ddnet/src/game/editor/editor.h

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_EDITOR_EDITOR_H
#define GAME_EDITOR_EDITOR_H
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#include <string>
#include <vector>
#include <base/system.h>
#include <game/client/render.h>
#include <game/client/ui.h>
#include <game/client/ui_ex.h>
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#include <game/mapitems.h>
#include <engine/editor.h>
#include <engine/graphics.h>
#include "auto_map.h"
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#include <chrono>
using namespace std::chrono_literals;
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typedef void (*INDEX_MODIFY_FUNC)(int *pIndex);
//CRenderTools m_RenderTools;
// CEditor SPECIFIC
enum
{
MODE_LAYERS = 0,
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MODE_IMAGES,
MODE_SOUNDS,
DIALOG_NONE = 0,
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DIALOG_FILE,
};
class CEnvelope
{
public:
int m_Channels;
std::vector<CEnvPoint> m_vPoints;
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char m_aName[32];
float m_Bottom, m_Top;
bool m_Synchronized;
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CEnvelope(int Chan)
{
m_Channels = Chan;
m_aName[0] = 0;
m_Bottom = 0;
m_Top = 0;
m_Synchronized = false;
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}
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void Resort()
{
std::sort(m_vPoints.begin(), m_vPoints.end());
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FindTopBottom(0xf);
}
void FindTopBottom(int ChannelMask)
{
m_Top = -1000000000.0f;
m_Bottom = 1000000000.0f;
for(auto &Point : m_vPoints)
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{
for(int c = 0; c < m_Channels; c++)
{
if(ChannelMask & (1 << c))
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{
float v = fx2f(Point.m_aValues[c]);
if(v > m_Top)
m_Top = v;
if(v < m_Bottom)
m_Bottom = v;
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}
}
}
}
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int Eval(float Time, float *pResult)
{
CRenderTools::RenderEvalEnvelope(&m_vPoints[0], m_vPoints.size(), m_Channels, std::chrono::nanoseconds((int64_t)((double)Time * (double)std::chrono::nanoseconds(1s).count())), pResult);
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return m_Channels;
}
void AddPoint(int Time, int v0, int v1 = 0, int v2 = 0, int v3 = 0)
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{
CEnvPoint p;
p.m_Time = Time;
p.m_aValues[0] = v0;
p.m_aValues[1] = v1;
p.m_aValues[2] = v2;
p.m_aValues[3] = v3;
p.m_Curvetype = CURVETYPE_LINEAR;
m_vPoints.push_back(p);
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Resort();
}
float EndTime() const
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{
if(!m_vPoints.empty())
return m_vPoints[m_vPoints.size() - 1].m_Time * (1.0f / 1000.0f);
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return 0;
}
};
class CLayerGroup;
class CLayer
{
public:
class CEditor *m_pEditor;
class IGraphics *Graphics();
class ITextRender *TextRender();
CLayer()
{
m_Type = LAYERTYPE_INVALID;
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str_copy(m_aName, "(invalid)", sizeof(m_aName));
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m_Visible = true;
m_Readonly = false;
m_Flags = 0;
m_pEditor = nullptr;
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m_BrushRefCount = 0;
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}
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virtual ~CLayer()
{
}
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virtual void BrushSelecting(CUIRect Rect) {}
virtual int BrushGrab(CLayerGroup *pBrush, CUIRect Rect) { return 0; }
virtual void FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) {}
virtual void BrushDraw(CLayer *pBrush, float x, float y) {}
virtual void BrushPlace(CLayer *pBrush, float x, float y) {}
virtual void BrushFlipX() {}
virtual void BrushFlipY() {}
virtual void BrushRotate(float Amount) {}
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virtual void Render(bool Tileset = false) {}
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virtual int RenderProperties(CUIRect *pToolbox) { return 0; }
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virtual void ModifyImageIndex(INDEX_MODIFY_FUNC pfnFunc) {}
virtual void ModifyEnvelopeIndex(INDEX_MODIFY_FUNC pfnFunc) {}
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virtual void ModifySoundIndex(INDEX_MODIFY_FUNC pfnFunc) {}
virtual void GetSize(float *w, float *h)
{
*w = 0;
*h = 0;
}
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char m_aName[12];
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int m_Type;
int m_Flags;
bool m_Readonly;
bool m_Visible;
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int m_BrushRefCount;
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};
class CLayerGroup
{
public:
class CEditorMap *m_pMap;
std::vector<CLayer *> m_vpLayers;
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int m_OffsetX;
int m_OffsetY;
int m_ParallaxX;
int m_ParallaxY;
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int m_UseClipping;
int m_ClipX;
int m_ClipY;
int m_ClipW;
int m_ClipH;
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char m_aName[12];
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bool m_GameGroup;
bool m_Visible;
bool m_Collapse;
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CLayerGroup();
~CLayerGroup();
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void Convert(CUIRect *pRect);
void Render();
void MapScreen();
void Mapping(float *pPoints);
void GetSize(float *w, float *h) const;
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void DeleteLayer(int Index);
int SwapLayers(int Index0, int Index1);
bool IsEmpty() const
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{
return m_vpLayers.size() == 0; // stupid function, since its bad for Fillselection: TODO add a function for Fillselection that returns whether a specific tile is used in the given layer
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}
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/*bool IsUsedInThisLayer(int Layer, int Index) // <--------- this is what i meant but cause i don't know which Indexes belongs to which layers i can't finish yet
{
switch Layer
{
case LAYERTYPE_GAME: // security
return true;
case LAYERTYPE_FRONT:
return true;
case LAYERTYPE_TELE:
{
if (Index ==) // you could add an 2D array into mapitems.h which defines which Indexes belong to which layer(s)
}
case LAYERTYPE_SPEEDUP:
{
if (Index == TILE_BOOST)
return true;
else
return false;
}
case LAYERTYPE_SWITCH:
{
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}
case LAYERTYPE_TUNE:
{
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if (Index == TILE_TUNE)
return true;
else
return false;
}
default:
return false;
}
}*/
void Clear()
{
m_vpLayers.clear();
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}
void AddLayer(CLayer *l);
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void ModifyImageIndex(INDEX_MODIFY_FUNC Func)
{
for(auto &pLayer : m_vpLayers)
pLayer->ModifyImageIndex(Func);
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}
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void ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func)
{
for(auto &pLayer : m_vpLayers)
pLayer->ModifyEnvelopeIndex(Func);
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}
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void ModifySoundIndex(INDEX_MODIFY_FUNC Func)
{
for(auto &pLayer : m_vpLayers)
pLayer->ModifySoundIndex(Func);
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}
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};
class CEditorImage : public CImageInfo
{
public:
CEditor *m_pEditor;
CEditorImage(CEditor *pEditor) :
m_AutoMapper(pEditor)
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{
m_pEditor = pEditor;
m_aName[0] = 0;
m_External = 0;
m_Width = 0;
m_Height = 0;
m_pData = nullptr;
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m_Format = 0;
}
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~CEditorImage();
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void AnalyseTileFlags();
IGraphics::CTextureHandle m_Texture;
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int m_External;
char m_aName[128];
unsigned char m_aTileFlags[256];
class CAutoMapper m_AutoMapper;
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};
class CEditorSound
{
public:
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CEditor *m_pEditor;
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CEditorSound(CEditor *pEditor)
{
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m_pEditor = pEditor;
m_aName[0] = 0;
m_SoundID = 0;
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m_pData = nullptr;
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m_DataSize = 0;
}
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~CEditorSound();
int m_SoundID;
char m_aName[128];
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void *m_pData;
unsigned m_DataSize;
};
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class CEditorMap
{
void MakeGameGroup(CLayerGroup *pGroup);
void MakeGameLayer(CLayer *pLayer);
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public:
CEditor *m_pEditor;
bool m_Modified;
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CEditorMap()
{
Clean();
}
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~CEditorMap()
{
Clean();
}
std::vector<CLayerGroup *> m_vpGroups;
std::vector<CEditorImage *> m_vpImages;
std::vector<CEnvelope *> m_vpEnvelopes;
std::vector<CEditorSound *> m_vpSounds;
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class CMapInfo
{
public:
char m_aAuthorTmp[32];
char m_aVersionTmp[16];
char m_aCreditsTmp[128];
char m_aLicenseTmp[32];
char m_aAuthor[32];
char m_aVersion[16];
char m_aCredits[128];
char m_aLicense[32];
void Reset()
{
m_aAuthorTmp[0] = 0;
m_aVersionTmp[0] = 0;
m_aCreditsTmp[0] = 0;
m_aLicenseTmp[0] = 0;
m_aAuthor[0] = 0;
m_aVersion[0] = 0;
m_aCredits[0] = 0;
m_aLicense[0] = 0;
}
};
CMapInfo m_MapInfo;
struct CSetting
{
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char m_aCommand[256];
};
std::vector<CSetting> m_vSettings;
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class CLayerGame *m_pGameLayer;
CLayerGroup *m_pGameGroup;
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CEnvelope *NewEnvelope(int Channels)
{
m_Modified = true;
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CEnvelope *e = new CEnvelope(Channels);
m_vpEnvelopes.push_back(e);
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return e;
}
void DeleteEnvelope(int Index);
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CLayerGroup *NewGroup()
{
m_Modified = true;
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CLayerGroup *g = new CLayerGroup;
g->m_pMap = this;
m_vpGroups.push_back(g);
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return g;
}
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int SwapGroups(int Index0, int Index1)
{
if(Index0 < 0 || Index0 >= (int)m_vpGroups.size())
return Index0;
if(Index1 < 0 || Index1 >= (int)m_vpGroups.size())
return Index0;
if(Index0 == Index1)
return Index0;
m_Modified = true;
std::swap(m_vpGroups[Index0], m_vpGroups[Index1]);
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return Index1;
}
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void DeleteGroup(int Index)
{
if(Index < 0 || Index >= (int)m_vpGroups.size())
return;
m_Modified = true;
delete m_vpGroups[Index];
m_vpGroups.erase(m_vpGroups.begin() + Index);
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}
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void ModifyImageIndex(INDEX_MODIFY_FUNC pfnFunc)
{
m_Modified = true;
for(auto &pGroup : m_vpGroups)
pGroup->ModifyImageIndex(pfnFunc);
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}
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void ModifyEnvelopeIndex(INDEX_MODIFY_FUNC pfnFunc)
{
m_Modified = true;
for(auto &pGroup : m_vpGroups)
pGroup->ModifyEnvelopeIndex(pfnFunc);
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}
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void ModifySoundIndex(INDEX_MODIFY_FUNC pfnFunc)
{
m_Modified = true;
for(auto &pGroup : m_vpGroups)
pGroup->ModifySoundIndex(pfnFunc);
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}
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void Clean();
void CreateDefault(IGraphics::CTextureHandle EntitiesTexture);
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// io
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int Save(class IStorage *pStorage, const char *pFilename);
int Load(class IStorage *pStorage, const char *pFilename, int StorageType);
// DDRace
class CLayerTele *m_pTeleLayer;
class CLayerSpeedup *m_pSpeedupLayer;
class CLayerFront *m_pFrontLayer;
class CLayerSwitch *m_pSwitchLayer;
class CLayerTune *m_pTuneLayer;
void MakeTeleLayer(CLayer *pLayer);
void MakeSpeedupLayer(CLayer *pLayer);
void MakeFrontLayer(CLayer *pLayer);
void MakeSwitchLayer(CLayer *pLayer);
void MakeTuneLayer(CLayer *pLayer);
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};
struct CProperty
{
const char *m_pName;
int m_Value;
int m_Type;
int m_Min;
int m_Max;
};
enum
{
PROPTYPE_NULL = 0,
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PROPTYPE_BOOL,
PROPTYPE_INT_STEP,
PROPTYPE_INT_SCROLL,
PROPTYPE_ANGLE_SCROLL,
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PROPTYPE_COLOR,
PROPTYPE_IMAGE,
PROPTYPE_ENVELOPE,
PROPTYPE_SHIFT,
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PROPTYPE_SOUND,
PROPTYPE_AUTOMAPPER,
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};
enum
{
DIRECTION_LEFT = 1,
DIRECTION_RIGHT = 2,
DIRECTION_UP = 4,
DIRECTION_DOWN = 8,
};
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struct RECTi
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{
int x, y;
int w, h;
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};
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class CLayerTiles : public CLayer
{
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protected:
template<typename T>
void ShiftImpl(T *pTiles, int Direction, int ShiftBy)
{
switch(Direction)
{
case DIRECTION_LEFT:
for(int y = 0; y < m_Height; ++y)
{
mem_move(&pTiles[y * m_Width], &pTiles[y * m_Width + ShiftBy], (m_Width - ShiftBy) * sizeof(T));
mem_zero(&pTiles[y * m_Width + (m_Width - ShiftBy)], ShiftBy * sizeof(T));
}
break;
case DIRECTION_RIGHT:
for(int y = 0; y < m_Height; ++y)
{
mem_move(&pTiles[y * m_Width + ShiftBy], &pTiles[y * m_Width], (m_Width - ShiftBy) * sizeof(T));
mem_zero(&pTiles[y * m_Width], ShiftBy * sizeof(T));
}
break;
case DIRECTION_UP:
for(int y = 0; y < m_Height - ShiftBy; ++y)
{
mem_copy(&pTiles[y * m_Width], &pTiles[(y + ShiftBy) * m_Width], m_Width * sizeof(T));
mem_zero(&pTiles[(y + ShiftBy) * m_Width], m_Width * sizeof(T));
}
break;
case DIRECTION_DOWN:
for(int y = m_Height - 1; y >= ShiftBy; --y)
{
mem_copy(&pTiles[y * m_Width], &pTiles[(y - ShiftBy) * m_Width], m_Width * sizeof(T));
mem_zero(&pTiles[(y - ShiftBy) * m_Width], m_Width * sizeof(T));
}
}
}
template<typename T>
void BrushFlipXImpl(T *pTiles)
{
for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width / 2; x++)
std::swap(pTiles[y * m_Width + x], pTiles[(y + 1) * m_Width - 1 - x]);
}
template<typename T>
void BrushFlipYImpl(T *pTiles)
{
for(int y = 0; y < m_Height / 2; y++)
for(int x = 0; x < m_Width; x++)
std::swap(pTiles[y * m_Width + x], pTiles[(m_Height - 1 - y) * m_Width + x]);
}
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public:
CLayerTiles(int w, int h);
~CLayerTiles();
virtual CTile GetTile(int x, int y);
virtual void SetTile(int x, int y, CTile tile);
virtual void Resize(int NewW, int NewH);
virtual void Shift(int Direction);
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void MakePalette();
void Render(bool Tileset = false) override;
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int ConvertX(float x) const;
int ConvertY(float y) const;
void Convert(CUIRect Rect, RECTi *pOut);
void Snap(CUIRect *pRect);
void Clamp(RECTi *pRect);
virtual bool IsEmpty(CLayerTiles *pLayer);
void BrushSelecting(CUIRect Rect) override;
int BrushGrab(CLayerGroup *pBrush, CUIRect Rect) override;
void FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) override;
void BrushDraw(CLayer *pBrush, float wx, float wy) override;
void BrushFlipX() override;
void BrushFlipY() override;
void BrushRotate(float Amount) override;
virtual void ShowInfo();
int RenderProperties(CUIRect *pToolbox) override;
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struct SCommonPropState
{
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bool Modified = false;
int Width = -1;
int Height = -1;
int Color = 0;
};
static int RenderCommonProperties(SCommonPropState &State, CEditor *pEditor, CUIRect *pToolbox, std::vector<CLayerTiles *> &vpLayers);
void ModifyImageIndex(INDEX_MODIFY_FUNC pfnFunc) override;
void ModifyEnvelopeIndex(INDEX_MODIFY_FUNC pfnFunc) override;
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void PrepareForSave();
void GetSize(float *w, float *h) override
{
*w = m_Width * 32.0f;
*h = m_Height * 32.0f;
}
void FlagModified(int x, int y, int w, int h);
IGraphics::CTextureHandle m_Texture;
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int m_Game;
int m_Image;
int m_Width;
int m_Height;
CColor m_Color;
int m_ColorEnv;
int m_ColorEnvOffset;
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CTile *m_pTiles;
// DDRace
int m_AutoMapperConfig;
int m_Seed;
bool m_AutoAutoMap;
int m_Tele;
int m_Speedup;
int m_Front;
int m_Switch;
int m_Tune;
char m_aFileName[IO_MAX_PATH_LENGTH];
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};
class CLayerQuads : public CLayer
{
public:
CLayerQuads();
~CLayerQuads();
void Render(bool QuadPicker = false) override;
CQuad *NewQuad(int x, int y, int Width, int Height);
void BrushSelecting(CUIRect Rect) override;
int BrushGrab(CLayerGroup *pBrush, CUIRect Rect) override;
void BrushPlace(CLayer *pBrush, float wx, float wy) override;
void BrushFlipX() override;
void BrushFlipY() override;
void BrushRotate(float Amount) override;
int RenderProperties(CUIRect *pToolbox) override;
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void ModifyImageIndex(INDEX_MODIFY_FUNC pfnFunc) override;
void ModifyEnvelopeIndex(INDEX_MODIFY_FUNC pfnFunc) override;
void GetSize(float *w, float *h) override;
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int m_Image;
std::vector<CQuad> m_vQuads;
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};
class CLayerGame : public CLayerTiles
{
public:
CLayerGame(int w, int h);
~CLayerGame();
CTile GetTile(int x, int y) override;
void SetTile(int x, int y, CTile tile) override;
int RenderProperties(CUIRect *pToolbox) override;
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};
class CEditor : public IEditor
{
class IInput *m_pInput;
class IClient *m_pClient;
class CConfig *m_pConfig;
class IConsole *m_pConsole;
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class IGraphics *m_pGraphics;
class ITextRender *m_pTextRender;
class ISound *m_pSound;
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class IStorage *m_pStorage;
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CRenderTools m_RenderTools;
CUI m_UI;
CUIEx m_UIEx;
bool m_EditorWasUsedBefore = false;
IGraphics::CTextureHandle m_EntitiesTexture;
IGraphics::CTextureHandle m_FrontTexture;
IGraphics::CTextureHandle m_TeleTexture;
IGraphics::CTextureHandle m_SpeedupTexture;
IGraphics::CTextureHandle m_SwitchTexture;
IGraphics::CTextureHandle m_TuneTexture;
int GetTextureUsageFlag();
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public:
class IInput *Input() { return m_pInput; }
class IClient *Client() { return m_pClient; }
class CConfig *Config() { return m_pConfig; }
class IConsole *Console() { return m_pConsole; }
class IGraphics *Graphics() { return m_pGraphics; }
class ISound *Sound() { return m_pSound; }
class ITextRender *TextRender() { return m_pTextRender; }
class IStorage *Storage() { return m_pStorage; }
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CUI *UI() { return &m_UI; }
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CUIEx *UIEx() { return &m_UIEx; }
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CRenderTools *RenderTools() { return &m_RenderTools; }
CEditor() :
m_TilesetPicker(16, 16)
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{
m_pInput = nullptr;
m_pClient = nullptr;
m_pGraphics = nullptr;
m_pTextRender = nullptr;
m_pSound = nullptr;
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m_Mode = MODE_LAYERS;
m_Dialog = 0;
m_EditBoxActive = 0;
m_pTooltip = nullptr;
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m_GridActive = false;
m_GridFactor = 1;
m_BrushColorEnabled = true;
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m_aFileName[0] = 0;
m_aFileSaveName[0] = 0;
m_ValidSaveFilename = false;
m_PopupEventActivated = false;
m_PopupEventWasActivated = false;
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m_MouseInsidePopup = false;
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m_FileDialogStorageType = 0;
m_pFileDialogTitle = nullptr;
m_pFileDialogButtonText = nullptr;
m_pFileDialogUser = nullptr;
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m_aFileDialogFileName[0] = 0;
m_aFileDialogCurrentFolder[0] = 0;
m_aFileDialogCurrentLink[0] = 0;
m_pFileDialogPath = m_aFileDialogCurrentFolder;
m_FileDialogActivate = false;
m_FileDialogOpening = false;
m_FileDialogScrollValue = 0.0f;
m_FilesSelectedIndex = -1;
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m_FilesStartAt = 0;
m_FilesCur = 0;
m_FilesStopAt = 999;
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m_SelectEntitiesImage = "DDNet";
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m_WorldOffsetX = 0;
m_WorldOffsetY = 0;
m_EditorOffsetX = 0.0f;
m_EditorOffsetY = 0.0f;
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m_WorldZoom = 1.0f;
m_ZoomLevel = 200;
m_LockMouse = false;
m_ShowMousePointer = true;
m_MouseDeltaX = 0;
m_MouseDeltaY = 0;
m_MouseDeltaWx = 0;
m_MouseDeltaWy = 0;
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m_GuiActive = true;
m_ProofBorders = false;
m_ShowTileInfo = false;
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m_ShowDetail = true;
m_Animate = false;
m_AnimateStart = 0;
m_AnimateTime = 0;
m_AnimateSpeed = 1;
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m_ShowEnvelopeEditor = 0;
m_ShowServerSettingsEditor = false;
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m_ShowEnvelopePreview = 0;
m_SelectedQuadEnvelope = -1;
m_SelectedEnvelopePoint = -1;
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m_QuadKnifeActive = false;
m_QuadKnifeCount = 0;
m_CommandBox = 0.0f;
m_aSettingsCommand[0] = 0;
ms_pUiGotContext = nullptr;
// DDRace
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m_TeleNumber = 1;
m_SwitchNum = 1;
m_TuningNum = 1;
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m_SwitchDelay = 0;
m_SpeedupForce = 50;
m_SpeedupMaxSpeed = 0;
m_SpeedupAngle = 0;
m_LargeLayerWasWarned = false;
m_PreventUnusedTilesWasWarned = false;
m_AllowPlaceUnusedTiles = 0;
m_BrushDrawDestructive = true;
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m_Mentions = 0;
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}
void Init() override;
void OnUpdate() override;
void OnRender() override;
bool HasUnsavedData() const override { return m_Map.m_Modified; }
void UpdateMentions() override { m_Mentions++; }
void ResetMentions() override { m_Mentions = 0; }
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CLayerGroup *m_apSavedBrushes[10];
void FilelistPopulate(int StorageType);
void InvokeFileDialog(int StorageType, int FileType, const char *pTitle, const char *pButtonText,
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const char *pBasepath, const char *pDefaultName,
void (*pfnFunc)(const char *pFilename, int StorageType, void *pUser), void *pUser);
void Reset(bool CreateDefault = true);
int Save(const char *pFilename) override;
int Load(const char *pFilename, int StorageType) override;
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int Append(const char *pFilename, int StorageType);
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void LoadCurrentMap();
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void Render();
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std::vector<CQuad *> GetSelectedQuads();
CLayer *GetSelectedLayerType(int Index, int Type) const;
CLayer *GetSelectedLayer(int Index) const;
CLayerGroup *GetSelectedGroup() const;
CSoundSource *GetSelectedSource();
void SelectLayer(int LayerIndex, int GroupIndex = -1);
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void AddSelectedLayer(int LayerIndex);
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void SelectQuad(int Index);
void DeleteSelectedQuads();
bool IsQuadSelected(int Index) const;
int FindSelectedQuadIndex(int Index) const;
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float ScaleFontSize(char *pText, int TextSize, float FontSize, int Width);
int DoProperties(CUIRect *pToolbox, CProperty *pProps, int *pIDs, int *pNewVal, ColorRGBA Color = ColorRGBA(1, 1, 1, 0.5f));
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int m_Mode;
int m_Dialog;
int m_EditBoxActive;
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const char *m_pTooltip;
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bool m_GridActive;
int m_GridFactor;
bool m_BrushColorEnabled;
char m_aFileName[IO_MAX_PATH_LENGTH];
char m_aFileSaveName[IO_MAX_PATH_LENGTH];
bool m_ValidSaveFilename;
enum
{
POPEVENT_EXIT = 0,
POPEVENT_LOAD,
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POPEVENT_LOADCURRENT,
POPEVENT_NEW,
POPEVENT_SAVE,
POPEVENT_LARGELAYER,
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POPEVENT_PREVENTUNUSEDTILES,
POPEVENT_IMAGEDIV16,
POPEVENT_IMAGE_MAX,
POPEVENT_PLACE_BORDER_TILES
};
int m_PopupEventType;
int m_PopupEventActivated;
int m_PopupEventWasActivated;
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bool m_MouseInsidePopup;
bool m_LargeLayerWasWarned;
bool m_PreventUnusedTilesWasWarned;
int m_AllowPlaceUnusedTiles;
bool m_BrushDrawDestructive;
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int m_Mentions;
enum
{
FILETYPE_MAP,
FILETYPE_IMG,
FILETYPE_SOUND,
};
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int m_FileDialogStorageType;
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const char *m_pFileDialogTitle;
const char *m_pFileDialogButtonText;
void (*m_pfnFileDialogFunc)(const char *pFileName, int StorageType, void *pUser);
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void *m_pFileDialogUser;
char m_aFileDialogFileName[IO_MAX_PATH_LENGTH];
char m_aFileDialogCurrentFolder[IO_MAX_PATH_LENGTH];
char m_aFileDialogCurrentLink[IO_MAX_PATH_LENGTH];
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char m_aFileDialogSearchText[64];
char m_aFileDialogPrevSearchText[64];
char *m_pFileDialogPath;
bool m_FileDialogActivate;
int m_FileDialogFileType;
float m_FileDialogScrollValue;
int m_FilesSelectedIndex;
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char m_aFileDialogNewFolderName[64];
char m_FileDialogErrString[64];
IGraphics::CTextureHandle m_FilePreviewImage;
bool m_PreviewImageIsLoaded;
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CImageInfo m_FilePreviewImageInfo;
bool m_FileDialogOpening;
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struct CFilelistItem
{
char m_aFilename[IO_MAX_PATH_LENGTH];
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char m_aName[128];
bool m_IsDir;
bool m_IsLink;
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int m_StorageType;
bool m_IsVisible;
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bool operator<(const CFilelistItem &Other) const { return !str_comp(m_aFilename, "..") ? true : !str_comp(Other.m_aFilename, "..") ? false : m_IsDir && !Other.m_IsDir ? true : !m_IsDir && Other.m_IsDir ? false : str_comp_nocase(m_aFilename, Other.m_aFilename) < 0; }
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};
std::vector<CFilelistItem> m_vFileList;
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int m_FilesStartAt;
int m_FilesCur;
int m_FilesStopAt;
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std::vector<std::string> m_vSelectEntitiesFiles;
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std::string m_SelectEntitiesImage;
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float m_WorldOffsetX;
float m_WorldOffsetY;
float m_EditorOffsetX;
float m_EditorOffsetY;
float m_WorldZoom;
int m_ZoomLevel;
bool m_LockMouse;
bool m_ShowMousePointer;
bool m_GuiActive;
bool m_ProofBorders;
float m_MouseX = 0.0f;
float m_MouseY = 0.0f;
float m_MouseWorldX = 0.0f;
float m_MouseWorldY = 0.0f;
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float m_MouseDeltaX;
float m_MouseDeltaY;
float m_MouseDeltaWx;
float m_MouseDeltaWy;
bool m_ShowTileInfo;
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bool m_ShowDetail;
bool m_Animate;
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int64_t m_AnimateStart;
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float m_AnimateTime;
float m_AnimateSpeed;
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int m_ShowEnvelopeEditor;
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int m_ShowEnvelopePreview; //Values: 0-Off|1-Selected Envelope|2-All
bool m_ShowServerSettingsEditor;
bool m_ShowPicker;
std::vector<int> m_vSelectedLayers;
std::vector<int> m_vSelectedQuads;
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int m_SelectedQuadPoint;
int m_SelectedQuadIndex;
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int m_SelectedGroup;
int m_SelectedPoints;
int m_SelectedEnvelope;
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int m_SelectedEnvelopePoint;
int m_SelectedQuadEnvelope;
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int m_SelectedImage;
int m_SelectedSound;
int m_SelectedSource;
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bool m_QuadKnifeActive;
int m_QuadKnifeCount;
vec2 m_aQuadKnifePoints[4];
IGraphics::CTextureHandle m_CheckerTexture;
IGraphics::CTextureHandle m_BackgroundTexture;
IGraphics::CTextureHandle m_CursorTexture;
IGraphics::CTextureHandle GetEntitiesTexture();
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CLayerGroup m_Brush;
CLayerTiles m_TilesetPicker;
CLayerQuads m_QuadsetPicker;
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static const void *ms_pUiGotContext;
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CEditorMap m_Map;
int m_ShiftBy;
static void EnvelopeEval(int TimeOffsetMillis, int Env, float *pChannels, void *pUser);
float m_CommandBox;
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char m_aSettingsCommand[256];
void PlaceBorderTiles();
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int DoButton_Editor_Common(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
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int DoButton_Editor(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip, int AlignVert = 1);
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int DoButton_Env(const void *pID, const char *pText, int Checked, const CUIRect *pRect, const char *pToolTip, ColorRGBA Color);
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int DoButton_Tab(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
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int DoButton_Ex(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip, int Corners, float FontSize = 10.0f, int AlignVert = 1);
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int DoButton_ButtonDec(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
int DoButton_ButtonInc(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
int DoButton_File(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
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int DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
int DoButton_MenuItem(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags = 0, const char *pToolTip = nullptr);
int DoButton_ColorPicker(const void *pID, const CUIRect *pRect, ColorRGBA *pColor, const char *pToolTip = nullptr);
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bool DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *pOffset, bool Hidden = false, int Corners = CUI::CORNER_ALL);
bool DoClearableEditBox(void *pID, void *pClearID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *pOffset, bool Hidden, int Corners);
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void RenderBackground(CUIRect View, IGraphics::CTextureHandle Texture, float Size, float Brightness);
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void RenderGrid(CLayerGroup *pGroup);
void UiInvokePopupMenu(void *pID, int Flags, float X, float Y, float W, float H, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect, void *pContext), void *pContext = nullptr);
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void UiDoPopupMenu();
bool UiPopupExists(void *pID);
bool UiPopupOpen();
int UiDoValueSelector(void *pID, CUIRect *pRect, const char *pLabel, int Current, int Min, int Max, int Step, float Scale, const char *pToolTip, bool IsDegree = false, bool IsHex = false, int corners = CUI::CORNER_ALL, ColorRGBA *Color = nullptr);
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static int PopupGroup(CEditor *pEditor, CUIRect View, void *pContext);
struct CLayerPopupContext
{
std::vector<CLayerTiles *> m_vpLayers;
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CLayerTiles::SCommonPropState m_CommonPropState;
};
static int PopupLayer(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupQuad(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupPoint(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupNewFolder(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupMapInfo(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupEvent(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSelectImage(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSelectSound(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSelectGametileOp(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupImage(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupMenuFile(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSound(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSource(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupColorPicker(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupEntities(CEditor *pEditor, CUIRect View, void *pContext);
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static void CallbackOpenMap(const char *pFileName, int StorageType, void *pUser);
static void CallbackAppendMap(const char *pFileName, int StorageType, void *pUser);
static void CallbackSaveMap(const char *pFileName, int StorageType, void *pUser);
static void CallbackSaveCopyMap(const char *pFileName, int StorageType, void *pUser);
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void PopupSelectImageInvoke(int Current, float x, float y);
int PopupSelectImageResult();
void PopupSelectGametileOpInvoke(float x, float y);
int PopupSelectGameTileOpResult();
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void PopupSelectConfigAutoMapInvoke(int Current, float x, float y);
int PopupSelectConfigAutoMapResult();
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void PopupSelectSoundInvoke(int Current, float x, float y);
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int PopupSelectSoundResult();
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void DoQuadEnvelopes(const std::vector<CQuad> &vQuads, IGraphics::CTextureHandle Texture = IGraphics::CTextureHandle());
void DoQuadEnvPoint(const CQuad *pQuad, int QIndex, int pIndex);
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void DoQuadPoint(CQuad *pQuad, int QuadIndex, int v);
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float TriangleArea(vec2 A, vec2 B, vec2 C);
bool IsInTriangle(vec2 Point, vec2 A, vec2 B, vec2 C);
void DoQuadKnife(int QuadIndex);
void DoSoundSource(CSoundSource *pSource, int Index);
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void DoMapEditor(CUIRect View);
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void DoToolbar(CUIRect Toolbar);
void DoQuad(CQuad *pQuad, int Index);
ColorRGBA GetButtonColor(const void *pID, int Checked);
static void ReplaceImage(const char *pFilename, int StorageType, void *pUser);
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static void ReplaceSound(const char *pFileName, int StorageType, void *pUser);
static void AddImage(const char *pFilename, int StorageType, void *pUser);
static void AddSound(const char *pFileName, int StorageType, void *pUser);
bool IsEnvelopeUsed(int EnvelopeIndex) const;
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void RenderImages(CUIRect Toolbox, CUIRect View);
void RenderLayers(CUIRect Toolbox, CUIRect View);
void RenderSounds(CUIRect Toolbox, CUIRect View);
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void RenderModebar(CUIRect View);
void RenderStatusbar(CUIRect View);
void RenderEnvelopeEditor(CUIRect View);
void RenderServerSettingsEditor(CUIRect View, bool ShowServerSettingsEditorLast);
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void RenderMenubar(CUIRect Menubar);
void RenderFileDialog();
void AddFileDialogEntry(int Index, CUIRect *pView);
void SelectGameLayer();
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void SortImages();
void SelectLayerByTile(float &Scroll);
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//Tile Numbers For Explanations - TODO: Add/Improve tiles and explanations
enum
{
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TILE_PUB_AIR,
TILE_PUB_HOOKABLE,
TILE_PUB_DEATH,
TILE_PUB_UNHOOKABLE,
TILE_PUB_CREDITS1 = 140,
TILE_PUB_CREDITS2,
TILE_PUB_CREDITS3,
TILE_PUB_CREDITS4,
TILE_PUB_CREDITS5 = 156,
TILE_PUB_CREDITS6,
TILE_PUB_CREDITS7,
TILE_PUB_CREDITS8,
TILE_PUB_ENTITIES_OFF1 = 190,
TILE_PUB_ENTITIES_OFF2,
};
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enum
{
TILE_FNG_SPIKE_GOLD = 7,
TILE_FNG_SPIKE_NORMAL,
TILE_FNG_SPIKE_RED,
TILE_FNG_SPIKE_BLUE,
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TILE_FNG_SCORE_RED,
TILE_FNG_SCORE_BLUE,
TILE_FNG_SPIKE_GREEN = 14,
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TILE_FNG_SPIKE_PURPLE,
TILE_FNG_SPAWN = 192,
TILE_FNG_SPAWN_RED,
TILE_FNG_SPAWN_BLUE,
TILE_FNG_FLAG_RED,
TILE_FNG_FLAG_BLUE,
TILE_FNG_SHIELD,
TILE_FNG_HEART,
TILE_FNG_SHOTGUN,
TILE_FNG_GRENADE,
TILE_FNG_NINJA,
TILE_FNG_LASER,
TILE_FNG_SPIKE_OLD1 = 208,
TILE_FNG_SPIKE_OLD2,
TILE_FNG_SPIKE_OLD3
};
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enum
{
TILE_VANILLA_SPAWN = 192,
TILE_VANILLA_SPAWN_RED,
TILE_VANILLA_SPAWN_BLUE,
TILE_VANILLA_FLAG_RED,
TILE_VANILLA_FLAG_BLUE,
TILE_VANILLA_SHIELD,
TILE_VANILLA_HEART,
TILE_VANILLA_SHOTGUN,
TILE_VANILLA_GRENADE,
TILE_VANILLA_NINJA,
TILE_VANILLA_LASER,
};
//Explanations
enum
{
EXPLANATION_DDNET,
EXPLANATION_FNG,
EXPLANATION_RACE,
EXPLANATION_VANILLA,
EXPLANATION_BLOCKWORLDS
};
static const char *Explain(int ExplanationID, int Tile, int Layer);
int GetLineDistance() const;
void ZoomMouseTarget(float ZoomFactor);
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static ColorHSVA ms_PickerColor;
static int ms_SVPicker;
static int ms_HuePicker;
// DDRace
IGraphics::CTextureHandle GetFrontTexture();
IGraphics::CTextureHandle GetTeleTexture();
IGraphics::CTextureHandle GetSpeedupTexture();
IGraphics::CTextureHandle GetSwitchTexture();
IGraphics::CTextureHandle GetTuneTexture();
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static int PopupTele(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSpeedup(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSwitch(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupTune(CEditor *pEditor, CUIRect View, void *pContext);
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unsigned char m_TeleNumber;
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unsigned char m_TuningNum;
unsigned char m_SpeedupForce;
unsigned char m_SpeedupMaxSpeed;
short m_SpeedupAngle;
unsigned char m_SwitchNum;
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unsigned char m_SwitchDelay;
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};
// make sure to inline this function
inline class IGraphics *CLayer::Graphics() { return m_pEditor->Graphics(); }
inline class ITextRender *CLayer::TextRender() { return m_pEditor->TextRender(); }
// DDRace
class CLayerTele : public CLayerTiles
{
public:
CLayerTele(int w, int h);
~CLayerTele();
CTeleTile *m_pTeleTile;
unsigned char m_TeleNum;
void Resize(int NewW, int NewH) override;
void Shift(int Direction) override;
bool IsEmpty(CLayerTiles *pLayer) override;
void BrushDraw(CLayer *pBrush, float wx, float wy) override;
void BrushFlipX() override;
void BrushFlipY() override;
void BrushRotate(float Amount) override;
void FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) override;
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virtual bool ContainsElementWithId(int Id);
};
class CLayerSpeedup : public CLayerTiles
{
public:
CLayerSpeedup(int w, int h);
~CLayerSpeedup();
CSpeedupTile *m_pSpeedupTile;
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int m_SpeedupForce;
int m_SpeedupMaxSpeed;
int m_SpeedupAngle;
void Resize(int NewW, int NewH) override;
void Shift(int Direction) override;
bool IsEmpty(CLayerTiles *pLayer) override;
void BrushDraw(CLayer *pBrush, float wx, float wy) override;
void BrushFlipX() override;
void BrushFlipY() override;
void BrushRotate(float Amount) override;
void FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) override;
};
class CLayerFront : public CLayerTiles
{
public:
CLayerFront(int w, int h);
void Resize(int NewW, int NewH) override;
void SetTile(int x, int y, CTile tile) override;
};
class CLayerSwitch : public CLayerTiles
{
public:
CLayerSwitch(int w, int h);
~CLayerSwitch();
CSwitchTile *m_pSwitchTile;
unsigned char m_SwitchNumber;
unsigned char m_SwitchDelay;
void Resize(int NewW, int NewH) override;
void Shift(int Direction) override;
bool IsEmpty(CLayerTiles *pLayer) override;
void BrushDraw(CLayer *pBrush, float wx, float wy) override;
void BrushFlipX() override;
void BrushFlipY() override;
void BrushRotate(float Amount) override;
void FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) override;
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virtual bool ContainsElementWithId(int Id);
};
class CLayerTune : public CLayerTiles
{
public:
CLayerTune(int w, int h);
~CLayerTune();
CTuneTile *m_pTuneTile;
unsigned char m_TuningNumber;
void Resize(int NewW, int NewH) override;
void Shift(int Direction) override;
bool IsEmpty(CLayerTiles *pLayer) override;
void BrushDraw(CLayer *pBrush, float wx, float wy) override;
void BrushFlipX() override;
void BrushFlipY() override;
void BrushRotate(float Amount) override;
void FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) override;
};
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class CLayerSounds : public CLayer
{
public:
CLayerSounds();
~CLayerSounds();
void Render(bool Tileset = false) override;
CSoundSource *NewSource(int x, int y);
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void BrushSelecting(CUIRect Rect) override;
int BrushGrab(CLayerGroup *pBrush, CUIRect Rect) override;
void BrushPlace(CLayer *pBrush, float wx, float wy) override;
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int RenderProperties(CUIRect *pToolbox) override;
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void ModifyEnvelopeIndex(INDEX_MODIFY_FUNC pfnFunc) override;
void ModifySoundIndex(INDEX_MODIFY_FUNC pfnFunc) override;
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int m_Sound;
std::vector<CSoundSource> m_vSources;
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};
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#endif