09 19:10:54 +00:00
if(UPNP)
show_dependency_status("Miniupnpc" MINIUPNPC)
endif()
if(MYSQL)
show_dependency_status("MySQL" MYSQL)
endif()
show_dependency_status("Ogg" OGG)
show_dependency_status("OpenSSL Crypto" CRYPTO)
show_dependency_status("Opus" OPUS)
show_dependency_status("Opusfile" OPUSFILE)
show_dependency_status("Pnglite" PNGLITE)
show_dependency_status("PythonInterp" PYTHONINTERP)
show_dependency_status("SDL2" SDL2)
2020-07-07 17:29:44 +00:00
show_dependency_status("SQLite3" SQLite3)
show_dependency_status("Wavpack" WAVPACK)
show_dependency_status("Zlib" ZLIB)
2021-01-02 16:10:31 +00:00
if(DISCORD)
show_dependency_status("DiscordSdk" DiscordSdk)
endif()
if(WEBSOCKETS)
show_dependency_status("Websockets" WEBSOCKETS)
endif()
if(CLIENT AND VULKAN)
2022-03-20 17:04:00 +00:00
show_dependency_status("Vulkan" VULKAN)
endif()
if(NOT(CURL_FOUND))
message(SEND_ERROR "You must install Curl to compile ${CMAKE_PROJECT_NAME}")
endif()
if(NOT(PYTHONINTERP_FOUND))
message(SEND_ERROR "You must install Python to compile ${CMAKE_PROJECT_NAME}")
endif()
2020-07-07 17:29:44 +00:00
if(NOT(SQLite3_FOUND))
message(SEND_ERROR "You must install SQLite3 to compile ${CMAKE_PROJECT_NAME}")
2020-07-07 17:29:44 +00:00
endif()
if(MYSQL AND NOT(MYSQL_FOUND))
message(SEND_ERROR "You must install MySQL to compile the ${CMAKE_PROJECT_NAME} server with MySQL support")
endif()
if(WEBSOCKETS AND NOT(WEBSOCKETS_FOUND))
message(SEND_ERROR "You must install libwebsockets to compile the ${CMAKE_PROJECT_NAME} server with websocket support")
endif()
2020-04-14 10:11:50 +00:00
if(UPNP AND NOT(MINIUPNPC_FOUND))
message(SEND_ERROR "You must install miniupnpc to compile the ${CMAKE_PROJECT_NAME} server with UPnP support")
2020-04-14 10:11:50 +00:00
endif()
2021-01-02 16:10:31 +00:00
if(DISCORD AND NOT(DISCORDSDK_FOUND))
message(SEND_ERROR "You must install the Discord SDK to compile the ${CMAKE_PROJECT_NAME} client with Discord support")
2021-01-02 16:10:31 +00:00
endif()
if(DISCORD_DYNAMIC)
if(TARGET_OS STREQUAL "windows" OR TARGET_OS STREQUAL "mac")
message(SEND_ERROR "Dynamically loading the Discord SDK is only supported on Linux")
endif()
if(NOT DISCORD)
message(SEND_ERROR "You must enable the DISCORD flag if you want to link the Discord SDK")
endif()
endif()
if(CLIENT AND NOT(FREETYPE_FOUND))
message(SEND_ERROR "You must install Freetype to compile the ${CMAKE_PROJECT_NAME} client")
endif()
if(CLIENT AND NOT(OGG_FOUND))
message(SEND_ERROR "You must install Ogg to compile the ${CMAKE_PROJECT_NAME} client")
endif()
if(CLIENT AND NOT(OPUS_FOUND))
message(SEND_ERROR "You must install Opus to compile the ${CMAKE_PROJECT_NAME} client")
endif()
if(CLIENT AND NOT(OPUSFILE_FOUND))
message(SEND_ERROR "You must install Opusfile to compile the ${CMAKE_PROJECT_NAME} client")
endif()
if(CLIENT AND NOT(SDL2_FOUND))
message(SEND_ERROR "You must install SDL2 to compile the ${CMAKE_PROJECT_NAME} client")
endif()
2021-08-24 10:18:20 +00:00
if(TARGET_OS STREQUAL "android" AND CLIENT AND NOT(CRYPTO_FOUND))
message(SEND_ERROR "You must install OpenSSL to compile the ${CMAKE_PROJECT_NAME} client")
2021-08-24 10:18:20 +00:00
endif()
if(NOT(GTEST_FOUND))
if(DOWNLOAD_GTEST)
if(GIT_FOUND)
message(STATUS "Automatically downloading GTest to be able to run tests")
else()
set(DOWNLOAD_GTEST OFF)
message(WARNING "To automatically download GTest, you have to install Git")
endif()
else()
message(STATUS "To run the tests, you have to install GTest")
endif()
endif()
if(CLIENT AND VULKAN AND NOT(VULKAN_FOUND))
message(SEND_ERROR "You must install Vulkan libraries to compile the ${CMAKE_PROJECT_NAME} client")
2022-03-20 17:04:00 +00:00
endif()
if(TARGET_OS STREQUAL "windows")
2017-07-26 02:30:56 +00:00
set(PLATFORM_CLIENT)
2020-04-08 13:55:10 +00:00
set(PLATFORM_CLIENT_LIBS opengl32 winmm)
2022-01-27 01:35:08 +00:00
set(PLATFORM_LIBS version ws2_32) # Windows sockets
2017-07-26 02:30:56 +00:00
elseif(TARGET_OS STREQUAL "mac")
find_library(CARBON Carbon)
find_library(COCOA Cocoa)
find_library(OPENGL OpenGL)
find_library(SECURITY Security)
2017-07-26 02:30:56 +00:00
set(PLATFORM_CLIENT
src/macos/client.mm
src/macos/notifications.mm
2017-07-26 02:30:56 +00:00
)
set(PLATFORM_CLIENT_LIBS ${COCOA} ${OPENGL})
set(PLATFORM_LIBS ${CARBON} ${SECURITY})
elseif(TARGET_OS STREQUAL "haiku")
set(PLATFORM_CLIENT)
find_package(OpenGL)
set(PLATFORM_LIBS GL network)
set(PLATFORM_CLIENT_LIBS ${OPENGL_gl_LIBRARY})
set(PLATFORM_CLIENT_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
2021-08-24 10:18:20 +00:00
elseif(TARGET_OS STREQUAL "android")
set(PLATFORM_CLIENT
src/android/android_main.cpp
)
set(PLATFORM_LIBS ${TW_ANDROID_LIBS})
set(PLATFORM_CLIENT_LIBS ${PLATFORM_LIBS})
set(PLATFORM_CLIENT_INCLUDE_DIRS)
else()
find_package(Notify)
find_package(OpenGL)
set(PLATFORM_CLIENT_LIBS ${OPENGL_gl_LIBRARY} ${NOTIFY_LIBRARIES})
set(PLATFORM_CLIENT_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR} ${NOTIFY_INCLUDE_DIRS})
set(PLATFORM_CLIENT)
if(TARGET_OS STREQUAL "linux")
set(PLATFORM_LIBS rt) # clock_gettime for glibc < 2.17
else()
set(PLATFORM_LIBS)
endif()
endif()
2022-03-25 08:26:37 +00:00
if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
set(PLATFORM_CLIENT_LIBS GL)
set(PLATFORM_CLIENT_INCLUDE_DIRS "")
set(CMAKE_EXECUTABLE_SUFFIX ".html")
endif()
########################################################################
# DOWNLOAD GTEST
########################################################################
if(NOT(GTEST_FOUND) AND DOWNLOAD_GTEST)
set(DDNET_GTEST_VERSION 5c8ca58edfb304b2dd5e6061f83387470826dd87) # master as of 2021-04-07
configure_file(cmake/Download_GTest_CMakeLists.txt.in googletest-download/CMakeLists.txt)
execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" .
RESULT_VARIABLE result
WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/googletest-download
)
if(result)
message(WARNING "CMake step for googletest failed: ${result}")
set(DOWNLOAD_GTEST OFF)
else()
execute_process(COMMAND ${CMAKE_COMMAND} --build .
RESULT_VARIABLE result
WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/googletest-download
)
if(result)
message(WARNING "Build step for googletest failed: ${result}")
set(DOWNLOAD_GTEST OFF)
else()
# Prevent overriding the parent project's compiler/linker settings on Windows
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
# Add googletest directly to our build. This defines the gtest target.
add_subdirectory(
${PROJECT_BINARY_DIR}/googletest-src
${PROJECT_BINARY_DIR}/googletest-build
EXCLUDE_FROM_ALL
)
if(MSVC)
foreach(target gtest gmock)
# `/w` disables all warnings. This is needed because `gtest` enables
# `/WX` (equivalent of `-Werror`) for some reason, breaking builds
# when MSVS adds new warnings.
target_compile_options(${target} PRIVATE $<$<NOT:${DBG}>:/MT> $<${DBG}:/MTd> /w)
endforeach()
endif()
set(GTEST_LIBRARIES gtest gmock)
set(GTEST_INCLUDE_DIRS)
if(CMAKE_VERSION VERSION_LESS 2.8.11)
set(GTEST_INCLUDE_DIRS "${gtest_SOURCE_DIR}/include" "${gmock_SOURCE_DIR}/include")
endif()
endif()
endif()
endif()
########################################################################
# DEPENDENCY COMPILATION
########################################################################
set_src(DEP_JSON_SRC GLOB src/engine/external/json-parser json.c json.h)
add_library(json EXCLUDE_FROM_ALL OBJECT ${DEP_JSON_SRC})
set_src(DEP_MD5_SRC GLOB src/engine/external/md5 md5.c md5.h)
add_library(md5 EXCLUDE_FROM_ALL OBJECT ${DEP_MD5_SRC})
list(APPEND TARGETS_DEP json md5)
set(DEP_JSON $<TARGET_OBJECTS:json>)
set(DEP_MD5)
if(NOT CRYPTO_FOUND)
set(DEP_MD5 $<TARGET_OBJECTS:md5>)
endif()
2017-03-02 11:31:20 +00:00
########################################################################
# DATA
########################################################################
set(EXPECTED_DATA
arrow.png
2020-10-07 03:11:38 +00:00
assets/entities/comfort/ddnet.png
assets/entities/license.txt
assets/game/game_06.png
audio/foley_body_impact-01.wv
audio/foley_body_impact-02.wv
audio/foley_body_impact-03.wv
audio/foley_body_splat-01.wv
audio/foley_body_splat-02.wv
audio/foley_body_splat-03.wv
audio/foley_body_splat-04.wv
audio/foley_dbljump-01.wv
audio/foley_dbljump-02.wv
audio/foley_dbljump-03.wv
audio/foley_foot_left-01.wv
audio/foley_foot_left-02.wv
audio/foley_foot_left-03.wv
audio/foley_foot_left-04.wv
audio/foley_foot_right-01.wv
audio/foley_foot_right-02.wv
audio/foley_foot_right-03.wv
audio/foley_foot_right-04.wv
audio/foley_land-01.wv
audio/foley_land-02.wv
audio/foley_land-03.wv
audio/foley_land-04.wv
audio/hook_attach-01.wv
audio/hook_attach-02.wv
audio/hook_attach-03.wv
audio/hook_loop-01.wv
audio/hook_loop-02.wv
audio/hook_noattach-01.wv
audio/hook_noattach-02.wv
audio/hook_noattach-03.wv
audio/music_menu.wv
audio/sfx_ctf_cap_pl.wv
audio/sfx_ctf_drop.wv
audio/sfx_ctf_grab_en.wv
audio/sfx_ctf_grab_pl.wv
audio/sfx_ctf_rtn.wv
audio/sfx_hit_strong-01.wv
audio/sfx_hit_strong-02.wv
audio/sfx_hit_weak-01.wv
audio/sfx_hit_weak-02.wv
audio/sfx_hit_weak-03.wv
audio/sfx_msg-client.wv
audio/sfx_msg-highlight.wv
audio/sfx_msg-server.wv
audio/sfx_pickup_arm-01.wv
audio/sfx_pickup_arm-02.wv
audio/sfx_pickup_arm-03.wv
audio/sfx_pickup_arm-04.wv
audio/sfx_pickup_gun.wv
audio/sfx_pickup_hrt-01.wv
audio/sfx_pickup_hrt-02.wv
audio/sfx_pickup_launcher.wv
audio/sfx_pickup_ninja.wv
audio/sfx_pickup_sg.wv
audio/sfx_skid-01.wv
audio/sfx_skid-02.wv
audio/sfx_skid-03.wv
audio/sfx_skid-04.wv
audio/sfx_spawn_wpn-01.wv
audio/sfx_spawn_wpn-02.wv
audio/sfx_spawn_wpn-03.wv
audio/vo_teefault_cry-01.wv
audio/vo_teefault_cry-02.wv
audio/vo_teefault_ninja-01.wv
audio/vo_teefault_ninja-02.wv
audio/vo_teefault_ninja-03.wv
audio/vo_teefault_ninja-04.wv
audio/vo_teefault_pain_long-01.wv
audio/vo_teefault_pain_long-02.wv
audio/vo_teefault_pain_short-01.wv
audio/vo_teefault_pain_short-02.wv
audio/vo_teefault_pain_short-03.wv
audio/vo_teefault_pain_short-04.wv
audio/vo_teefault_pain_short-05.wv
audio/vo_teefault_pain_short-06.wv
audio/vo_teefault_pain_short-07.wv
audio/vo_teefault_pain_short-08.wv
audio/vo_teefault_pain_short-09.wv
audio/vo_teefault_pain_short-10.wv
audio/vo_teefault_pain_short-11.wv
audio/vo_teefault_pain_short-12.wv
audio/vo_teefault_sledge-01.wv
audio/vo_teefault_sledge-02.wv
audio/vo_teefault_sledge-03.wv
audio/vo_teefault_spawn-01.wv
audio/vo_teefault_spawn-02.wv
audio/vo_teefault_spawn-03.wv
audio/vo_teefault_spawn-04.wv
audio/vo_teefault_spawn-05.wv
audio/vo_teefault_spawn-06.wv
audio/vo_teefault_spawn-07.wv
audio/wp_flump_explo-01.wv
audio/wp_flump_explo-02.wv
audio/wp_flump_explo-03.wv
audio/wp_flump_launch-01.wv
audio/wp_flump_launch-02.wv
audio/wp_flump_launch-03.wv
audio/wp_gun_fire-01.wv
audio/wp_gun_fire-02.wv
audio/wp_gun_fire-03.wv
audio/wp_hammer_hit-01.wv
audio/wp_hammer_hit-02.wv
audio/wp_hammer_hit-03.wv
audio/wp_hammer_swing-01.wv
audio/wp_hammer_swing-02.wv
audio/wp_hammer_swing-03.wv
audio/wp_laser_bnce-01.wv
audio/wp_laser_bnce-02.wv
audio/wp_laser_bnce-03.wv
audio/wp_laser_fire-01.wv
audio/wp_laser_fire-02.wv
audio/wp_laser_fire-03.wv
audio/wp_ninja_attack-01.wv
audio/wp_ninja_attack-02.wv
audio/wp_ninja_attack-03.wv
audio/wp_ninja_attack-04.wv
audio/wp_ninja_hit-01.wv
audio/wp_ninja_hit-02.wv
audio/wp_ninja_hit-03.wv
audio/wp_ninja_hit-04.wv
audio/wp_noammo-01.wv
audio/wp_noammo-02.wv
audio/wp_noammo-03.wv
audio/wp_noammo-04.wv
audio/wp_noammo-05.wv
audio/wp_shotty_fire-01.wv
audio/wp_shotty_fire-02.wv
audio/wp_shotty_fire-03.wv
audio/wp_switch-01.wv
audio/wp_switch-02.wv
audio/wp_switch-03.wv
blob.png
2020-09-18 15:37:27 +00:00
censorlist.txt
console.png
console_bar.png
countryflags/AD.png
countryflags/AE.png
countryflags/AF.png
countryflags/AG.png
countryflags/AI.png
countryflags/AL.png
countryflags/AM.png
countryflags/AO.png
countryflags/AR.png
countryflags/AS.png
countryflags/AT.png
countryflags/AU.png
countryflags/AW.png
countryflags/AX.png
countryflags/AZ.png
countryflags/BA.png
countryflags/BB.png
countryflags/BD.png
countryflags/BE.png
countryflags/BF.png
countryflags/BG.png
countryflags/BH.png
countryflags/BI.png
countryflags/BJ.png
countryflags/BL.png
countryflags/BM.png
countryflags/BN.png
countryflags/BO.png
countryflags/BR.png
countryflags/BS.png
countryflags/BT.png
countryflags/BW.png
countryflags/BY.png
countryflags/BZ.png
countryflags/CA.png
countryflags/CC.png
countryflags/CD.png
countryflags/CF.png
countryflags/CG.png
countryflags/CH.png
countryflags/CI.png
countryflags/CK.png
countryflags/CL.png
countryflags/CM.png
countryflags/CN.png
countryflags/CO.png
countryflags/CR.png
countryflags/CU.png
countryflags/CV.png
countryflags/CW.png
countryflags/CX.png
countryflags/CY.png
countryflags/CZ.png
countryflags/DE.png
countryflags/DJ.png
countryflags/DK.png
countryflags/DM.png
countryflags/DO.png
countryflags/DZ.png
countryflags/EC.png
countryflags/EE.png
countryflags/EG.png
countryflags/EH.png
countryflags/ER.png
countryflags/ES.png
countryflags/ET.png
countryflags/FI.png
countryflags/FJ.png
countryflags/FK.png
countryflags/FM.png
countryflags/FO.png
countryflags/FR.png
countryflags/GA.png
countryflags/GB.png
countryflags/GD.png
countryflags/GE.png
countryflags/GF.png
countryflags/GG.png
countryflags/GH.png
countryflags/GI.png
countryflags/GL.png
countryflags/GM.png
countryflags/GN.png
countryflags/GP.png
countryflags/GQ.png
countryflags/GR.png
countryflags/GS.png
countryflags/GT.png
countryflags/GU.png
countryflags/GW.png
countryflags/GY.png
countryflags/HK.png
countryflags/HN.png
countryflags/HR.png
countryflags/HT.png
countryflags/HU.png
countryflags/ID.png
countryflags/IE.png
countryflags/IL.png
countryflags/IM.png
countryflags/IN.png
countryflags/IO.png
countryflags/IQ.png
countryflags/IR.png
countryflags/IS.png
countryflags/IT.png
countryflags/JE.png
countryflags/JM.png
countryflags/JO.png
countryflags/JP.png
countryflags/KE.png
countryflags/KG.png
countryflags/KH.png
countryflags/KI.png
countryflags/KM.png
countryflags/KN.png
countryflags/KP.png
countryflags/KR.png
countryflags/KW.png
countryflags/KY.png
countryflags/KZ.png
countryflags/LA.png
countryflags/LB.png
countryflags/LC.png
countryflags/LI.png
countryflags/LK.png
countryflags/LR.png
countryflags/LS.png
countryflags/LT.png
countryflags/LU.png
countryflags/LV.png
countryflags/LY.png
countryflags/MA.png
countryflags/MC.png
countryflags/MD.png
countryflags/ME.png
countryflags/MF.png
countryflags/MG.png
countryflags/MH.png
countryflags/MK.png
countryflags/ML.png
countryflags/MM.png
countryflags/MN.png
countryflags/MO.png
countryflags/MP.png
countryflags/MQ.png
countryflags/MR.png
countryflags/MS.png
countryflags/MT.png
countryflags/MU.png
countryflags/MV.png
countryflags/MW.png
countryflags/MX.png
countryflags/MY.png
countryflags/MZ.png
countryflags/NA.png
countryflags/NC.png
countryflags/NE.png
countryflags/NF.png
countryflags/NG.png
countryflags/NI.png
countryflags/NL.png
countryflags/NO.png
countryflags/NP.png
countryflags/NR.png
countryflags/NU.png
countryflags/NZ.png
countryflags/OM.png
countryflags/PA.png
countryflags/PE.png
countryflags/PF.png
countryflags/PG.png
countryflags/PH.png
countryflags/PK.png
countryflags/PL.png
countryflags/PM.png
countryflags/PN.png
countryflags/PR.png
countryflags/PS.png
countryflags/PT.png
countryflags/PW.png
countryflags/PY.png
countryflags/QA.png
countryflags/RE.png
countryflags/RO.png
countryflags/RS.png
countryflags/RU.png
countryflags/RW.png
countryflags/SA.png
countryflags/SB.png
countryflags/SC.png
countryflags/SD.png
countryflags/SE.png
countryflags/SG.png
countryflags/SH.png
countryflags/SI.png
countryflags/SK.png
countryflags/SL.png
countryflags/SM.png
countryflags/SN.png
countryflags/SO.png
countryflags/SR.png
countryflags/SS.png
countryflags/ST.png
countryflags/SV.png
countryflags/SX.png
countryflags/SY.png
countryflags/SZ.png
countryflags/TC.png
countryflags/TD.png
countryflags/TF.png
countryflags/TG.png
countryflags/TH.png
countryflags/TJ.png
countryflags/TK.png
countryflags/TL.png
countryflags/TM.png
countryflags/TN.png
countryflags/TO.png
countryflags/TR.png
countryflags/TT.png
countryflags/TV.png
countryflags/TW.png
countryflags/TZ.png
countryflags/UA.png
countryflags/UG.png
countryflags/US.png
countryflags/UY.png
countryflags/UZ.png
countryflags/VA.png
countryflags/VC.png
countryflags/VE.png
countryflags/VG.png
countryflags/VI.png
countryflags/VN.png
countryflags/VU.png
countryflags/WF.png
countryflags/WS.png
countryflags/XCA.png
countryflags/XEN.png
countryflags/XEU.png
countryflags/XNI.png
countryflags/XSC.png
countryflags/XWA.png
countryflags/YE.png
countryflags/ZA.png
countryflags/ZM.png
countryflags/ZW.png
countryflags/default.png
countryflags/index.txt
debug_font.png
demo_buttons.png
demo_buttons2.png
editor/audio_source.png
editor/background.png
editor/basic_freeze.rules
editor/checker.png
editor/cursor.png
editor/ddmax_freeze.rules
editor/ddnet_tiles.rules
editor/ddnet_walls.rules
editor/desert_main.rules
editor/entities/DDNet.png
editor/entities/FNG.png
editor/entities/Race.png
editor/entities/Vanilla.png
editor/entities/blockworlds.png
editor/entities_clear/blockworlds.png
editor/entities_clear/ddnet.png
editor/entities_clear/ddrace.png
2020-12-21 15:45:19 +00:00
editor/entities_clear/f-ddrace.png
editor/entities_clear/fng.png
editor/entities_clear/race.png
editor/entities_clear/vanilla.png
editor/fadeout.rules
editor/front.png
editor/generic_clear.rules
editor/generic_unhookable.rules
editor/generic_unhookable_0.7.rules
editor/grass_main.rules
editor/grass_main_0.7.rules
editor/jungle_main.rules
editor/jungle_midground.rules
editor/round_tiles.rules
editor/speed_arrow.png
editor/speedup.png
editor/switch.png
editor/tele.png
editor/tune.png
editor/water.rules
editor/winter_main.rules
emoticons.png
file_icons.png
2020-08-20 09:21:45 +00:00
fonts/DejaVuSans.ttf
2021-06-04 13:15:29 +00:00
fonts/GlowSansJCompressed-Book.otf
2022-03-19 10:21:47 +00:00
fonts/Icons.otf
2020-08-20 09:21:45 +00:00
fonts/SourceHanSansSC-Regular.otf
game.png
gui_buttons.png
gui_cursor.png
gui_icons.png
gui_logo.png
hud.png
2021-01-31 08:33:01 +00:00
languages/arabic.txt
languages/belarusian.txt
languages/bosnian.txt
languages/brazilian_portuguese.txt
languages/bulgarian.txt
languages/catalan.txt
languages/chuvash.txt
languages/czech.txt
languages/danish.txt
languages/dutch.txt
languages/finnish.txt
languages/french.txt
languages/german.txt
languages/greek.txt
languages/hungarian.txt
languages/index.txt
languages/italian.txt
languages/japanese.txt
languages/korean.txt
languages/kyrgyz.txt
languages/license.txt
languages/norwegian.txt
languages/persian.txt
languages/polish.txt
languages/portuguese.txt
languages/romanian.txt
languages/russian.txt
languages/serbian.txt
2020-10-03 21:50:27 +00:00
languages/serbian_cyrillic.txt
languages/simplified_chinese.txt
languages/slovak.txt
languages/spanish.txt
languages/swedish.txt
languages/traditional_chinese.txt
languages/turkish.txt
languages/ukrainian.txt
mapres/basic_freeze.png
mapres/bg_cloud1.png
mapres/bg_cloud2.png
mapres/bg_cloud3.png
mapres/ddmax_freeze.png
mapres/ddnet_start.png
mapres/ddnet_tiles.png
mapres/ddnet_walls.png
mapres/desert_background.png
mapres/desert_doodads.png
mapres/desert_main.png
mapres/desert_mountains.png
mapres/desert_mountains2.png
mapres/desert_mountains_new_background.png
mapres/desert_mountains_new_foreground.png
mapres/desert_sun.png
mapres/entities.png
mapres/fadeout.png
mapres/font_teeworlds.png
mapres/font_teeworlds_alt.png
mapres/generic_clear.png
mapres/generic_deathtiles.png
mapres/generic_lamps.png
mapres/generic_unhookable.png
mapres/generic_unhookable_0.7.png
mapres/grass_doodads.png
mapres/grass_doodads_0.7.png
mapres/grass_main.png
mapres/grass_main_0.7.png
mapres/jungle_background.png
mapres/jungle_deathtiles.png
mapres/jungle_doodads.png
mapres/jungle_main.png
mapres/jungle_midground.png
mapres/jungle_unhookables.png
mapres/light.png
mapres/mixed_tiles.png
mapres/moon.png
mapres/mountains.png
mapres/round_tiles.png
mapres/snow.png
mapres/snow_mountain.png
mapres/stars.png
mapres/sun.png
mapres/water.png
mapres/winter_doodads.png
mapres/winter_main.png
mapres/winter_mountains.png
mapres/winter_mountains2.png
mapres/winter_mountains3.png
maps/Gold\ Mine.map
maps/LearnToPlay.map
maps/Sunny\ Side\ Up.map
maps/Tsunami.map
maps/Tutorial.map
maps/ctf1.map
maps/ctf2.map
maps/ctf3.map
maps/ctf4.map
maps/ctf5.map
maps/ctf6.map
maps/ctf7.map
maps/dm1.map
maps/dm2.map
maps/dm6.map
maps/dm7.map
maps/dm8.map
maps/dm9.map
maps/license.txt
maps7/Gold\ Mine.map
maps7/LearnToPlay.map
maps7/Sunny\ Side\ Up.map
maps7/Tsunami.map
maps7/Tutorial.map
maps7/readme.txt
menuimages/demos.png
menuimages/editor.png
menuimages/local_server.png
menuimages/play_game.png
menuimages/settings.png
particles.png
shader/pipeline.frag
shader/pipeline.vert
shader/prim.frag
shader/prim.vert
shader/primex.frag
shader/primex.vert
shader/quad.frag
shader/quad.vert
shader/spritemulti.frag
shader/spritemulti.vert
shader/text.frag
shader/text.vert
shader/tile.frag
shader/tile.vert
2022-03-20 17:04:00 +00:00
shader/vulkan/prim.frag
shader/vulkan/prim.vert
shader/vulkan/prim3d.frag
shader/vulkan/prim3d.vert
shader/vulkan/primex.frag
shader/vulkan/primex.vert
shader/vulkan/quad.frag
shader/vulkan/quad.vert
shader/vulkan/spritemulti.frag
shader/vulkan/spritemulti.vert
shader/vulkan/text.frag
shader/vulkan/text.vert
shader/vulkan/tile.frag
shader/vulkan/tile.vert
skins/Aoe4leg.png
skins/PaladiN.png
skins/antiantey.png
skins/beast.png
skins/blacktee.png
skins/bluekitty.png
skins/bluestripe.png
skins/bomb.png
skins/brownbear.png
skins/cammo.png
skins/cammostripes.png
skins/chinese_by_whis.png
skins/coala.png
skins/coala_bluekitty.png
skins/coala_bluestripe.png
skins/coala_cammo.png
skins/coala_cammostripes.png
skins/coala_default.png
skins/coala_limekitty.png
skins/coala_pinky.png
skins/coala_redbopp.png
skins/coala_redstripe.png
skins/coala_saddo.png
skins/coala_toptri.png
skins/coala_twinbop.png
skins/coala_twintri.png
skins/coala_warpaint.png
skins/coala_x_ninja.png
skins/default.png
skins/demonlimekitty.png
skins/dino.png
skins/dragon.png
skins/evil.png
skins/evilwolfe.png
skins/ghost.png
skins/ghostjtj.png
skins/giraffe.png
skins/greensward.png
skins/greyfox.png
skins/greyfox_2.png
skins/hammie-chew.png
skins/hammie-whis.png
skins/jeet.png
skins/kintaro_2.png
skins/kitty_bluestripe.png
skins/kitty_brownbear.png
skins/kitty_cammo.png
skins/kitty_cammostripes.png
skins/kitty_coala.png
skins/kitty_default.png
skins/kitty_pinky.png
skins/kitty_redbopp.png
skins/kitty_redstripe.png
skins/kitty_saddo.png
skins/kitty_toptri.png
skins/kitty_twinbop.png
skins/kitty_twintri.png
skins/kitty_warpaint.png
skins/kitty_x_ninja.png
skins/license.txt
skins/limekitty.png
skins/mermydon-coala.png
skins/mermydon.png
skins/mouse.png
skins/musmann.png
skins/nanami.png
skins/nanas.png
skins/nersif.png
skins/oldman.png
skins/oldschool.png
skins/penguin.png
skins/pinky.png
skins/random.png
skins/redbopp.png
skins/redstripe.png
skins/saddo.png
skins/santa_bluekitty.png
skins/santa_bluestripe.png
skins/santa_brownbear.png
skins/santa_cammo.png
skins/santa_cammostripes.png
skins/santa_coala.png
skins/santa_default.png
skins/santa_limekitty.png
skins/santa_pinky.png
skins/santa_redbopp.png
skins/santa_redstripe.png
skins/santa_saddo.png
skins/santa_toptri.png
skins/santa_twinbop.png
skins/santa_twintri.png
skins/santa_warpaint.png
skins/teerasta.png
skins/toptri.png
skins/twinbop.png
skins/twintri.png
skins/veteran.png
skins/voodoo_tee.png
skins/warpaint.png
skins/wartee.png
skins/whis.png
skins/x_ninja.png
skins/x_spec.png
2021-08-14 13:40:58 +00:00
strong_weak.png
2020-09-18 16:45:42 +00:00
themes/auto.png
themes/autumn.png
themes/autumn_day.map
themes/autumn_night.map
2020-09-18 16:45:42 +00:00
themes/heavens.png
themes/heavens_day.map
themes/heavens_night.map
themes/jungle.png
themes/jungle_day.map
themes/jungle_night.map
themes/newyear.map
themes/newyear.png
2020-09-18 16:45:42 +00:00
themes/none.png
themes/rand.png
themes/winter.png
themes/winter_day.map
themes/winter_night.map
wordlist.txt
)
2020-08-20 09:21:45 +00:00
set_glob(DATA GLOB_RECURSE "frag;json;map;otf;png;rules;ttf;txt;vert;wv" data ${EXPECTED_DATA})
########################################################################
# COPY DATA AND SHARED LIBS
########################################################################
foreach(datafile ${DATA})
file(RELATIVE_PATH OUT ${PROJECT_SOURCE_DIR}/data ${datafile})
get_filename_component(DESTINATION data/${OUT} PATH)
file(MAKE_DIRECTORY ${DESTINATION})
file(COPY ${datafile} DESTINATION ${DESTINATION})
endforeach()
set(COPY_FILES
${CURL_COPY_FILES}
${FREETYPE_COPY_FILES}
${OPUSFILE_COPY_FILES}
${SDL2_COPY_FILES}
2020-08-10 21:43:10 +00:00
${SQLite3_COPY_FILES}
2017-10-26 22:42:33 +00:00
${FFMPEG_COPY_FILES}
${WEBSOCKETS_COPY_FILES}
2021-01-02 16:10:31 +00:00
${DISCORDSDK_COPY_FILES}
2022-03-20 17:04:00 +00:00
${VULKAN_COPY_FILES}
2022-02-18 09:46:05 +00:00
${EXCEPTION_HANDLING_COPY_FILES}
)
file(COPY ${COPY_FILES} DESTINATION .)
set(COPY_DIRS ${SDL2_COPY_DIRS})
file(COPY ${COPY_DIRS} DESTINATION .)
########################################################################
# CODE GENERATION
########################################################################
function(generate_source output_file script_parameter)
add_custom_command(OUTPUT ${output_file}
COMMAND ${PYTHON_EXECUTABLE} datasrc/compile.py ${script_parameter}
> "${PROJECT_BINARY_DIR}/${output_file}"
DEPENDS
datasrc/compile.py
datasrc/content.py
datasrc/datatypes.py
datasrc/network.py
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
)
endfunction()
2020-04-16 08:46:43 +00:00
function(generate_source7 output_file script_parameter)
add_custom_command(OUTPUT ${output_file}
COMMAND ${PYTHON_EXECUTABLE} -m datasrc.seven.compile ${script_parameter}
2020-04-16 08:46:43 +00:00
> "${PROJECT_BINARY_DIR}/${output_file}"
DEPENDS
datasrc/seven/compile.py
datasrc/seven/content.py
datasrc/seven/datatypes.py
datasrc/seven/network.py
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
)
endfunction()
2022-04-03 00:20:53 +00:00
function(generate_maps output_file script_parameter)
2020-04-16 08:46:43 +00:00
add_custom_command(OUTPUT ${output_file}
2022-04-03 00:20:53 +00:00
COMMAND ${PYTHON_EXECUTABLE} datasrc/crosscompile.py ${script_parameter}
2020-04-16 08:46:43 +00:00
> "${PROJECT_BINARY_DIR}/${output_file}"
DEPENDS
2022-04-03 00:20:53 +00:00
datasrc/crosscompile.py
2020-04-16 08:46:43 +00:00
datasrc/compile.py
datasrc/content.py
datasrc/datatypes.py
datasrc/network.py
datasrc/seven/compile.py
datasrc/seven/content.py
datasrc/seven/datatypes.py
datasrc/seven/network.py
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
)
endfunction()
file(MAKE_DIRECTORY "${PROJECT_BINARY_DIR}/src/game/generated/")
execute_process(COMMAND git rev-parse --git-dir
ERROR_QUIET
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}"
OUTPUT_VARIABLE PROJECT_GIT_DIR
OUTPUT_STRIP_TRAILING_WHITESPACE
RESULT_VARIABLE PROJECT_GIT_DIR_ERROR
)
if(NOT PROJECT_GIT_DIR_ERROR)
set(GIT_REVISION_EXTRA_DEPS
${PROJECT_GIT_DIR}/index
${PROJECT_GIT_DIR}/logs/HEAD
)
endif()
add_custom_command(OUTPUT ${PROJECT_BINARY_DIR}/src/game/generated/git_revision.cpp
COMMAND ${PYTHON_EXECUTABLE}
scripts/git_revision.py
> ${PROJECT_BINARY_DIR}/src/game/generated/git_revision.cpp
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
DEPENDS
${GIT_REVISION_EXTRA_DEPS}
scripts/git_revision.py
)
generate_source("src/game/generated/client_data.cpp" "client_content_source")
generate_source("src/game/generated/client_data.h" "client_content_header")
generate_source("src/game/generated/protocol.cpp" "network_source")
generate_source("src/game/generated/protocol.h" "network_header")
generate_source("src/game/generated/server_data.cpp" "server_content_source")
generate_source("src/game/generated/server_data.h" "server_content_header")
2020-04-16 08:46:43 +00:00
generate_source7("src/game/generated/protocol7.cpp" "network_source")
generate_source7("src/game/generated/protocol7.h" "network_header")
generate_source7("src/game/generated/client_data7.cpp" "client_content_source")
generate_source7("src/game/generated/client_data7.h" "client_content_header")
2020-04-16 08:46:43 +00:00
2022-04-03 00:20:53 +00:00
generate_maps("src/game/generated/protocolglue.h" "map_header")
generate_maps("src/game/generated/protocolglue.cpp" "map_source")
add_custom_command(OUTPUT "src/game/generated/wordlist.h"
COMMAND ${PYTHON_EXECUTABLE} scripts/wordlist.py > ${PROJECT_BINARY_DIR}/src/game/generated/wordlist.h
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
DEPENDS
scripts/wordlist.py
)
########################################################################
# SHARED
########################################################################
# Sources
set_src(BASE GLOB_RECURSE src/base
color.h
detect.h
2020-08-20 10:17:44 +00:00
dynamic.h
2021-06-15 01:24:23 +00:00
hash.cpp
hash.h
2021-06-15 01:24:23 +00:00
hash_bundled.cpp
hash_ctxt.h
2021-06-15 01:24:23 +00:00
hash_libtomcrypt.cpp
hash_openssl.cpp
log.cpp
log.h
logger.h
math.h
2021-06-15 01:24:23 +00:00
system.cpp
system.h
tl/threading.h
2021-06-15 01:24:23 +00:00
unicode/confusables.cpp
unicode/confusables.h
unicode/confusables_data.h
2021-06-15 01:24:23 +00:00
unicode/tolower.cpp
unicode/tolower.h
unicode/tolower_data.h
vmath.h
)
set_src(ENGINE_INTERFACE GLOB src/engine
antibot.h
client.h
config.h
console.h
demo.h
discord.h
editor.h
engine.h
friends.h
ghost.h
graphics.h
input.h
kernel.h
keys.h
map.h
message.h
server.h
serverbrowser.h
sound.h
2021-04-21 11:21:25 +00:00
sqlite.h
2020-08-20 10:17:44 +00:00
steam.h
storage.h
textrender.h
updater.h
uuid.h
warning.h
)
2022-03-12 12:01:19 +00:00
set_src(ENGINE_SHARED GLOB_RECURSE src/engine/shared
2022-03-02 13:28:37 +00:00
assertion_logger.cpp
assertion_logger.h
compression.cpp
compression.h
config.cpp
config.h
config_variables.h
console.cpp
console.h
csv.cpp
csv.h
datafile.cpp
datafile.h
demo.cpp
demo.h
econ.cpp
econ.h
engine.cpp
fifo.cpp
fifo.h
filecollection.cpp
filecollection.h
global_uuid_manager.cpp
http.cpp
http.h
huffman.cpp
huffman.h
image_manipulation.cpp
image_manipulation.h
jobs.cpp
jobs.h
2018-12-12 08:59:42 +00:00
json.cpp
json.h
kernel.cpp
linereader.cpp
linereader.h
map.cpp
2020-09-18 16:45:42 +00:00
map.h
masterserver.cpp
Add HTTP masterserver registering and HTTP masterserver Registering ----------- The idea is that game servers push their server info to the masterservers every 15 seconds or when the server info changes, but not more than once per second. The game servers do not support the old registering protocol anymore, the backward compatibility is handled by the masterserver. The register call is a HTTP POST to a URL like `https://master1.ddnet.tw/ddnet/15/register` and looks like this: ```json POST /ddnet/15/register HTTP/1.1 Address: tw-0.6+udp://connecting-address.invalid:8303 Secret: 81fa3955-6f83-4290-818d-31c0906b1118 Challenge-Secret: 81fa3955-6f83-4290-818d-31c0906b1118:tw0.6/ipv6 Info-Serial: 0 { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } ``` The `Address` header declares that the server wants to register itself as a `tw-0.6+udp` server, i.e. a server speaking a Teeworlds-0.6-compatible protocol. The free-form `Secret` header is used as a server identity, the server list will be deduplicated via this secret. The free-form `Challenge-Secret` is sent back via UDP for a port forward check. This might have security implications as the masterserver can be asked to send a UDP packet containing some user-controlled bytes. This is somewhat mitigated by the fact that it can only go to an attacker-controlled IP address. The `Info-Serial` header is an integer field that should increase each time the server info (in the body) changes. The masterserver uses that field to ensure that it doesn't use old server infos. The body is a free-form JSON object set by the game server. It should contain certain keys in the correct form to be accepted by clients. The body is optional if the masterserver already confirmed the reception of the info with the given `Info-Serial`. Not shown in this payload is the `Connless-Token` header that is used for Teeworlds 0.7 style communication. Also not shown is the `Challenge-Token` that should be included once the server receives the challenge token via UDP. The masterserver responds with a `200 OK` with a body like this: ``` {"status":"success"} ``` The `status` field can be `success` if the server was successfully registered on the masterserver, `need_challenge` if the masterserver wants the correct `Challenge-Token` header before the register process is successful, `need_info` if the server sent an empty body but the masterserver doesn't actually know the server info. It can also be `error` if the request was malformed, only in this case an HTTP status code except `200 OK` is sent. Synchronization --------------- The masterserver keeps state and outputs JSON files every second. ```json { "servers": [ { "addresses": [ "tw-0.6+udp://127.0.0.1:8303", "tw-0.6+udp://[::1]:8303" ], "info_serial": 0, "info": { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } } ] } ``` `servers.json` (or configured by `--out`) is a server list that is compatible with DDNet 15.5+ clients. It is a JSON object containing a single key `servers` with a list of game servers. Each game server is represented by a JSON object with an `addresses` key containing a list of all known addresses of the server and an `info` key containing the free-form server info sent by the game server. The free-form `info` JSON object re-encoded by the master server and thus canonicalized and stripped of any whitespace characters outside strings. ```json { "kind": "mastersrv", "now": 1816002, "secrets": { "tw-0.6+udp://127.0.0.1:8303": { "ping_time": 1811999, "secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb" }, "tw-0.6+udp://[::1]:8303": { "ping_time": 1811999, "secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb" } }, "servers": { "42d8f991-f2fa-46e5-a9ae-ebcc93846feb": { "info_serial": 0, "info": { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } } } } ``` `--write-dump` outputs a JSON file compatible with `--read-dump-dir`, this can be used to synchronize servers across different masterservers. `--read-dump-dir` is also used to ingest servers from the backward compatibility layer that pings each server for their server info using the old protocol. The `kind` field describe that this is `mastersrv` output and not from a `backcompat`. This is used for prioritizing `mastersrv` information over `backcompat` information. The `now` field contains an integer describing the current time in milliseconds relative an unspecified epoch that is fixed for each JSON file. This is done instead of using the current time as the epoch for better compression of non-changing data. `secrets` is a map from each server address and to a JSON object containing the last ping time (`ping_time`) in milliseconds relative to the same epoch as before, and the server secret (`secret`) that is used to unify server infos from different addresses of the same logical server. `servers` is a map from the aforementioned `secret`s to the corresponding `info_serial` and `info`. ```json [ "tw-0.6+udp://127.0.0.1:8303", "tw-0.6+udp://[::1]:8303" ] ``` `--write-addresses` outputs a JSON file containing all addresses corresponding to servers that are registered to HTTP masterservers. It does not contain the servers that are obtained via backward compatibility measures. This file can be used by an old-style masterserver to also list new-style servers without the game servers having to register there. An implementation of this can be found at https://github.com/heinrich5991/teeworlds/tree/mastersrv_6_backcompat for Teeworlds 0.5/0.6 masterservers and at https://github.com/heinrich5991/teeworlds/tree/mastersrv_7_backcompat for Teeworlds 0.7 masterservers. All these JSON files can be sent over the network in an efficient way using https://github.com/heinrich5991/twmaster-collect. It establishes a zstd-compressed TCP connection authenticated by a string token that is sent in plain-text. It watches the specified file and transmits it every time it changes. Due to the zstd-compression, the data sent over the network is similar to the size of a diff. Implementation -------------- The masterserver implementation was done in Rust. The current gameserver register implementation doesn't support more than one masterserver for registering.
2022-05-19 20:03:17 +00:00
masterserver.h
memheap.cpp
memheap.h
netban.cpp
netban.h
network.cpp
network.h
network_client.cpp
network_conn.cpp
network_console.cpp
network_console_conn.cpp
network_server.cpp
network_stun.cpp
packer.cpp
packer.h
protocol.h
protocol_ex.cpp
protocol_ex.h
protocol_ex_msgs.h
ringbuffer.cpp
ringbuffer.h
Add client-side HTTP server info Summary ======= The idea of this is that clients will not have to ping each server for server infos which takes long, leaks the client's IP address even to servers the user does not join and is a DoS vector of the game servers for attackers. For the Internet, DDNet and KoG tab, the server list is entirely fetched from the master server, filtering out servers that don't belong into the list. The favorites tab is also supposed to work that way, except for servers that are marked as "also ping this server if it's not in the master server list". The LAN tab continues to broadcast the server info packet to find servers in the LAN. How does it work? ================= The client ships with a list of master server list URLs. On first start, the client checks which of these work and selects the fastest one. Querying the server list is a HTTP GET request on that URL. The response is a JSON document that contains server infos, server addresses as URLs and an approximate location. It can also contain a legacy server list which is a list of bare IP addresses similar to the functionality the old master servers provided via UDP. This allows us to backtrack on the larger update if it won't work out. Lost functionality ================== (also known as user-visible changes) Since the client doesn't ping each server in the list anymore, it has no way of knowing its latency to the servers. This is alleviated a bit by providing an approximate location for each server (continent) so the client only has to know its own location for approximating pings.
2018-07-11 20:46:04 +00:00
serverinfo.cpp
serverinfo.h
snapshot.cpp
snapshot.h
storage.cpp
stun.cpp
stun.h
2018-01-11 15:01:13 +00:00
teehistorian_ex.cpp
teehistorian_ex.h
teehistorian_ex_chunks.h
uuid_manager.cpp
uuid_manager.h
2017-10-26 22:42:33 +00:00
video.cpp
video.h
websockets.cpp
websockets.h
)
set_src(GAME_SHARED GLOB src/game
bezier.cpp
bezier.h
collision.cpp
collision.h
ddracechat.h
ddracecommands.h
gamecore.cpp
gamecore.h
layers.cpp
layers.h
localization.cpp
localization.h
mapbugs.cpp
mapbugs.h
mapbugs_list.h
mapitems.cpp
mapitems.h
mapitems_ex.cpp
mapitems_ex.h
mapitems_ex_types.h
prng.cpp
prng.h
teamscore.cpp
teamscore.h
tuning.h
variables.h
version.h
voting.h
)
# A bit hacky, but these are needed to register all the UUIDs, even for stuff
# that doesn't link game.
set(ENGINE_UUID_SHARED
2022-04-03 00:20:53 +00:00
src/game/generated/protocolglue.cpp
2020-04-16 08:46:43 +00:00
src/game/generated/protocolglue.h
src/game/generated/protocol7.cpp
src/game/generated/protocol7.h
src/game/generated/protocol.cpp
src/game/generated/protocol.h
src/game/mapitems_ex.cpp
src/game/mapitems_ex.h
src/game/mapitems_ex_types.h
)
foreach(s ${GAME_SHARED})
if(s MATCHES "mapitems_(ex.cpp|ex.h|ex_types.h)$")
list(REMOVE_ITEM GAME_SHARED ${s})
endif()
endforeach()
list(REMOVE_ITEM GAME_SHARED ${ENGINE_UUID_SHARED})
set(GAME_GENERATED_SHARED
src/game/generated/git_revision.cpp
src/game/generated/protocol.h
2020-04-16 08:46:43 +00:00
src/game/generated/protocol7.h
src/game/generated/protocolglue.h
)
set(DEPS ${DEP_JSON} ${DEP_MD5} ${ZLIB_DEP})
# Libraries
2018-12-23 22:18:56 +00:00
set(LIBS
${CRYPTO_LIBRARIES}
${CURL_LIBRARIES}
2021-04-21 11:21:25 +00:00
${SQLite3_LIBRARIES}
2018-12-23 22:18:56 +00:00
${WEBSOCKETS_LIBRARIES}
${ZLIB_LIBRARIES}
${PLATFORM_LIBS}
# Add pthreads (on non-Windows) at the end, so that other libraries can depend
# on it.
${CMAKE_THREAD_LIBS_INIT}
)
# Targets
add_library(engine-shared EXCLUDE_FROM_ALL OBJECT ${ENGINE_INTERFACE} ${ENGINE_SHARED} ${ENGINE_UUID_SHARED} ${BASE})
add_library(game-shared EXCLUDE_FROM_ALL OBJECT ${GAME_SHARED} ${GAME_GENERATED_SHARED})
Add HTTP masterserver registering and HTTP masterserver Registering ----------- The idea is that game servers push their server info to the masterservers every 15 seconds or when the server info changes, but not more than once per second. The game servers do not support the old registering protocol anymore, the backward compatibility is handled by the masterserver. The register call is a HTTP POST to a URL like `https://master1.ddnet.tw/ddnet/15/register` and looks like this: ```json POST /ddnet/15/register HTTP/1.1 Address: tw-0.6+udp://connecting-address.invalid:8303 Secret: 81fa3955-6f83-4290-818d-31c0906b1118 Challenge-Secret: 81fa3955-6f83-4290-818d-31c0906b1118:tw0.6/ipv6 Info-Serial: 0 { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } ``` The `Address` header declares that the server wants to register itself as a `tw-0.6+udp` server, i.e. a server speaking a Teeworlds-0.6-compatible protocol. The free-form `Secret` header is used as a server identity, the server list will be deduplicated via this secret. The free-form `Challenge-Secret` is sent back via UDP for a port forward check. This might have security implications as the masterserver can be asked to send a UDP packet containing some user-controlled bytes. This is somewhat mitigated by the fact that it can only go to an attacker-controlled IP address. The `Info-Serial` header is an integer field that should increase each time the server info (in the body) changes. The masterserver uses that field to ensure that it doesn't use old server infos. The body is a free-form JSON object set by the game server. It should contain certain keys in the correct form to be accepted by clients. The body is optional if the masterserver already confirmed the reception of the info with the given `Info-Serial`. Not shown in this payload is the `Connless-Token` header that is used for Teeworlds 0.7 style communication. Also not shown is the `Challenge-Token` that should be included once the server receives the challenge token via UDP. The masterserver responds with a `200 OK` with a body like this: ``` {"status":"success"} ``` The `status` field can be `success` if the server was successfully registered on the masterserver, `need_challenge` if the masterserver wants the correct `Challenge-Token` header before the register process is successful, `need_info` if the server sent an empty body but the masterserver doesn't actually know the server info. It can also be `error` if the request was malformed, only in this case an HTTP status code except `200 OK` is sent. Synchronization --------------- The masterserver keeps state and outputs JSON files every second. ```json { "servers": [ { "addresses": [ "tw-0.6+udp://127.0.0.1:8303", "tw-0.6+udp://[::1]:8303" ], "info_serial": 0, "info": { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } } ] } ``` `servers.json` (or configured by `--out`) is a server list that is compatible with DDNet 15.5+ clients. It is a JSON object containing a single key `servers` with a list of game servers. Each game server is represented by a JSON object with an `addresses` key containing a list of all known addresses of the server and an `info` key containing the free-form server info sent by the game server. The free-form `info` JSON object re-encoded by the master server and thus canonicalized and stripped of any whitespace characters outside strings. ```json { "kind": "mastersrv", "now": 1816002, "secrets": { "tw-0.6+udp://127.0.0.1:8303": { "ping_time": 1811999, "secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb" }, "tw-0.6+udp://[::1]:8303": { "ping_time": 1811999, "secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb" } }, "servers": { "42d8f991-f2fa-46e5-a9ae-ebcc93846feb": { "info_serial": 0, "info": { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } } } } ``` `--write-dump` outputs a JSON file compatible with `--read-dump-dir`, this can be used to synchronize servers across different masterservers. `--read-dump-dir` is also used to ingest servers from the backward compatibility layer that pings each server for their server info using the old protocol. The `kind` field describe that this is `mastersrv` output and not from a `backcompat`. This is used for prioritizing `mastersrv` information over `backcompat` information. The `now` field contains an integer describing the current time in milliseconds relative an unspecified epoch that is fixed for each JSON file. This is done instead of using the current time as the epoch for better compression of non-changing data. `secrets` is a map from each server address and to a JSON object containing the last ping time (`ping_time`) in milliseconds relative to the same epoch as before, and the server secret (`secret`) that is used to unify server infos from different addresses of the same logical server. `servers` is a map from the aforementioned `secret`s to the corresponding `info_serial` and `info`. ```json [ "tw-0.6+udp://127.0.0.1:8303", "tw-0.6+udp://[::1]:8303" ] ``` `--write-addresses` outputs a JSON file containing all addresses corresponding to servers that are registered to HTTP masterservers. It does not contain the servers that are obtained via backward compatibility measures. This file can be used by an old-style masterserver to also list new-style servers without the game servers having to register there. An implementation of this can be found at https://github.com/heinrich5991/teeworlds/tree/mastersrv_6_backcompat for Teeworlds 0.5/0.6 masterservers and at https://github.com/heinrich5991/teeworlds/tree/mastersrv_7_backcompat for Teeworlds 0.7 masterservers. All these JSON files can be sent over the network in an efficient way using https://github.com/heinrich5991/twmaster-collect. It establishes a zstd-compressed TCP connection authenticated by a string token that is sent in plain-text. It watches the specified file and transmits it every time it changes. Due to the zstd-compression, the data sent over the network is similar to the size of a diff. Implementation -------------- The masterserver implementation was done in Rust. The current gameserver register implementation doesn't support more than one masterserver for registering.
2022-05-19 20:03:17 +00:00
list(APPEND TARGETS_OWN engine-shared game-shared)
if(DISCORD AND NOT DISCORD_DYNAMIC)
2021-01-02 16:10:31 +00:00
add_library(discord-shared SHARED IMPORTED)
set_target_properties(discord-shared PROPERTIES
IMPORTED_LOCATION "${DISCORDSDK_LIBRARIES}"
IMPORTED_IMPLIB "${DISCORDSDK_LIBRARIES}"
2021-01-02 16:10:31 +00:00
)
endif()
########################################################################
# CLIENT
########################################################################
if(CLIENT)
# Sources
2020-08-20 10:17:44 +00:00
set_src(STEAMAPI_SRC GLOB_RECURSE src/steam
steam_api_flat.h
steam_api_stub.cpp
)
if(STEAM OR TARGET_OS STREQUAL "windows" OR TARGET_OS STREQUAL "mac")
set(STEAMAPI_KIND SHARED)
else()
set(STEAMAPI_KIND STATIC)
endif()
2020-08-20 10:17:44 +00:00
set(TARGET_STEAMAPI steam_api)
add_library(${TARGET_STEAMAPI} ${STEAMAPI_KIND} ${STEAMAPI_SRC})
2020-08-20 10:17:44 +00:00
list(APPEND TARGETS_OWN ${TARGET_STEAMAPI})
2021-04-30 22:42:37 +00:00
set_src(ENGINE_CLIENT GLOB_RECURSE src/engine/client
2022-03-20 17:03:25 +00:00
backend/backend_base.cpp
backend/backend_base.h
backend/glsl_shader_compiler.cpp
backend/glsl_shader_compiler.h
backend/null/backend_null.cpp
backend/null/backend_null.h
backend/opengl/backend_opengl.cpp
backend/opengl/backend_opengl.h
backend/opengl/backend_opengl3.cpp
backend/opengl/backend_opengl3.h
backend/opengl/opengl_sl.cpp
backend/opengl/opengl_sl.h
backend/opengl/opengl_sl_program.cpp
backend/opengl/opengl_sl_program.h
backend/opengles/backend_opengles.cpp
backend/opengles/backend_opengles.h
backend/opengles/backend_opengles3.cpp
backend/opengles/backend_opengles3.h
backend/opengles/gles_class_defines.h
backend/opengles/opengles_sl.cpp
backend/opengles/opengles_sl_program.cpp
2022-03-20 17:04:00 +00:00
backend/vulkan/backend_vulkan.cpp
backend/vulkan/backend_vulkan.h
backend_sdl.cpp
backend_sdl.h
blocklist_driver.cpp
blocklist_driver.h
checksum.h
client.cpp
client.h
demoedit.cpp
demoedit.h
discord.cpp
friends.cpp
friends.h
ghost.cpp
ghost.h
2021-05-01 21:33:42 +00:00
graphics_defines.h
graphics_threaded.cpp
graphics_threaded.h
input.cpp
input.h
keynames.h
notifications.cpp
notifications.h
serverbrowser.cpp
serverbrowser.h
Add client-side HTTP server info Summary ======= The idea of this is that clients will not have to ping each server for server infos which takes long, leaks the client's IP address even to servers the user does not join and is a DoS vector of the game servers for attackers. For the Internet, DDNet and KoG tab, the server list is entirely fetched from the master server, filtering out servers that don't belong into the list. The favorites tab is also supposed to work that way, except for servers that are marked as "also ping this server if it's not in the master server list". The LAN tab continues to broadcast the server info packet to find servers in the LAN. How does it work? ================= The client ships with a list of master server list URLs. On first start, the client checks which of these work and selects the fastest one. Querying the server list is a HTTP GET request on that URL. The response is a JSON document that contains server infos, server addresses as URLs and an approximate location. It can also contain a legacy server list which is a list of bare IP addresses similar to the functionality the old master servers provided via UDP. This allows us to backtrack on the larger update if it won't work out. Lost functionality ================== (also known as user-visible changes) Since the client doesn't ping each server in the list anymore, it has no way of knowing its latency to the servers. This is alleviated a bit by providing an approximate location for each server (continent) so the client only has to know its own location for approximating pings.
2018-07-11 20:46:04 +00:00
serverbrowser_http.cpp
serverbrowser_http.h
2021-04-17 14:05:24 +00:00
serverbrowser_ping_cache.cpp
serverbrowser_ping_cache.h
sound.cpp
sound.h
2021-04-21 11:21:25 +00:00
sqlite.cpp
2020-08-20 10:17:44 +00:00
steam.cpp
text.cpp
updater.cpp
updater.h
2017-10-26 22:42:33 +00:00
video.cpp
video.h
)
set_src(GAME_CLIENT GLOB_RECURSE src/game/client
animstate.cpp
animstate.h
2021-07-12 09:29:59 +00:00
component.cpp
component.h
components/background.cpp
components/background.h
components/binds.cpp
components/binds.h
components/broadcast.cpp
components/broadcast.h
components/camera.cpp
components/camera.h
components/chat.cpp
components/chat.h
components/console.cpp
components/console.h
components/controls.cpp
components/controls.h
components/countryflags.cpp
components/countryflags.h
components/damageind.cpp
components/damageind.h
components/debughud.cpp
components/debughud.h
components/effects.cpp
components/effects.h
components/emoticon.cpp
components/emoticon.h
components/flow.cpp
components/flow.h
2022-03-25 11:54:11 +00:00
components/freezebars.cpp
components/freezebars.h
components/ghost.cpp
components/ghost.h
components/hud.cpp
components/hud.h
components/items.cpp
components/items.h
components/killmessages.cpp
components/killmessages.h
components/mapimages.cpp
components/mapimages.h
components/maplayers.cpp
components/maplayers.h
components/mapsounds.cpp
components/mapsounds.h
2020-09-18 16:45:42 +00:00
components/menu_background.cpp
components/menu_background.h
components/menus.cpp
components/menus.h
components/menus_browser.cpp
components/menus_demo.cpp
components/menus_ingame.cpp
components/menus_settings.cpp
2020-09-26 07:37:35 +00:00
components/menus_settings_assets.cpp
components/menus_start.cpp
components/motd.cpp
components/motd.h
components/nameplates.cpp
components/nameplates.h
components/particles.cpp
components/particles.h
components/players.cpp
components/players.h
components/race_demo.cpp
components/race_demo.h
components/scoreboard.cpp
components/scoreboard.h
components/skins.cpp
components/skins.h
components/sounds.cpp
components/sounds.h
components/spectator.cpp
components/spectator.h
components/statboard.cpp
components/statboard.h
components/tooltips.cpp
components/tooltips.h
components/voting.cpp
components/voting.h
gameclient.cpp
gameclient.h
lineinput.cpp
lineinput.h
prediction/entities/character.cpp
prediction/entities/character.h
prediction/entities/laser.cpp
prediction/entities/laser.h
prediction/entities/pickup.cpp
prediction/entities/pickup.h
prediction/entities/projectile.cpp
prediction/entities/projectile.h
prediction/entity.cpp
prediction/entity.h
prediction/gameworld.cpp
prediction/gameworld.h
projectile_data.cpp
projectile_data.h
2017-10-06 20:10:29 +00:00
race.cpp
race.h
render.cpp
render.h
render_map.cpp
skin.h
ui.cpp
ui.h
ui_ex.cpp
ui_ex.h
)
set_src(GAME_EDITOR GLOB src/game/editor
auto_map.cpp
auto_map.h
editor.cpp
editor.h
explanations.cpp
io.cpp
layer_game.cpp
layer_quads.cpp
layer_sounds.cpp
layer_tiles.cpp
popups.cpp
)
set(GAME_GENERATED_CLIENT
src/game/generated/checksum.cpp
src/game/generated/client_data.cpp
src/game/generated/client_data.h
src/game/generated/client_data7.cpp
src/game/generated/client_data7.h
)
2017-07-26 02:30:56 +00:00
set(CLIENT_SRC ${ENGINE_CLIENT} ${PLATFORM_CLIENT} ${GAME_CLIENT} ${GAME_EDITOR} ${GAME_GENERATED_CLIENT})
set(DEPS_CLIENT ${DEPS} ${GLEW_DEP} ${PNGLITE_DEP} ${WAVPACK_DEP})
# Libraries
set(LIBS_CLIENT
${LIBS}
${FREETYPE_LIBRARIES}
${GLEW_LIBRARIES}
${PNGLITE_LIBRARIES}
${SDL2_LIBRARIES}
${WAVPACK_LIBRARIES}
2017-10-26 22:42:33 +00:00
${FFMPEG_LIBRARIES}
# Order of these three is important.
${OPUSFILE_LIBRARIES}
${OPUS_LIBRARIES}
${OGG_LIBRARIES}
2022-03-20 17:04:00 +00:00
${VULKAN_LIBRARIES}
2020-08-20 10:17:44 +00:00
${TARGET_STEAMAPI}
2017-03-02 11:31:20 +00:00
${PLATFORM_CLIENT_LIBS}
# Add pthreads (on non-Windows) at the end, so that other libraries can depend
# on it.
${CMAKE_THREAD_LIBS_INIT}
)
2021-01-02 16:10:31 +00:00
if(DISCORD)
if(NOT DISCORD_DYNAMIC)
list(APPEND LIBS_CLIENT discord-shared)
else()
list(APPEND LIBS_CLIENT ${CMAKE_DL_LIBS})
endif()
2021-01-02 16:10:31 +00:00
endif()
if(TARGET_OS STREQUAL "windows")
set(CLIENT_ICON "other/icons/DDNet.rc")
if(NOT MINGW)
set(CLIENT_MANIFEST "other/manifest/DDNet.manifest")
else()
set(CLIENT_MANIFEST "other/manifest/DDNet.rc")
set_target_properties(${TARGET_STEAMAPI} PROPERTIES PREFIX "")
endif()
else()
set(CLIENT_ICON)
set(CLIENT_MANIFEST)
endif()
# Target
set(TARGET_CLIENT ${CLIENT_EXECUTABLE})
2021-08-24 10:18:20 +00:00
if(TARGET_OS STREQUAL "android")
add_library(${TARGET_CLIENT} SHARED
${CLIENT_SRC}
${CLIENT_ICON}
${CLIENT_MANIFEST}
${DEPS_CLIENT}
$<TARGET_OBJECTS:engine-shared>
$<TARGET_OBJECTS:game-shared>
)
else()
add_executable(${TARGET_CLIENT} WIN32
${CLIENT_SRC}
${CLIENT_ICON}
${CLIENT_MANIFEST}
${DEPS_CLIENT}
$<TARGET_OBJECTS:engine-shared>
$<TARGET_OBJECTS:game-shared>
)
endif()
target_link_libraries(${TARGET_CLIENT} ${LIBS_CLIENT})
2021-03-05 16:36:20 +00:00
if(MSVC)
target_link_options(${TARGET_CLIENT} PRIVATE /ENTRY:mainCRTStartup)
endif()
target_include_directories(${TARGET_CLIENT} SYSTEM PRIVATE
${FREETYPE_INCLUDE_DIRS}
${GLEW_INCLUDE_DIRS}
${OGG_INCLUDE_DIRS}
${OPUSFILE_INCLUDE_DIRS}
${OPUS_INCLUDE_DIRS}
${PNGLITE_INCLUDE_DIRS}
${SDL2_INCLUDE_DIRS}
${WAVPACK_INCLUDE_DIRS}
2017-10-26 22:42:33 +00:00
${FFMPEG_INCLUDE_DIRS}
2021-01-02 16:10:31 +00:00
${DISCORDSDK_INCLUDE_DIRS}
2022-03-20 17:04:00 +00:00
${VULKAN_INCLUDE_DIRS}
${PLATFORM_CLIENT_INCLUDE_DIRS}
)
if(STEAMAPI_KIND STREQUAL SHARED OR DISCORD_DYNAMIC)
set_own_rpath(${TARGET_CLIENT})
endif()
set(PARAMS "${WAVPACK_INCLUDE_DIRS};${WAVPACK_INCLUDE_DIRS}")
if(NOT(WAVPACK_OPEN_FILE_INPUT_EX_PARAMS STREQUAL PARAMS))
unset(WAVPACK_OPEN_FILE_INPUT_EX CACHE)
endif()
set(WAVPACK_OPEN_FILE_INPUT_EX_PARAMS "${PARAMS}" CACHE INTERNAL "")
set(CMAKE_REQUIRED_INCLUDES ${ORIGINAL_CMAKE_REQUIRED_INCLUDES} ${WAVPACK_INCLUDE_DIRS})
set(CMAKE_REQUIRED_LIBRARIES ${ORIGINAL_CMAKE_REQUIRED_LIBRARIES} ${WAVPACK_LIBRARIES})
check_symbol_exists(WavpackOpenFileInputEx wavpack.h WAVPACK_OPEN_FILE_INPUT_EX)
2020-04-11 11:17:14 +00:00
check_symbol_exists(WavpackCloseFile wavpack.h WAVPACK_CLOSE_FILE)
set(CMAKE_REQUIRED_INCLUDES ${ORIGINAL_CMAKE_REQUIRED_INCLUDES})
set(CMAKE_REQUIRED_LIBRARIES ${ORIGINAL_CMAKE_REQUIRED_LIBRARIES})
if(WAVPACK_OPEN_FILE_INPUT_EX)
target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_WAVPACK_OPEN_FILE_INPUT_EX)
endif()
2020-04-11 11:17:14 +00:00
if(WAVPACK_CLOSE_FILE)
target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_WAVPACK_CLOSE_FILE)
endif()
2021-08-23 10:31:41 +00:00
if(GLEW_BUNDLED)
target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_GLEW_HAS_CONTEXT_INIT)
endif()
2022-03-20 17:04:00 +00:00
if(VULKAN)
target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_BACKEND_VULKAN)
endif()
list(APPEND TARGETS_OWN ${TARGET_CLIENT})
2017-07-26 02:30:56 +00:00
list(APPEND TARGETS_LINK ${TARGET_CLIENT})
endif()
########################################################################
# SERVER
########################################################################
2021-08-24 10:18:20 +00:00
if(SERVER)
# Sources
set_src(ANTIBOT_SRC GLOB src/antibot
antibot_data.h
antibot_interface.h
antibot_null.cpp
)
2021-08-24 10:18:20 +00:00
set_src(ENGINE_SERVER GLOB_RECURSE src/engine/server
antibot.cpp
antibot.h
authmanager.cpp
authmanager.h
databases/connection.cpp
databases/connection.h
databases/connection_pool.cpp
databases/connection_pool.h
databases/mysql.cpp
databases/sqlite.cpp
name_ban.cpp
name_ban.h
register.cpp
register.h
server.cpp
server.h
sql_string_helpers.cpp
sql_string_helpers.h
upnp.cpp
upnp.h
)
set_src(GAME_SERVER GLOB_RECURSE src/game/server
alloc.h
ddracechat.cpp
ddracecommands.cpp
entities/character.cpp
entities/character.h
entities/door.cpp
entities/door.h
entities/dragger.cpp
entities/dragger.h
2022-05-02 18:31:17 +00:00
entities/dragger_beam.cpp
entities/dragger_beam.h
2021-08-24 10:18:20 +00:00
entities/flag.cpp
entities/flag.h
entities/gun.cpp
entities/gun.h
entities/laser.cpp
entities/laser.h
entities/light.cpp
entities/light.h
entities/pickup.cpp
entities/pickup.h
entities/plasma.cpp
entities/plasma.h
entities/projectile.cpp
entities/projectile.h
entity.cpp
entity.h
eventhandler.cpp
eventhandler.h
gamecontext.cpp
gamecontext.h
gamecontroller.cpp
gamecontroller.h
gamemodes/DDRace.cpp
gamemodes/DDRace.h
gameworld.cpp
gameworld.h
player.cpp
player.h
save.cpp
save.h
score.cpp
score.h
scoreworker.cpp
scoreworker.h
2021-08-24 10:18:20 +00:00
teams.cpp
teams.h
teehistorian.cpp
teehistorian.h
teeinfo.cpp
teeinfo.h
)
set(GAME_GENERATED_SERVER
"src/game/generated/server_data.cpp"
"src/game/generated/server_data.h"
"src/game/generated/wordlist.h"
)
set(SERVER_SRC ${ENGINE_SERVER} ${GAME_SERVER} ${GAME_GENERATED_SERVER})
if(TARGET_OS STREQUAL "windows")
set(SERVER_ICON "other/icons/DDNet-Server.rc")
else()
set(SERVER_ICON)
endif()
2021-08-24 10:18:20 +00:00
# Antibot
if(ANTIBOT)
set(TARGET_ANTIBOT antibot)
add_library(${TARGET_ANTIBOT} SHARED ${ANTIBOT_SRC})
list(APPEND TARGETS_OWN ${TARGET_ANTIBOT})
endif()
2021-08-24 10:18:20 +00:00
# Libraries
set(LIBS_SERVER
${LIBS}
${MYSQL_LIBRARIES}
${TARGET_ANTIBOT}
${MINIUPNPC_LIBRARIES}
# Add pthreads (on non-Windows) at the end, so that other libraries can depend
# on it.
${CMAKE_THREAD_LIBS_INIT}
)
2021-08-24 10:18:20 +00:00
# Target
set(TARGET_SERVER ${SERVER_EXECUTABLE})
add_executable(${TARGET_SERVER}
${DEPS}
${SERVER_SRC}
${SERVER_ICON}
$<TARGET_OBJECTS:engine-shared>
$<TARGET_OBJECTS:game-shared>
)
target_link_libraries(${TARGET_SERVER} ${LIBS_SERVER})
list(APPEND TARGETS_OWN ${TARGET_SERVER})
list(APPEND TARGETS_LINK ${TARGET_SERVER})
if(TARGET_OS AND TARGET_OS STREQUAL "mac")
set(SERVER_LAUNCHER_SRC src/macos/server.mm)
2021-08-24 10:18:20 +00:00
set(TARGET_SERVER_LAUNCHER ${TARGET_SERVER}-Launcher)
add_executable(${TARGET_SERVER_LAUNCHER} ${SERVER_LAUNCHER_SRC})
target_link_libraries(${TARGET_SERVER_LAUNCHER} ${COCOA})
list(APPEND TARGETS_OWN ${TARGET_SERVER_LAUNCHER})
list(APPEND TARGETS_LINK ${TARGET_SERVER_LAUNCHER})
endif()
endif()
########################################################################
# VARIOUS TARGETS
########################################################################
2021-08-24 10:18:20 +00:00
if(TOOLS)
set_src(TWPING_SRC GLOB src/twping twping.cpp)
set(TARGET_TWPING twping)
Add HTTP masterserver registering and HTTP masterserver Registering ----------- The idea is that game servers push their server info to the masterservers every 15 seconds or when the server info changes, but not more than once per second. The game servers do not support the old registering protocol anymore, the backward compatibility is handled by the masterserver. The register call is a HTTP POST to a URL like `https://master1.ddnet.tw/ddnet/15/register` and looks like this: ```json POST /ddnet/15/register HTTP/1.1 Address: tw-0.6+udp://connecting-address.invalid:8303 Secret: 81fa3955-6f83-4290-818d-31c0906b1118 Challenge-Secret: 81fa3955-6f83-4290-818d-31c0906b1118:tw0.6/ipv6 Info-Serial: 0 { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } ``` The `Address` header declares that the server wants to register itself as a `tw-0.6+udp` server, i.e. a server speaking a Teeworlds-0.6-compatible protocol. The free-form `Secret` header is used as a server identity, the server list will be deduplicated via this secret. The free-form `Challenge-Secret` is sent back via UDP for a port forward check. This might have security implications as the masterserver can be asked to send a UDP packet containing some user-controlled bytes. This is somewhat mitigated by the fact that it can only go to an attacker-controlled IP address. The `Info-Serial` header is an integer field that should increase each time the server info (in the body) changes. The masterserver uses that field to ensure that it doesn't use old server infos. The body is a free-form JSON object set by the game server. It should contain certain keys in the correct form to be accepted by clients. The body is optional if the masterserver already confirmed the reception of the info with the given `Info-Serial`. Not shown in this payload is the `Connless-Token` header that is used for Teeworlds 0.7 style communication. Also not shown is the `Challenge-Token` that should be included once the server receives the challenge token via UDP. The masterserver responds with a `200 OK` with a body like this: ``` {"status":"success"} ``` The `status` field can be `success` if the server was successfully registered on the masterserver, `need_challenge` if the masterserver wants the correct `Challenge-Token` header before the register process is successful, `need_info` if the server sent an empty body but the masterserver doesn't actually know the server info. It can also be `error` if the request was malformed, only in this case an HTTP status code except `200 OK` is sent. Synchronization --------------- The masterserver keeps state and outputs JSON files every second. ```json { "servers": [ { "addresses": [ "tw-0.6+udp://127.0.0.1:8303", "tw-0.6+udp://[::1]:8303" ], "info_serial": 0, "info": { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } } ] } ``` `servers.json` (or configured by `--out`) is a server list that is compatible with DDNet 15.5+ clients. It is a JSON object containing a single key `servers` with a list of game servers. Each game server is represented by a JSON object with an `addresses` key containing a list of all known addresses of the server and an `info` key containing the free-form server info sent by the game server. The free-form `info` JSON object re-encoded by the master server and thus canonicalized and stripped of any whitespace characters outside strings. ```json { "kind": "mastersrv", "now": 1816002, "secrets": { "tw-0.6+udp://127.0.0.1:8303": { "ping_time": 1811999, "secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb" }, "tw-0.6+udp://[::1]:8303": { "ping_time": 1811999, "secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb" } }, "servers": { "42d8f991-f2fa-46e5-a9ae-ebcc93846feb": { "info_serial": 0, "info": { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } } } } ``` `--write-dump` outputs a JSON file compatible with `--read-dump-dir`, this can be used to synchronize servers across different masterservers. `--read-dump-dir` is also used to ingest servers from the backward compatibility layer that pings each server for their server info using the old protocol. The `kind` field describe that this is `mastersrv` output and not from a `backcompat`. This is used for prioritizing `mastersrv` information over `backcompat` information. The `now` field contains an integer describing the current time in milliseconds relative an unspecified epoch that is fixed for each JSON file. This is done instead of using the current time as the epoch for better compression of non-changing data. `secrets` is a map from each server address and to a JSON object containing the last ping time (`ping_time`) in milliseconds relative to the same epoch as before, and the server secret (`secret`) that is used to unify server infos from different addresses of the same logical server. `servers` is a map from the aforementioned `secret`s to the corresponding `info_serial` and `info`. ```json [ "tw-0.6+udp://127.0.0.1:8303", "tw-0.6+udp://[::1]:8303" ] ``` `--write-addresses` outputs a JSON file containing all addresses corresponding to servers that are registered to HTTP masterservers. It does not contain the servers that are obtained via backward compatibility measures. This file can be used by an old-style masterserver to also list new-style servers without the game servers having to register there. An implementation of this can be found at https://github.com/heinrich5991/teeworlds/tree/mastersrv_6_backcompat for Teeworlds 0.5/0.6 masterservers and at https://github.com/heinrich5991/teeworlds/tree/mastersrv_7_backcompat for Teeworlds 0.7 masterservers. All these JSON files can be sent over the network in an efficient way using https://github.com/heinrich5991/twmaster-collect. It establishes a zstd-compressed TCP connection authenticated by a string token that is sent in plain-text. It watches the specified file and transmits it every time it changes. Due to the zstd-compression, the data sent over the network is similar to the size of a diff. Implementation -------------- The masterserver implementation was done in Rust. The current gameserver register implementation doesn't support more than one masterserver for registering.
2022-05-19 20:03:17 +00:00
add_executable(${TARGET_TWPING} EXCLUDE_FROM_ALL ${TWPING_SRC} $<TARGET_OBJECTS:engine-shared> ${DEPS})
2021-08-24 10:18:20 +00:00
target_link_libraries(${TARGET_TWPING} ${LIBS})
Add HTTP masterserver registering and HTTP masterserver Registering ----------- The idea is that game servers push their server info to the masterservers every 15 seconds or when the server info changes, but not more than once per second. The game servers do not support the old registering protocol anymore, the backward compatibility is handled by the masterserver. The register call is a HTTP POST to a URL like `https://master1.ddnet.tw/ddnet/15/register` and looks like this: ```json POST /ddnet/15/register HTTP/1.1 Address: tw-0.6+udp://connecting-address.invalid:8303 Secret: 81fa3955-6f83-4290-818d-31c0906b1118 Challenge-Secret: 81fa3955-6f83-4290-818d-31c0906b1118:tw0.6/ipv6 Info-Serial: 0 { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } ``` The `Address` header declares that the server wants to register itself as a `tw-0.6+udp` server, i.e. a server speaking a Teeworlds-0.6-compatible protocol. The free-form `Secret` header is used as a server identity, the server list will be deduplicated via this secret. The free-form `Challenge-Secret` is sent back via UDP for a port forward check. This might have security implications as the masterserver can be asked to send a UDP packet containing some user-controlled bytes. This is somewhat mitigated by the fact that it can only go to an attacker-controlled IP address. The `Info-Serial` header is an integer field that should increase each time the server info (in the body) changes. The masterserver uses that field to ensure that it doesn't use old server infos. The body is a free-form JSON object set by the game server. It should contain certain keys in the correct form to be accepted by clients. The body is optional if the masterserver already confirmed the reception of the info with the given `Info-Serial`. Not shown in this payload is the `Connless-Token` header that is used for Teeworlds 0.7 style communication. Also not shown is the `Challenge-Token` that should be included once the server receives the challenge token via UDP. The masterserver responds with a `200 OK` with a body like this: ``` {"status":"success"} ``` The `status` field can be `success` if the server was successfully registered on the masterserver, `need_challenge` if the masterserver wants the correct `Challenge-Token` header before the register process is successful, `need_info` if the server sent an empty body but the masterserver doesn't actually know the server info. It can also be `error` if the request was malformed, only in this case an HTTP status code except `200 OK` is sent. Synchronization --------------- The masterserver keeps state and outputs JSON files every second. ```json { "servers": [ { "addresses": [ "tw-0.6+udp://127.0.0.1:8303", "tw-0.6+udp://[::1]:8303" ], "info_serial": 0, "info": { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } } ] } ``` `servers.json` (or configured by `--out`) is a server list that is compatible with DDNet 15.5+ clients. It is a JSON object containing a single key `servers` with a list of game servers. Each game server is represented by a JSON object with an `addresses` key containing a list of all known addresses of the server and an `info` key containing the free-form server info sent by the game server. The free-form `info` JSON object re-encoded by the master server and thus canonicalized and stripped of any whitespace characters outside strings. ```json { "kind": "mastersrv", "now": 1816002, "secrets": { "tw-0.6+udp://127.0.0.1:8303": { "ping_time": 1811999, "secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb" }, "tw-0.6+udp://[::1]:8303": { "ping_time": 1811999, "secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb" } }, "servers": { "42d8f991-f2fa-46e5-a9ae-ebcc93846feb": { "info_serial": 0, "info": { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } } } } ``` `--write-dump` outputs a JSON file compatible with `--read-dump-dir`, this can be used to synchronize servers across different masterservers. `--read-dump-dir` is also used to ingest servers from the backward compatibility layer that pings each server for their server info using the old protocol. The `kind` field describe that this is `mastersrv` output and not from a `backcompat`. This is used for prioritizing `mastersrv` information over `backcompat` information. The `now` field contains an integer describing the current time in milliseconds relative an unspecified epoch that is fixed for each JSON file. This is done instead of using the current time as the epoch for better compression of non-changing data. `secrets` is a map from each server address and to a JSON object containing the last ping time (`ping_time`) in milliseconds relative to the same epoch as before, and the server secret (`secret`) that is used to unify server infos from different addresses of the same logical server. `servers` is a map from the aforementioned `secret`s to the corresponding `info_serial` and `info`. ```json [ "tw-0.6+udp://127.0.0.1:8303", "tw-0.6+udp://[::1]:8303" ] ``` `--write-addresses` outputs a JSON file containing all addresses corresponding to servers that are registered to HTTP masterservers. It does not contain the servers that are obtained via backward compatibility measures. This file can be used by an old-style masterserver to also list new-style servers without the game servers having to register there. An implementation of this can be found at https://github.com/heinrich5991/teeworlds/tree/mastersrv_6_backcompat for Teeworlds 0.5/0.6 masterservers and at https://github.com/heinrich5991/teeworlds/tree/mastersrv_7_backcompat for Teeworlds 0.7 masterservers. All these JSON files can be sent over the network in an efficient way using https://github.com/heinrich5991/twmaster-collect. It establishes a zstd-compressed TCP connection authenticated by a string token that is sent in plain-text. It watches the specified file and transmits it every time it changes. Due to the zstd-compression, the data sent over the network is similar to the size of a diff. Implementation -------------- The masterserver implementation was done in Rust. The current gameserver register implementation doesn't support more than one masterserver for registering.
2022-05-19 20:03:17 +00:00
list(APPEND TARGETS_OWN ${TARGET_TWPING})
list(APPEND TARGETS_LINK ${TARGET_TWPING})
2021-08-24 10:18:20 +00:00
set(TARGETS_TOOLS)
set_src(TOOLS_SRC GLOB src/tools
2021-08-24 10:18:20 +00:00
config_common.h
config_retrieve.cpp
config_store.cpp
crapnet.cpp
dilate.cpp
dummy_map.cpp
map_convert_07.cpp
map_diff.cpp
map_extract.cpp
map_optimize.cpp
map_replace_image.cpp
map_resave.cpp
packetgen.cpp
stun.cpp
2021-08-24 10:18:20 +00:00
unicode_confusables.cpp
uuid.cpp
)
foreach(ABS_T ${TOOLS_SRC})
2021-08-24 10:18:20 +00:00
file(RELATIVE_PATH T "${PROJECT_SOURCE_DIR}/src/tools/" ${ABS_T})
if(T MATCHES "\\.cpp$")
string(REGEX REPLACE "\\.cpp$" "" TOOL "${T}")
set(TOOL_DEPS ${DEPS})
set(TOOL_LIBS ${LIBS})
if(TOOL MATCHES "^(dilate|map_convert_07|map_optimize|map_extract|map_replace_image)$")
list(APPEND TOOL_DEPS ${PNGLITE_DEP})
list(APPEND TOOL_LIBS ${PNGLITE_LIBRARIES})
list(APPEND TOOL_INCLUDE_DIRS ${PNGLITE_INCLUDE_DIRS})
endif()
if(TOOL MATCHES "^config_")
list(APPEND EXTRA_TOOL_SRC "src/tools/config_common.h")
endif()
set(EXCLUDE_FROM_ALL)
if(DEV)
set(EXCLUDE_FROM_ALL EXCLUDE_FROM_ALL)
endif()
add_executable(${TOOL} ${EXCLUDE_FROM_ALL}
${TOOL_DEPS}
src/tools/${TOOL}.cpp
${EXTRA_TOOL_SRC}
$<TARGET_OBJECTS:engine-shared>
)
target_include_directories(${TOOL} SYSTEM PRIVATE ${TOOL_INCLUDE_DIRS})
2021-08-24 10:18:20 +00:00
target_link_libraries(${TOOL} ${TOOL_LIBS})
list(APPEND TARGETS_TOOLS ${TOOL})
endif()
2021-08-24 10:18:20 +00:00
endforeach()
2017-03-01 14:49:22 +00:00
2021-08-24 10:18:20 +00:00
list(APPEND TARGETS_OWN ${TARGETS_TOOLS})
list(APPEND TARGETS_LINK ${TARGETS_TOOLS})
2017-03-03 14:23:18 +00:00
2021-08-24 10:18:20 +00:00
add_custom_target(tools DEPENDS ${TARGETS_TOOLS})
endif()
add_custom_target(everything DEPENDS ${TARGETS_OWN})
########################################################################
# CHECKSUM
########################################################################
if(DEV)
# Only do minimal checksumming in a DEV build.
set(CHECKSUM_SRC)
endif()
list(APPEND CHECKSUM_SRC
${PROJECT_SOURCE_DIR}/CMakeLists.txt
${PROJECT_SOURCE_DIR}/scripts/checksum.py
)
configure_file(cmake/checksummed_extra.txt checksummed_extra.txt)
string(REPLACE ";" "\n" CHECKSUM_SRC_FILE "${CHECKSUM_SRC}")
file(WRITE ${PROJECT_BINARY_DIR}/checksummed_files.txt ${CHECKSUM_SRC_FILE})
add_custom_command(OUTPUT ${PROJECT_BINARY_DIR}/src/game/generated/checksum.cpp
COMMAND ${PYTHON_EXECUTABLE}
scripts/checksum.py
${PROJECT_BINARY_DIR}/checksummed_files.txt
${PROJECT_BINARY_DIR}/checksummed_extra.txt
> ${PROJECT_BINARY_DIR}/src/game/generated/checksum.cpp
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
DEPENDS
${CHECKSUM_SRC}
${PROJECT_BINARY_DIR}/checksummed_files.txt
${PROJECT_BINARY_DIR}/checksummed_extra.txt
scripts/checksum.py
)
########################################################################
# TESTS
########################################################################
if(GTEST_FOUND OR DOWNLOAD_GTEST)
set_src(TESTS GLOB src/test
aio.cpp
2020-07-02 09:07:30 +00:00
bezier.cpp
blocklist_driver.cpp
bytes_be.cpp
2019-04-24 20:47:03 +00:00
color.cpp
compression.cpp
csv.cpp
datafile.cpp
fs.cpp
git_revision.cpp
hash.cpp
io.cpp
2017-11-24 09:33:42 +00:00
jobs.cpp
json.cpp
mapbugs.cpp
name_ban.cpp
netaddr.cpp
2022-01-27 01:35:08 +00:00
os.cpp
2020-09-03 16:50:23 +00:00
packer.cpp
prng.cpp
score.cpp
secure_random.cpp
2021-04-17 14:05:24 +00:00
serverbrowser.cpp
Add client-side HTTP server info Summary ======= The idea of this is that clients will not have to ping each server for server infos which takes long, leaks the client's IP address even to servers the user does not join and is a DoS vector of the game servers for attackers. For the Internet, DDNet and KoG tab, the server list is entirely fetched from the master server, filtering out servers that don't belong into the list. The favorites tab is also supposed to work that way, except for servers that are marked as "also ping this server if it's not in the master server list". The LAN tab continues to broadcast the server info packet to find servers in the LAN. How does it work? ================= The client ships with a list of master server list URLs. On first start, the client checks which of these work and selects the fastest one. Querying the server list is a HTTP GET request on that URL. The response is a JSON document that contains server infos, server addresses as URLs and an approximate location. It can also contain a legacy server list which is a list of bare IP addresses similar to the functionality the old master servers provided via UDP. This allows us to backtrack on the larger update if it won't work out. Lost functionality ================== (also known as user-visible changes) Since the client doesn't ping each server in the list anymore, it has no way of knowing its latency to the servers. This is alleviated a bit by providing an approximate location for each server (continent) so the client only has to know its own location for approximating pings.
2018-07-11 20:46:04 +00:00
serverinfo.cpp
str.cpp
strip_path_and_extension.cpp
teehistorian.cpp
test.cpp
test.h
2017-10-09 22:08:24 +00:00
thread.cpp
2017-12-20 15:56:44 +00:00
unix.cpp
uuid.cpp
)
set(TESTS_EXTRA
src/engine/client/blocklist_driver.cpp
src/engine/client/blocklist_driver.h
Add client-side HTTP server info Summary ======= The idea of this is that clients will not have to ping each server for server infos which takes long, leaks the client's IP address even to servers the user does not join and is a DoS vector of the game servers for attackers. For the Internet, DDNet and KoG tab, the server list is entirely fetched from the master server, filtering out servers that don't belong into the list. The favorites tab is also supposed to work that way, except for servers that are marked as "also ping this server if it's not in the master server list". The LAN tab continues to broadcast the server info packet to find servers in the LAN. How does it work? ================= The client ships with a list of master server list URLs. On first start, the client checks which of these work and selects the fastest one. Querying the server list is a HTTP GET request on that URL. The response is a JSON document that contains server infos, server addresses as URLs and an approximate location. It can also contain a legacy server list which is a list of bare IP addresses similar to the functionality the old master servers provided via UDP. This allows us to backtrack on the larger update if it won't work out. Lost functionality ================== (also known as user-visible changes) Since the client doesn't ping each server in the list anymore, it has no way of knowing its latency to the servers. This is alleviated a bit by providing an approximate location for each server (continent) so the client only has to know its own location for approximating pings.
2018-07-11 20:46:04 +00:00
src/engine/client/serverbrowser.cpp
src/engine/client/serverbrowser.h
src/engine/client/serverbrowser_http.cpp
src/engine/client/serverbrowser_http.h
2021-04-17 14:05:24 +00:00
src/engine/client/serverbrowser_ping_cache.cpp
src/engine/client/serverbrowser_ping_cache.h
2021-04-21 11:21:25 +00:00
src/engine/client/sqlite.cpp
src/engine/server/databases/connection.cpp
src/engine/server/databases/connection.h
src/engine/server/databases/sqlite.cpp
2021-11-28 00:29:38 +00:00
src/engine/server/databases/mysql.cpp
src/engine/server/name_ban.cpp
src/engine/server/name_ban.h
src/engine/server/sql_string_helpers.cpp
src/engine/server/sql_string_helpers.h
src/game/server/teehistorian.cpp
src/game/server/teehistorian.h
src/game/server/scoreworker.cpp
src/game/server/scoreworker.h
)
set(TARGET_TESTRUNNER testrunner)
add_executable(${TARGET_TESTRUNNER} EXCLUDE_FROM_ALL
${TESTS}
${TESTS_EXTRA}
$<TARGET_OBJECTS:engine-shared>
$<TARGET_OBJECTS:game-shared>
${DEPS}
)
Add HTTP masterserver registering and HTTP masterserver Registering ----------- The idea is that game servers push their server info to the masterservers every 15 seconds or when the server info changes, but not more than once per second. The game servers do not support the old registering protocol anymore, the backward compatibility is handled by the masterserver. The register call is a HTTP POST to a URL like `https://master1.ddnet.tw/ddnet/15/register` and looks like this: ```json POST /ddnet/15/register HTTP/1.1 Address: tw-0.6+udp://connecting-address.invalid:8303 Secret: 81fa3955-6f83-4290-818d-31c0906b1118 Challenge-Secret: 81fa3955-6f83-4290-818d-31c0906b1118:tw0.6/ipv6 Info-Serial: 0 { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } ``` The `Address` header declares that the server wants to register itself as a `tw-0.6+udp` server, i.e. a server speaking a Teeworlds-0.6-compatible protocol. The free-form `Secret` header is used as a server identity, the server list will be deduplicated via this secret. The free-form `Challenge-Secret` is sent back via UDP for a port forward check. This might have security implications as the masterserver can be asked to send a UDP packet containing some user-controlled bytes. This is somewhat mitigated by the fact that it can only go to an attacker-controlled IP address. The `Info-Serial` header is an integer field that should increase each time the server info (in the body) changes. The masterserver uses that field to ensure that it doesn't use old server infos. The body is a free-form JSON object set by the game server. It should contain certain keys in the correct form to be accepted by clients. The body is optional if the masterserver already confirmed the reception of the info with the given `Info-Serial`. Not shown in this payload is the `Connless-Token` header that is used for Teeworlds 0.7 style communication. Also not shown is the `Challenge-Token` that should be included once the server receives the challenge token via UDP. The masterserver responds with a `200 OK` with a body like this: ``` {"status":"success"} ``` The `status` field can be `success` if the server was successfully registered on the masterserver, `need_challenge` if the masterserver wants the correct `Challenge-Token` header before the register process is successful, `need_info` if the server sent an empty body but the masterserver doesn't actually know the server info. It can also be `error` if the request was malformed, only in this case an HTTP status code except `200 OK` is sent. Synchronization --------------- The masterserver keeps state and outputs JSON files every second. ```json { "servers": [ { "addresses": [ "tw-0.6+udp://127.0.0.1:8303", "tw-0.6+udp://[::1]:8303" ], "info_serial": 0, "info": { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } } ] } ``` `servers.json` (or configured by `--out`) is a server list that is compatible with DDNet 15.5+ clients. It is a JSON object containing a single key `servers` with a list of game servers. Each game server is represented by a JSON object with an `addresses` key containing a list of all known addresses of the server and an `info` key containing the free-form server info sent by the game server. The free-form `info` JSON object re-encoded by the master server and thus canonicalized and stripped of any whitespace characters outside strings. ```json { "kind": "mastersrv", "now": 1816002, "secrets": { "tw-0.6+udp://127.0.0.1:8303": { "ping_time": 1811999, "secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb" }, "tw-0.6+udp://[::1]:8303": { "ping_time": 1811999, "secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb" } }, "servers": { "42d8f991-f2fa-46e5-a9ae-ebcc93846feb": { "info_serial": 0, "info": { "max_clients": 64, "max_players": 64, "passworded": false, "game_type": "TestDDraceNetwork", "name": "My DDNet server", "map": { "name": "dm1", "sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf", "size": 5805 }, "version": "0.6.4, 16.0.3", "clients": [] } } } } ``` `--write-dump` outputs a JSON file compatible with `--read-dump-dir`, this can be used to synchronize servers across different masterservers. `--read-dump-dir` is also used to ingest servers from the backward compatibility layer that pings each server for their server info using the old protocol. The `kind` field describe that this is `mastersrv` output and not from a `backcompat`. This is used for prioritizing `mastersrv` information over `backcompat` information. The `now` field contains an integer describing the current time in milliseconds relative an unspecified epoch that is fixed for each JSON file. This is done instead of using the current time as the epoch for better compression of non-changing data. `secrets` is a map from each server address and to a JSON object containing the last ping time (`ping_time`) in milliseconds relative to the same epoch as before, and the server secret (`secret`) that is used to unify server infos from different addresses of the same logical server. `servers` is a map from the aforementioned `secret`s to the corresponding `info_serial` and `info`. ```json [ "tw-0.6+udp://127.0.0.1:8303", "tw-0.6+udp://[::1]:8303" ] ``` `--write-addresses` outputs a JSON file containing all addresses corresponding to servers that are registered to HTTP masterservers. It does not contain the servers that are obtained via backward compatibility measures. This file can be used by an old-style masterserver to also list new-style servers without the game servers having to register there. An implementation of this can be found at https://github.com/heinrich5991/teeworlds/tree/mastersrv_6_backcompat for Teeworlds 0.5/0.6 masterservers and at https://github.com/heinrich5991/teeworlds/tree/mastersrv_7_backcompat for Teeworlds 0.7 masterservers. All these JSON files can be sent over the network in an efficient way using https://github.com/heinrich5991/twmaster-collect. It establishes a zstd-compressed TCP connection authenticated by a string token that is sent in plain-text. It watches the specified file and transmits it every time it changes. Due to the zstd-compression, the data sent over the network is similar to the size of a diff. Implementation -------------- The masterserver implementation was done in Rust. The current gameserver register implementation doesn't support more than one masterserver for registering.
2022-05-19 20:03:17 +00:00
target_link_libraries(${TARGET_TESTRUNNER} ${LIBS} ${MYSQL_LIBRARIES} ${GTEST_LIBRARIES})
target_include_directories(${TARGET_TESTRUNNER} SYSTEM PRIVATE ${GTEST_INCLUDE_DIRS})
list(APPEND TARGETS_OWN ${TARGET_TESTRUNNER})
list(APPEND TARGETS_LINK ${TARGET_TESTRUNNER})
add_custom_target(run_tests
COMMAND $<TARGET_FILE:${TARGET_TESTRUNNER}> ${TESTRUNNER_ARGS}
COMMENT Running tests
DEPENDS ${TARGET_TESTRUNNER}
USES_TERMINAL
)
endif()
########################################################################
# INSTALLATION
########################################################################
function(escape_regex VAR STRING)
string(REGEX REPLACE "([][^$.+*?|()\\\\])" "\\\\\\1" ESCAPED "${STRING}")
set(${VAR} ${ESCAPED} PARENT_SCOPE)
endfunction()
function(escape_backslashes VAR STRING)
string(REGEX REPLACE "\\\\" "\\\\\\\\" ESCAPED "${STRING}")
set(${VAR} ${ESCAPED} PARENT_SCOPE)
endfunction()
function(max_length VAR)
set(MAX_LENGTH 0)
foreach(str ${ARGN})
string(LENGTH ${str} LENGTH)
if(LENGTH GREATER MAX_LENGTH)
set(MAX_LENGTH ${LENGTH})
endif()
endforeach()
set(${VAR} ${MAX_LENGTH} PARENT_SCOPE)
endfunction()
# Tries to generate a list of regex that matches everything except the given
# parameters.
function(regex_inverted VAR)
max_length(MAX_LENGTH ${ARGN})
math(EXPR UPPER_BOUND "${MAX_LENGTH}-1")
set(REMAINING ${ARGN})
set(RESULT)
foreach(i RANGE ${UPPER_BOUND})
set(TEMP ${REMAINING})
set(REMAINING)
foreach(str ${TEMP})
string(LENGTH ${str} LENGTH)
if(i LESS LENGTH)
list(APPEND REMAINING ${str})
endif()
endforeach()
set(ADDITIONAL)
foreach(outer ${REMAINING})
string(SUBSTRING ${outer} 0 ${i} OUTER_PREFIX)
set(CHARS "")
foreach(inner ${REMAINING})
string(SUBSTRING ${inner} 0 ${i} INNER_PREFIX)
if(OUTER_PREFIX STREQUAL INNER_PREFIX)
string(SUBSTRING ${inner} ${i} 1 INNER_NEXT)
set(CHARS "${CHARS}${INNER_NEXT}")
endif()
endforeach()
escape_regex(OUTER_PREFIX_ESCAPED "${OUTER_PREFIX}")
list(APPEND ADDITIONAL "${OUTER_PREFIX_ESCAPED}([^${CHARS}]|$)")
endforeach()
list(REMOVE_DUPLICATES ADDITIONAL)
list(APPEND RESULT ${ADDITIONAL})
endforeach()
set(${VAR} ${RESULT} PARENT_SCOPE)
endfunction()
set(CPACK_PACKAGE_NAME ${PROJECT_NAME})
set(CPACK_GENERATOR TGZ TXZ)
set(CPACK_ARCHIVE_COMPONENT_INSTALL ON)
if(TARGET_OS STREQUAL "mac")
set(CPACK_STRIP_FILES FALSE)
else()
set(CPACK_STRIP_FILES TRUE)
endif()
set(CPACK_COMPONENTS_ALL portable)
set(CPACK_SOURCE_GENERATOR ZIP TGZ TBZ2 TXZ)
set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH})
set(CPACK_PACKAGE_VERSION ${VERSION})
set(CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
if(TARGET_OS AND TARGET_BITS)
if(TARGET_OS STREQUAL "windows")
set(CPACK_SYSTEM_NAME "win${TARGET_BITS}")
set(CPACK_GENERATOR ZIP)
elseif(TARGET_OS STREQUAL "linux")
# Let compiler tell its arch
# Both gcc and clang support -dumpmachine
execute_process(
COMMAND ${CMAKE_C_COMPILER} -dumpmachine
OUTPUT_VARIABLE ARCHITECTURE_TUPLE
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT ARCHITECTURE_TUPLE)
# If you're really using a weird compiler, then assume Intel here.
message(WARNING "Your compiler doesn't support -dumpmachine, this is weird")
if(TARGET_BITS EQUAL 32)
set(ARCHITECTURE "x86")
elseif(TARGET_BITS EQUAL 64)
set(ARCHITECTURE "x86_64")
endif()
else()
string(REGEX MATCH "^[^-]*" ARCHITECTURE "${ARCHITECTURE_TUPLE}")
if(ARCHITECTURE MATCHES "i.86")
set(ARCHITECTURE "x86")
endif()
endif()
set(CPACK_SYSTEM_NAME "linux_${ARCHITECTURE}")
elseif(TARGET_OS STREQUAL "mac")
2021-12-04 12:26:12 +00:00
set(CPACK_SYSTEM_NAME "macos")
set(CPACK_GENERATOR DMG)
endif()
endif()
set(CPACK_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-${CPACK_SYSTEM_NAME})
set(CPACK_ARCHIVE_PORTABLE_FILE_NAME ${CPACK_PACKAGE_FILE_NAME})
set(CPACK_SOURCE_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-src)
set(CPACK_SOURCE_FILES
CMakeLists.txt
README.md
cmake/
data/
datasrc/
ddnet-libs/
license.txt
other/
scripts/
src/
storage.cfg
)
set(CPACK_SOURCE_IGNORE_FILES
"\\\\.pyc$"
"/\\\\.git"
"/__pycache__/"
)
regex_inverted(CPACK_SOURCE_FILES_INVERTED ${CPACK_SOURCE_FILES})
escape_regex(PROJECT_SOURCE_DIR_ESCAPED ${PROJECT_SOURCE_DIR})
foreach(str ${CPACK_SOURCE_FILES_INVERTED})
escape_backslashes(STR_ESCAPED "${PROJECT_SOURCE_DIR_ESCAPED}/${str}")
list(APPEND CPACK_SOURCE_IGNORE_FILES "${STR_ESCAPED}")
endforeach()
set(CMAKE_INSTALL_DEFAULT_COMPONENT_NAME ${PROJECT_NAME})
2021-08-24 10:18:20 +00:00
if(TOOLS)
set(TARGET_TOOLS
config_retrieve
config_store
dilate
map_convert_07
map_diff
map_extract
)
else()
set(TARGET_TOOLS)
endif()
set(CPACK_TARGETS
${TARGET_CLIENT}
${TARGET_SERVER}
2021-08-24 10:18:20 +00:00
${TARGET_TOOLS}
)
if(STEAMAPI_KIND STREQUAL SHARED)
list(APPEND CPACK_TARGETS ${TARGET_STEAMAPI})
endif()
set(CPACK_DIRS
data
${COPY_DIRS}
)
set(CPACK_FILES
license.txt
storage.cfg
${COPY_FILES}
)
2022-03-20 17:04:00 +00:00
set(CPACK_GEN_FILES
${VULKAN_SHADER_FILE_LIST}
)
if(TARGET_OS STREQUAL "windows")
list(APPEND CPACK_FILES other/config_directory.bat)
else()
list(APPEND CPACK_FILES other/config_directory.sh)
endif()
if(NOT DEV)
include(GNUInstallDirs)
install(DIRECTORY data DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/ddnet COMPONENT data)
install(TARGETS ${TARGET_CLIENT} DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT client)
if(STEAMAPI_KIND STREQUAL SHARED)
install(TARGETS ${TARGET_STEAMAPI} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT client)
endif()
install(TARGETS ${TARGET_SERVER} DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT server)
if(ANTIBOT)
2020-08-20 10:17:44 +00:00
install(TARGETS ${TARGET_ANTIBOT} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT server)
endif()
install(TARGETS ${TARGETS_TOOLS} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT tools)
install(FILES other/ddnet.desktop DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications COMPONENT client)
2019-12-31 07:00:41 +00:00
install(FILES other/ddnet.appdata.xml DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/metainfo COMPONENT client)
foreach(SIZE 16 32 48 256)
install(FILES other/icons/DDNet_${SIZE}x${SIZE}x32.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/${SIZE}x${SIZE}/apps RENAME ddnet.png COMPONENT client)
2021-12-27 22:23:38 +00:00
install(FILES other/icons/DDNet-Server_${SIZE}x${SIZE}x32.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/${SIZE}x${SIZE}/apps RENAME ddnet-server.png COMPONENT server)
2019-05-23 14:28:25 +00:00
endforeach()
2022-03-20 17:04:00 +00:00
foreach(file ${VULKAN_SHADER_FILE_LIST})
install(FILES ${PROJECT_BINARY_DIR}/${file} DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/ddnet/data/shader/vulkan COMPONENT client)
endforeach()
endif()
if(DEV)
# Don't generate CPack targets.
elseif(CMAKE_VERSION VERSION_LESS 3.6 OR CMAKE_VERSION VERSION_EQUAL 3.6)
message(WARNING "Cannot create CPack targets, CMake version too old. Use CMake 3.6 or newer.")
else()
set(EXTRA_ARGS DESTINATION ${CPACK_PACKAGE_FILE_NAME} COMPONENT portable EXCLUDE_FROM_ALL)
install(TARGETS ${CPACK_TARGETS} ${EXTRA_ARGS})
install(DIRECTORY ${CPACK_DIRS} ${EXTRA_ARGS})
2022-03-20 17:04:00 +00:00
set(CPACK_FILES_TMP ${CPACK_FILES} ${CPACK_GEN_FILES})
install(FILES ${CPACK_FILES_TMP} ${EXTRA_ARGS})
endif()
set(PACKAGE_TARGETS)
if(CLIENT AND DMGBUILD)
file(MAKE_DIRECTORY bundle/client/)
file(MAKE_DIRECTORY bundle/server/)
2017-11-17 21:32:44 +00:00
configure_file(other/bundle/client/Info.plist.in bundle/client/Info.plist)
configure_file(other/bundle/server/Info.plist.in bundle/server/Info.plist)
set(DMG_TMPDIR pack_${CPACK_PACKAGE_FILE_NAME}_dmg)
set(DMG_MKDIRS
${TARGET_CLIENT}.app
${TARGET_CLIENT}.app/Contents
${TARGET_CLIENT}.app/Contents/Frameworks
${TARGET_CLIENT}.app/Contents/MacOS
${TARGET_CLIENT}.app/Contents/Resources
2017-11-16 09:28:55 +00:00
${TARGET_SERVER}.app
${TARGET_SERVER}.app/Contents
${TARGET_SERVER}.app/Contents/MacOS
${TARGET_SERVER}.app/Contents/Resources
${TARGET_SERVER}.app/Contents/Resources/data
${TARGET_SERVER}.app/Contents/Resources/data/mapres
)
set(DMG_MKDIR_COMMANDS)
foreach(dir ${DMG_MKDIRS})
list(APPEND DMG_MKDIR_COMMANDS COMMAND ${CMAKE_COMMAND} -E make_directory ${DMG_TMPDIR}/${dir})
endforeach()
set(DMG_DISCORD_COPY_COMMAND)
if(FAT OR NOT TARGET_CPU_ARCHITECTURE STREQUAL "arm64")
set(DMG_DISCORD_COPY_COMMAND COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/discord/${LIB_DIR}/discord_game_sdk.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/)
endif()
set(TARGET_TOOLS_FILES)
foreach(target ${TARGET_TOOLS})
list(APPEND TARGET_TOOLS_FILES $<TARGET_FILE:${target}>)
endforeach()
add_custom_command(OUTPUT ${CPACK_PACKAGE_FILE_NAME}.dmg
COMMAND ${CMAKE_COMMAND} -E remove_directory ${DMG_TMPDIR}
${DMG_MKDIR_COMMANDS}
2017-11-16 09:28:55 +00:00
# CLIENT
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/data ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Resources/data
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${TARGET_CLIENT}.icns ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Resources/
2017-11-17 21:32:44 +00:00
COMMAND ${CMAKE_COMMAND} -E copy bundle/client/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/client/PkgInfo ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${TARGET_CLIENT}> ${TARGET_TOOLS_FILES} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/ddnet-libs/sdl/${LIB_DIR}/SDL2.framework ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/SDL2.framework
${DMG_DISCORD_COPY_COMMAND}
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/freetype/${LIB_DIR}/libfreetype.6.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavcodec.59.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavformat.59.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavutil.57.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libswresample.4.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libswscale.6.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
2020-08-25 20:41:13 +00:00
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/libsteam_api.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_strip_rpath.py ${CMAKE_OTOOL} ${CMAKE_INSTALL_NAME_TOOL} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT}
2020-04-13 08:46:30 +00:00
COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @loader_path/../Frameworks ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT}
2017-11-16 09:28:55 +00:00
# SERVER
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/data/maps ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Resources/data/maps
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${TARGET_SERVER}.icns ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Resources/
2017-11-17 21:32:44 +00:00
COMMAND ${CMAKE_COMMAND} -E copy bundle/server/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/server/PkgInfo ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${TARGET_SERVER}> $<TARGET_FILE:${TARGET_SERVER_LAUNCHER}> ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/
2020-08-25 20:41:13 +00:00
COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_strip_rpath.py ${CMAKE_OTOOL} ${CMAKE_INSTALL_NAME_TOOL} ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/${TARGET_SERVER}
COMMAND ${CMAKE_COMMAND} -E copy ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/${TARGET_SERVER} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_SERVER}
2017-11-16 09:28:55 +00:00
# DMG
2021-12-26 23:34:37 +00:00
COMMAND dmgbuild -s ${PROJECT_SOURCE_DIR}/other/dmgsettings.py -D client=${DMG_TMPDIR}/${TARGET_CLIENT}.app -D server=${DMG_TMPDIR}/${TARGET_SERVER}.app -D background=${PROJECT_SOURCE_DIR}/other/dmgbackground.png "${CPACK_PACKAGE_NAME} ${CPACK_PACKAGE_VERSION}" ${CPACK_PACKAGE_FILE_NAME}.dmg
2017-11-17 21:32:44 +00:00
DEPENDS
${TARGET_CLIENT}
2020-08-25 20:41:13 +00:00
${TARGET_STEAMAPI}
2017-11-17 21:32:44 +00:00
${TARGET_SERVER_LAUNCHER}
${TARGET_SERVER}
${PROJECT_BINARY_DIR}/bundle/client/Info.plist
${PROJECT_BINARY_DIR}/bundle/server/Info.plist
2017-11-17 21:32:44 +00:00
data
other/bundle/client/PkgInfo
other/bundle/server/PkgInfo
2021-12-26 23:34:37 +00:00
other/dmgbackground.png
other/dmgsettings.py
2017-11-17 21:32:44 +00:00
other/icons/${TARGET_CLIENT}.icns
other/icons/${TARGET_SERVER}.icns
)
add_custom_target(package_dmg DEPENDS ${CPACK_PACKAGE_FILE_NAME}.dmg)
list(APPEND PACKAGE_TARGETS package_dmg)
endif()
foreach(ext zip tar.gz tar.xz)
set(TAR_MODE c)
set(TAR_EXTRA_ARGS)
string(REPLACE . _ EXT_SLUG ${ext})
set(TMPDIR pack_${CPACK_PACKAGE_FILE_NAME}_${EXT_SLUG}/${CPACK_PACKAGE_FILE_NAME})
set(COPY_FILE_COMMANDS)
set(COPY_DIR_COMMANDS)
set(COPY_TARGET_COMMANDS)
2018-01-14 14:57:02 +00:00
set(STRIP_TARGET_COMMANDS)
foreach(file ${CPACK_FILES})
list(APPEND COPY_FILE_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/${file} ${TMPDIR}/)
endforeach()
2022-03-20 17:04:00 +00:00
foreach(file ${CPACK_GEN_FILES})
list(APPEND COPY_FILE_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/${file} ${TMPDIR}/${file})
endforeach()
foreach(dir ${CPACK_DIRS})
list(APPEND COPY_DIR_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/${dir} ${TMPDIR}/${dir})
endforeach()
foreach(target ${CPACK_TARGETS})
list(APPEND COPY_TARGET_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${target}> ${TMPDIR}/)
if(NOT TARGET_OS STREQUAL "mac")
list(APPEND STRIP_TARGET_COMMANDS COMMAND strip -s ${TMPDIR}/$<TARGET_FILE_NAME:${target}>)
endif()
endforeach()
if(ext STREQUAL zip)
set(TAR_EXTRA_ARGS --format=zip)
elseif(ext STREQUAL tar.gz)
set(TAR_MODE cz)
elseif(ext STREQUAL tar.xz)
set(TAR_MODE cJ)
endif()
add_custom_command(OUTPUT ${CPACK_PACKAGE_FILE_NAME}.${ext}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${TMPDIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${TMPDIR}
${COPY_FILE_COMMANDS}
${COPY_DIR_COMMANDS}
${COPY_TARGET_COMMANDS}
2018-01-14 14:57:02 +00:00
${STRIP_TARGET_COMMANDS}
COMMAND ${CMAKE_COMMAND} -E chdir pack_${CPACK_PACKAGE_FILE_NAME}_${EXT_SLUG} ${CMAKE_COMMAND} -E tar ${TAR_MODE} ../${CPACK_PACKAGE_FILE_NAME}.${ext} ${TAR_EXTRA_ARGS} -- ${CPACK_PACKAGE_FILE_NAME}/
DEPENDS ${CPACK_TARGETS}
)
add_custom_target(package_${EXT_SLUG} DEPENDS ${CPACK_PACKAGE_FILE_NAME}.${ext})
list(APPEND PACKAGE_TARGETS package_${EXT_SLUG})
endforeach()
set(PACKAGE_DEFAULT tar_xz)
if(TARGET_OS STREQUAL "windows")
set(PACKAGE_DEFAULT zip)
elseif(TARGET_OS STREQUAL "mac")
set(PACKAGE_DEFAULT dmg)
endif()
add_custom_target(package_default DEPENDS package_${PACKAGE_DEFAULT})
add_custom_target(package_all DEPENDS ${PACKAGE_TARGETS})
# Unset these variables, they might do something in the future of CPack.
unset(CPACK_SOURCE_FILES)
unset(CPACK_SOURCE_FILES_INVERTED)
unset(CPACK_TARGETS)
unset(CPACK_DIRS)
unset(CPACK_FILES)
2022-03-20 17:04:00 +00:00
unset(CPACK_GEN_FILES)
include(CPack)
########################################################################
2017-03-03 14:23:18 +00:00
# COMPILER-SPECIFICS
########################################################################
# In the future (CMake 3.8.0+), use source_group(TREE ...)
macro(source_group_tree dir)
file(GLOB ents RELATIVE ${PROJECT_SOURCE_DIR}/${dir} ${PROJECT_SOURCE_DIR}/${dir}/*)
foreach(ent ${ents})
if(IS_DIRECTORY ${PROJECT_SOURCE_DIR}/${dir}/${ent})
source_group_tree(${dir}/${ent})
else()
string(REPLACE "/" "\\" group ${dir})
source_group(${group} FILES ${PROJECT_SOURCE_DIR}/${dir}/${ent})
endif()
endforeach()
endmacro()
source_group_tree(src)
2020-08-20 10:17:44 +00:00
if(ANTIBOT)
# Allow the antibot library to use functions from the server binary.
add_cxx_compiler_flag_if_supported(OUR_FLAGS_LINK -rdynamic)
2020-08-20 10:17:44 +00:00
set_own_rpath(${TARGET_SERVER})
endif()
set(TARGETS ${TARGETS_OWN} ${TARGETS_DEP})
foreach(target ${TARGETS})
if(MSVC)
2017-03-12 15:28:04 +00:00
target_compile_options(${target} PRIVATE $<$<NOT:${DBG}>:/MT> $<${DBG}:/MTd>) # Use static CRT
2017-03-12 15:27:34 +00:00
target_compile_options(${target} PRIVATE /MP) # Use multiple cores
target_compile_options(${target} PRIVATE /EHsc) # Only catch C++ exceptions with catch.
target_compile_options(${target} PRIVATE /GS) # Protect the stack pointer.
target_compile_options(${target} PRIVATE /wd4996) # Use of non-_s functions.
2022-02-15 14:01:02 +00:00
target_compile_options(${target} PRIVATE /utf-8) # Use UTF-8 for source files.
endif()
if(OUR_FLAGS_LINK)
target_link_libraries(${target} ${OUR_FLAGS_LINK})
endif()
if(OUR_FLAGS)
target_compile_options(${target} PRIVATE ${OUR_FLAGS})
endif()
if(DEFINE_FORTIFY_SOURCE)
if(MINGW)
target_compile_definitions(${target} PRIVATE $<$<NOT:$<CONFIG:Debug>>:_FORTIFY_SOURCE=0>) # Currently broken in MinGW, see https://sourceforge.net/p/mingw-w64/discussion/723798/thread/b9d24f041f/
else()
target_compile_definitions(${target} PRIVATE $<$<NOT:$<CONFIG:Debug>>:_FORTIFY_SOURCE=2>) # Detect some buffer overflows.
endif()
2017-07-26 02:30:56 +00:00
endif()
2022-05-07 09:23:29 +00:00
if(ENABLE_IPO)
set_property(TARGET ${target} PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
2017-07-26 02:30:56 +00:00
endforeach()
foreach(target ${TARGETS_LINK})
if(MSVC)
set_property(TARGET ${target} APPEND PROPERTY LINK_FLAGS /SAFESEH:NO) # Disable SafeSEH because the shipped libraries don't support it (would cause error LNK2026 otherwise).
endif()
2017-07-26 02:30:56 +00:00
if(TARGET_OS STREQUAL "mac")
target_link_libraries(${target} -stdlib=libc++)
target_link_libraries(${target} "-framework SystemConfiguration") # Required by curl 7.79.0
2017-07-26 02:30:56 +00:00
endif()
if((MINGW OR TARGET_OS STREQUAL "linux") AND PREFER_BUNDLED_LIBS)
# Statically link the standard libraries with on MinGW/Linux so we don't
# have to ship them as DLLs.
target_link_libraries(${target} -static-libgcc)
target_link_libraries(${target} -static-libstdc++)
endif()
endforeach()
foreach(target ${TARGETS_OWN})
if((CMAKE_VERSION VERSION_GREATER 3.1 OR CMAKE_VERSION VERSION_EQUAL 3.1))
2022-02-14 16:31:50 +00:00
set_property(TARGET ${target} PROPERTY CXX_STANDARD 17)
set_property(TARGET ${target} PROPERTY CXX_STANDARD_REQUIRED ON)
set_property(TARGET ${target} PROPERTY CXX_EXTENSIONS OFF)
endif()
if(MSVC)
target_compile_options(${target} PRIVATE /wd4244) # Possible loss of data (float -> int, int -> float, etc.).
2017-03-12 15:23:17 +00:00
target_compile_options(${target} PRIVATE /wd4267) # Possible loss of data (size_t - int on win64).
target_compile_options(${target} PRIVATE /wd4800) # Implicit conversion of int to bool.
endif()
if(TARGET_OS STREQUAL "windows")
target_compile_definitions(${target} PRIVATE NOMINMAX) # windows.h shouldn't define min/max macros
target_compile_definitions(${target} PRIVATE UNICODE) # Windows headers
target_compile_definitions(${target} PRIVATE _UNICODE) # C-runtime
endif()
if(OUR_FLAGS_OWN)
target_compile_options(${target} PRIVATE ${OUR_FLAGS_OWN})
endif()
target_include_directories(${target} PRIVATE ${PROJECT_BINARY_DIR}/src)
target_include_directories(${target} PRIVATE src)
target_compile_definitions(${target} PRIVATE $<$<CONFIG:Debug>:CONF_DEBUG>)
target_include_directories(${target} SYSTEM PRIVATE ${CURL_INCLUDE_DIRS} ${SQLite3_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS})
2017-10-20 09:52:18 +00:00
target_compile_definitions(${target} PRIVATE GLEW_STATIC)
if(CRYPTO_FOUND)
target_compile_definitions(${target} PRIVATE CONF_OPENSSL)
target_include_directories(${target} SYSTEM PRIVATE ${CRYPTO_INCLUDE_DIRS})
endif()
if(WEBSOCKETS)
target_compile_definitions(${target} PRIVATE CONF_WEBSOCKETS)
target_include_directories(${target} SYSTEM PRIVATE ${WEBSOCKETS_INCLUDE_DIRS})
endif()
2020-04-14 10:11:50 +00:00
if(UPNP)
target_compile_definitions(${target} PRIVATE CONF_UPNP)
target_include_directories(${target} SYSTEM PRIVATE ${MINIUPNPC_INCLUDE_DIRS})
2020-04-14 10:11:50 +00:00
endif()
if(VIDEORECORDER)
2017-10-26 22:42:33 +00:00
target_compile_definitions(${target} PRIVATE CONF_VIDEORECORDER)
endif()
if(ANTIBOT)
target_compile_definitions(${target} PRIVATE CONF_ANTIBOT)
endif()
if(HEADLESS_CLIENT)
target_compile_definitions(${target} PRIVATE CONF_HEADLESS_CLIENT)
endif()
if(MYSQL)
2021-11-28 00:31:22 +00:00
target_compile_definitions(${target} PRIVATE CONF_MYSQL)
target_include_directories(${target} SYSTEM PRIVATE ${MYSQL_INCLUDE_DIRS})
endif()
if(TEST_MYSQL)
target_compile_definitions(${target} PRIVATE CONF_TEST_MYSQL)
endif()
if(AUTOUPDATE AND NOT STEAM)
target_compile_definitions(${target} PRIVATE CONF_AUTOUPDATE)
endif()
if(INFORM_UPDATE AND NOT STEAM)
target_compile_definitions(${target} PRIVATE CONF_INFORM_UPDATE)
endif()
if(STEAM)
target_compile_definitions(${target} PRIVATE PLATFORM_SUFFIX="-steam")
endif()
2021-01-02 16:10:31 +00:00
if(DISCORD)
target_compile_definitions(${target} PRIVATE CONF_DISCORD)
if(DISCORD_DYNAMIC)
target_compile_definitions(${target} PRIVATE CONF_DISCORD_DYNAMIC)
endif()
2021-01-02 16:10:31 +00:00
endif()
if(VERSION)
target_compile_definitions(${target} PRIVATE GAME_RELEASE_VERSION="${VERSION}")
endif()
2022-03-25 08:26:37 +00:00
if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
target_compile_definitions(${target} PRIVATE CONF_WEBASM)
endif()
endforeach()
2017-03-12 14:56:44 +00:00
foreach(target ${TARGETS_DEP})
if(MSVC)
target_compile_options(${target} PRIVATE /W0)
endif()
if(OUR_FLAGS_DEP)
target_compile_options(${target} PRIVATE ${OUR_FLAGS_DEP})
endif()
endforeach()