mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
Declare variables as const
when possible
According to cppcheck's `constVariable` error: ``` src\engine\client\backend\opengl\opengl_sl.cpp:74:43: style: Variable 'Define' can be declared as reference to const [constVariable] for(CGLSLCompiler::SGLSLCompilerDefine &Define : pCompiler->m_vDefines) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:2149:12: style: Variable 'GraphicThreadCommandBuffer' can be declared as reference to const [constVariable] auto &GraphicThreadCommandBuffer = m_vvThreadDrawCommandBuffers[i + 1][m_CurImageIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:3192:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable] auto &BufferObject = m_vBufferObjects[BufferObjectIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:3200:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable] auto &DescrSet = m_vTextures[State.m_Texture].m_VKStandard3DTexturedDescrSet; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:3810:13: style: Variable 'Mode' can be declared as reference to const [constVariable] for(auto &Mode : vPresentModeList) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:3818:13: style: Variable 'Mode' can be declared as reference to const [constVariable] for(auto &Mode : vPresentModeList) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6511:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable] auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6555:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable] auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_VKStandard3DTexturedDescrSet; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6660:9: style: Variable 'MemBlock' can be declared as reference to const [constVariable] auto &MemBlock = m_vBufferObjects[BufferIndex].m_BufferObject.m_Mem; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6799:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable] auto &BufferObject = m_vBufferObjects[BufferObjectIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6808:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable] auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6902:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable] auto &BufferObject = m_vBufferObjects[BufferObjectIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6907:9: style: Variable 'TextTextureDescr' can be declared as reference to const [constVariable] auto &TextTextureDescr = m_vTextures[pCommand->m_TextTextureIndex].m_VKTextDescrSet; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6961:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable] auto &BufferObject = m_vBufferObjects[BufferObjectIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6970:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable] auto &DescrSet = m_vTextures[State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex]; ^ src\game\client\components\hud.cpp:178:8: style: Variable 'aFlagCarrier' can be declared as const array [constVariable] int aFlagCarrier[2] = { ^ src\game\client\components\hud.cpp:519:16: style: Variable 's_aTextWidth' can be declared as const array [constVariable] static float s_aTextWidth[5] = {s_TextWidth0, s_TextWidth00, s_TextWidth000, s_TextWidth0000, s_TextWidth00000}; ^ src\game\client\components\killmessages.cpp:305:30: style: Variable 'Client' can be declared as reference to const [constVariable] CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_KillerID]; ^ src\game\client\components\killmessages.cpp:314:30: style: Variable 'Client' can be declared as reference to const [constVariable] CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_VictimID]; ^ src\game\client\components\menus_ingame.cpp:243:12: style: Variable 'pInfoByName' can be declared as reference to const [constVariable] for(auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName) ^ src\game\client\components\menus_ingame.cpp:530:12: style: Variable 'pInfoByName' can be declared as reference to const [constVariable] for(auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName) ^ src\game\client\components\players.cpp:767:44: style: Variable 'CharacterInfo' can be declared as reference to const [constVariable] CGameClient::CSnapState::CCharacterInfo &CharacterInfo = m_pClient->m_Snap.m_aCharacters[i]; ^ src\game\client\components\spectator.cpp:122:27: style: Variable 'Snap' can be declared as reference to const [constVariable] CGameClient::CSnapState &Snap = pSelf->m_pClient->m_Snap; ^ src\game\client\components\spectator.cpp:221:12: style: Variable 'pInfo' can be declared as reference to const [constVariable] for(auto &pInfo : m_pClient->m_Snap.m_apInfoByDDTeamName) ^ src\game\client\gameclient.cpp:2220:15: style: Variable 'OwnClientData' can be declared as reference to const [constVariable] CClientData &OwnClientData = m_aClients[ownID]; ^ src\game\client\gameclient.cpp:2227:16: style: Variable 'cData' can be declared as reference to const [constVariable] CClientData &cData = m_aClients[i]; ^ src\game\client\prediction\entities\character.cpp:397:11: style: Variable 'aSpreading' can be declared as const array [constVariable] float aSpreading[] = {-0.185f, -0.070f, 0, 0.070f, 0.185f}; ^ src\game\client\prediction\entities\laser.cpp:53:9: style: Variable 'HitPos' can be declared as reference to const [constVariable] vec2 &HitPos = pHit->Core()->m_Pos; ^ src\game\editor\auto_map.cpp:507:18: style: Variable 'Index' can be declared as reference to const [constVariable] for(auto &Index : pRule->m_vIndexList) ^ src\game\editor\auto_map.cpp:518:18: style: Variable 'Index' can be declared as reference to const [constVariable] for(auto &Index : pRule->m_vIndexList) ^ src\game\editor\editor.cpp:118:12: style: Variable 'Item' can be declared as reference to const [constVariable] for(auto &Item : vList) ^ src\game\editor\editor.cpp:2983:11: style: Variable 'aAspects' can be declared as const array [constVariable] float aAspects[] = {4.0f / 3.0f, 16.0f / 10.0f, 5.0f / 4.0f, 16.0f / 9.0f}; ^ src\game\editor\editor.cpp:3141:15: style: Variable 's_aShift' can be declared as const array [constVariable] static int s_aShift[] = {24, 16, 8, 0}; ^ src\engine\server\server.cpp:2807:14: style: Variable 'Client' can be declared as reference to const [constVariable] for(auto &Client : m_aClients) ^ src\engine\server\sql_string_helpers.cpp:51:6: style: Variable 'aTimes' can be declared as const array [constVariable] int aTimes[7] = ^ src\test\secure_random.cpp:24:6: style: Variable 'BOUNDS' can be declared as const array [constVariable] int BOUNDS[] = {2, 3, 4, 5, 10, 100, 127, 128, 129}; ^ ```
This commit is contained in:
parent
aa321cd887
commit
faa9f27808
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@ -71,7 +71,7 @@ bool CGLSL::LoadShader(CGLSLCompiler *pCompiler, IStorage *pStorage, const char
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}
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}
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for(CGLSLCompiler::SGLSLCompilerDefine &Define : pCompiler->m_vDefines)
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for(const CGLSLCompiler::SGLSLCompilerDefine &Define : pCompiler->m_vDefines)
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{
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vLines.push_back(std::string("#define ") + Define.m_DefineName + std::string(" ") + Define.m_DefineValue + std::string("\r\n"));
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}
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@ -2146,7 +2146,7 @@ protected:
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{
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if(m_vvUsedThreadDrawCommandBuffer[i + 1][m_CurImageIndex])
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{
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auto &GraphicThreadCommandBuffer = m_vvThreadDrawCommandBuffers[i + 1][m_CurImageIndex];
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const auto &GraphicThreadCommandBuffer = m_vvThreadDrawCommandBuffers[i + 1][m_CurImageIndex];
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m_vHelperThreadDrawCommandBuffers[ThreadedCommandsUsedCount++] = GraphicThreadCommandBuffer;
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m_vvUsedThreadDrawCommandBuffer[i + 1][m_CurImageIndex] = false;
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@ -3189,7 +3189,7 @@ protected:
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void RenderTileLayer_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, size_t DrawCalls, const CCommandBuffer::SState &State, size_t BufferContainerIndex)
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{
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size_t BufferObjectIndex = (size_t)m_vBufferContainers[BufferContainerIndex].m_BufferObjectIndex;
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auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
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const auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
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ExecBuffer.m_Buffer = BufferObject.m_CurBuffer;
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ExecBuffer.m_BufferOff = BufferObject.m_CurBufferOffset;
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@ -3197,8 +3197,7 @@ protected:
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bool IsTextured = GetIsTextured(State);
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if(IsTextured)
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{
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auto &DescrSet = m_vTextures[State.m_Texture].m_VKStandard3DTexturedDescrSet;
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ExecBuffer.m_aDescriptors[0] = DescrSet;
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ExecBuffer.m_aDescriptors[0] = m_vTextures[State.m_Texture].m_VKStandard3DTexturedDescrSet;
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}
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ExecBuffer.m_IndexBuffer = m_RenderIndexBuffer;
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@ -3807,7 +3806,7 @@ public:
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}
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VKIOMode = g_Config.m_GfxVsync ? VK_PRESENT_MODE_FIFO_KHR : VK_PRESENT_MODE_IMMEDIATE_KHR;
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for(auto &Mode : vPresentModeList)
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for(const auto &Mode : vPresentModeList)
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{
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if(Mode == VKIOMode)
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return true;
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@ -3815,7 +3814,7 @@ public:
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dbg_msg("vulkan", "warning: requested presentation mode was not available. falling back to mailbox / fifo relaxed.");
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VKIOMode = g_Config.m_GfxVsync ? VK_PRESENT_MODE_FIFO_RELAXED_KHR : VK_PRESENT_MODE_MAILBOX_KHR;
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for(auto &Mode : vPresentModeList)
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for(const auto &Mode : vPresentModeList)
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{
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if(Mode == VKIOMode)
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return true;
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@ -6508,8 +6507,7 @@ public:
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if(IsTextured)
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{
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size_t AddressModeIndex = GetAddressModeIndex(pCommand->m_State);
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auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
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ExecBuffer.m_aDescriptors[0] = DescrSet;
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ExecBuffer.m_aDescriptors[0] = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
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}
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ExecBuffer.m_IndexBuffer = m_IndexBuffer;
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@ -6552,8 +6550,7 @@ public:
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bool IsTextured = GetIsTextured(pCommand->m_State);
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if(IsTextured)
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{
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auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_VKStandard3DTexturedDescrSet;
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ExecBuffer.m_aDescriptors[0] = DescrSet;
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ExecBuffer.m_aDescriptors[0] = m_vTextures[pCommand->m_State.m_Texture].m_VKStandard3DTexturedDescrSet;
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}
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ExecBuffer.m_IndexBuffer = m_IndexBuffer;
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@ -6657,7 +6654,7 @@ public:
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auto StagingBuffer = GetStagingBuffer(pUploadData, DataSize);
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auto &MemBlock = m_vBufferObjects[BufferIndex].m_BufferObject.m_Mem;
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const auto &MemBlock = m_vBufferObjects[BufferIndex].m_BufferObject.m_Mem;
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VkBuffer VertexBuffer = MemBlock.m_Buffer;
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MemoryBarrier(VertexBuffer, Offset + MemBlock.m_HeapData.m_OffsetToAlign, DataSize, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, true);
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CopyBuffer(StagingBuffer.m_Buffer, VertexBuffer, StagingBuffer.m_HeapData.m_OffsetToAlign, Offset + MemBlock.m_HeapData.m_OffsetToAlign, DataSize);
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@ -6796,7 +6793,7 @@ public:
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{
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size_t BufferContainerIndex = (size_t)pCommand->m_BufferContainerIndex;
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size_t BufferObjectIndex = (size_t)m_vBufferContainers[BufferContainerIndex].m_BufferObjectIndex;
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auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
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const auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
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ExecBuffer.m_Buffer = BufferObject.m_CurBuffer;
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ExecBuffer.m_BufferOff = BufferObject.m_CurBufferOffset;
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@ -6805,8 +6802,7 @@ public:
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if(IsTextured)
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{
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size_t AddressModeIndex = GetAddressModeIndex(pCommand->m_State);
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auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
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ExecBuffer.m_aDescriptors[0] = DescrSet;
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ExecBuffer.m_aDescriptors[0] = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
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}
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ExecBuffer.m_IndexBuffer = m_RenderIndexBuffer;
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@ -6899,13 +6895,12 @@ public:
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{
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size_t BufferContainerIndex = (size_t)pCommand->m_BufferContainerIndex;
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size_t BufferObjectIndex = (size_t)m_vBufferContainers[BufferContainerIndex].m_BufferObjectIndex;
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auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
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const auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
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ExecBuffer.m_Buffer = BufferObject.m_CurBuffer;
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ExecBuffer.m_BufferOff = BufferObject.m_CurBufferOffset;
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auto &TextTextureDescr = m_vTextures[pCommand->m_TextTextureIndex].m_VKTextDescrSet;
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ExecBuffer.m_aDescriptors[0] = TextTextureDescr;
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ExecBuffer.m_aDescriptors[0] = m_vTextures[pCommand->m_TextTextureIndex].m_VKTextDescrSet;
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ExecBuffer.m_IndexBuffer = m_RenderIndexBuffer;
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@ -6958,7 +6953,7 @@ public:
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void BufferContainer_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SState &State, size_t BufferContainerIndex, size_t DrawCalls)
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{
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size_t BufferObjectIndex = (size_t)m_vBufferContainers[BufferContainerIndex].m_BufferObjectIndex;
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auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
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const auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
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ExecBuffer.m_Buffer = BufferObject.m_CurBuffer;
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ExecBuffer.m_BufferOff = BufferObject.m_CurBufferOffset;
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@ -6967,8 +6962,7 @@ public:
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if(IsTextured)
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{
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size_t AddressModeIndex = GetAddressModeIndex(State);
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auto &DescrSet = m_vTextures[State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
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ExecBuffer.m_aDescriptors[0] = DescrSet;
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ExecBuffer.m_aDescriptors[0] = m_vTextures[State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
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}
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ExecBuffer.m_IndexBuffer = m_RenderIndexBuffer;
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@ -2809,7 +2809,7 @@ int CServer::Run()
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NonActive = true;
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for(auto &Client : m_aClients)
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for(const auto &Client : m_aClients)
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{
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if(Client.m_State != CClient::STATE_EMPTY)
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{
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@ -48,7 +48,7 @@ void sqlstr::AgoTimeToString(int AgoTime, char *pAgoString, int Size)
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}
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char aBuf[20];
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int aTimes[7] =
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const int aTimes[7] =
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{
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60 * 60 * 24 * 365,
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60 * 60 * 24 * 30,
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@ -57,7 +57,7 @@ void sqlstr::AgoTimeToString(int AgoTime, char *pAgoString, int Size)
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60 * 60,
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60,
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1};
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char aaNames[7][6] =
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const char aaNames[7][6] =
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{
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"year",
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"month",
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@ -175,7 +175,7 @@ void CHud::RenderScoreHud()
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bool aRecreateTeamScore[2] = {str_comp(aScoreTeam[0], m_aScoreInfo[0].m_aScoreText) != 0, str_comp(aScoreTeam[1], m_aScoreInfo[1].m_aScoreText) != 0};
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int aFlagCarrier[2] = {
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const int aFlagCarrier[2] = {
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m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierRed,
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m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue};
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@ -516,7 +516,7 @@ void CHud::RenderTextInfo()
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static float s_TextWidth000 = TextRender()->TextWidth(0, 12.f, "000", -1, -1.0f);
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static float s_TextWidth0000 = TextRender()->TextWidth(0, 12.f, "0000", -1, -1.0f);
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static float s_TextWidth00000 = TextRender()->TextWidth(0, 12.f, "00000", -1, -1.0f);
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static float s_aTextWidth[5] = {s_TextWidth0, s_TextWidth00, s_TextWidth000, s_TextWidth0000, s_TextWidth00000};
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static const float s_aTextWidth[5] = {s_TextWidth0, s_TextWidth00, s_TextWidth000, s_TextWidth0000, s_TextWidth00000};
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int DigitIndex = GetDigitsIndex(FrameTime, 4);
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//TextRender()->Text(0, m_Width-10-TextRender()->TextWidth(0,12,Buf,-1,-1.0f), 5, 12, Buf, -1.0f);
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@ -302,7 +302,7 @@ void CKillMessages::RefindSkins()
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if(m_aKillmsgs[r].m_KillerID >= 0)
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{
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CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_KillerID];
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const CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_KillerID];
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if(Client.m_aSkinName[0] != '\0')
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m_aKillmsgs[r].m_KillerRenderInfo = Client.m_RenderInfo;
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else
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if(m_aKillmsgs[r].m_VictimID >= 0)
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{
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CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_VictimID];
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const CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_VictimID];
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if(Client.m_aSkinName[0] != '\0')
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m_aKillmsgs[r].m_VictimRenderInfo = Client.m_RenderInfo;
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else
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@ -240,7 +240,7 @@ void CMenus::RenderPlayers(CUIRect MainView)
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int TotalPlayers = 0;
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for(auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName)
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for(const auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName)
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{
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if(!pInfoByName)
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continue;
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int NumOptions = 0;
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int Selected = 0;
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static int aPlayerIDs[MAX_CLIENTS];
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for(auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName)
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for(const auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName)
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{
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if(!pInfoByName)
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continue;
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@ -764,7 +764,7 @@ void CPlayers::OnRender()
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if(m_pClient->m_aClients[i].m_LiveFrozen)
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m_aRenderInfo[i].m_TeeRenderFlags |= TEE_EFFECT_FROZEN;
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CGameClient::CSnapState::CCharacterInfo &CharacterInfo = m_pClient->m_Snap.m_aCharacters[i];
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const CGameClient::CSnapState::CCharacterInfo &CharacterInfo = m_pClient->m_Snap.m_aCharacters[i];
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if((CharacterInfo.m_Cur.m_Weapon == WEAPON_NINJA || (CharacterInfo.m_HasExtendedData && CharacterInfo.m_ExtendedData.m_FreezeEnd != 0)) && g_Config.m_ClShowNinja)
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{
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// change the skin for the player to the ninja
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@ -119,7 +119,7 @@ void CSpectator::ConSpectateClosest(IConsole::IResult *pResult, void *pUserData)
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if(!pSelf->CanChangeSpectator())
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return;
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CGameClient::CSnapState &Snap = pSelf->m_pClient->m_Snap;
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const CGameClient::CSnapState &Snap = pSelf->m_pClient->m_Snap;
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int SpectatorID = Snap.m_SpecInfo.m_SpectatorID;
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int NewSpectatorID = -1;
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@ -218,7 +218,7 @@ void CSpectator::OnRender()
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float BoxMove = -10.0f;
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float BoxOffset = 0.0f;
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for(auto &pInfo : m_pClient->m_Snap.m_apInfoByDDTeamName)
|
||||
for(const auto &pInfo : m_pClient->m_Snap.m_apInfoByDDTeamName)
|
||||
{
|
||||
if(!pInfo || pInfo->m_Team == TEAM_SPECTATORS)
|
||||
continue;
|
||||
|
|
|
@ -2217,14 +2217,14 @@ int CGameClient::IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, in
|
|||
float Distance = 0.0f;
|
||||
int ClosestID = -1;
|
||||
|
||||
CClientData &OwnClientData = m_aClients[ownID];
|
||||
const CClientData &OwnClientData = m_aClients[ownID];
|
||||
|
||||
for(int i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
if(i == ownID)
|
||||
continue;
|
||||
|
||||
CClientData &cData = m_aClients[i];
|
||||
const CClientData &cData = m_aClients[i];
|
||||
|
||||
if(!cData.m_Active)
|
||||
continue;
|
||||
|
|
|
@ -394,7 +394,7 @@ void CCharacter::FireWeapon()
|
|||
int ShotSpread = 2;
|
||||
for(int i = -ShotSpread; i <= ShotSpread; ++i)
|
||||
{
|
||||
float aSpreading[] = {-0.185f, -0.070f, 0, 0.070f, 0.185f};
|
||||
const float aSpreading[] = {-0.185f, -0.070f, 0, 0.070f, 0.185f};
|
||||
float a = angle(Direction);
|
||||
a += aSpreading[i + 2];
|
||||
float v = 1 - (absolute(i) / (float)ShotSpread);
|
||||
|
|
|
@ -50,7 +50,7 @@ bool CLaser::HitCharacter(vec2 From, vec2 To)
|
|||
{
|
||||
vec2 Temp;
|
||||
float Strength = GetTuning(m_TuneZone)->m_ShotgunStrength;
|
||||
vec2 &HitPos = pHit->Core()->m_Pos;
|
||||
const vec2 &HitPos = pHit->Core()->m_Pos;
|
||||
if(!g_Config.m_SvOldLaser)
|
||||
{
|
||||
if(m_PrevPos != HitPos)
|
||||
|
|
|
@ -504,7 +504,7 @@ void CAutoMapper::Proceed(CLayerTiles *pLayer, int ConfigID, int Seed, int SeedO
|
|||
if(pRule->m_Value == CPosRule::INDEX)
|
||||
{
|
||||
RespectRules = false;
|
||||
for(auto &Index : pRule->m_vIndexList)
|
||||
for(const auto &Index : pRule->m_vIndexList)
|
||||
{
|
||||
if(CheckIndex == Index.m_ID && (!Index.m_TestFlag || CheckFlags == Index.m_Flag))
|
||||
{
|
||||
|
@ -515,7 +515,7 @@ void CAutoMapper::Proceed(CLayerTiles *pLayer, int ConfigID, int Seed, int SeedO
|
|||
}
|
||||
else if(pRule->m_Value == CPosRule::NOTINDEX)
|
||||
{
|
||||
for(auto &Index : pRule->m_vIndexList)
|
||||
for(const auto &Index : pRule->m_vIndexList)
|
||||
{
|
||||
if(CheckIndex == Index.m_ID && (!Index.m_TestFlag || CheckFlags == Index.m_Flag))
|
||||
{
|
||||
|
|
|
@ -115,8 +115,8 @@ CLayerGroup::CLayerGroup()
|
|||
template<typename T>
|
||||
static void DeleteAll(std::vector<T> &vList)
|
||||
{
|
||||
for(auto &Item : vList)
|
||||
delete Item;
|
||||
for(const auto &pItem : vList)
|
||||
delete pItem;
|
||||
vList.clear();
|
||||
}
|
||||
|
||||
|
@ -2986,7 +2986,7 @@ void CEditor::DoMapEditor(CUIRect View)
|
|||
for(int i = 0; i < 2; i++)
|
||||
{
|
||||
float aPoints[4];
|
||||
float aAspects[] = {4.0f / 3.0f, 16.0f / 10.0f, 5.0f / 4.0f, 16.0f / 9.0f};
|
||||
const float aAspects[] = {4.0f / 3.0f, 16.0f / 10.0f, 5.0f / 4.0f, 16.0f / 9.0f};
|
||||
float Aspect = aAspects[i];
|
||||
|
||||
RenderTools()->MapScreenToWorld(
|
||||
|
@ -3143,7 +3143,7 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int *
|
|||
else if(pProps[i].m_Type == PROPTYPE_COLOR)
|
||||
{
|
||||
static const char *s_apTexts[4] = {"R", "G", "B", "A"};
|
||||
static int s_aShift[] = {24, 16, 8, 0};
|
||||
static const int s_aShift[] = {24, 16, 8, 0};
|
||||
int NewColor = 0;
|
||||
|
||||
// extra space
|
||||
|
|
|
@ -21,7 +21,7 @@ TEST(SecureRandom, Below1)
|
|||
|
||||
TEST(SecureRandom, Below)
|
||||
{
|
||||
int BOUNDS[] = {2, 3, 4, 5, 10, 100, 127, 128, 129};
|
||||
const int BOUNDS[] = {2, 3, 4, 5, 10, 100, 127, 128, 129};
|
||||
for(auto Below : BOUNDS)
|
||||
{
|
||||
for(int j = 0; j < 10; j++)
|
||||
|
|
Loading…
Reference in a new issue