Commit graph

7894 commits

Author SHA1 Message Date
bors[bot] 295a479db5
Merge #2164
2164: Fix empty sound (fixes #2163) r=heinrich5991 a=def-

The problem was that the string is empty after going through the trim, thus the main displaying loop doesn't run, but the sound still does. Verified that it works.

Co-authored-by: def <dennis@felsin9.de>
2020-05-06 08:48:24 +00:00
def 741c97ccc7 Fix empty sound (fixes #2163)
The problem was that the string is empty after going through the trim,
thus the main displaying loop doesn't run, but the sound still does.
2020-05-06 08:15:23 +02:00
trml f6c44468de Another update, fix typo 2020-05-03 00:00:27 +02:00
trml cda99668c7 Fix antiping smoketrails 2020-05-02 18:52:09 +02:00
trml 47cafe6d6b Remove unused code 2020-05-02 18:52:09 +02:00
trml eb1bacb969 Update prediction with latest server physics 2020-05-02 18:52:04 +02:00
bors[bot] 65284f3a28
Merge #2159
2159: Make the dummy always press fire when cl_dummy_hammer is active r=heinrich5991 a=trml



Co-authored-by: trml <trml@users.noreply.github.com>
2020-05-01 23:20:22 +00:00
def 7ae8988dd0 Don't load m_Ammo to fix loads (following #2086)
As reported by Konsti, thanks to heinrich5991 for remembering #2086
2020-05-01 23:51:01 +02:00
trml bcf9e003d7 Make dummy hold fire with cl_dummy_hammer 1 2020-05-01 16:23:42 +02:00
def c9dfcb2b11 Fix Mac OS X notifications linking 2020-04-30 21:30:21 +02:00
def d1b7e84488 Version 13.1 2020-04-30 18:34:51 +02:00
bors[bot] bd3b72e493
Merge #2152
2152: Fix whispering to players with quotes (fixes #2151) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-04-30 10:57:29 +00:00
bors[bot] d0cf8c08af
Merge #2154
2154: cl_showchat 2 to always show large chat area (fixes #2153) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-04-30 10:50:58 +00:00
Dennis Felsing 5e213a2619
Merge pull request #2086 from fokkonaut/master
Remove setting ammo for freeze to 0
2020-04-30 12:44:40 +02:00
fokkonaut d460470265
Move comment aswell 2020-04-30 11:49:04 +02:00
def 76eda61c99 cl_showchat 2 to always show large chat area (fixes #2153) 2020-04-28 22:35:56 +02:00
def 65a4eb775b Fix whispering to players with quotes (fixes #2151) 2020-04-28 08:54:24 +02:00
trml fe1a7fb1e0 Predict directinput order for dummy and main 2020-04-19 12:50:37 +02:00
trml cae7fad901 Use freeze end tick in prediction 2020-04-19 12:50:06 +02:00
trml a4a0b6e9ed Add config flag for dummy prediction and fix compilation 2020-04-18 23:28:40 +02:00
trml 99baf219d0 Revert "Remove the dummy prediction"
This reverts commit 681f30950c.
2020-04-18 22:16:25 +02:00
Arda Demir 8648b1a7dc Don't push notification when active 2020-04-15 00:37:58 +03:00
Arda Demir b7d452d2a0
Libnotify support for linux client (#2099)
Add libnotify support for linux client

Also unify notification management

Make libnotify mandatory for the client. It is installed on 100% of Arch
Linux systems and on 70% of Debian systems. I'd guess the remaining
Debian systems are servers.

Detect dependent libraries of `libnotify` using `pkg-config`. Remove
library-specific code from the game module. Decrement refcount for
libnotify notification object before leaving the function.
2020-04-14 17:53:53 +02:00
Ryozuki ea7f3f0a62
prevent endless loop 2020-04-14 12:51:48 +02:00
bors[bot] 164a887214
Merge #2136
2136: Fix type of os_is_winxp_or_lower function (fixes #2135) r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-04-12 19:43:09 +00:00
def a951845083 Surprise: void x(); accepts any parameter in C!
Prevents accidentally passing parameters that would then be ignored.

C++ is more reasonable, so nothing to do there.
2020-04-12 20:06:38 +02:00
def 4c00e4533c Fix type of os_is_winxp_or_lower function (fixes #2135) 2020-04-12 10:23:08 +02:00
Ryozuki 588f8a833f
Fix snapshot storage leak 2020-04-11 13:38:02 +02:00
Ryozuki 5f565a5eb5
check for WavpackCloseFile 2020-04-11 13:17:21 +02:00
Ryozuki 7d51a0992a
fix memory leak on sound decoding 2020-04-11 13:17:21 +02:00
Ryozuki 09b79701af
don't check, use dbg_assert 2020-04-11 13:17:20 +02:00
Ryozuki cde63e2f48
Fix TexEx UB 2020-04-11 13:17:20 +02:00
Ryozuki c6731c7e83
Fix uninitialized m_LastProgramID 2020-04-11 13:17:19 +02:00
def e6d4fe4650 Version 13.0.2 2020-04-10 21:41:29 +02:00
def dde88bbd77 Fix division by 0 (fixes #2131)
Caused by https://github.com/ddnet/ddnet/pull/2119/
2020-04-10 20:54:05 +02:00
Ryozuki 0da0dddf15 drop glu dependency 2020-04-08 18:19:12 +02:00
Dennis Felsing 6dd7078e8d
Merge pull request #2118 from def-/pr-mingw-sdl2
Provide MinGW SDL2 (fixes 13.0 on Windows)
2020-04-07 23:01:43 +02:00
def 6fd7ded869 Whitespace 2020-04-07 22:57:07 +02:00
Learath 388d792205 Add an option for highdpi 2020-04-07 23:47:15 +03:00
def 2f77e1f349 Version 13.0.1 2020-04-07 22:32:41 +02:00
bors[bot] 65673ab402
Merge #2119
2119: Change last render logic, when inactive r=def- a=Jupeyy

Just a small fix to let the client not try to get high fps, when it "thinks" it didn't render for a long time.
(is still affected by the SDL check "if window has input" at the cl_refresh_rate calculation, so not a 100% fix).

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-04-07 15:27:29 +00:00
def d50b59b6b0 Add trafilaw to credits 2020-04-07 07:22:38 +02:00
Dennis Felsing d1a5b45dc3
Merge pull request #2109 from def-/pr-13.0
Version 13.0
2020-04-07 07:13:50 +02:00
def f7e8b10bff Make gfx_resizable default to 0
because of common graphics issues. As suggested by Jupstar
2020-04-06 12:04:53 +02:00
def f06796e497 Version 13.0
I guess it's time for a new version even if we don't have any large
changes
2020-04-06 07:03:19 +02:00
Jupeyy 888223a529 Change last render logic, when inactive 2020-04-06 03:18:30 +02:00
bors[bot] 2367cd042d
Merge #2104
2104: Add spectate_closest now works when in Free-View r=def- a=d3fault

sry for the general refactor along with it xD

Co-authored-by: d3fault <d3fault@d3fault.net>
2020-04-01 07:02:56 +00:00
d3fault 7fb46beb85 Add spectate_closest now works when in Free-View 2020-03-31 23:30:25 -07:00
bors[bot] 4a6f5b156c
Merge #2101
2101: Add dbg_unpredicted_shadow (fixes #2100) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-03-31 16:41:31 +00:00
def a8c3d192d1 Add cl_unpredicted_shadow -1 value (fixes #2100)
to disasble unpredicted shadow even in debug mode
2020-03-31 18:00:20 +02:00
bors[bot] fe05f0dfbc
Merge #2103
2103: Add spectate_closest r=def- a=d3fault

Spectates the tee closest to the one you are currently spectating.
This commit brought to you by COVID-19 lockdown boredom.

Fix #1793

Co-authored-by: d3fault <d3fault@d3fault.net>
2020-03-31 08:19:58 +00:00
d3fault 6968b17017 Add spectate_closest
Spectates the tee closest to the one you are currently spectating.
This commit brought to you by COVID-19 lockdown boredom.

Fix #1793
2020-03-31 01:17:32 -07:00
trafilaw b6c25273f8 Fix compiling error 2020-03-31 03:29:45 +02:00
trafilaw 44cc0e29a4 Remove No reason given 2020-03-31 00:20:25 +02:00
trafilaw dc0e77f8e2 fix 2020-03-31 00:16:42 +02:00
trafilaw 8d8bc018c6 Add pr_mutereason 2020-03-30 23:51:58 +02:00
Learath 61e5667624 Streamline platform client 2020-03-28 02:20:16 +03:00
sirius 3c085b53ed fix bug that demo can't play when demo pause and use start_video 2020-03-26 18:25:50 +08:00
fokkonaut da72907b79 Fix ninja not getting removed 2020-03-24 21:43:26 +01:00
bors[bot] fb81000351
Merge #2096
2096: Fix the double-free of the antibot r=def- a=heinrich5991

I could not find an easy way to ensure that `AntibotDestroy` is only
being called once for each `AntibotInit` but still happening after all
the `CPlayer` destructors.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-03-24 15:16:24 +00:00
bors[bot] 10299266c3
Merge #2078
2078: Fix cl_showrecord with dummy (fixes #2077) r=heinrich5991 a=def-

Shows best time of either dummy or main player depending on which is selected

Co-authored-by: def <dennis@felsin9.de>
2020-03-24 14:23:38 +00:00
heinrich5991 a7042f7139 Fix the double-free of the antibot
I could not find an easy way to ensure that `AntibotDestroy` is only
being called once for each `AntibotInit` but still happening after all
the `CPlayer` destructors.
2020-03-24 15:15:40 +01:00
heinrich5991 d50547ea42 Revert "Fix AntibotDestroy being called twice"
This reverts commit efb3106b71.
2020-03-24 15:07:01 +01:00
bors[bot] 6e78deb0c4
Merge #2069 #2076 #2095
2069: Move global configuration out of client interface r=heinrich5991 a=ChillerDragon



2076: Allow editing multiple tile layer props r=heinrich5991 a=Learath2

Requested by Ravie on discord

2095: Fix `AntibotDestroy` being called twice r=def- a=heinrich5991

The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.

Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-03-23 17:04:15 +00:00
bors[bot] 048ca9fe0a
Merge #2070
2070: Fix demo recording with broken maps r=heinrich5991 a=Learath2

Apparently there are maps out there with broken headers advertising the wrong map size. This allows demos to be recorded on those.

Example of such a map is `ctf4_old_d668e9fa_2f472051b26b6bffaa4af8990cf882cafd6364e00e1333b77762cb9911e49464.map`
Hosted on `Allround Network`

Reported by teini94 on discord

Co-authored-by: Learath <learath2@gmail.com>
2020-03-23 16:58:01 +00:00
bors[bot] bf821fe391
Merge #2071
2071: Add an option to only start a new demo when connect while automatically record demos r=def- a=sirius1242

Origin auto demo recording of ddnet will generate lots of demo files especially when playing in mods which have shorter rounds, such as infclass. I added a new option to open a new demo file only when connect to server (include map changing), this is disabled by default, and can use `cl_auto_demo_on_connect 1` to open. It works only when `cl_auto_demo_record` open.

Co-authored-by: sirius <sirius.ustc@gmail.com>
2020-03-23 16:38:17 +00:00
Learath 6919ed3041 Use updated stub, switch around versions 2020-03-23 15:46:57 +01:00
Learath 060d60f2ea Output library versions 2020-03-23 15:46:57 +01:00
heinrich5991 efb3106b71 Fix AntibotDestroy being called twice
The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.

Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.
2020-03-23 15:35:16 +01:00
fokkonaut 69a6e94833 Fix two bugs 2020-03-17 13:55:30 +01:00
heinrich5991 ed76cd7b12 Fix antibot crash
`m_Core.m_HookedPlayer` can be -1 if you get teleported the moment you'd
normally attach the hook.
2020-03-16 14:16:04 +01:00
fokkonaut d22a1a8f06 Remove setting ammo for freeze to 0 2020-03-16 11:52:53 +01:00
heinrich5991 2574c060e4 Fix antibot crash after map change 2020-03-14 01:44:57 +01:00
heinrich5991 a3163c5b9c Add support for dynamically loading an antibot module
Support for this feature is turned off by default. This feature allows
to integrate with noby's anticheat feature.
2020-03-11 01:58:50 +01:00
def 6efcc473c9 Fix cl_showrecord with dummy (fixes #2077)
Shows best time of either dummy or main player depending on which is
selected
2020-03-01 12:55:01 +01:00
Learath d2498f257c Stateful editing 2020-02-28 18:25:27 +03:00
Learath f2103881c8 Add shift by, fix id overlap 2020-02-28 15:33:32 +03:00
def 2319151fb4 Disable currently broken sv_vanilla_antispoof 2020-02-27 22:53:56 +01:00
Learath a50e59d4f6 Allow editing colors, add warning 2020-02-27 18:02:36 +03:00
Learath ce8987cd43 Missing include 2020-02-27 16:56:40 +03:00
Learath f679fbfbc5 Allow editing multiple tile layer props 2020-02-27 16:53:12 +03:00
sirius 72fd0f9a21 forget to check CONF_VIDEORECORDER defined or not for video rendering pause 2020-02-27 20:32:42 +08:00
sirius 5dab6e2e1f make tee not transparent when playing demo from server 2020-02-27 20:13:16 +08:00
sirius b5c931279f add option to pause video rendering when demo playing pause 2020-02-27 18:50:18 +08:00
def de7a67baa7 Version 12.9.2 2020-02-22 09:56:13 +01:00
def 127372b03d Fix timeout protection (fixes #2067)
CNetMsg_Cl_Say should not be a system message
2020-02-22 09:55:17 +01:00
sirius 50b980ea16 add an option to only start a new demo when connect while automatically record demos 2020-02-21 17:01:31 +08:00
Learath c52bbb6c02 Fix demo recording with broken maps 2020-02-19 15:38:58 +03:00
ChillerDragon 9e0f6d2ce0 Move global configuration out of client interface 2020-02-19 11:24:58 +01:00
bors[bot] 7691227f24
Merge #2066
2066: Implement dry saves r=def- a=Learath2

I'm not sure how much I like this but it should be helpful

Co-authored-by: Learath2 <learath2@gmail.com>
2020-02-14 08:02:06 +00:00
Learath2 06e948e944 Cleanup 2020-02-14 00:03:49 +01:00
def d89877603b Version 12.9.1 2020-02-13 22:55:48 +01:00
def 964279a699 Reset quad rotation/color in damageind (fixes #2062)
Removed in 7ae4b39574
2020-02-13 22:55:32 +01:00
Learath2 ec42ce88f6 Change command name, refactor error handling 2020-02-13 17:04:58 +01:00
Learath2 27d9ac54b0 Implement dry saves 2020-02-13 16:16:35 +01:00
ElXreno 1799edc049
Fix build error
./src/game/client/components/maplayers.h:15:9: error: 'uintptr_t' does not name a type; did you mean 'uint64_t'?
   15 | typedef uintptr_t offset_ptr;
      |         ^~~~~~~~~
      |         uint64_t
../src/game/client/components/maplayers.h:61:4: error: 'offset_ptr' does not name a type; did you mean 'offset_ptr32'?
   61 |    offset_ptr IndexBufferByteOffset()
      |    ^~~~~~~~~~
      |    offset_ptr32
In file included from ../src/game/client/components/background.cpp:8:
../src/game/client/components/maplayers.h:105:4: error: 'offset_ptr' does not name a type; did you mean 'offset_ptr32'?
  105 |    offset_ptr m_IndexBufferByteOffset;
      |    ^~~~~~~~~~
      |    offset_ptr32
../src/game/client/components/maplayers.h: In constructor 'CMapLayers::SQuadLayerVisuals::SQuadVisual::SQuadVisual()':
../src/game/client/components/maplayers.h:103:20: error: class 'CMapLayers::SQuadLayerVisuals::SQuadVisual' does not have any field named 'm_IndexBufferByteOffset'
  103 |    SQuadVisual() : m_IndexBufferByteOffset(0) {}
      |                    ^~~~~~~~~~~~~~~~~~~~~~~
2020-02-13 17:27:39 +03:00
Dennis Felsing cd44d6dba7 Version 12.9 2020-02-13 09:20:00 +01:00
bors[bot] 43ecec1f2f
Merge #2061
2061: use pid in file names of temporary files r=heinrich5991 a=def-

to prevent race conditions with multiple clients running when saving maps, config on quit, during upgrade


Co-authored-by: def <dennis@felsin9.de>
2020-02-13 00:03:23 +00:00
def 31ae4c4d5a use pid in file names of temporary files
to prevent race conditions with multiple clients running when saving
maps, config on quit, during upgrade
2020-02-12 23:14:30 +01:00
def 00b74d2acb Don't overcomplicate Success = false 2020-02-12 22:45:09 +01:00