5731: small fix for #5729 r=def- a=C0D3D3V
fixes #5729
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5709: Move round rectangle and circle drawing methods from `CRenderTools` to `IGraphics`, and refactor them r=def- a=Robyt3
The methods for drawing rectangles with rounded corners and circles are not really game related so they are moved to the engine to untangle the dependencies between the client classes.
This will enable future refactoring and improvements from upstream:
- removing the dependence of `CRenderTools` on `CUI`
- merging `CUIEx` into `CUI`
- porting `CScrollRegion` and `CListBox` from upstream
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
- use `CORNER_*` constants and add missing constants
- fix array variable names
- use `size_t`
- extract duplicate computation into constant
- use `ColorRGBA` instead of `vec4`
5728: Refactor `CGraph` r=def- a=Robyt3
Various refactorings to `CGraph`. Most of them are cherry-picked from upstream.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Make the member variables private and add `SetMin` to replace a usage of the member variables in `CDebugHud`. For completeness/symmetry, `SetMax` is also added.
The return value of `CGraph::InsertAt` was not checked. All uses of the function pass a correct index, so the return value is replaced with an assertion.
As the methods are always called at the same time, they can be combined. This also improves the performance, as the array only needs to be iterated once.
5724: Show console completion options for tunings, extend and rename commands according to upstream r=def- a=Robyt3
- Rename commands that list things according to upstream so they are consistent and improve command descriptions:
- `dump_binds` -> `binds`
- `tune_dump` -> `tunes`
- `bans` (already named fittingly)
- `dump_(local|remote)_console` (named correctly, `dump` should be used when writing to a file)
- Add success/error messages to `dump_(local|remote)_console` and improve description.
- Print error when using incorrect tuning names like `tune xyz 123`.
- Extend `tune_reset` so a single tuning value can be reset to default. For example `tune_reset player_collision` will reset just the `player_collision` tuning, whereas `tune_reset` will reset all to defaults like before.
- Get the actual tuning value after setting it, as the value that was applied may differ due to overflow or rounding errors.
- Extend `tune` so the current value of a given tuning variable is printed if no new value is given, so it works like commands in the console. For example `tune player_collision` will print the current value of the variable, whereas `tune player_collision 0` will change the value like before.
- Show completion options for tune params in console. Closes#5711.
- Currently supports `tune`, `tune_reset` and `toggle_tune`.
- For `tune_zone` the tune name is the second argument, so this is more difficult to handle.
- Screenshot:
![screenshot](https://user-images.githubusercontent.com/23437060/184015369-05853414-e45e-474d-a29a-90b82cf94159.png)
## Checklist
- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
`PossibleCommands` now passes the item index to the callback and returns the total number of items.
Add `EmptyPossibleCommandCallback` as default parameter.
Extend `tune` so the current value of a given tuning variable is printed if no new value is given, so it works like commands in the console. For example `tune player_collision` will print the current value of the variable, whereas `tune player_collision 0` will change the value like before.
Extend `tune_reset` so a single tuning value can be reset to default. For example `tune_reset player_collision` will reset just the `player_collision` tuning, whereas `tune_reset` will reset all to defaults like before.
5720: Use current backlog page instead of old (fixes#5719) r=Robyt3 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5718: Various minor refactorings cherry-picked from upstream r=def- a=Robyt3
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>