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768 commits

Author SHA1 Message Date
def 19dcd44fbe Use std::make_unique (fixes #5166)
No idea why clang-tidy's modernize-... didn't work
2022-05-28 14:46:55 +02:00
bors[bot] ccf0622984
Merge #5252
5252: Use std::vector instead of array, remove base/tl/array.h, algorithm.h, allocator.h, range.h r=def- a=Robyt3

Replaces all usages of `array` with `std::vector`.

I adjusted variable names of variables I changed to use the `v` prefix. Not so in the editor however, as there are already many changes due to clang-tidy enforcing the use of for-each loops.

This allows us to remove all remaining `base/tl` headers except `threading.h`.

Clang-tidy now finds `clang-analyzer-cplusplus.NewDelete` (Use of memory after it is freed), which is also fixed here, though it appears to be a false-positive.

This last remaining usages of `goto` are also removed.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-28 10:56:21 +00:00
Jupeyy d4b1bec6fe Use double for traffic calculations 2022-05-27 19:40:27 +02:00
Robert Müller c6e195a399 Use std::vector<CNameBan> instead of array 2022-05-27 16:31:18 +02:00
bors[bot] 03f95108b4
Merge #5063
5063: Reworked Draggers and Turrets AND show always hooks if they are in the field of view  r=def- a=C0D3D3V

Fixes #3622, #4723 #4798 and #5054

Here you can find a comparison video with 16.0.3: https://youtu.be/bYwLB1cEMI8

This now also includes the changes from https://github.com/ddnet/ddnet/pull/4980 
So please also see my monologue here: https://github.com/ddnet/ddnet/pull/4980

Physic that got changed by this PR:
- Solo players are not included in the calculation of the next team players to the dragger/turrets. This does not affect any map.
- Turrets get switched correctly if players are solo
- Plasma bullets fired by turrets on solo player only explode for solo players and the other way around (except if they unsolo)
- Plasma bullets can no longer be intercepted by other teams 
- Turrets can shot now independently at the speed of sv_plasma_per_sec for  every team and every solo player


This should be tested by some more players before it get merged!

This reduces the use of snap id's tested here: https://youtu.be/G3nVtdH0--Q 
from 16000 to 69
test with the new dragger: https://youtu.be/mzNrDHP7HQs
I did not add the terminal of the server because you basically see no change in the used snap ids 
The videos are with cl_predict off

Comparison of the new turrets: https://streamable.com/8us8lk
left old turrets, right the new ones

We should delete ranks on (that where made after 13 Jun 2019):
https://ddnet.tw/maps/Increase-32-Your-32-Speed
https://ddnet.tw/maps/Fall-32-into-32-the-32-Future
https://ddnet.tw/maps/turboSeks

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [only on 3 maps] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-24 18:26:08 +00:00
heinrich5991 76ed324b66 Call HttpInit in server
Otherwise `curl_global_init` would be called from the first
`curl_easy_init`, but `curl_global_init` isn't threadsafe.

Fixes #5195.
2022-05-23 17:20:45 +02:00
bors[bot] 064dc2c0c5
Merge #5196
5196: Break early out of loop r=heinrich5991 a=ChillerDragon



Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-05-23 07:31:34 +00:00
ChillerDragon e54f0ee97b Break early out of loop 2022-05-23 08:32:00 +02:00
c0d3d3v b751a2e098
Reworked Draggers 2022-05-22 21:59:33 +02:00
Zwelf b99d8dc259 Always apply last sent input
Makes teehistorian during spawn more reproduceable.
Currently during respawn the first applied input doesn't get recorded.
Always appliying the last sent input fixes this.
2022-05-21 21:34:30 +02:00
heinrich5991 6b65ccb945 Add HTTP masterserver registering and HTTP masterserver
Registering
-----------

The idea is that game servers push their server info to the
masterservers every 15 seconds or when the server info changes, but not
more than once per second.

The game servers do not support the old registering protocol anymore,
the backward compatibility is handled by the masterserver.

The register call is a HTTP POST to a URL like
`https://master1.ddnet.tw/ddnet/15/register` and looks like this:
```json
POST /ddnet/15/register HTTP/1.1
Address: tw-0.6+udp://connecting-address.invalid:8303
Secret: 81fa3955-6f83-4290-818d-31c0906b1118
Challenge-Secret: 81fa3955-6f83-4290-818d-31c0906b1118:tw0.6/ipv6
Info-Serial: 0

{
	"max_clients": 64,
	"max_players": 64,
	"passworded": false,
	"game_type": "TestDDraceNetwork",
	"name": "My DDNet server",
	"map": {
		"name": "dm1",
		"sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf",
		"size": 5805
	},
	"version": "0.6.4, 16.0.3",
	"clients": []
}
```

The `Address` header declares that the server wants to register itself as
a `tw-0.6+udp` server, i.e. a server speaking a Teeworlds-0.6-compatible
protocol.

The free-form `Secret` header is used as a server identity, the server
list will be deduplicated via this secret.

The free-form `Challenge-Secret` is sent back via UDP for a port forward
check.  This might have security implications as the masterserver can be
asked to send a UDP packet containing some user-controlled bytes. This
is somewhat mitigated by the fact that it can only go to an
attacker-controlled IP address.

The `Info-Serial` header is an integer field that should increase each
time the server info (in the body) changes. The masterserver uses that
field to ensure that it doesn't use old server infos.

The body is a free-form JSON object set by the game server. It should
contain certain keys in the correct form to be accepted by clients. The
body is optional if the masterserver already confirmed the reception of
the info with the given `Info-Serial`.

Not shown in this payload is the `Connless-Token` header that is used
for Teeworlds 0.7 style communication.

Also not shown is the `Challenge-Token` that should be included once the
server receives the challenge token via UDP.

The masterserver responds with a `200 OK` with a body like this:

```
{"status":"success"}
```

The `status` field can be `success` if the server was successfully
registered on the masterserver, `need_challenge` if the masterserver
wants the correct `Challenge-Token` header before the register process
is successful, `need_info` if the server sent an empty body but the
masterserver doesn't actually know the server info.

It can also be `error` if the request was malformed, only in this case
an HTTP status code except `200 OK` is sent.

Synchronization
---------------

The masterserver keeps state and outputs JSON files every second.

```json
{
	"servers": [
		{
			"addresses": [
				"tw-0.6+udp://127.0.0.1:8303",
				"tw-0.6+udp://[::1]:8303"
			],
			"info_serial": 0,
			"info": {
				"max_clients": 64,
				"max_players": 64,
				"passworded": false,
				"game_type": "TestDDraceNetwork",
				"name": "My DDNet server",
				"map": {
					"name": "dm1",
					"sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf",
					"size": 5805
				},
				"version": "0.6.4, 16.0.3",
				"clients": []
			}
		}
	]
}
```

`servers.json` (or configured by `--out`) is a server list that is
compatible with DDNet 15.5+ clients. It is a JSON object containing a
single key `servers` with a list of game servers. Each game server is
represented by a JSON object with an `addresses` key containing a list
of all known addresses of the server and an `info` key containing the
free-form server info sent by the game server. The free-form `info` JSON
object re-encoded by the master server and thus canonicalized and
stripped of any whitespace characters outside strings.

```json
{
	"kind": "mastersrv",
	"now": 1816002,
	"secrets": {
		"tw-0.6+udp://127.0.0.1:8303": {
			"ping_time": 1811999,
			"secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb"
		},
		"tw-0.6+udp://[::1]:8303": {
			"ping_time": 1811999,
			"secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb"
		}
	},
	"servers": {
		"42d8f991-f2fa-46e5-a9ae-ebcc93846feb": {
			"info_serial": 0,
			"info": {
				"max_clients": 64,
				"max_players": 64,
				"passworded": false,
				"game_type": "TestDDraceNetwork",
				"name": "My DDNet server",
				"map": {
					"name": "dm1",
					"sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf",
					"size": 5805
				},
				"version": "0.6.4, 16.0.3",
				"clients": []
			}
		}
	}
}
```

`--write-dump` outputs a JSON file compatible with `--read-dump-dir`,
this can be used to synchronize servers across different masterservers.
`--read-dump-dir` is also used to ingest servers from the backward
compatibility layer that pings each server for their server info using
the old protocol.

The `kind` field describe that this is `mastersrv` output and not from a
`backcompat`. This is used for prioritizing `mastersrv` information over
`backcompat` information.

The `now` field contains an integer describing the current time in
milliseconds relative an unspecified epoch that is fixed for each JSON
file. This is done instead of using the current time as the epoch for
better compression of non-changing data.

`secrets` is a map from each server address and to a JSON object
containing the last ping time (`ping_time`) in milliseconds relative to
the same epoch as before, and the server secret (`secret`) that is used
to unify server infos from different addresses of the same logical
server.

`servers` is a map from the aforementioned `secret`s to the
corresponding `info_serial` and `info`.

```json
[
	"tw-0.6+udp://127.0.0.1:8303",
	"tw-0.6+udp://[::1]:8303"
]
```

`--write-addresses` outputs a JSON file containing all addresses
corresponding to servers that are registered to HTTP masterservers. It
does not contain the servers that are obtained via backward
compatibility measures.

This file can be used by an old-style masterserver to also list
new-style servers without the game servers having to register there.

An implementation of this can be found at
https://github.com/heinrich5991/teeworlds/tree/mastersrv_6_backcompat
for Teeworlds 0.5/0.6 masterservers and at
https://github.com/heinrich5991/teeworlds/tree/mastersrv_7_backcompat
for Teeworlds 0.7 masterservers.

All these JSON files can be sent over the network in an efficient way
using https://github.com/heinrich5991/twmaster-collect. It establishes a
zstd-compressed TCP connection authenticated by a string token that is
sent in plain-text. It watches the specified file and transmits it every
time it changes. Due to the zstd-compression, the data sent over the
network is similar to the size of a diff.

Implementation
--------------

The masterserver implementation was done in Rust.

The current gameserver register implementation doesn't support more than
one masterserver for registering.
2022-05-20 08:58:32 +02:00
Zwelf 8385726a5f Fix server loading map twice on startup 2022-05-14 21:50:03 +02:00
bors[bot] e4ed71f3ef
Merge #5088
5088: do not assert on entities without snap id r=heinrich5991 a=C0D3D3V

fixes #5054

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-13 07:34:22 +00:00
c0d3d3v ed03945685
do not assert on entities without snap id 2022-05-12 11:28:21 +02:00
Jupeyy 915a27d803 Use dynamically allocated memory for the CacheChunk 2022-05-11 17:32:03 +02:00
heinrich5991 fa4bcd5ec0 Unify logging infrastructure between IConsole and dbg_msg
This makes the "black console window" less important on Windows (or
anywhere else, for that matter), lets you see logs from other threads in
the f1 console, and removes the distinction between `IConsole::Print`
and `dbg_msg`.
2022-04-29 15:21:26 +02:00
def 790c1cc0aa Switch new players to DDNet config dir, support Teeworlds as fallback
This way new players will get DDNet directory, old ones can switch
directory if they want, or keep using the old one.

If we ever enforce a switch in a future version, this will make it
easier since older DDNet versions will also support the DDNet directory
already.
2022-04-25 09:50:45 +02:00
ChillerDrgon 18ca71ae55 Close sockets 2022-04-14 11:50:10 +02:00
Robert Müller ee87077207 Move/Merge variable declarations with assignments in CServer 2022-04-08 19:53:22 +02:00
bors[bot] 564a59d603
Merge #4845
4845: Enable -Wshadow=local r=Jupeyy a=def-

> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-20 16:45:22 +00:00
def 8134f9fa55 Enable -Wshadow=local
> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code
2022-03-20 13:24:34 +01:00
ChillerDragon 99b0eb2819 Add str_startswith_nocase and str_endswith_nocase 2022-03-13 11:42:45 +01:00
Alexander Akulich c4e1754808 CServer: Refactor the handling of the current map versions
- Replace hardcoded constants (namely '2') with enum value.
- Use the map type constants instead of bool-to-int casts.

This is a step toward support of more map types: e.g. we can have smaller
map versions with some mapres omitted for newer DDNet client versions.
2022-03-08 14:24:37 +03:00
heinrich5991 471bb441a1 Move NETSOCKET behind a pointer so it can grow 2022-03-04 19:33:06 +01:00
bors[bot] e215aeb232
Merge #4768
4768: Videorecorder on by default (also for github builds) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-02 08:02:32 +00:00
Dennis Felsing 687f3e6160 Remove some useless conditions around free 2022-03-01 23:19:49 +01:00
Dennis Felsing e2c48ec47e Don't try to send messages outside of sv_max_clients (fixes# 4750) 2022-02-21 16:33:53 +01:00
Jupeyy 4330ff83cf Add exception handling for Windows 2022-02-18 11:35:06 +01:00
Robert Müller 89f126cf8d Remove obsolete ignore_convention comment 2022-02-16 20:54:11 +01:00
Dennis Felsing dbfc62d2c0 Add modernize-deprecated-headers 2022-02-15 00:22:52 +01:00
ChillerDrgon 064ba50230 Add secure_random_uninit 2022-02-14 12:06:31 +01:00
bors[bot] 054e7528dd
Merge #4612
4612: Handle SIGINT and SIGTERM (fixes #4610) r=heinrich5991 a=def-

Code by Robyt3 taken from Teeworlds, added SIGTERM

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-01-17 23:51:58 +00:00
Dennis Felsing 8a6cb2bed7 Simplify signal handling by unregistering 2022-01-18 00:35:33 +01:00
Dennis Felsing f16e1f09c1 Also handle SIGTERM (fixes #4610) 2022-01-17 23:16:03 +01:00
Robert Müller 259a449b67 use compliant sig_atomic_t for signal handler, use _Exit 2022-01-17 23:15:52 +01:00
Robert Müller a69852bdfc force quit on second Ctrl+C 2022-01-17 23:15:52 +01:00
Robert Müller eecd13476c handle SIGINT in server to properly shutdown everything 2022-01-17 23:15:49 +01:00
trml e7f13bc5da Only use configured prediction margin on servers with predictable/synced weapon input 2022-01-11 01:30:05 +01:00
def d02253da00 Don't crash when no ids are left (fixes #4565) 2022-01-05 23:30:30 +01:00
bors[bot] 4a21f6fb1d
Merge #4513
4513: Display more relevant version numbers on command line (fixes #4511) r=heinrich5991 a=def-

<img width="1838" alt="Screenshot 2021-12-21 at 23 05 20" src="https://user-images.githubusercontent.com/2335377/147003649-64b27082-8e5e-4966-8a15-3af161bbe573.png">
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-21 22:11:22 +00:00
def 51c096777e Display more relevant version numbers on command line (fixes #4511) 2021-12-21 23:05:44 +01:00
Robert Müller 92f53c7a37 reload map when changing sv_sixup 2021-12-21 17:37:04 +01:00
bors[bot] ec0d1172eb
Merge #4481
4481: Don't create cut off UTF-8 sequences on string manipulation r=def- a=heinrich5991

CC #4463
CC #4465 

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-20 08:58:55 +00:00
heinrich5991 58533cddef Fix string functions not to truncate in the middle of a UTF-8 character
This makes `str_utf8_copy` obsolete.
2021-12-20 02:34:02 +01:00
def 6feb1a0eee Create connections as unique_ptrs directly
no more leak in test/score.cpp
2021-12-19 23:04:12 +01:00
def ea7e39c2f0 Alternative fix for cut off names (fixes #4463)
https://github.com/ddnet/ddnet/pull/4465 might have more side effects
2021-12-18 10:34:20 +01:00
heinrich5991 cdbf8ff2d2 Skip the UTF-8 BOM on all read text files
Fixes #4462.
2021-12-17 22:07:01 +01:00
bors[bot] 1d88aef9fe
Merge #4456
4456: Pull some more refactoring from the upstream r=def- a=Kaffeine

The main motivation is making it easier to take (and push) patches to/from `teeworlds`

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)

I'm not that familiar with the code. Please let me know if this commit make sense or not:
56900d7644

IIUC two other commits from https://github.com/teeworlds/teeworlds/pull/2594 are not relevant for DDNet (because we're reducing the CPU load differently).

Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
Co-authored-by: Robert Müller <robert.mueller@student.uni-siegen.de>
2021-12-15 07:51:42 +00:00
Robert Müller 843d021f82 add IServer::ChangeMap to fix change_map command
(cherry picked from commit 97d907304c56f643a9ed99e60c35052f950b27fb)
2021-12-15 03:36:25 +03:00
Robert Müller 019f8b665f set m_MapReload instead of polling sv_map, use bool, remove dead code
(cherry picked from commit dc56ab6d93e60f1a4bf26196a76b9e12df65529c)
2021-12-15 03:36:25 +03:00
Alexander Akulich d46e4a14c1 CServer: Port to Config() upstream API 2021-12-15 03:36:25 +03:00
Alexander Akulich 0b24888f61 CServer: Init m_pConfig variable with the global instance for now
The case is lie. The variable was not initialized.
2021-12-15 03:36:25 +03:00
Alexander Akulich 145816b046 IServer: Change GetMapName() type to const char *
Partially follow upstream 77daedc814
2021-12-15 03:04:03 +03:00
heinrich5991 3185c75bda Don't clear client version on map change
Also still record client version on map changes into teehistorian.

Fixes #4445.

Thanks to @Kaffeine for noticing.
2021-12-14 06:50:30 +01:00
heinrich5991 4fab7d7500 Remove unused variable m_SupportsMapSha256 2021-12-14 06:49:40 +01:00
Alexander Akulich d832800ebc Server: Implement a 'reason' argument for Console Shutdown
(cherry picked from the upstream commit teeworlds / 6899778b348cce800665e3e320f88a6688168a14)
2021-12-08 20:43:59 +03:00
Robert Müller f20443b694 fix command line arguments with unicode on windows
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-06 19:48:25 +01:00
fokkonaut b3c8eb7d2b Add forgotten allowdummy flag 2021-11-17 21:00:37 +01:00
murpi c5b1d15452 Update server.cpp 2021-10-20 20:26:44 +02:00
Robert Müller fbda0468c6 fix exception in GetAnnouncementLine with empty list 2021-10-17 22:53:56 +02:00
Edgar 8810531065
remove missused volatile 2021-10-15 12:15:39 +02:00
bors[bot] 121c6d16f6
Merge #3879 #4079
3879: Use SDL_FlashWindow to request user's attention r=heinrich5991 a=Jupeyy

We should soon update to SDL 2.0.16 for our bundled libs, but don't merge before this happened.

This drops the remaining X11 dependency.

We should then also use GLEW with EGL for official builds for easy native wayland support(which i discussed before already)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4079: Make teehistorian easier to reproduce r=heinrich5991 a=Zwelf

I've tested it ingame, but still have to make sure, that the ordering of the teehistorian messages are right. I would be really happy if we could land this before changing team joining logic (#4006 or /practice logic, but there isn't a pr for this yet), but I would like to make sure that the change is correct.

## Checklist

- [x] Tested the change ingame
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-10-06 14:52:39 +00:00
Zwelf eacd314701 Move team and practice mode recording to the beginning of the tick 2021-09-14 22:33:09 +02:00
Alexander Akulich 895a0b3451 CServer::ProcessClientPacket(): Adjust the debug message buffer size
We allocated 512 bytes to dump up to 32 data bytes in a hex form.
According to the str_hex() implementation, we need three bytes per the
source data byte (a byte is represented as a two-digit hexadecimal number
with appended space char) plus the null-termination.

We actually could re-use the last space char for the null, but it is not
implemented in str_hex(). Keep this logic as-is.

The stack-allocated buffer size reduced from 512 to 97 bytes.
2021-09-14 20:59:29 +03:00
Alexander Akulich 92abe8d545 Use str_hex() for CServer::ProcessClientPacket() debug output 2021-09-14 20:49:53 +03:00
ChillerDragon 3eb3dcd48b Make use of IO_MAX_PATH_LENGTH
Inspired by
0a7d0fee7c
2021-09-13 12:14:50 +02:00
def 2cb3c575f5 Merge master into pr_use_cpp 2021-07-04 16:09:20 +02:00
heinrich5991 fe082b9a6a Allow the antibot to get more insight into the network
E.g. allow it to see the messages the server sends.
2021-06-24 20:32:41 +02:00
Jupeyy a663799188 uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
heinrich5991 6567743546 Add PINGEX and PONGEX messages that are correlatable
The current NETMSG_PING and NETMSG_PING_REPLY messages suffer from the
fact that you cannot know whether a given NETMSG_PING_REPLY is from your
NETMSG_PING.
2021-05-14 01:01:08 +02:00
Freddie Wang 00540deaef initialize CClient::m_HasPersistentData 2021-04-21 15:45:58 +08:00
bors[bot] 46864c0e08
Merge #3683 #3684
3683: More colors from components in console r=heinrich5991 a=Jupeyy


![screenshot_2021-03-08_01-18-23](https://user-images.githubusercontent.com/6654924/110260454-9d97b600-7fac-11eb-9437-e5b31c9146ab.png)

dunno how to trigger that echo chat, but rest looks fine i think

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3684: Increase max ban duration from 1 month to 1 year r=heinrich5991 a=def-

to show ban message more accurately when player gets globally banned

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-03-09 21:41:23 +00:00
def 5261764fb0 Free Client.m_PersistentData
Caused by https://github.com/ddnet/ddnet/pull/3605

Found by ASAN:

==11628==ERROR: LeakSanitizer: detected memory leaks

Direct leak of 64 byte(s) in 64 object(s) allocated from:
    #0 0x4f36b3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f36b3)
    #1 0x5536a7 in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2362:31
    #2 0x562408 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3594:21
    #3 0x7f6ee56d209a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2021-03-09 11:44:20 +01:00
def 271ab5f9de Increase max ban duration from 1 month to 1 year
to show ban message more accurately when player gets globally banned
2021-03-08 18:15:00 +01:00
Jupeyy 853e00ed15 More colors from chat in console 2021-03-08 01:20:28 +01:00
def b1ed91b835 Fix legacy serverinfo with reserved slots and num_players > 15 (fixes #3678) 2021-03-07 23:11:09 +01:00
bors[bot] 2fb1c723c9
Merge #3568
3568: Get rid of the MySQL C++ connector as a dependency and disable C++ exceptions r=Learath2 a=heinrich5991

We now use the C API directly. This has the advantage of using one
obscure dependency less, as the C++ connector also used the C API.

Also remove exceptions from database code.

The equivalent code with return codes is a human-assisted mechanical
translation of the old code, no attempts to improve correctness were
made.

This allows us to enable the -fno-exceptions flag.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-02-24 16:43:16 +00:00
heinrich5991 d7019a244e Get rid of the MySQL C++ connector as a dependency
We now use the C API directly. This has the advantage of using one
obscure dependency less, as the C++ connector also used the C API.
2021-02-24 17:34:08 +01:00
Alexander Akulich 6b49bf1388 Make spectators stay specs on map changed
Based on PRs to the upstream:
https://github.com/teeworlds/teeworlds/pull/2065
https://github.com/teeworlds/teeworlds/pull/2066

Co-authored-by: Jordy Ruiz <jordy.ruiz@univ-lille.fr>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-02-23 19:36:52 +03:00
Alexander Akulich 2790270abf Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
bors[bot] 2b5723cdef
Merge #3492 #3559 #3561 #3565
3492: Support F-Client and replace non-extended extension messages r=Learath2 a=heinrich5991

This continues what #3439 started, and also replaces non-extended messages that are DDRace extensions with extended messages. The DDNet server still sends the old message to old clients and the DDNet client still understands the old messages.

Supersedes #3439.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3559: Don't highlight us if we have no name (alternative fix for #3554) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3561: Fix input message position in teehistorian files r=heinrich5991 a=Zwelf

Previously the message was recorded when incoming. But the time when the input should apply wasn't recorded. Now inputs are recorded right before they get applied in the game world.

And record exact tick where load/save result is returned.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3565: Add Arabic language translation by .Yukki r=heinrich5991 a=def-

![screenshot-20210131@093216](https://user-images.githubusercontent.com/2335377/106378755-747d7780-63a7-11eb-9553-6a1898907441.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-01-31 14:37:48 +00:00
heinrich5991 43998ce41a Replace projectile hack with a new extended snapshot object
Still send the old hack to old clients, still accept the old hack from
old servers. This is so F-Client can support DDNet servers without such
hacks.
2021-01-26 20:58:42 +01:00
heinrich5991 91b1f62fa0 Send logout packet after using timeout protection
Only send the logout packet if you're actually logged in.

Fixes #3490. Supersedes #3495.
2021-01-17 17:44:48 +01:00
heinrich5991 b66e090425 Also display DDNet version for 0.7 clients 2021-01-15 22:39:18 +01:00
nobody-mb 46387373d1
show sixup in status (#3512)
* show sixup in status

* format sixup in status

* str_copy
2021-01-15 19:26:40 +01:00
heinrich5991 0d916e2ef6 Remove F-Client-specific messages
The PLAYERFLAG_AIM can now be set directly on DDNet servers via the 0.7
bridge and will be sent to clients identifying themselves as DDNet
clients.

Add a new extended message that mirror the old `Sv_TeamsState`.
2021-01-12 01:38:23 +01:00
fokkonaut 9940a806fa Support for F-Client 2021-01-12 01:38:23 +01:00
Alexander Akulich c2f276cee1 Port CConfig API from the upstream (0.7.5)
The old (g_Config) API is kept to not break the stuff.

See commits:
    de5859b371
    78076761eb
2021-01-10 17:10:19 +03:00
Alexander Akulich 09c05ab99f Port CConsole::Init() from the upstream code
Partial port of upstream commit c0bf37fb48
2021-01-10 16:51:18 +03:00
def 7260dec878 Don't print name change message when trying to change to banned name
Introduced in https://github.com/ddnet/ddnet/pull/3095/files?w=1
2020-12-19 11:21:15 +01:00
bors[bot] d80d1df0db
Merge #3297 #3305 #3307
3297: Fix memleak in CServer on instant shutdown r=Jupeyy a=def-

```
Direct leak of 566869 byte(s) in 1 object(s) allocated from:
    #0 0x4f28e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f28e3)
    #1 0x55b3c9 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2312:49
    #2 0x55bfdd in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2351:6
    #3 0x56add2 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3553:21
    #4 0x7f54401cd09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
```

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3305: DemoRecorder: Only remove existing filenames r=Jupeyy a=def-

As noticed by Jupstar

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3307: Don't crash with debug mode in demo r=Jupeyy a=def-

Since character doesn't exist then. Reported by murpi

Originally introduced in https://github.com/ddnet/ddnet/pull/2578

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-13 10:31:20 +00:00
bors[bot] a12ec3c9a8
Merge #3279
3279: Add a script to check for variable name style violations, fix some variable names r=def- a=heinrich5991

Didn't fix all variable names because there were far too many. Ideas? At least the second commit should probably go in.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-11-11 17:42:12 +00:00
def 71674b13da Fix memleak in CServer on instant shutdown
Direct leak of 566869 byte(s) in 1 object(s) allocated from:
    #0 0x4f28e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f28e3)
    #1 0x55b3c9 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2312:49
    #2 0x55bfdd in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2351:6
    #3 0x56add2 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3553:21
    #4 0x7f54401cd09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2020-11-11 17:24:51 +01:00
def 225787ea39 Fix invalid server-assigned utf8 names with (1) prefix (fixes #3269) 2020-11-09 18:10:55 +01:00
heinrich5991 7663641ed2 Fix some variable name's style 2020-11-08 17:15:48 +01:00
def 5b5cfa7d9e nick name -> nickname 2020-11-05 09:32:14 +01:00
def 165857a5a8 Fix variable names manually 2020-11-02 22:40:40 +01:00
def b1f0fd8969 Enable modernize-loop-convert clang-tidy check
and run clang-format afterwards

https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
bors[bot] 2ba4d5d6cb
Merge #3136
3136: Fix some asan issues r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-22 15:26:41 +00:00
bors[bot] 2709afb007
Merge #3095
3095: Disallow player name changes when the player is muted r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-10-20 15:56:16 +00:00
def 1081a6870c Put CLineReader on stack so we can't forget to delete it
Found in https://github.com/ddnet/ddnet/issues/3134

Direct leak of 360712 byte(s) in 11 object(s) allocated from:
    #0 0x51fb22 in operator new(unsigned long) (/home/teeworlds/servers/DDNet-Server-asan+0x51fb22)
    #1 0x561d77 in CServer::GetAnnouncementLine(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:3563:20
    #2 0x5c00a7 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:971:32
    #3 0x556073 in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2544:19
    #4 0x561a56 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3537:21
    #5 0x7f2349f3809a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2020-10-18 12:57:36 +02:00
Learath2 ba7b95f7ad Revert #3066
This reverts commits:
	a2b3f45f8b
	26a07c804f
2020-10-17 17:32:52 +02:00
heinrich5991 6ff53358d3 Remove code for CRC in most places, except where needed for net compat
This should path the way to remove it altogether in the future.
2020-10-14 17:08:58 +02:00
heinrich5991 246d2ac3d6 Allow IServer users to check when client's names change
Use that available interface to process name change spam protection more
cleanly.
2020-10-14 16:42:35 +02:00
heinrich5991 a2b3f45f8b Reintroduce CMDFLAG_TEST
Add some more helpful messages for executing test/game commands.
2020-10-11 16:27:28 +02:00
Andrii 26a07c804f Disallow game-related commands unless testing is enabled 2020-10-11 16:02:10 +02:00
12pm e34acce0cd increase buffer size for name_ban messages 2020-10-11 14:25:31 +02:00
def 5ec702ad2f Use rest instead of string in some commands
where it makes sense, means you don't need to quote strings for those
2020-10-04 17:52:05 +02:00
Dennis Felsing cb2fa0800f
Merge pull request #2934 from def-/pr-show_ips2
Fix show_ips on non-SQL servers
2020-09-27 10:38:37 +02:00
Zwelf cb2c1d2144 Fix cutting of one character when showing ips in rcon
The buffer size passed to `str_append` includes the null terminator.
2020-09-27 10:15:41 +02:00
def b0b47e1286 Fix show_ips on non-SQL servers
Mistake was introduced in 7c31a15c93

We didn't notice since official servers are SQL, except Block servers,
and we just started moderating them a bit.
2020-09-27 01:16:18 +02:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def 6ce04d93f1 Server: Only recv new packets when we know they are waiting
Reduces the number of syscalls
2020-09-15 19:11:51 +02:00
def 28cd437684 Document which commands only work in initial config (fixes #2773) 2020-09-07 12:31:00 +02:00
bors[bot] e3b879f616
Merge #2736
2736: Let 0.7 clients fastdownload too r=def- a=Learath2

Easier than expected, I wonder why I didn't do this at the start.

Co-authored-by: Learath <learath2@gmail.com>
2020-09-04 14:17:32 +00:00
Learath b8242689c6 Let 0.7 clients fastdownload too 2020-09-04 16:45:49 +03:00
heinrich5991 31cfa9250d Fix server port in teehistorian
Official servers weren't affected because they didn't use the default of
`sv_port 0`.
2020-08-29 14:14:37 +02:00
Andrii cec8bf2195 Read server port from CNetServer but not from app config 2020-08-27 19:54:44 +03:00
def d41a6e6878 Give a more instructive message on DNSBL ban 2020-08-25 13:41:38 +02:00
Learath 97b6704a6b Add ban_region_range and sv_region_name 2020-08-19 14:07:55 +03:00
Learath 6a936602aa Add ban_region 2020-08-19 12:38:49 +03:00
Zwelf b2cf3cafc5 Implement dump_sqlserver 2020-08-03 16:37:50 +02:00
Zwelf 7c31a15c93 Add SQLite interface 2020-08-03 12:58:52 +02:00
Zwelf 2eb3d23ef4 Rewrite score using the new interface
delete file_score for now as it will be replaced by a sqlite backend
2020-08-03 12:58:52 +02:00
def c8876b2c02 Fix legacy 64 player serverinfo, don't send duplicate packets (fixes #2495)
For legacy we sent the first packet once correctly, then the 2nd and 3rd
packet without the marker and token at the start, so they never worked.

For new 64 player serverinfo we sent all packets correctly but the 1st
packet twice.

Introduced in #1955.
2020-07-13 00:19:00 +02:00
def a34c72530b Some minor improvements to sv_port 0, make it default 2020-07-09 18:28:20 +02:00
MikiGamer f7eda384ea changes for auto port 2020-07-09 17:48:03 +02:00
MikiGamer beaadca6a9 switch, limited tries & sv_port 0 2020-07-09 17:47:30 +02:00
MikiGamer 6a87278c3d find available port 2020-07-09 17:46:22 +02:00
def f15ac1d869 Fix uninitialised values in sixup differently (fixes #2421)
"./DDNet-Server shutdown" still works
2020-07-07 10:26:44 +02:00
Learath 416cb37000 Send Sixup information to antibot 2020-07-01 21:09:58 +03:00
heinrich5991 358735aadb Revert "Don't run UpdateServerInfo if server isn't initialized yet"
This reverts commit e69f747e5f.

Fixes `shutdown` on the initial command line which is also used on CI.
2020-07-01 17:45:01 +02:00
def e69f747e5f Don't run UpdateServerInfo if server isn't initialized yet
or currently shutting down anyway. Fixes the first half of #2421
2020-06-30 18:33:22 +02:00
Learath 8d8f1d7208 Only SendChat to clients that exist. Initialize m_Sixup anyway 2020-06-30 18:58:44 +03:00
bors[bot] 1750bb09f7
Merge #2335 #2336 #2340 #2342 #2349
2335: Make it more clear that this is a sixup translation server r=heinrich5991 a=def-



2336: Set skill level for Sixup (fixes #2334) r=heinrich5991 a=def-



2340: Keeping multiple states consistent is hard (fixes #2315) r=heinrich5991 a=def-

let's go recount every time

2342: Don't forget video recorder fps setting r=heinrich5991 a=def-

after switching to non-videorecorder client

2349: Document which MySQL/MariaDB versions we require (fixes #2343) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-24 14:37:53 +00:00
def 5b3b42b771 Make it more clear that this is a sixup translation server 2020-06-24 14:49:23 +02:00
def a8a2b41f3a Set skill level for Sixup (fixes #2334) 2020-06-23 22:47:29 +02:00
Learath f327e5bc42 Log join type 2020-06-23 18:30:57 +03:00
Learath 28905c4659 Disable timeout for 0.7 clients 2020-06-20 19:52:23 +03:00
Learath 6db72b2388 Times are no longer negative in 0.7 2020-06-20 11:59:46 +03:00
Learath 91c44f1808 Sixup needs it's own maps 2020-06-20 01:00:45 +03:00
bors[bot] 5b4227fbba
Merge #2283
2283: teehistorian: Track whether clients join via the 0.7 protocol r=Learath2 a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-19 20:31:40 +00:00
heinrich5991 e294da41ba teehistorian: Track whether clients join via the 0.7 protocol 2020-06-19 22:06:39 +02:00
Learath da68923ac3 Implement a switch for 0.7 compatibility 2020-06-19 22:08:41 +03:00
Learath aeb7ea2971 Don't forget that the client is Sixup 2020-06-19 20:28:55 +03:00
Learath 70ecf785bb Compatible version filter 2020-06-19 20:28:55 +03:00
Learath 9f71478099 Get Rcon working 2020-06-19 20:28:55 +03:00
Learath 88ca573682 Serverinfo and Register support for 0.7
Co-authored-by: Tim Schumacher <tim@timakro.de>
2020-06-19 20:28:55 +03:00
Learath 9e2434c65d Better skin colors. Better game message translation 2020-06-19 20:28:55 +03:00
Learath 9dc1a0357a Get /spec working 2020-06-19 20:28:55 +03:00