ddnet/src/game/client/components
bors[bot] bda61e586e
Merge #6251
6251: Always assume there could potentially be a skin in serverbrowser's pl… r=def- a=Jupeyy

…ayer list

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## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-01-08 13:09:11 +00:00
..
background.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
background.h Organize game-client and editor includes 2022-06-17 20:32:56 +02:00
binds.cpp Rename variable aBuf to pBuf, use size_t for buffer size 2022-10-27 22:21:08 +02:00
binds.h Rename variable aBuf to pBuf, use size_t for buffer size 2022-10-27 22:21:08 +02:00
broadcast.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
broadcast.h Add some checksum functions to the client 2022-01-31 21:31:26 +01:00
camera.cpp Fix smooth zooming overshooting the target zoom level 2022-12-18 20:58:29 +01:00
camera.h Move src/game/bezier.cpp/h to src/base/bezier.cpp/h 2022-09-24 20:53:59 +02:00
chat.cpp Allow both shift keys to be used for all hotkeys 2022-11-15 21:17:55 +01:00
chat.h Allow both shift keys to be used for all hotkeys 2022-11-15 21:17:55 +01:00
console.cpp Add IInput::ShiftIsPressed and IInput::AltIsPressed 2022-11-15 21:17:55 +01:00
console.h Smooth console completion scrolling 2022-08-15 23:20:37 +02:00
controls.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
controls.h Huge variable naming format 2022-07-08 18:01:29 +02:00
countryflags.cpp Improve "couldn't open..." error messages by listing target 2022-08-16 17:35:47 +02:00
countryflags.h Huge variable naming format 2022-07-08 18:01:29 +02:00
damageind.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
damageind.h Huge variable naming format 2022-07-08 18:01:29 +02:00
debughud.cpp Encapsulate CGraph member variables 2022-08-12 16:13:23 +02:00
debughud.h Player position, speed and angle can now be displayed in the HUD. 2022-04-14 13:42:19 +02:00
effects.cpp Add freezing snow flakes effect and fix 50HZ timer + add 10Hz Timer to particle system 2022-06-15 22:05:40 +02:00
effects.h Add freezing snow flakes effect and fix 50HZ timer + add 10Hz Timer to particle system 2022-06-15 22:05:40 +02:00
emoticon.cpp Move CRenderTools::DrawCircle to IGraphics::DrawCircle 2022-08-12 17:42:03 +02:00
emoticon.h Move CRenderTools::DrawCircle to IGraphics::DrawCircle 2022-08-12 17:42:03 +02:00
flow.cpp Fix all Multiplication type alerts by CodeQL 2020-10-05 19:03:54 +02:00
flow.h Add some checksum functions to the client 2022-01-31 21:31:26 +01:00
freezebars.cpp do an int check for m_FreezeEnd instad of float, becuase it is int 2022-08-13 15:43:38 +02:00
freezebars.h add vertical ninja bar 2022-04-14 13:40:44 +02:00
ghost.cpp Merge #6035 2022-12-05 20:00:07 +00:00
ghost.h Pass parameters by const reference instead of value when possible 2022-11-29 23:32:25 +01:00
hud.cpp Declare variables as const when possible 2022-11-29 23:32:32 +01:00
hud.h Rename "NoSomething" to "SomethingDisabled" 2022-07-11 13:40:01 +02:00
items.cpp Merge #5886 2022-12-21 00:36:35 +00:00
items.h Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
killmessages.cpp Declare variables as const when possible 2022-11-29 23:32:32 +01:00
killmessages.h Add some checksum functions to the client 2022-01-31 21:31:26 +01:00
mapimages.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
mapimages.h Huge variable naming format 2022-07-08 18:01:29 +02:00
maplayers.cpp Make tileflag names consistent with automappers 2022-12-19 18:39:36 +01:00
maplayers.h Reworked color system 2022-07-06 11:39:51 +02:00
mapsounds.cpp Reworked color system 2022-07-06 11:39:51 +02:00
mapsounds.h Use std::vector<CSourceQueueEntry> instead of array 2022-05-27 16:31:18 +02:00
menu_background.cpp Remove redundant conditions (always either true or false) 2022-11-29 23:32:26 +01:00
menu_background.h Huge variable naming format 2022-07-08 18:01:29 +02:00
menus.cpp Port CListBox from upstream, smooth scrolling for all lists 2023-01-06 12:46:16 +01:00
menus.h Port CListBox from upstream, smooth scrolling for all lists 2023-01-06 12:46:16 +01:00
menus_browser.cpp Merge #6251 2023-01-08 13:09:11 +00:00
menus_demo.cpp Port CListBox from upstream, smooth scrolling for all lists 2023-01-06 12:46:16 +01:00
menus_ingame.cpp Merge #6240 2023-01-06 23:40:55 +00:00
menus_settings.cpp Port CListBox from upstream, smooth scrolling for all lists 2023-01-06 12:46:16 +01:00
menus_settings_assets.cpp Port CListBox from upstream, smooth scrolling for all lists 2023-01-06 12:46:16 +01:00
menus_start.cpp Port CListBox from upstream, smooth scrolling for all lists 2023-01-06 12:46:16 +01:00
motd.cpp Move all DrawRect* methods from CRenderTools to IGraphics 2022-08-12 17:42:05 +02:00
motd.h Add some checksum functions to the client 2022-01-31 21:31:26 +01:00
nameplates.cpp Parallax-aware zoom 2022-08-05 00:40:58 +01:00
nameplates.h Organize game-client and editor includes 2022-06-17 20:32:56 +02:00
particles.cpp Fix misspellings 2022-10-25 13:51:56 -03:00
particles.h Add freezing snow flakes effect and fix 50HZ timer + add 10Hz Timer to particle system 2022-06-15 22:05:40 +02:00
players.cpp Declare variables as const when possible 2022-11-29 23:32:32 +01:00
players.h Huge variable naming format 2022-07-08 18:01:29 +02:00
race_demo.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
race_demo.h Switch to nanoseconds 2022-05-18 18:05:41 +02:00
scoreboard.cpp Replace duplicate condition with a check for empty string 2022-11-06 16:25:24 +01:00
scoreboard.h no goals hud when empty 2022-06-16 16:28:50 +02:00
skins.cpp Mark parameters as const when possible 2022-11-29 23:32:31 +01:00
skins.h Get away from vector for skins 2022-10-12 22:32:36 +02:00
sounds.cpp Suppress more events while skipping in demos: 2022-08-28 15:20:50 +02:00
sounds.h Add IsPlaying to sounds client component 2022-06-26 22:43:32 +02:00
spectator.cpp Declare variables as const when possible 2022-11-29 23:32:32 +01:00
spectator.h Integrate joystick with game controls and menus/editor UI 2022-06-13 20:40:37 +02:00
statboard.cpp Suppress more events while skipping in demos: 2022-08-28 15:20:50 +02:00
statboard.h Organize game-client includes 2022-05-29 21:24:43 +02:00
tooltips.cpp Move CRenderTools::DrawUIRect/4 to CUIRect::Draw/4 2022-08-12 19:37:08 +02:00
tooltips.h Replace ui.h include with ui_rect.h, organize other includes 2022-08-12 19:37:08 +02:00
voting.cpp Improve callvote arguments by making them more specific 2022-10-29 14:45:24 +02:00
voting.h Organize game-client and editor includes 2022-06-17 20:32:56 +02:00