ddnet/src/game/client/components/menus_settings.cpp

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "SDL.h" // SDL_VIDEO_DRIVER_X11
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#include <base/tl/string.h>
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#include <base/math.h>
#include <engine/engine.h>
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#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/shared/linereader.h>
#include <engine/storage.h>
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#include <engine/textrender.h>
#include <engine/updater.h>
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#include <game/generated/client_data.h>
#include <game/generated/protocol.h>
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#include <game/client/animstate.h>
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#include <game/client/components/chat.h>
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#include <game/client/components/menu_background.h>
#include <game/client/components/sounds.h>
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#include <game/client/gameclient.h>
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#include <game/client/render.h>
#include <game/client/ui.h>
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#include <game/localization.h>
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#include "binds.h"
#include "camera.h"
#include "countryflags.h"
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#include "menus.h"
#include "skins.h"
#include <utility>
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CMenusKeyBinder CMenus::m_Binder;
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CMenusKeyBinder::CMenusKeyBinder()
{
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m_TakeKey = false;
m_GotKey = false;
m_Modifier = 0;
}
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bool CMenusKeyBinder::OnInput(IInput::CEvent Event)
{
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if(m_TakeKey)
{
int TriggeringEvent = (Event.m_Key == KEY_MOUSE_1) ? IInput::FLAG_PRESS : IInput::FLAG_RELEASE;
if(Event.m_Flags & TriggeringEvent)
{
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m_Key = Event;
m_GotKey = true;
m_TakeKey = false;
int Mask = CBinds::GetModifierMask(Input());
m_Modifier = 0;
while(!(Mask & 1))
{
Mask >>= 1;
m_Modifier++;
}
if(CBinds::ModifierMatchesKey(m_Modifier, Event.m_Key))
m_Modifier = 0;
}
return true;
}
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return false;
}
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void CMenus::RenderSettingsGeneral(CUIRect MainView)
{
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#if defined(CONF_FAMILY_WINDOWS)
bool CheckSettings = false;
static int s_ClShowConsole = g_Config.m_ClShowConsole;
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#endif
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char aBuf[128];
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CUIRect Label, Button, Left, Right, Game, Client;
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MainView.HSplitTop(150.0f, &Game, &Client);
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// game
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{
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// headline
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Game.HSplitTop(20.0f, &Label, &Game);
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UI()->DoLabelScaled(&Label, Localize("Game"), 20.0f, -1);
Game.Margin(5.0f, &Game);
Game.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
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// dynamic camera
Left.HSplitTop(20.0f, &Button, &Left);
bool IsDyncam = g_Config.m_ClDyncam || g_Config.m_ClMouseFollowfactor > 0;
if(DoButton_CheckBox(&g_Config.m_ClDyncam, Localize("Dynamic Camera"), IsDyncam, &Button))
{
if(IsDyncam)
{
g_Config.m_ClDyncam = 0;
g_Config.m_ClMouseFollowfactor = 0;
}
else
{
g_Config.m_ClDyncam = 1;
}
}
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// smooth camera
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClCameraSmoothness, Localize("Smooth Camera"), g_Config.m_ClCameraSmoothness, &Button))
{
if(g_Config.m_ClCameraSmoothness)
{
g_Config.m_ClCameraSmoothness = 0;
}
else
{
g_Config.m_ClCameraSmoothness = 50;
g_Config.m_ClCameraStabilizing = 50;
}
}
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// weapon pickup
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
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if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button))
g_Config.m_ClAutoswitchWeapons ^= 1;
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// weapon out of ammo autoswitch
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeaponsOutOfAmmo, Localize("Switch weapon when out of ammo"), g_Config.m_ClAutoswitchWeaponsOutOfAmmo, &Button))
g_Config.m_ClAutoswitchWeaponsOutOfAmmo ^= 1;
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// weapon reset on death
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClResetWantedWeaponOnDeath, Localize("Reset wanted weapon on death"), g_Config.m_ClResetWantedWeaponOnDeath, &Button))
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g_Config.m_ClResetWantedWeaponOnDeath ^= 1;
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// chat messages
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Right.HSplitTop(5.0f, 0, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClShowChatFriends, Localize("Show only chat messages from friends"), g_Config.m_ClShowChatFriends, &Button))
g_Config.m_ClShowChatFriends ^= 1;
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// name plates
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Right.HSplitTop(5.0f, 0, &Right);
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button))
g_Config.m_ClNameplates ^= 1;
if(g_Config.m_ClNameplates)
{
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Right.HSplitTop(2.5f, 0, &Right);
Right.HSplitTop(20.0f, &Label, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Name plates size"), g_Config.m_ClNameplatesSize);
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Button.HMargin(2.0f, &Button);
g_Config.m_ClNameplatesSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize / 100.0f) * 100.0f + 0.1f);
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Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClNameplatesTeamcolors, Localize("Use team colors for name plates"), g_Config.m_ClNameplatesTeamcolors, &Button))
g_Config.m_ClNameplatesTeamcolors ^= 1;
Right.HSplitTop(5.0f, 0, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClNameplatesClan, Localize("Show clan above name plates"), g_Config.m_ClNameplatesClan, &Button))
g_Config.m_ClNameplatesClan ^= 1;
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if(g_Config.m_ClNameplatesClan)
{
Right.HSplitTop(2.5f, 0, &Right);
Right.HSplitTop(20.0f, &Label, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Clan plates size"), g_Config.m_ClNameplatesClanSize);
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Button.HMargin(2.0f, &Button);
g_Config.m_ClNameplatesClanSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesClanSize, &Button, g_Config.m_ClNameplatesClanSize / 100.0f) * 100.0f + 0.1f);
}
}
}
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// client
{
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// headline
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Client.HSplitTop(20.0f, &Label, &Client);
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UI()->DoLabelScaled(&Label, Localize("Client"), 20.0f, -1);
Client.Margin(5.0f, &Client);
Client.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
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// skip main menu
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClSkipStartMenu, Localize("Skip the main menu"), g_Config.m_ClSkipStartMenu, &Button))
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g_Config.m_ClSkipStartMenu ^= 1;
float SliderGroupMargin = 10.0f;
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// auto demo settings
{
Right.HSplitTop(40.0f, 0, &Right);
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClAutoDemoRecord, Localize("Automatically record demos"), g_Config.m_ClAutoDemoRecord, &Button))
g_Config.m_ClAutoDemoRecord ^= 1;
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Right.HSplitTop(20.0f, &Label, &Right);
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char aBuf[64];
if(g_Config.m_ClAutoDemoMax)
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max demos"), g_Config.m_ClAutoDemoMax);
else
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max demos"), "");
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Right.HSplitTop(20.0f, &Button, &Right);
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Button.HMargin(2.0f, &Button);
g_Config.m_ClAutoDemoMax = static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoDemoMax, &Button, g_Config.m_ClAutoDemoMax / 1000.0f) * 1000.0f + 0.1f);
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Right.HSplitTop(SliderGroupMargin, 0, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAutoScreenshot, Localize("Automatically take game over screenshot"), g_Config.m_ClAutoScreenshot, &Button))
g_Config.m_ClAutoScreenshot ^= 1;
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Right.HSplitTop(20.0f, &Label, &Right);
if(g_Config.m_ClAutoScreenshotMax)
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoScreenshotMax);
else
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), "");
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Right.HSplitTop(20.0f, &Button, &Right);
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Button.HMargin(2.0f, &Button);
g_Config.m_ClAutoScreenshotMax = static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoScreenshotMax, &Button, g_Config.m_ClAutoScreenshotMax / 1000.0f) * 1000.0f + 0.1f);
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}
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Left.HSplitTop(10.0f, 0, &Left);
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Left.HSplitTop(20.0f, &Label, &Left);
char aBuf[64];
if(g_Config.m_ClRefreshRate)
str_format(aBuf, sizeof(aBuf), "%s: %i Hz", Localize("Refresh Rate"), g_Config.m_ClRefreshRate);
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else
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Refresh Rate"), "");
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.HMargin(2.0f, &Button);
g_Config.m_ClRefreshRate = static_cast<int>(DoScrollbarH(&g_Config.m_ClRefreshRate, &Button, g_Config.m_ClRefreshRate / 10000.0f) * 10000.0f + 0.1f);
#if defined(CONF_FAMILY_WINDOWS)
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Left.HSplitTop(10.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowConsole, Localize("Show console window"), g_Config.m_ClShowConsole, &Button))
{
g_Config.m_ClShowConsole ^= 1;
CheckSettings = true;
}
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if(CheckSettings)
m_NeedRestartGeneral = s_ClShowConsole != g_Config.m_ClShowConsole;
#endif
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Left.HSplitTop(15.0f, 0, &Left);
CUIRect DirectoryButton;
Left.HSplitBottom(25.0f, &Left, &DirectoryButton);
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RenderThemeSelection(Left);
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DirectoryButton.HSplitTop(5.0f, 0, &DirectoryButton);
if(DoButton_Menu(&DirectoryButton, Localize("Themes directory"), 0, &DirectoryButton))
{
char aBuf[MAX_PATH_LENGTH];
char aBufFull[MAX_PATH_LENGTH + 7];
Storage()->GetCompletePath(IStorage::TYPE_SAVE, "themes", aBuf, sizeof(aBuf));
Storage()->CreateFolder("themes", IStorage::TYPE_SAVE);
str_format(aBufFull, sizeof(aBufFull), "file://%s", aBuf);
if(!open_link(aBufFull))
{
dbg_msg("menus", "couldn't open link");
}
}
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// auto statboard screenshot
{
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Right.HSplitTop(SliderGroupMargin, 0, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAutoStatboardScreenshot,
Localize("Automatically take statboard screenshot"),
g_Config.m_ClAutoStatboardScreenshot, &Button))
{
g_Config.m_ClAutoStatboardScreenshot ^= 1;
}
Right.HSplitTop(20.0f, &Label, &Right);
if(g_Config.m_ClAutoStatboardScreenshotMax)
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoStatboardScreenshotMax);
else
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), "");
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Right.HSplitTop(20.0f, &Button, &Right);
Button.HMargin(2.0f, &Button);
g_Config.m_ClAutoStatboardScreenshotMax =
static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoStatboardScreenshotMax,
&Button,
g_Config.m_ClAutoStatboardScreenshotMax / 1000.0f) *
1000.0f +
0.1f);
}
// auto statboard csv
{
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Right.HSplitTop(SliderGroupMargin, 0, &Right); //
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAutoCSV,
Localize("Automatically create statboard csv"),
g_Config.m_ClAutoCSV, &Button))
{
g_Config.m_ClAutoCSV ^= 1;
}
Right.HSplitTop(20.0f, &Label, &Right);
if(g_Config.m_ClAutoCSVMax)
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max CSVs"), g_Config.m_ClAutoCSVMax);
else
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max CSVs"), "");
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Right.HSplitTop(20.0f, &Button, &Right);
Button.HMargin(2.0f, &Button);
g_Config.m_ClAutoCSVMax =
static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoCSVMax,
&Button,
g_Config.m_ClAutoCSVMax / 1000.0f) *
1000.0f +
0.1f);
}
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}
}
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void CMenus::SetNeedSendInfo()
{
if(m_Dummy)
m_NeedSendDummyinfo = true;
else
m_NeedSendinfo = true;
}
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void CMenus::RenderSettingsPlayer(CUIRect MainView)
{
CUIRect Button, Label, Dummy;
MainView.HSplitTop(10.0f, 0, &MainView);
char *pName = g_Config.m_PlayerName;
const char *pNameFallback = Client()->PlayerName();
char *pClan = g_Config.m_PlayerClan;
int *pCountry = &g_Config.m_PlayerCountry;
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if(m_Dummy)
{
pName = g_Config.m_ClDummyName;
pNameFallback = Client()->DummyName();
pClan = g_Config.m_ClDummyClan;
pCountry = &g_Config.m_ClDummyCountry;
}
// player name
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(80.0f, &Label, &Button);
Button.VSplitLeft(150.0f, &Button, 0);
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name"));
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UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
static float s_OffsetName = 0.0f;
if(DoEditBox(pName, &Button, pName, sizeof(g_Config.m_PlayerName), 14.0f, &s_OffsetName, false, CUI::CORNER_ALL, pNameFallback))
{
SetNeedSendInfo();
}
// player clan
MainView.HSplitTop(5.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(80.0f, &Label, &Button);
Button.VSplitLeft(200.0f, &Button, &Dummy);
Button.VSplitLeft(150.0f, &Button, 0);
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Clan"));
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UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
static float s_OffsetClan = 0.0f;
if(DoEditBox(pClan, &Button, pClan, sizeof(g_Config.m_PlayerClan), 14.0f, &s_OffsetClan))
{
SetNeedSendInfo();
}
if(DoButton_CheckBox(&m_Dummy, Localize("Dummy settings"), m_Dummy, &Dummy))
{
m_Dummy ^= 1;
}
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static bool s_ListBoxUsed = false;
if(UI()->ActiveItem() == pClan || UI()->ActiveItem() == pName)
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s_ListBoxUsed = false;
// country flag selector
MainView.HSplitTop(20.0f, 0, &MainView);
static float s_ScrollValue = 0.0f;
int OldSelected = -1;
UiDoListboxStart(&s_ScrollValue, &MainView, 50.0f, Localize("Country / Region"), "", m_pClient->m_pCountryFlags->Num(), 6, OldSelected, s_ScrollValue);
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for(int i = 0; i < m_pClient->m_pCountryFlags->Num(); ++i)
{
const CCountryFlags::CCountryFlag *pEntry = m_pClient->m_pCountryFlags->GetByIndex(i);
if(pEntry->m_CountryCode == *pCountry)
OldSelected = i;
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CListboxItem Item = UiDoListboxNextItem(&pEntry->m_CountryCode, OldSelected == i, s_ListBoxUsed);
if(Item.m_Visible)
{
CUIRect Label;
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
float OldWidth = Item.m_Rect.w;
Item.m_Rect.w = Item.m_Rect.h * 2;
Item.m_Rect.x += (OldWidth - Item.m_Rect.w) / 2.0f;
ColorRGBA Color(1.0f, 1.0f, 1.0f, 1.0f);
m_pClient->m_pCountryFlags->Render(pEntry->m_CountryCode, &Color, Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h);
if(pEntry->m_Texture != -1)
UI()->DoLabel(&Label, pEntry->m_aCountryCodeString, 10.0f, 0);
}
}
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bool Clicked = false;
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0, &Clicked);
if(Clicked)
s_ListBoxUsed = true;
if(OldSelected != NewSelected)
{
*pCountry = m_pClient->m_pCountryFlags->GetByIndex(NewSelected)->m_CountryCode;
SetNeedSendInfo();
}
}
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void CMenus::RenderSettingsTee(CUIRect MainView)
{
CUIRect Button, Label, Button2, Dummy, DummyLabel, SkinList, QuickSearch, QuickSearchClearButton, SkinDB, SkinPrefix, SkinPrefixLabel, DirectoryButton, RefreshButton;
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static float s_ClSkinPrefix = 0.0f;
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static bool s_InitSkinlist = true;
MainView.HSplitTop(10.0f, 0, &MainView);
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char *Skin = g_Config.m_ClPlayerSkin;
int *UseCustomColor = &g_Config.m_ClPlayerUseCustomColor;
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unsigned *ColorBody = &g_Config.m_ClPlayerColorBody;
unsigned *ColorFeet = &g_Config.m_ClPlayerColorFeet;
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if(m_Dummy)
{
Skin = g_Config.m_ClDummySkin;
UseCustomColor = &g_Config.m_ClDummyUseCustomColor;
ColorBody = &g_Config.m_ClDummyColorBody;
ColorFeet = &g_Config.m_ClDummyColorFeet;
}
// skin info
CTeeRenderInfo OwnSkinInfo;
const CSkin *pSkin = m_pClient->m_pSkins->Get(m_pClient->m_pSkins->Find(Skin));
OwnSkinInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
OwnSkinInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
OwnSkinInfo.m_CustomColoredSkin = *UseCustomColor;
if(*UseCustomColor)
{
OwnSkinInfo.m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(*ColorBody).UnclampLighting());
OwnSkinInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(*ColorFeet).UnclampLighting());
}
else
{
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OwnSkinInfo.m_ColorBody = ColorRGBA(1.0f, 1.0f, 1.0f);
OwnSkinInfo.m_ColorFeet = ColorRGBA(1.0f, 1.0f, 1.0f);
}
OwnSkinInfo.m_Size = 50.0f * UI()->Scale();
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MainView.HSplitTop(20.0f, &Label, &MainView);
Label.VSplitLeft(280.0f, &Label, &Dummy);
Label.VSplitLeft(230.0f, &Label, 0);
Dummy.VSplitLeft(170.0f, &Dummy, &SkinPrefix);
SkinPrefix.VSplitLeft(120.0f, &SkinPrefix, 0);
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin"));
UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&m_Dummy, Localize("Dummy settings"), m_Dummy, &DummyLabel))
{
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m_Dummy ^= 1;
}
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&g_Config.m_ClDownloadSkins, Localize("Download skins"), g_Config.m_ClDownloadSkins, &DummyLabel))
{
g_Config.m_ClDownloadSkins ^= 1;
}
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
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if(DoButton_CheckBox(&g_Config.m_ClVanillaSkinsOnly, Localize("Vanilla skins only"), g_Config.m_ClVanillaSkinsOnly, &DummyLabel))
{
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g_Config.m_ClVanillaSkinsOnly ^= 1;
s_InitSkinlist = true;
}
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Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&g_Config.m_ClFatSkins, Localize("Fat skins (DDFat)"), g_Config.m_ClFatSkins, &DummyLabel))
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{
g_Config.m_ClFatSkins ^= 1;
}
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SkinPrefix.HSplitTop(20.0f, &SkinPrefixLabel, &SkinPrefix);
UI()->DoLabelScaled(&SkinPrefixLabel, Localize("Skin prefix"), 14.0f, -1);
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SkinPrefix.HSplitTop(20.0f, &SkinPrefixLabel, &SkinPrefix);
{
static int s_ClearButton = 0;
DoClearableEditBox(g_Config.m_ClSkinPrefix, &s_ClearButton, &SkinPrefixLabel, g_Config.m_ClSkinPrefix, sizeof(g_Config.m_ClSkinPrefix), 14.0f, &s_ClSkinPrefix);
}
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SkinPrefix.HSplitTop(2.0f, 0, &SkinPrefix);
{
static const char *s_aSkinPrefixes[] = {"kitty", "santa"};
for(auto &s_aSkinPrefixe : s_aSkinPrefixes)
{
const char *pPrefix = s_aSkinPrefixe;
CUIRect Button;
SkinPrefix.HSplitTop(20.0f, &Button, &SkinPrefix);
Button.HMargin(2.0f, &Button);
if(DoButton_Menu(&s_aSkinPrefixe, pPrefix, 0, &Button))
{
str_copy(g_Config.m_ClSkinPrefix, pPrefix, sizeof(g_Config.m_ClSkinPrefix));
}
}
}
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Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
MainView.HSplitTop(50.0f, &Label, &MainView);
Label.VSplitLeft(230.0f, &Label, 0);
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RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Label.x + 30.0f, Label.y + 28.0f));
Label.VSplitLeft(70.0f, 0, &Label);
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Label.HMargin(15.0f, &Label);
//UI()->DoLabelScaled(&Label, Skin, 14.0f, -1, 150.0f);
static float s_OffsetSkin = 0.0f;
static int s_ClearButton = 0;
if(DoClearableEditBox(Skin, &s_ClearButton, &Label, Skin, sizeof(g_Config.m_ClPlayerSkin), 14.0f, &s_OffsetSkin, false, CUI::CORNER_ALL, "default"))
{
SetNeedSendInfo();
}
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// custom color selector
MainView.HSplitTop(20.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
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Button.VSplitMid(&Button, &Button2);
if(DoButton_CheckBox(&ColorBody, Localize("Custom colors"), *UseCustomColor, &Button))
{
*UseCustomColor = *UseCustomColor ? 0 : 1;
SetNeedSendInfo();
}
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MainView.HSplitTop(5.0f, 0, &MainView);
MainView.HSplitTop(82.5f, &Label, &MainView);
if(*UseCustomColor)
{
CUIRect aRects[2];
Label.VSplitMid(&aRects[0], &aRects[1]);
aRects[0].VSplitRight(10.0f, &aRects[0], 0);
aRects[1].VSplitLeft(10.0f, 0, &aRects[1]);
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unsigned *paColors[2] = {ColorBody, ColorFeet};
const char *paParts[] = {Localize("Body"), Localize("Feet")};
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for(int i = 0; i < 2; i++)
{
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1);
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aRects[i].VSplitLeft(10.0f, 0, &aRects[i]);
aRects[i].HSplitTop(2.5f, 0, &aRects[i]);
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unsigned PrevColor = *paColors[i];
RenderHSLScrollbars(&aRects[i], paColors[i]);
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if(PrevColor != *paColors[i])
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{
SetNeedSendInfo();
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}
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}
}
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// skin selector
MainView.HSplitTop(20.0f, 0, &MainView);
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MainView.HSplitTop(230.0f, &SkinList, &MainView);
static sorted_array<const CSkin *> s_paSkinList;
static int s_SkinCount = 0;
static float s_ScrollValue = 0.0f;
if(s_InitSkinlist || m_pClient->m_pSkins->Num() != s_SkinCount)
{
s_paSkinList.clear();
for(int i = 0; i < m_pClient->m_pSkins->Num(); ++i)
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{
const CSkin *s = m_pClient->m_pSkins->Get(i);
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// filter quick search
if(g_Config.m_ClSkinFilterString[0] != '\0' && !str_find_nocase(s->m_aName, g_Config.m_ClSkinFilterString))
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continue;
// no special skins
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if((s->m_aName[0] == 'x' && s->m_aName[1] == '_'))
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continue;
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// vanilla skins only
if(g_Config.m_ClVanillaSkinsOnly && !s->m_IsVanilla)
continue;
s_paSkinList.add_unsorted(s);
}
s_InitSkinlist = false;
s_SkinCount = m_pClient->m_pSkins->Num();
}
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int OldSelected = -1;
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UiDoListboxStart(&s_InitSkinlist, &SkinList, 50.0f, Localize("Skins"), "", s_paSkinList.size(), 4, OldSelected, s_ScrollValue);
for(int i = 0; i < s_paSkinList.size(); ++i)
{
const CSkin *s = s_paSkinList[i];
if(s == 0)
continue;
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if(str_comp(s->m_aName, Skin) == 0)
OldSelected = i;
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CListboxItem Item = UiDoListboxNextItem(s_paSkinList[i], OldSelected == i);
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char aBuf[128];
if(Item.m_Visible)
{
CTeeRenderInfo Info = OwnSkinInfo;
Info.m_CustomColoredSkin = *UseCustomColor;
Info.m_OriginalRenderSkin = s->m_OriginalSkin;
Info.m_ColorableRenderSkin = s->m_ColorableSkin;
Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, 0, vec2(1.0f, 0.0f), vec2(Item.m_Rect.x + 30, Item.m_Rect.y + Item.m_Rect.h / 2));
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2014-10-05 20:26:47 +00:00
Item.m_Rect.VSplitLeft(60.0f, 0, &Item.m_Rect);
str_format(aBuf, sizeof(aBuf), "%s", s->m_aName);
RenderTools()->UI()->DoLabelScaled(&Item.m_Rect, aBuf, 12.0f, -1, Item.m_Rect.w);
if(g_Config.m_Debug)
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{
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ColorRGBA BloodColor = *UseCustomColor ? color_cast<ColorRGBA>(ColorHSLA(*ColorBody)) : s->m_BloodColor;
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(BloodColor.r, BloodColor.g, BloodColor.b, 1.0f);
IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, 12.0f, 12.0f);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
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}
}
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}
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
mem_copy(Skin, s_paSkinList[NewSelected]->m_aName, sizeof(g_Config.m_ClPlayerSkin));
SetNeedSendInfo();
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}
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// render quick search
{
MainView.HSplitBottom(ms_ButtonHeight, &MainView, &QuickSearch);
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QuickSearch.VSplitLeft(240.0f, &QuickSearch, &SkinDB);
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QuickSearch.HSplitTop(5.0f, 0, &QuickSearch);
const char *pSearchLabel = "\xEE\xA2\xB6";
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
2020-10-06 10:25:10 +00:00
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
UI()->DoLabelScaled(&QuickSearch, pSearchLabel, 14.0f, -1, -1, 0);
float wSearch = TextRender()->TextWidth(0, 14.0f, pSearchLabel, -1, -1.0f);
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
2016-02-12 17:52:10 +00:00
QuickSearch.VSplitLeft(wSearch, 0, &QuickSearch);
QuickSearch.VSplitLeft(5.0f, 0, &QuickSearch);
QuickSearch.VSplitLeft(QuickSearch.w - 15.0f, &QuickSearch, &QuickSearchClearButton);
static int s_ClearButton = 0;
2016-02-12 17:52:10 +00:00
static float Offset = 0.0f;
if(Input()->KeyPress(KEY_F) && (Input()->KeyIsPressed(KEY_LCTRL) || Input()->KeyIsPressed(KEY_RCTRL)))
UI()->SetActiveItem(&g_Config.m_ClSkinFilterString);
if(DoClearableEditBox(&g_Config.m_ClSkinFilterString, &s_ClearButton, &QuickSearch, g_Config.m_ClSkinFilterString, sizeof(g_Config.m_ClSkinFilterString), 14.0f, &Offset, false, CUI::CORNER_ALL, Localize("Search")))
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s_InitSkinlist = true;
}
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SkinDB.VSplitLeft(150.0f, &SkinDB, &DirectoryButton);
2020-09-21 08:39:42 +00:00
SkinDB.HSplitTop(5.0f, 0, &SkinDB);
if(DoButton_Menu(&SkinDB, Localize("Skin Database"), 0, &SkinDB))
{
if(!open_link("https://ddnet.tw/skins/"))
{
dbg_msg("menus", "couldn't open link");
}
}
2020-09-29 01:23:39 +00:00
DirectoryButton.HSplitTop(5.0f, 0, &DirectoryButton);
DirectoryButton.VSplitRight(175.0f, 0, &DirectoryButton);
DirectoryButton.VSplitRight(25.0f, &DirectoryButton, &RefreshButton);
DirectoryButton.VSplitRight(10.0f, &DirectoryButton, 0);
2020-09-29 01:23:39 +00:00
if(DoButton_Menu(&DirectoryButton, Localize("Skins directory"), 0, &DirectoryButton))
{
char aBuf[MAX_PATH_LENGTH];
char aBufFull[MAX_PATH_LENGTH + 7];
Storage()->GetCompletePath(IStorage::TYPE_SAVE, "skins", aBuf, sizeof(aBuf));
Storage()->CreateFolder("skins", IStorage::TYPE_SAVE);
str_format(aBufFull, sizeof(aBufFull), "file://%s", aBuf);
if(!open_link(aBufFull))
{
dbg_msg("menus", "couldn't open link");
}
}
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
2020-10-06 10:25:10 +00:00
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
if(DoButton_Menu(&RefreshButton, "\xEE\x97\x95", 0, &RefreshButton, NULL, 15, 5, 0, vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4(1, 1, 1, 0.5f), 0))
{
m_pClient->m_pSkins->Refresh();
s_InitSkinlist = true;
if(Client()->State() >= IClient::STATE_ONLINE)
{
m_pClient->RefindSkins();
}
}
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
}
2011-04-01 17:36:44 +00:00
2010-05-29 07:25:38 +00:00
typedef void (*pfnAssignFuncCallback)(CConfiguration *pConfig, int Value);
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typedef struct
{
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CLocConstString m_Name;
const char *m_pCommand;
int m_KeyId;
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int m_Modifier;
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} CKeyInfo;
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static CKeyInfo gs_aKeys[] =
{
{"Move left", "+left", 0, 0}, // Localize - these strings are localized within CLocConstString
{"Move right", "+right", 0, 0},
{"Jump", "+jump", 0, 0},
{"Fire", "+fire", 0, 0},
{"Hook", "+hook", 0, 0},
{"Hook collisions", "+showhookcoll", 0, 0},
{"Pause", "say /pause", 0, 0},
{"Kill", "kill", 0, 0},
{"Zoom in", "zoom+", 0, 0},
{"Zoom out", "zoom-", 0, 0},
{"Default zoom", "zoom", 0, 0},
{"Show others", "say /showothers", 0, 0},
{"Show all", "say /showall", 0, 0},
{"Toggle dyncam", "toggle cl_dyncam 0 1", 0, 0},
{"Toggle dummy", "toggle cl_dummy 0 1", 0, 0},
{"Toggle ghost", "toggle cl_race_show_ghost 0 1", 0, 0},
{"Dummy copy", "toggle cl_dummy_copy_moves 0 1", 0, 0},
{"Hammerfly dummy", "toggle cl_dummy_hammer 0 1", 0, 0},
{"Hammer", "+weapon1", 0, 0},
{"Pistol", "+weapon2", 0, 0},
{"Shotgun", "+weapon3", 0, 0},
{"Grenade", "+weapon4", 0, 0},
{"Laser", "+weapon5", 0, 0},
{"Next weapon", "+nextweapon", 0, 0},
{"Prev. weapon", "+prevweapon", 0, 0},
{"Vote yes", "vote yes", 0, 0},
{"Vote no", "vote no", 0, 0},
{"Chat", "+show_chat; chat all", 0, 0},
{"Team chat", "+show_chat; chat team", 0, 0},
{"Converse", "+show_chat; chat all /c ", 0, 0},
{"Show chat", "+show_chat", 0, 0},
{"Emoticon", "+emote", 0, 0},
{"Spectator mode", "+spectate", 0, 0},
{"Spectate next", "spectate_next", 0, 0},
{"Spectate previous", "spectate_previous", 0, 0},
{"Console", "toggle_local_console", 0, 0},
{"Remote console", "toggle_remote_console", 0, 0},
{"Screenshot", "screenshot", 0, 0},
{"Scoreboard", "+scoreboard", 0, 0},
{"Statboard", "+statboard", 0, 0},
{"Lock team", "say /lock", 0, 0},
{"Show entities", "toggle cl_overlay_entities 0 100", 0, 0},
{"Show HUD", "toggle cl_showhud 0 1", 0, 0},
};
/* This is for scripts/languages to work, don't remove!
Localize("Move left");Localize("Move right");Localize("Jump");Localize("Fire");Localize("Hook");
Localize("Hook collisions");Localize("Pause");Localize("Kill");Localize("Zoom in");Localize("Zoom out");
Localize("Default zoom");Localize("Show others");Localize("Show all");Localize("Toggle dyncam");
Localize("Toggle dummy");Localize("Toggle ghost");Localize("Dummy copy");Localize("Hammerfly dummy");
Localize("Hammer");Localize("Pistol");Localize("Shotgun");Localize("Grenade");Localize("Laser");
Localize("Next weapon");Localize("Prev. weapon");Localize("Vote yes");Localize("Vote no");
Localize("Chat");Localize("Team chat");Localize("Converse");Localize("Show chat");Localize("Emoticon");
Localize("Spectator mode");Localize("Spectate next");Localize("Spectate previous");Localize("Console");
Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");Localize("Statboard");
Localize("Lock team");Localize("Show entities");Localize("Show HUD");
2010-08-08 22:35:37 +00:00
*/
void CMenus::UiDoGetButtons(int Start, int Stop, CUIRect View, CUIRect ScopeView)
{
for(int i = Start; i < Stop; i++)
{
2010-05-29 07:25:38 +00:00
CKeyInfo &Key = gs_aKeys[i];
CUIRect Button, Label;
View.HSplitTop(20.0f, &Button, &View);
Button.VSplitLeft(135.0f, &Label, &Button);
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if(Button.y >= ScopeView.y && Button.y + Button.h <= ScopeView.y + ScopeView.h)
{
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char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "%s:", Localize((const char *)Key.m_Name));
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
int OldId = Key.m_KeyId, OldModifier = Key.m_Modifier, NewModifier;
int NewId = DoKeyReader((void *)&gs_aKeys[i].m_Name, &Button, OldId, OldModifier, &NewModifier);
if(NewId != OldId || NewModifier != OldModifier)
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{
if(OldId != 0 || NewId == 0)
m_pClient->m_pBinds->Bind(OldId, "", false, OldModifier);
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if(NewId != 0)
m_pClient->m_pBinds->Bind(NewId, gs_aKeys[i].m_pCommand, false, NewModifier);
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}
}
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2015-05-31 20:40:38 +00:00
View.HSplitTop(2.0f, 0, &View);
}
}
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void CMenus::RenderSettingsControls(CUIRect MainView)
{
char aBuf[128];
// this is kinda slow, but whatever
for(auto &gs_aKey : gs_aKeys)
gs_aKey.m_KeyId = gs_aKey.m_Modifier = 0;
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2019-04-28 13:32:14 +00:00
for(int Mod = 0; Mod < CBinds::MODIFIER_COUNT; Mod++)
{
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for(int KeyId = 0; KeyId < KEY_LAST; KeyId++)
{
const char *pBind = m_pClient->m_pBinds->Get(KeyId, Mod);
if(!pBind[0])
continue;
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for(auto &gs_aKey : gs_aKeys)
if(str_comp(pBind, gs_aKey.m_pCommand) == 0)
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{
gs_aKey.m_KeyId = KeyId;
gs_aKey.m_Modifier = Mod;
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break;
}
}
}
// controls in a scrollable listbox
static int s_ControlsList = 0;
static int s_SelectedControl = -1;
static float s_ScrollValue = 0;
int OldSelected = s_SelectedControl;
UiDoListboxStart(&s_ControlsList, &MainView, 475.0f, Localize("Controls"), "", 1, 1, s_SelectedControl, s_ScrollValue);
2010-05-29 07:25:38 +00:00
CUIRect MovementSettings, WeaponSettings, VotingSettings, ChatSettings, MiscSettings, ResetButton;
CListboxItem Item = UiDoListboxNextItem(&OldSelected, false, false, true);
Item.m_Rect.HSplitTop(10.0f, 0, &Item.m_Rect);
Item.m_Rect.VSplitMid(&MovementSettings, &VotingSettings);
2010-05-29 07:25:38 +00:00
// movement settings
2008-10-05 15:59:36 +00:00
{
MovementSettings.VMargin(5.0f, &MovementSettings);
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MovementSettings.HSplitTop(515.0f, &MovementSettings, &WeaponSettings);
RenderTools()->DrawUIRect(&MovementSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f);
2014-10-28 15:42:26 +00:00
MovementSettings.VMargin(10.0f, &MovementSettings);
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TextRender()->Text(0, MovementSettings.x, MovementSettings.y + (14.0f + 5.0f + 10.0f - 14.0f * UI()->Scale()) / 2.f, 14.0f * UI()->Scale(), Localize("Movement"), -1.0f);
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MovementSettings.HSplitTop(14.0f + 5.0f + 10.0f, 0, &MovementSettings);
2010-05-29 07:25:38 +00:00
{
2010-05-29 07:25:38 +00:00
CUIRect Button, Label;
MovementSettings.HSplitTop(20.0f, &Button, &MovementSettings);
Button.VSplitLeft(160.0f, &Label, &Button);
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Mouse sens."), g_Config.m_InpMousesens);
UI()->DoLabel(&Label, aBuf, 14.0f * UI()->Scale(), -1);
Button.HMargin(2.0f, &Button);
int NewValue = (int)(DoScrollbarH(&g_Config.m_InpMousesens, &Button, (minimum(g_Config.m_InpMousesens, 500) - 1) / 500.0f) * 500.0f) + 1;
if(g_Config.m_InpMousesens < 500 || NewValue < 500)
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g_Config.m_InpMousesens = minimum(NewValue, 500);
MovementSettings.HSplitTop(20.0f, 0, &MovementSettings);
}
{
CUIRect Button, Label;
MovementSettings.HSplitTop(20.0f, &Button, &MovementSettings);
Button.VSplitLeft(160.0f, &Label, &Button);
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("UI mouse s."), g_Config.m_UiMousesens);
UI()->DoLabel(&Label, aBuf, 14.0f * UI()->Scale(), -1);
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Button.HMargin(2.0f, &Button);
int NewValue = (int)(DoScrollbarH(&g_Config.m_UiMousesens, &Button, (minimum(g_Config.m_UiMousesens, 500) - 1) / 500.0f) * 500.0f) + 1;
if(g_Config.m_UiMousesens < 500 || NewValue < 500)
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g_Config.m_UiMousesens = minimum(NewValue, 500);
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MovementSettings.HSplitTop(20.0f, 0, &MovementSettings);
}
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UiDoGetButtons(0, 18, MovementSettings, MainView);
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}
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// weapon settings
{
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WeaponSettings.HSplitTop(10.0f, 0, &WeaponSettings);
WeaponSettings.HSplitTop(190.0f, &WeaponSettings, &ResetButton);
RenderTools()->DrawUIRect(&WeaponSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f);
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WeaponSettings.VMargin(10.0f, &WeaponSettings);
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TextRender()->Text(0, WeaponSettings.x, WeaponSettings.y + (14.0f + 5.0f + 10.0f - 14.0f * UI()->Scale()) / 2.f, 14.0f * UI()->Scale(), Localize("Weapon"), -1.0f);
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WeaponSettings.HSplitTop(14.0f + 5.0f + 10.0f, 0, &WeaponSettings);
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UiDoGetButtons(18, 25, WeaponSettings, MainView);
}
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// defaults
{
ResetButton.HSplitTop(10.0f, 0, &ResetButton);
ResetButton.HSplitTop(40.0f, &ResetButton, 0);
RenderTools()->DrawUIRect(&ResetButton, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f);
ResetButton.HMargin(10.0f, &ResetButton);
ResetButton.VMargin(30.0f, &ResetButton);
ResetButton.HSplitTop(20.0f, &ResetButton, 0);
static int s_DefaultButton = 0;
if(DoButton_Menu((void *)&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton))
m_pClient->m_pBinds->SetDefaults();
}
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// voting settings
{
VotingSettings.VMargin(5.0f, &VotingSettings);
VotingSettings.HSplitTop(80.0f, &VotingSettings, &ChatSettings);
RenderTools()->DrawUIRect(&VotingSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f);
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VotingSettings.VMargin(10.0f, &VotingSettings);
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TextRender()->Text(0, VotingSettings.x, VotingSettings.y + (14.0f + 5.0f + 10.0f - 14.0f * UI()->Scale()) / 2.f, 14.0f * UI()->Scale(), Localize("Voting"), -1.0f);
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VotingSettings.HSplitTop(14.0f + 5.0f + 10.0f, 0, &VotingSettings);
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UiDoGetButtons(25, 27, VotingSettings, MainView);
}
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// chat settings
{
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ChatSettings.HSplitTop(10.0f, 0, &ChatSettings);
ChatSettings.HSplitTop(125.0f, &ChatSettings, &MiscSettings);
RenderTools()->DrawUIRect(&ChatSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f);
ChatSettings.VMargin(10.0f, &ChatSettings);
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TextRender()->Text(0, ChatSettings.x, ChatSettings.y + (14.0f + 5.0f + 10.0f - 14.0f * UI()->Scale()) / 2.f, 14.0f * UI()->Scale(), Localize("Chat"), -1.0f);
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ChatSettings.HSplitTop(14.0f + 5.0f + 10.0f, 0, &ChatSettings);
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UiDoGetButtons(27, 31, ChatSettings, MainView);
}
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// misc settings
{
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MiscSettings.HSplitTop(10.0f, 0, &MiscSettings);
MiscSettings.HSplitTop(300.0f, &MiscSettings, 0);
RenderTools()->DrawUIRect(&MiscSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f);
MiscSettings.VMargin(10.0f, &MiscSettings);
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TextRender()->Text(0, MiscSettings.x, MiscSettings.y + (14.0f + 5.0f + 10.0f - 14.0f * UI()->Scale()) / 2.f, 14.0f * UI()->Scale(), Localize("Miscellaneous"), -1.0f);
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MiscSettings.HSplitTop(14.0f + 5.0f + 10.0f, 0, &MiscSettings);
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UiDoGetButtons(31, 43, MiscSettings, MainView);
}
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UiDoListboxEnd(&s_ScrollValue, 0);
}
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void CMenus::RenderSettingsGraphics(CUIRect MainView)
{
CUIRect Button, Label;
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char aBuf[128];
bool CheckSettings = false;
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static const int MAX_RESOLUTIONS = 256;
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static CVideoMode s_aModes[MAX_RESOLUTIONS];
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static int s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
static int s_GfxScreenWidth = g_Config.m_GfxScreenWidth;
static int s_GfxScreenHeight = g_Config.m_GfxScreenHeight;
static int s_GfxColorDepth = g_Config.m_GfxColorDepth;
static int s_GfxVsync = g_Config.m_GfxVsync;
static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples;
static int s_GfxOpenGLVersion = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4;
static int s_GfxEnableTextureUnitOptimization = g_Config.m_GfxEnableTextureUnitOptimization;
static int s_GfxUsePreinitBuffer = g_Config.m_GfxUsePreinitBuffer;
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static int s_GfxHighdpi = g_Config.m_GfxHighdpi;
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CUIRect ModeList;
MainView.VSplitLeft(300.0f, &MainView, &ModeList);
// draw allmodes switch
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ModeList.HSplitTop(20, &Button, &ModeList);
if(DoButton_CheckBox(&g_Config.m_GfxDisplayAllModes, Localize("Show only supported"), g_Config.m_GfxDisplayAllModes ^ 1, &Button))
{
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g_Config.m_GfxDisplayAllModes ^= 1;
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s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
}
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// display mode list
static float s_ScrollValue = 0;
int OldSelected = -1;
int G = gcd(s_GfxScreenWidth, s_GfxScreenHeight);
str_format(aBuf, sizeof(aBuf), "%s: %dx%d %d bit (%d:%d)", Localize("Current"), s_GfxScreenWidth, s_GfxScreenHeight, s_GfxColorDepth, s_GfxScreenWidth / G, s_GfxScreenHeight / G);
UiDoListboxStart(&s_NumNodes, &ModeList, 24.0f, Localize("Display Modes"), aBuf, s_NumNodes, 1, OldSelected, s_ScrollValue);
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for(int i = 0; i < s_NumNodes; ++i)
{
const int Depth = s_aModes[i].m_Red + s_aModes[i].m_Green + s_aModes[i].m_Blue > 16 ? 24 : 16;
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if(g_Config.m_GfxColorDepth == Depth &&
g_Config.m_GfxScreenWidth == s_aModes[i].m_Width &&
g_Config.m_GfxScreenHeight == s_aModes[i].m_Height)
{
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OldSelected = i;
}
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CListboxItem Item = UiDoListboxNextItem(&s_aModes[i], OldSelected == i);
if(Item.m_Visible)
{
int G = gcd(s_aModes[i].m_Width, s_aModes[i].m_Height);
str_format(aBuf, sizeof(aBuf), " %dx%d %d bit (%d:%d)", s_aModes[i].m_Width, s_aModes[i].m_Height, Depth, s_aModes[i].m_Width / G, s_aModes[i].m_Height / G);
UI()->DoLabelScaled(&Item.m_Rect, aBuf, 16.0f, -1);
}
}
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const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
const int Depth = s_aModes[NewSelected].m_Red + s_aModes[NewSelected].m_Green + s_aModes[NewSelected].m_Blue > 16 ? 24 : 16;
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g_Config.m_GfxColorDepth = Depth;
g_Config.m_GfxScreenWidth = s_aModes[NewSelected].m_Width;
g_Config.m_GfxScreenHeight = s_aModes[NewSelected].m_Height;
#if defined(SDL_VIDEO_DRIVER_X11)
Graphics()->Resize(g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight);
#else
CheckSettings = true;
#endif
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}
// switches
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxBorderless, Localize("Borderless window"), g_Config.m_GfxBorderless, &Button))
{
Client()->ToggleWindowBordered();
}
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxFullscreen, Localize("Fullscreen"), g_Config.m_GfxFullscreen, &Button))
{
Client()->ToggleFullscreen();
}
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MainView.HSplitTop(20.0f, &Button, &MainView);
str_format(aBuf, sizeof(aBuf), "%s (%s)", Localize("V-Sync"), Localize("may cause delay"));
if(DoButton_CheckBox(&g_Config.m_GfxVsync, aBuf, g_Config.m_GfxVsync, &Button))
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{
Client()->ToggleWindowVSync();
}
if(Graphics()->GetNumScreens() > 1)
{
int NumScreens = Graphics()->GetNumScreens();
MainView.HSplitTop(20.0f, &Button, &MainView);
int Screen_MouseButton = DoButton_CheckBox_Number(&g_Config.m_GfxScreen, Localize("Screen"), g_Config.m_GfxScreen, &Button);
if(Screen_MouseButton == 1) //inc
{
Client()->SwitchWindowScreen((g_Config.m_GfxScreen + 1) % NumScreens);
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
}
else if(Screen_MouseButton == 2) //dec
{
Client()->SwitchWindowScreen((g_Config.m_GfxScreen - 1 + NumScreens) % NumScreens);
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
}
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}
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MainView.HSplitTop(20.0f, &Button, &MainView);
str_format(aBuf, sizeof(aBuf), "%s (%s)", Localize("FSAA samples"), Localize("may cause delay"));
int GfxFsaaSamples_MouseButton = DoButton_CheckBox_Number(&g_Config.m_GfxFsaaSamples, aBuf, g_Config.m_GfxFsaaSamples, &Button);
if(GfxFsaaSamples_MouseButton == 1) //inc
{
g_Config.m_GfxFsaaSamples = (g_Config.m_GfxFsaaSamples + 1) % 17;
CheckSettings = true;
}
else if(GfxFsaaSamples_MouseButton == 2) //dec
{
g_Config.m_GfxFsaaSamples = (g_Config.m_GfxFsaaSamples - 1 + 17) % 17;
CheckSettings = true;
}
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button))
g_Config.m_GfxHighDetail ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
bool IsNewOpenGL = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4;
if(DoButton_CheckBox(&g_Config.m_GfxOpenGLMajor, Localize("Use OpenGL 3.3 (experimental)"), IsNewOpenGL, &Button))
{
CheckSettings = true;
if(IsNewOpenGL)
{
g_Config.m_GfxOpenGLMajor = 3;
g_Config.m_GfxOpenGLMinor = 0;
g_Config.m_GfxOpenGLPatch = 0;
IsNewOpenGL = false;
}
else
{
g_Config.m_GfxOpenGLMajor = 3;
g_Config.m_GfxOpenGLMinor = 3;
g_Config.m_GfxOpenGLPatch = 0;
IsNewOpenGL = true;
}
}
if(IsNewOpenGL)
{
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxUsePreinitBuffer, Localize("Preinit VBO (iGPUs only)"), g_Config.m_GfxUsePreinitBuffer, &Button))
{
CheckSettings = true;
g_Config.m_GfxUsePreinitBuffer ^= 1;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxEnableTextureUnitOptimization, Localize("Multiple texture units (disable for MacOS)"), g_Config.m_GfxEnableTextureUnitOptimization, &Button))
{
CheckSettings = true;
g_Config.m_GfxEnableTextureUnitOptimization ^= 1;
}
}
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxHighdpi, Localize("Use high DPI"), g_Config.m_GfxHighdpi, &Button))
{
CheckSettings = true;
g_Config.m_GfxHighdpi ^= 1;
}
// check if the new settings require a restart
if(CheckSettings)
{
if(s_GfxScreenWidth == g_Config.m_GfxScreenWidth &&
s_GfxScreenHeight == g_Config.m_GfxScreenHeight &&
s_GfxColorDepth == g_Config.m_GfxColorDepth &&
s_GfxVsync == g_Config.m_GfxVsync &&
s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples &&
s_GfxOpenGLVersion == (int)IsNewOpenGL &&
s_GfxUsePreinitBuffer == g_Config.m_GfxUsePreinitBuffer &&
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s_GfxEnableTextureUnitOptimization == g_Config.m_GfxEnableTextureUnitOptimization &&
s_GfxHighdpi == g_Config.m_GfxHighdpi)
m_NeedRestartGraphics = false;
else
m_NeedRestartGraphics = true;
}
MainView.HSplitTop(20.0f, &Label, &MainView);
Label.VSplitLeft(130.0f, &Label, &Button);
if(g_Config.m_GfxRefreshRate)
str_format(aBuf, sizeof(aBuf), "%s: %i Hz", Localize("Refresh Rate"), g_Config.m_GfxRefreshRate);
else
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Refresh Rate"), "");
UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
Button.HMargin(2.0f, &Button);
int NewRefreshRate = static_cast<int>(DoScrollbarH(&g_Config.m_GfxRefreshRate, &Button, (minimum(g_Config.m_GfxRefreshRate, 1000)) / 1000.0f) * 1000.0f + 0.1f);
if(g_Config.m_GfxRefreshRate <= 1000 || NewRefreshRate < 1000)
g_Config.m_GfxRefreshRate = NewRefreshRate;
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CUIRect Text;
MainView.HSplitTop(20.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Text, &MainView);
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//text.VSplitLeft(15.0f, 0, &text);
UI()->DoLabelScaled(&Text, Localize("UI Color"), 14.0f, -1);
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RenderHSLScrollbars(&MainView, &g_Config.m_UiColor, true);
}
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void CMenus::RenderSettingsSound(CUIRect MainView)
{
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CUIRect Button;
MainView.VSplitMid(&MainView, 0);
static int s_SndEnable = g_Config.m_SndEnable;
static int s_SndRate = g_Config.m_SndRate;
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndEnable, Localize("Use sounds"), g_Config.m_SndEnable, &Button))
{
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g_Config.m_SndEnable ^= 1;
if(g_Config.m_SndEnable)
{
if(g_Config.m_SndMusic && Client()->State() == IClient::STATE_OFFLINE)
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m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f);
}
else
m_pClient->m_pSounds->Stop(SOUND_MENU);
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m_NeedRestartSound = g_Config.m_SndEnable && (!s_SndEnable || s_SndRate != g_Config.m_SndRate);
}
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if(!g_Config.m_SndEnable)
return;
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndMusic, Localize("Play background music"), g_Config.m_SndMusic, &Button))
{
g_Config.m_SndMusic ^= 1;
if(Client()->State() == IClient::STATE_OFFLINE)
{
if(g_Config.m_SndMusic)
m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f);
else
m_pClient->m_pSounds->Stop(SOUND_MENU);
}
}
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndNonactiveMute, Localize("Mute when not active"), g_Config.m_SndNonactiveMute, &Button))
g_Config.m_SndNonactiveMute ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
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if(DoButton_CheckBox(&g_Config.m_SndGame, Localize("Enable game sounds"), g_Config.m_SndGame, &Button))
g_Config.m_SndGame ^= 1;
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndGun, Localize("Enable gun sound"), g_Config.m_SndGun, &Button))
g_Config.m_SndGun ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndLongPain, Localize("Enable long pain sound (used when shooting in freeze)"), g_Config.m_SndLongPain, &Button))
g_Config.m_SndLongPain ^= 1;
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndServerMessage, Localize("Enable server message sound"), g_Config.m_SndServerMessage, &Button))
g_Config.m_SndServerMessage ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndChat, Localize("Enable regular chat sound"), g_Config.m_SndChat, &Button))
g_Config.m_SndChat ^= 1;
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndTeamChat, Localize("Enable team chat sound"), g_Config.m_SndTeamChat, &Button))
g_Config.m_SndTeamChat ^= 1;
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MainView.HSplitTop(20.0f, &Button, &MainView);
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if(DoButton_CheckBox(&g_Config.m_SndHighlight, Localize("Enable highlighted chat sound"), g_Config.m_SndHighlight, &Button))
g_Config.m_SndHighlight ^= 1;
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClThreadsoundloading, Localize("Threaded sound loading"), g_Config.m_ClThreadsoundloading, &Button))
g_Config.m_ClThreadsoundloading ^= 1;
// sample rate box
{
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char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%d", g_Config.m_SndRate);
MainView.HSplitTop(20.0f, &Button, &MainView);
UI()->DoLabelScaled(&Button, Localize("Sample rate"), 14.0f, -1);
Button.VSplitLeft(190.0f, 0, &Button);
static float Offset = 0.0f;
DoEditBox(&g_Config.m_SndRate, &Button, aBuf, sizeof(aBuf), 14.0f, &Offset);
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g_Config.m_SndRate = maximum(1, str_toint(aBuf));
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m_NeedRestartSound = !s_SndEnable || s_SndRate != g_Config.m_SndRate;
}
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// volume slider
{
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CUIRect Button, Label;
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sound volume"), 14.0f, -1);
g_Config.m_SndVolume = (int)(DoScrollbarH(&g_Config.m_SndVolume, &Button, g_Config.m_SndVolume / 100.0f) * 100.0f);
}
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// volume slider game sounds
{
CUIRect Button, Label;
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Game sound volume"), 14.0f, -1);
g_Config.m_SndGameSoundVolume = (int)(DoScrollbarH(&g_Config.m_SndGameSoundVolume, &Button, g_Config.m_SndGameSoundVolume / 100.0f) * 100.0f);
}
// volume slider gui sounds
{
CUIRect Button, Label;
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Chat sound volume"), 14.0f, -1);
g_Config.m_SndChatSoundVolume = (int)(DoScrollbarH(&g_Config.m_SndChatSoundVolume, &Button, g_Config.m_SndChatSoundVolume / 100.0f) * 100.0f);
}
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// volume slider map sounds
{
CUIRect Button, Label;
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Map sound volume"), 14.0f, -1);
g_Config.m_SndMapSoundVolume = (int)(DoScrollbarH(&g_Config.m_SndMapSoundVolume, &Button, g_Config.m_SndMapSoundVolume / 100.0f) * 100.0f);
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}
// volume slider background music
{
CUIRect Button, Label;
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Background music volume"), 14.0f, -1);
g_Config.m_SndBackgroundMusicVolume = (int)(DoScrollbarH(&g_Config.m_SndBackgroundMusicVolume, &Button, g_Config.m_SndBackgroundMusicVolume / 100.0f) * 100.0f);
}
}
class CLanguage
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{
public:
CLanguage() {}
CLanguage(const char *n, const char *f, int Code) :
m_Name(n), m_FileName(f), m_CountryCode(Code) {}
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string m_Name;
string m_FileName;
int m_CountryCode;
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bool operator<(const CLanguage &Other) const { return m_Name < Other.m_Name; }
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};
void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array<CLanguage> *pLanguages)
{
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IOHANDLE File = pStorage->OpenFile("languages/index.txt", IOFLAG_READ, IStorage::TYPE_ALL);
if(!File)
{
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "couldn't open index file");
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return;
}
char aOrigin[128];
char aReplacement[128];
CLineReader LineReader;
LineReader.Init(File);
char *pLine;
while((pLine = LineReader.Get()))
{
if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments
continue;
str_copy(aOrigin, pLine, sizeof(aOrigin));
pLine = LineReader.Get();
if(!pLine)
{
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file");
break;
}
if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ')
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf);
(void)LineReader.Get();
continue;
}
str_copy(aReplacement, pLine + 3, sizeof(aReplacement));
pLine = LineReader.Get();
if(!pLine)
{
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file");
break;
}
if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ')
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf);
continue;
}
char aFileName[128];
str_format(aFileName, sizeof(aFileName), "languages/%s.txt", aOrigin);
pLanguages->add(CLanguage(aReplacement, aFileName, str_toint(pLine + 3)));
}
io_close(File);
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}
void CMenus::RenderLanguageSelection(CUIRect MainView)
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{
static int s_LanguageList = 0;
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static int s_SelectedLanguage = 0;
static sorted_array<CLanguage> s_Languages;
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static float s_ScrollValue = 0;
if(s_Languages.size() == 0)
{
s_Languages.add(CLanguage("English", "", 826));
LoadLanguageIndexfile(Storage(), Console(), &s_Languages);
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for(int i = 0; i < s_Languages.size(); i++)
if(str_comp(s_Languages[i].m_FileName, g_Config.m_ClLanguagefile) == 0)
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{
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s_SelectedLanguage = i;
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break;
}
}
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int OldSelected = s_SelectedLanguage;
UiDoListboxStart(&s_LanguageList, &MainView, 24.0f, Localize("Language"), "", s_Languages.size(), 1, s_SelectedLanguage, s_ScrollValue);
for(sorted_array<CLanguage>::range r = s_Languages.all(); !r.empty(); r.pop_front())
{
CListboxItem Item = UiDoListboxNextItem(&r.front());
if(Item.m_Visible)
{
CUIRect Rect;
Item.m_Rect.VSplitLeft(Item.m_Rect.h * 2.0f, &Rect, &Item.m_Rect);
Rect.VMargin(6.0f, &Rect);
Rect.HMargin(3.0f, &Rect);
ColorRGBA Color(1.0f, 1.0f, 1.0f, 1.0f);
m_pClient->m_pCountryFlags->Render(r.front().m_CountryCode, &Color, Rect.x, Rect.y, Rect.w, Rect.h);
Item.m_Rect.HSplitTop(2.0f, 0, &Item.m_Rect);
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UI()->DoLabelScaled(&Item.m_Rect, r.front().m_Name, 16.0f, -1);
}
}
s_SelectedLanguage = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != s_SelectedLanguage)
{
str_copy(g_Config.m_ClLanguagefile, s_Languages[s_SelectedLanguage].m_FileName, sizeof(g_Config.m_ClLanguagefile));
g_Localization.Load(s_Languages[s_SelectedLanguage].m_FileName, Storage(), Console());
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GameClient()->OnLanguageChange();
}
}
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void CMenus::RenderSettings(CUIRect MainView)
{
// render background
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CUIRect Temp, TabBar, RestartWarning;
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MainView.VSplitRight(120.0f, &MainView, &TabBar);
RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_B, 10.0f);
MainView.Margin(10.0f, &MainView);
MainView.HSplitBottom(15.0f, &MainView, &RestartWarning);
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TabBar.HSplitTop(50.0f, &Temp, &TabBar);
RenderTools()->DrawUIRect(&Temp, ms_ColorTabbarActive, CUI::CORNER_BR, 10.0f);
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MainView.HSplitTop(10.0f, 0, &MainView);
CUIRect Button;
const char *aTabs[] = {
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Localize("Language"),
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Localize("General"),
Localize("Player"),
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("Tee"),
Localize("HUD"),
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Localize("Controls"),
Localize("Graphics"),
Localize("Sound"),
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Localize("DDNet"),
Localize("Assets")};
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int NumTabs = (int)(sizeof(aTabs) / sizeof(*aTabs));
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for(int i = 0; i < NumTabs; i++)
{
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TabBar.HSplitTop(10, &Button, &TabBar);
TabBar.HSplitTop(26, &Button, &TabBar);
if(DoButton_MenuTab(aTabs[i], aTabs[i], g_Config.m_UiSettingsPage == i, &Button, CUI::CORNER_R))
g_Config.m_UiSettingsPage = i;
}
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MainView.Margin(10.0f, &MainView);
if(g_Config.m_UiSettingsPage == SETTINGS_LANGUAGE)
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{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_LANGUAGE);
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RenderLanguageSelection(MainView);
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}
else if(g_Config.m_UiSettingsPage == SETTINGS_GENERAL)
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{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_GENERAL);
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RenderSettingsGeneral(MainView);
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}
else if(g_Config.m_UiSettingsPage == SETTINGS_PLAYER)
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{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_PLAYER);
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RenderSettingsPlayer(MainView);
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}
else if(g_Config.m_UiSettingsPage == SETTINGS_TEE)
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{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_TEE);
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RenderSettingsTee(MainView);
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}
else if(g_Config.m_UiSettingsPage == SETTINGS_HUD)
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{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_HUD);
RenderSettingsHUD(MainView);
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}
else if(g_Config.m_UiSettingsPage == SETTINGS_CONTROLS)
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{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_CONTROLS);
RenderSettingsControls(MainView);
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}
else if(g_Config.m_UiSettingsPage == SETTINGS_GRAPHICS)
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{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_GRAPHICS);
RenderSettingsGraphics(MainView);
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}
else if(g_Config.m_UiSettingsPage == SETTINGS_SOUND)
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{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_SOUND);
RenderSettingsSound(MainView);
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}
else if(g_Config.m_UiSettingsPage == SETTINGS_DDNET)
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{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_DDNET);
RenderSettingsDDNet(MainView);
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}
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else if(g_Config.m_UiSettingsPage == SETTINGS_ASSETS)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_ASSETS);
RenderSettingsCustom(MainView);
}
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if(m_NeedRestartUpdate)
{
TextRender()->TextColor(1.0f, 0.4f, 0.4f, 1.0f);
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UI()->DoLabelScaled(&RestartWarning, Localize("DDNet Client needs to be restarted to complete update!"), 14.0f, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}
else if(m_NeedRestartGeneral || m_NeedRestartSkins || m_NeedRestartGraphics || m_NeedRestartSound || m_NeedRestartDDNet)
UI()->DoLabelScaled(&RestartWarning, Localize("You must restart the game for all settings to take effect."), 14.0f, -1);
}
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ColorHSLA CMenus::RenderHSLScrollbars(CUIRect *pRect, unsigned int *pColor, bool Alpha)
{
ColorHSLA Color(*pColor, Alpha);
CUIRect Button, Label;
char aBuf[32];
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float *paComponent[] = {&Color.h, &Color.s, &Color.l, &Color.a};
const char *aLabels[] = {Localize("Hue"), Localize("Sat."), Localize("Lht."), Localize("Alpha")};
for(int i = 0; i < 3 + Alpha; i++)
{
pRect->HSplitTop(20.0f, &Button, pRect);
Button.VSplitLeft(10.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
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str_format(aBuf, sizeof(aBuf), "%s: %03d", aLabels[i], (int)(*paComponent[i] * 255));
UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
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*paComponent[i] = DoScrollbarH(&((char *)pColor)[i], &Button, *paComponent[i]);
}
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*pColor = Color.Pack(Alpha);
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return Color;
}
void CMenus::RenderSettingsHUD(CUIRect MainView)
{
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static int pIDP1 = 0, pIDP2 = 0;
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static int Page = 1;
CUIRect Left, Right, HUD, Messages, Button, Label, Weapon, Laser, Page1Tab, Page2Tab, Enable, Heart;
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MainView.HSplitTop(150.0f, &HUD, &MainView);
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HUD.HSplitTop(30.0f, &Label, &HUD);
float tw = TextRender()->TextWidth(0, 20.0f, Localize("HUD"), -1, -1.0f);
Label.VSplitLeft(tw + 10.0f, &Label, &Page1Tab);
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Page1Tab.VSplitLeft(60.0f, &Page1Tab, 0);
Page1Tab.VSplitLeft(30.0f, &Page1Tab, &Page2Tab);
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UI()->DoLabelScaled(&Label, Localize("HUD"), 20.0f, -1);
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if(DoButton_MenuTab((void *)&pIDP1, "1", Page == 1, &Page1Tab, 5))
Page = 1;
if(DoButton_MenuTab((void *)&pIDP2, "2", Page == 2, &Page2Tab, 10))
Page = 2;
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HUD.Margin(5.0f, &HUD);
HUD.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
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if(Page == 1)
{
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// show hud1
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), g_Config.m_ClShowhud, &Button))
g_Config.m_ClShowhud ^= 1;
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Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClDDRaceScoreBoard, Localize("Use DDRace Scoreboard"), g_Config.m_ClDDRaceScoreBoard, &Button))
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{
g_Config.m_ClDDRaceScoreBoard ^= 1;
}
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Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowIDs, Localize("Show client IDs in Scoreboard"), g_Config.m_ClShowIDs, &Button))
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{
g_Config.m_ClShowIDs ^= 1;
}
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Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClShowhudScore, Localize("Show score"), g_Config.m_ClShowhudScore, &Button))
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{
g_Config.m_ClShowhudScore ^= 1;
}
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Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClShowhudHealthAmmo, Localize("Show health + ammo"), g_Config.m_ClShowhudHealthAmmo, &Button))
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{
g_Config.m_ClShowhudHealthAmmo ^= 1;
}
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Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowChat, Localize("Show chat"), g_Config.m_ClShowChat, &Button))
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{
g_Config.m_ClShowChat ^= 1;
}
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bool IsOldChat = !(g_Config.m_ClChatTee || g_Config.m_ClChatBackground);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClChatTee, Localize("Use old chat style"), IsOldChat, &Button))
{
if(IsOldChat)
{
g_Config.m_ClChatTee = 1;
g_Config.m_ClChatBackground = 1;
}
else
{
g_Config.m_ClChatTee = 0;
g_Config.m_ClChatBackground = 0;
}
GameClient()->m_pChat->RebuildChat();
}
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Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClChatTeamColors, Localize("Show names in chat in team colors"), g_Config.m_ClChatTeamColors, &Button))
{
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g_Config.m_ClChatTeamColors ^= 1;
}
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Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClShowKillMessages, Localize("Show kill messages"), g_Config.m_ClShowKillMessages, &Button))
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{
g_Config.m_ClShowKillMessages ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClShowVotesAfterVoting, Localize("Show votes window after voting"), g_Config.m_ClShowVotesAfterVoting, &Button))
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{
g_Config.m_ClShowVotesAfterVoting ^= 1;
}
MainView.HSplitTop(170.0f, &Messages, &MainView);
Messages.HSplitTop(30.0f, &Label, &Messages);
Label.VSplitMid(&Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Messages"), 20.0f, -1);
Messages.Margin(5.0f, &Messages);
Messages.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
{
char aBuf[64];
Left.HSplitTop(20.0f, &Label, &Left);
Label.VSplitRight(50.0f, &Label, &Button);
Label.VSplitLeft(25.0f, &Enable, &Label);
if(DoButton_CheckBox(&g_Config.m_ClShowChatSystem, "", g_Config.m_ClShowChatSystem, &Enable))
g_Config.m_ClShowChatSystem ^= 1;
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UI()->DoLabelScaled(&Label, Localize("System message"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
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{
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ColorHSLA HSL = color_cast<ColorHSLA>(ColorRGBA(1.0f, 1.0f, 0.5f));
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g_Config.m_ClMessageSystemColor = HSL.Pack(false);
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}
}
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ColorHSLA SMColor = RenderHSLScrollbars(&Left, &g_Config.m_ClMessageSystemColor);
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Left.HSplitTop(10.0f, &Label, &Left);
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ColorRGBA rgb = color_cast<ColorRGBA>(SMColor);
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TextRender()->TextColor(rgb);
char aName[16];
str_copy(aName, Client()->PlayerName(), sizeof(aName));
str_format(aBuf, sizeof(aBuf), "*** '%s' entered and joined the spectators", aName);
while(TextRender()->TextWidth(0, 12.0f, aBuf, -1, -1.0f) > Label.w)
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{
aName[str_length(aName) - 1] = 0;
str_format(aBuf, sizeof(aBuf), "*** '%s' entered and joined the spectators", aName);
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}
UI()->DoLabelScaled(&Label, aBuf, 12.0f, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
Left.HSplitTop(20.0f, 0, &Left);
}
{
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char aBuf[64];
Right.HSplitTop(20.0f, &Label, &Right);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Highlighted message"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
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{
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ColorHSLA HSL = color_cast<ColorHSLA>(ColorRGBA(1.0f, 0.5f, 0.5f));
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g_Config.m_ClMessageHighlightColor = HSL.Pack(false);
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}
}
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ColorHSLA HMColor = RenderHSLScrollbars(&Right, &g_Config.m_ClMessageHighlightColor);
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Right.HSplitTop(10.0f, &Label, &Right);
TextRender()->TextColor(0.75f, 0.5f, 0.75f, 1.0f);
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Spectator"), -1, -1.0f);
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Label.VSplitLeft(tw, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Spectator"), 12.0f, -1);
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ColorRGBA rgb = color_cast<ColorRGBA>(HMColor);
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TextRender()->TextColor(rgb);
char aName[16];
str_copy(aName, Client()->PlayerName(), sizeof(aName));
str_format(aBuf, sizeof(aBuf), ": %s: %s", aName, Localize("Look out!"));
while(TextRender()->TextWidth(0, 12.0f, aBuf, -1, -1.0f) > Button.w)
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{
aName[str_length(aName) - 1] = 0;
str_format(aBuf, sizeof(aBuf), ": %s: %s", aName, Localize("Look out!"));
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}
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
Right.HSplitTop(20.0f, 0, &Right);
}
{
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char aBuf[64];
Left.HSplitTop(20.0f, &Label, &Left);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Team message"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
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{
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ColorHSLA HSL = color_cast<ColorHSLA>(ColorRGBA(0.65f, 1.0f, 0.65f));
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g_Config.m_ClMessageTeamColor = HSL.Pack(false);
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}
}
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ColorHSLA TMColor = RenderHSLScrollbars(&Left, &g_Config.m_ClMessageTeamColor);
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Left.HSplitTop(10.0f, &Label, &Left);
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ColorRGBA rgbn = CalculateNameColor(TMColor);
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TextRender()->TextColor(rgbn);
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Player"), -1, -1.0f);
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Label.VSplitLeft(tw, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Player"), 12.0f, -1);
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ColorRGBA rgb = color_cast<ColorRGBA>(TMColor);
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TextRender()->TextColor(rgb);
str_format(aBuf, sizeof(aBuf), ": %s!", Localize("We will win"));
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UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
Left.HSplitTop(20.0f, 0, &Left);
}
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{
char aBuf[64];
Right.HSplitTop(20.0f, &Label, &Right);
Label.VSplitRight(50.0f, &Label, &Button);
float twh = TextRender()->TextWidth(0, 16.0f, Localize("Friend message"), -1, -1.0f);
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Label.VSplitLeft(twh + 5.0f, &Label, &Enable);
Enable.VSplitLeft(20.0f, &Enable, 0);
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UI()->DoLabelScaled(&Label, Localize("Friend message"), 16.0f, -1);
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{
static int s_DefaultButton = 0;
if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
g_Config.m_ClMessageFriendColor = ColorHSLA(0, 1, 145 / 255.0f).Pack(false);
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}
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if(DoButton_CheckBox(&g_Config.m_ClMessageFriend, Localize("Highlight"), g_Config.m_ClMessageFriend, &Enable))
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{
g_Config.m_ClMessageFriend ^= 1;
}
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ColorHSLA FMColor = RenderHSLScrollbars(&Right, &g_Config.m_ClMessageFriendColor);
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Right.HSplitTop(10.0f, &Label, &Right);
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ColorRGBA rgbf = color_cast<ColorRGBA>(FMColor);
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TextRender()->TextColor(rgbf);
float hw = TextRender()->TextWidth(0, 12.0f, "", -1, -1.0f);
Label.VSplitLeft(hw, &Heart, &Label);
UI()->DoLabelScaled(&Heart, "", 12.0f, -1);
TextRender()->TextColor(0.8f, 0.8f, 0.8f, 1.0f);
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Friend"), -1, -1.0f);
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Label.VSplitLeft(tw, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Friend"), 12.0f, -1);
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ColorRGBA rgb = color_cast<ColorRGBA>(FMColor);
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TextRender()->TextColor(rgb);
str_format(aBuf, sizeof(aBuf), ": %s", Localize("Hi o/"));
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UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
Right.HSplitTop(20.0f, 0, &Right);
}
{
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char aBuf[64];
Left.HSplitTop(20.0f, &Label, &Left);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Normal message"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
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{
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ColorHSLA HSL = color_cast<ColorHSLA>(ColorRGBA(1.0f, 1.0f, 1.0f));
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g_Config.m_ClMessageColor = HSL.Pack(false);
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}
}
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ColorHSLA MColor = RenderHSLScrollbars(&Left, &g_Config.m_ClMessageColor);
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Left.HSplitTop(10.0f, &Label, &Left);
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TextRender()->TextColor(0.8f, 0.8f, 0.8f, 1.0f);
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Player"), -1, -1.0f);
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Label.VSplitLeft(tw, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Player"), 12.0f, -1);
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ColorRGBA rgb = color_cast<ColorRGBA>(MColor);
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TextRender()->TextColor(rgb);
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str_format(aBuf, sizeof(aBuf), ": %s :D", Localize("Hello and welcome"));
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}
{
char aBuf[64];
Right.HSplitTop(20.0f, &Label, &Right);
Label.VSplitRight(50.0f, &Label, &Button);
str_format(aBuf, sizeof(aBuf), "%s (echo)", Localize("Client message"));
UI()->DoLabelScaled(&Label, aBuf, 16.0f, -1);
{
static int s_DefaultButton = 0;
if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
{
ColorHSLA HSL = color_cast<ColorHSLA>(ColorRGBA(0.5f, 0.78f, 1.0f));
g_Config.m_ClMessageClientColor = HSL.Pack(false);
}
}
ColorHSLA CMColor = RenderHSLScrollbars(&Right, &g_Config.m_ClMessageClientColor);
Right.HSplitTop(10.0f, &Label, &Right);
ColorRGBA rgb = color_cast<ColorRGBA>(CMColor);
TextRender()->TextColor(rgb);
UI()->DoLabelScaled(&Label, "*** Dynamic camera activated", 12.0f, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
Right.HSplitTop(20.0f, 0, &Right);
}
}
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else if(Page == 2)
{
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Left.HSplitTop(220.0f, &Laser, &Left);
//RenderTools()->DrawUIRect(&Laser, vec4(1.0f, 1.0f, 1.0f, 0.1f), CUI::CORNER_ALL, 5.0f);
//Laser.Margin(10.0f, &Laser);
Laser.HSplitTop(30.0f, &Label, &Laser);
Label.VSplitLeft(TextRender()->TextWidth(0, 20.0f, Localize("Laser"), -1, -1.0f) + 5.0f, &Label, &Weapon);
UI()->DoLabelScaled(&Label, Localize("Laser"), 20.0f, -1);
Laser.HSplitTop(20.0f, &Label, &Laser);
Label.VSplitLeft(5.0f, 0, &Label);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Inner color"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
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{
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ColorHSLA HSL = color_cast<ColorHSLA>(ColorRGBA(0.5f, 0.5f, 1.0f));
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g_Config.m_ClLaserInnerColor = HSL.Pack(false);
}
}
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ColorHSLA LIColor = RenderHSLScrollbars(&Laser, &g_Config.m_ClLaserInnerColor);
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Laser.HSplitTop(10.0f, 0, &Laser);
Laser.HSplitTop(20.0f, &Label, &Laser);
Label.VSplitLeft(5.0f, 0, &Label);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Outline color"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if(DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
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{
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ColorHSLA HSL = color_cast<ColorHSLA>(ColorRGBA(0.075f, 0.075f, 0.25f));
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g_Config.m_ClLaserOutlineColor = HSL.Pack(false);
}
}
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ColorHSLA LOColor = RenderHSLScrollbars(&Laser, &g_Config.m_ClLaserOutlineColor);
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Weapon.VSplitLeft(30.0f, 0, &Weapon);
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ColorRGBA RGB;
vec2 From = vec2(Weapon.x, Weapon.y + Weapon.h / 2.0f);
vec2 Pos = vec2(Weapon.x + Weapon.w - 10.0f, Weapon.y + Weapon.h / 2.0f);
vec2 Out, Border;
Graphics()->BlendNormal();
Graphics()->TextureClear();
Graphics()->QuadsBegin();
// do outline
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RGB = color_cast<ColorRGBA>(LOColor);
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ColorRGBA OuterColor(RGB.r, RGB.g, RGB.b, 1.0f);
Graphics()->SetColor(RGB.r, RGB.g, RGB.b, 1.0f); // outline
Out = vec2(0.0f, -1.0f) * (3.15f);
IGraphics::CFreeformItem Freeform(
From.x - Out.x, From.y - Out.y,
From.x + Out.x, From.y + Out.y,
Pos.x - Out.x, Pos.y - Out.y,
Pos.x + Out.x, Pos.y + Out.y);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
// do inner
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RGB = color_cast<ColorRGBA>(LIColor);
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ColorRGBA InnerColor(RGB.r, RGB.g, RGB.b, 1.0f);
Out = vec2(0.0f, -1.0f) * (2.25f);
Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f); // center
Freeform = IGraphics::CFreeformItem(
From.x - Out.x, From.y - Out.y,
From.x + Out.x, From.y + Out.y,
Pos.x - Out.x, Pos.y - Out.y,
Pos.x + Out.x, Pos.y + Out.y);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
Graphics()->QuadsEnd();
// render head
{
Graphics()->BlendNormal();
int SpriteIndex = time_get() % 3;
Graphics()->TextureSet(GameClient()->m_ParticlesSkin.m_SpriteParticleSplat[SpriteIndex]);
Graphics()->QuadsBegin();
Graphics()->QuadsSetRotation(time_get());
Graphics()->SetColor(OuterColor.r, OuterColor.g, OuterColor.b, 1.0f);
IGraphics::CQuadItem QuadItem(Pos.x, Pos.y, 24, 24);
Graphics()->QuadsDraw(&QuadItem, 1);
Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f);
QuadItem = IGraphics::CQuadItem(Pos.x, Pos.y, 20, 20);
Graphics()->QuadsDraw(&QuadItem, 1);
Graphics()->QuadsEnd();
}
// draw laser weapon
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteWeaponLaser);
Graphics()->QuadsBegin();
RenderTools()->SelectSprite(SPRITE_WEAPON_LASER_BODY);
Graphics()->QuadsSetSubset(0, 0, 1, 1);
RenderTools()->DrawSprite(Weapon.x, Weapon.y + Weapon.h / 2.0f, 60.0f);
Graphics()->QuadsEnd();
}
/*
Left.VSplitLeft(20.0f, 0, &Left);
Left.HSplitTop(20.0f, &Label, &Left);
Button.VSplitRight(20.0f, &Button, 0);
char aBuf[64];
if(g_Config.m_ClReconnectTimeout == 1)
{
str_format(aBuf, sizeof(aBuf), "%s %i %s", Localize("Wait before try for"), g_Config.m_ClReconnectTimeout, Localize("second"));
}
else
{
str_format(aBuf, sizeof(aBuf), "%s %i %s", Localize("Wait before try for"), g_Config.m_ClReconnectTimeout, Localize("seconds"));
}
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Left.HSplitTop(20.0f, &Button, 0);
Button.HMargin(2.0f, &Button);
g_Config.m_ClReconnectTimeout = static_cast<int>(DoScrollbarH(&g_Config.m_ClReconnectTimeout, &Button, g_Config.m_ClReconnectTimeout / 120.0f) * 120.0f);
if(g_Config.m_ClReconnectTimeout < 5)
g_Config.m_ClReconnectTimeout = 5;*/
}
void CMenus::RenderSettingsDDNet(CUIRect MainView)
{
CUIRect Button, Left, Right, LeftLeft, Demo, Gameplay, Miscellaneous, Label, Background;
bool CheckSettings = false;
static int s_InpMouseOld = g_Config.m_InpMouseOld;
MainView.HSplitTop(100.0f, &Demo, &MainView);
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Demo.HSplitTop(30.0f, &Label, &Demo);
UI()->DoLabelScaled(&Label, Localize("Demo"), 20.0f, -1);
Demo.Margin(5.0f, &Demo);
Demo.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoRaceRecord, Localize("Save the best demo of each race"), g_Config.m_ClAutoRaceRecord, &Button))
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{
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g_Config.m_ClAutoRaceRecord ^= 1;
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}
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2019-05-20 21:55:40 +00:00
{
CUIRect Button, Label;
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(160.0f, &LeftLeft, &Button);
Button.VSplitLeft(140.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), Localize("Default length: %d"), g_Config.m_ClReplayLength);
UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
int NewValue = (int)(DoScrollbarH(&g_Config.m_ClReplayLength, &Button, (minimum(g_Config.m_ClReplayLength, 600) - 10) / 590.0f) * 590.0f) + 10;
if(g_Config.m_ClReplayLength < 600 || NewValue < 600)
g_Config.m_ClReplayLength = minimum(NewValue, 600);
if(DoButton_CheckBox(&g_Config.m_ClReplays, Localize("Enable replays"), g_Config.m_ClReplays, &LeftLeft))
{
g_Config.m_ClReplays ^= 1;
if(!g_Config.m_ClReplays)
{
// stop recording and remove the tmp demo file
Client()->DemoRecorder_Stop(RECORDER_REPLAYS, true);
}
else
{
// start recording
Client()->DemoRecorder_HandleAutoStart();
}
}
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}
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Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClRaceGhost, Localize("Ghost"), g_Config.m_ClRaceGhost, &Button))
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{
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g_Config.m_ClRaceGhost ^= 1;
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}
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if(g_Config.m_ClRaceGhost)
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{
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Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClRaceShowGhost, Localize("Show ghost"), g_Config.m_ClRaceShowGhost, &Button))
{
g_Config.m_ClRaceShowGhost ^= 1;
}
2013-10-15 16:08:06 +00:00
2014-12-14 16:16:44 +00:00
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClRaceSaveGhost, Localize("Save ghost"), g_Config.m_ClRaceSaveGhost, &Button))
{
g_Config.m_ClRaceSaveGhost ^= 1;
}
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}
MainView.HSplitTop(330.0f, &Gameplay, &MainView);
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Gameplay.HSplitTop(30.0f, &Label, &Gameplay);
UI()->DoLabelScaled(&Label, Localize("Gameplay"), 20.0f, -1);
Gameplay.Margin(5.0f, &Gameplay);
Gameplay.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
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{
CUIRect Button, Label;
Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(120.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Overlay entities"), 14.0f, -1);
g_Config.m_ClOverlayEntities = (int)(DoScrollbarH(&g_Config.m_ClOverlayEntities, &Button, g_Config.m_ClOverlayEntities / 100.0f) * 100.0f);
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}
{
CUIRect Button, Label;
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitMid(&LeftLeft, &Button);
Button.VSplitLeft(50.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Size"), 14.0f, -1);
g_Config.m_ClTextEntitiesSize = (int)(DoScrollbarH(&g_Config.m_ClTextEntitiesSize, &Button, g_Config.m_ClTextEntitiesSize / 100.0f) * 100.0f);
if(DoButton_CheckBox(&g_Config.m_ClTextEntities, Localize("Show text entities"), g_Config.m_ClTextEntities, &LeftLeft))
{
g_Config.m_ClTextEntities ^= 1;
}
}
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{
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CUIRect Button, Label;
Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitMid(&LeftLeft, &Button);
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Button.VSplitLeft(50.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Alpha"), 14.0f, -1);
g_Config.m_ClShowOthersAlpha = (int)(DoScrollbarH(&g_Config.m_ClShowOthersAlpha, &Button, g_Config.m_ClShowOthersAlpha / 100.0f) * 100.0f);
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if(DoButton_CheckBox(&g_Config.m_ClShowOthers, Localize("Show others"), g_Config.m_ClShowOthers == 1, &LeftLeft))
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{
g_Config.m_ClShowOthers = g_Config.m_ClShowOthers != 1 ? 1 : 0;
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}
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}
Left.HSplitTop(20.0f, &Button, &Left);
bool ShowOwnTeam = g_Config.m_ClShowOthers == 2;
if(DoButton_CheckBox(&ShowOwnTeam, Localize("Show others (own team only)"), ShowOwnTeam, &Button))
{
g_Config.m_ClShowOthers = g_Config.m_ClShowOthers != 2 ? 2 : 0;
}
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Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowQuads, Localize("Show quads"), g_Config.m_ClShowQuads, &Button))
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{
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g_Config.m_ClShowQuads ^= 1;
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}
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Right.HSplitTop(20.0f, &Label, &Right);
Label.VSplitLeft(130.0f, &Label, &Button);
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Default zoom"), g_Config.m_ClDefaultZoom);
UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
//Right.HSplitTop(20.0f, &Button, 0);
Button.HMargin(2.0f, &Button);
g_Config.m_ClDefaultZoom = static_cast<int>(DoScrollbarH(&g_Config.m_ClDefaultZoom, &Button, g_Config.m_ClDefaultZoom / 20.0f) * 20.0f + 0.1f);
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Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPing, Localize("AntiPing"), g_Config.m_ClAntiPing, &Button))
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{
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g_Config.m_ClAntiPing ^= 1;
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}
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if(g_Config.m_ClAntiPing)
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{
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Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPingPlayers, Localize("AntiPing: predict other players"), g_Config.m_ClAntiPingPlayers, &Button))
{
g_Config.m_ClAntiPingPlayers ^= 1;
}
2014-03-21 13:01:14 +00:00
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Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPingWeapons, Localize("AntiPing: predict weapons"), g_Config.m_ClAntiPingWeapons, &Button))
{
g_Config.m_ClAntiPingWeapons ^= 1;
}
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Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPingGrenade, Localize("AntiPing: predict grenade paths"), g_Config.m_ClAntiPingGrenade, &Button))
{
g_Config.m_ClAntiPingGrenade ^= 1;
}
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}
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else
{
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Right.HSplitTop(60.0f, 0, &Right);
}
Right.HSplitTop(40.0f, 0, &Right);
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Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowHookCollOther, Localize("Show other players' hook collision lines"), g_Config.m_ClShowHookCollOther, &Button))
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{
g_Config.m_ClShowHookCollOther ^= 1;
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}
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Left.HSplitTop(20.0f, &Button, &Left);
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if(DoButton_CheckBox(&g_Config.m_ClShowDirection, Localize("Show other players' key presses"), g_Config.m_ClShowDirection, &Button))
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{
g_Config.m_ClShowDirection ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_InpMouseOld, Localize("Old mouse mode"), g_Config.m_InpMouseOld, &Button))
{
g_Config.m_InpMouseOld ^= 1;
CheckSettings = true;
}
if(CheckSettings)
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m_NeedRestartDDNet = s_InpMouseOld != g_Config.m_InpMouseOld;
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CUIRect aRects[2];
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Left.HSplitTop(5.0f, &Button, &Left);
Right.HSplitTop(25.0f, &Button, &Right);
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aRects[0] = Left;
aRects[1] = Right;
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aRects[0].VSplitRight(10.0f, &aRects[0], 0);
aRects[1].VSplitLeft(10.0f, 0, &aRects[1]);
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unsigned *paColors[2] = {&g_Config.m_ClBackgroundColor, &g_Config.m_ClBackgroundEntitiesColor};
const char *paParts[2] = {Localize("Background (regular)"), Localize("Background (entities)")};
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for(int i = 0; i < 2; i++)
{
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1);
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aRects[i].VSplitLeft(10.0f, 0, &aRects[i]);
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aRects[i].HSplitTop(2.5f, 0, &aRects[i]);
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RenderHSLScrollbars(&aRects[i], paColors[i]);
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}
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{
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static float s_Map = 0.0f;
aRects[1].HSplitTop(25.0f, &Background, &aRects[1]);
Background.HSplitTop(20.0f, &Background, 0);
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Background.VSplitLeft(100.0f, &Label, &Left);
UI()->DoLabelScaled(&Label, Localize("Map"), 14.0f, -1);
DoEditBox(g_Config.m_ClBackgroundEntities, &Left, g_Config.m_ClBackgroundEntities, sizeof(g_Config.m_ClBackgroundEntities), 14.0f, &s_Map);
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aRects[1].HSplitTop(20.0f, &Button, &aRects[1]);
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bool UseCurrentMap = str_comp(g_Config.m_ClBackgroundEntities, CURRENT_MAP) == 0;
if(DoButton_CheckBox(&UseCurrentMap, Localize("Use current map as background"), UseCurrentMap, &Button))
{
if(UseCurrentMap)
g_Config.m_ClBackgroundEntities[0] = '\0';
else
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str_copy(g_Config.m_ClBackgroundEntities, CURRENT_MAP, sizeof(g_Config.m_ClBackgroundEntities));
}
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aRects[1].HSplitTop(20.0f, &Button, 0);
if(DoButton_CheckBox(&g_Config.m_ClBackgroundShowTilesLayers, Localize("Show tiles layers from BG map"), g_Config.m_ClBackgroundShowTilesLayers, &Button))
{
g_Config.m_ClBackgroundShowTilesLayers ^= 1;
}
}
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MainView.HSplitTop(30.0f, &Label, &Miscellaneous);
UI()->DoLabelScaled(&Label, Localize("Miscellaneous"), 20.0f, -1);
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Miscellaneous.VMargin(5.0f, &Miscellaneous);
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Miscellaneous.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
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Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClHttpMapDownload, Localize("Try fast HTTP map download first"), g_Config.m_ClHttpMapDownload, &Button))
{
g_Config.m_ClHttpMapDownload ^= 1;
}
// Updater
#if defined(CONF_AUTOUPDATE)
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{
Left.HSplitTop(20.0f, &Label, &Left);
bool NeedUpdate = str_comp(Client()->LatestVersion(), "0");
char aBuf[256];
int State = Updater()->GetCurrentState();
// Update Button
if(NeedUpdate && State <= IUpdater::CLEAN)
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{
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str_format(aBuf, sizeof(aBuf), Localize("DDNet %s is available:"), Client()->LatestVersion());
Label.VSplitLeft(TextRender()->TextWidth(0, 14.0f, aBuf, -1, -1.0f) + 10.0f, &Label, &Button);
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Button.VSplitLeft(100.0f, &Button, 0);
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static int s_ButtonUpdate = 0;
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if(DoButton_Menu(&s_ButtonUpdate, Localize("Update now"), 0, &Button))
Updater()->InitiateUpdate();
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}
else if(State >= IUpdater::GETTING_MANIFEST && State < IUpdater::NEED_RESTART)
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str_format(aBuf, sizeof(aBuf), Localize("Updating..."));
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else if(State == IUpdater::NEED_RESTART)
{
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str_format(aBuf, sizeof(aBuf), Localize("DDNet Client updated!"));
m_NeedRestartUpdate = true;
}
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else
{
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str_format(aBuf, sizeof(aBuf), Localize("No updates available"));
Label.VSplitLeft(TextRender()->TextWidth(0, 14.0f, aBuf, -1, -1.0f) + 10.0f, &Label, &Button);
Button.VSplitLeft(100.0f, &Button, 0);
static int s_ButtonUpdate = 0;
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if(DoButton_Menu(&s_ButtonUpdate, Localize("Check now"), 0, &Button))
{
Client()->RequestDDNetInfo();
}
}
UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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}
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#endif
{
static int s_ButtonTimeout = 0;
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_Menu(&s_ButtonTimeout, Localize("New random timeout code"), 0, &Button))
{
Client()->GenerateTimeoutSeed();
}
}
}