Commit graph

124 commits

Author SHA1 Message Date
Jupeyy a85f542d1d only use 4x2 matrix 2017-09-27 12:15:30 +02:00
Jupeyy 31844d3353 set max width for custom text texture upload and fixing alignments for
texture updates
2017-09-15 03:01:26 +02:00
Jupeyy f2820ea392 use 4*4 array instead of declearing a full matrix class 2017-09-14 19:47:04 +02:00
Jupeyy b6e4b4b4a6 detach shaders automatically after linking 2017-09-14 19:34:14 +02:00
Jupeyy 4fec86a354 support old opengl version with only 2 vertex coordinates 2017-09-14 08:03:33 +02:00
Jupeyy 3bdd8c19ac delete primitive index buffer at shutdown too 2017-09-14 03:54:22 +02:00
Jupeyy 1df1731b01 use glDeleteVertexArrays instead of glDeleteBuffers 2017-09-14 03:50:42 +02:00
Jupeyy 211f8a6b11 only allow changing to use single/multiple texture units at restart 2017-09-14 02:58:13 +02:00
Jupeyy 77b3c39553 allow disabling texture unit optimization by command, also use
drawelements instead of drawarrays for quads
2017-09-14 02:49:35 +02:00
Jupeyy 5c7c09d380 fixing most wrong code pattern 2017-09-13 20:33:58 +02:00
Jupeyy a3658e5526 store alpha textures always as RGBA 2017-09-13 18:32:08 +02:00
Jupeyy 5f2ccf2960 add support for buffer objects and vertex object, and its draw calls 2017-09-12 20:07:38 +02:00
Jupeyy 1053bc735d initial port to opengl3.3 (without any optimazations) 2017-09-02 15:24:07 +02:00
def 705349f2e5 Clean up and fix semaphores and threading 2017-08-31 19:18:07 +02:00
def 5ad633ef26 No success with Windows fixes, have to delay until someone with a
Windows computer can look into it
2017-07-15 17:29:57 +02:00
def 49eb0128f2 Windows cleanup 2017-07-15 16:38:40 +02:00
def 1e3476e8bd Opposite manifest setting 2017-07-15 16:18:18 +02:00
def 78dc5aa959 Another Windows DPI try 2017-07-15 15:31:53 +02:00
Dennis Felsing 38eacf21b7 Next try for Windows 2017-07-11 14:37:12 +02:00
Dennis Felsing 6a90b00b0b Types 2017-07-11 14:25:53 +02:00
Dennis Felsing d6f6095358 Types 2017-07-11 14:24:28 +02:00
Dennis Felsing 81c6d0b33c Who doesn't enjoy fixing Windows stuff? 2017-07-11 14:08:03 +02:00
def d0f4ffdaad SDL_HINT_VIDEO_HIGHDPI_DISABLED 2017-07-09 19:53:02 +02:00
def afe8b4dfbe Or we just disable stupid highdpi... 2017-07-09 14:50:10 +02:00
def 66f6f16e81 Windows DPI fixes #2 2017-07-09 09:44:07 +02:00
def 2a1bf93165 Try to fix Windows DPI issue 2017-07-09 09:24:08 +02:00
necropotame b8e4e5beea Fix style in several places 2017-03-22 19:45:14 +01:00
def 461a09451d Improve handling of multiple screens and missing screens 2016-05-07 23:19:46 +02:00
def 642e7f7671 Still hide window at start (fixes fullscreen in Gnome) 2016-05-07 21:16:31 +02:00
def 9bd30ce447 Make high-dpi screen support optional 2016-05-07 17:47:05 +02:00
def 4631a7cfa6 Try to enable HighDPI (untested) 2016-05-07 16:35:31 +02:00
def 340c4d2398 Leave it up to the WM where to position windows 2016-05-07 15:59:40 +02:00
def c325b08087 Add inp_mouseold for warped mouse input 2016-05-07 15:59:13 +02:00
def cc002d244d Fix gfx_resizable to be on by default with X11 2016-05-01 03:28:41 +02:00
def d1b87e6794 Fix resolution on Mac OSX (fixes #445) 2016-04-30 23:10:09 +02:00
def 644fec7e55 Resize window without restarting client 2016-04-30 17:59:58 +02:00
def 26c9c39004 Disable HighDPI displays 2016-04-30 03:32:01 +02:00
def 7a5b79e48a More SDL2 graphics goodness, partially from TW master 2016-04-30 00:43:11 +02:00
def 1727dd5a72 Some early SDL2 Android fixes 2016-04-29 22:56:13 +02:00
def 354696afb7 switch between fullscreen and windowed mode without restarting the client (by oy) 2016-04-29 21:56:38 +02:00
def ea45173612 Fix NotifiyWindow on Windows 2016-04-29 21:56:38 +02:00
def 3e9b8a62ce Add includes for windows' getenv/putenv/free 2016-04-29 21:56:38 +02:00
def 4111acd309 Add WIP 2016-04-29 21:56:38 +02:00
def 8bfc0008b7 Hide window until OpenGL context is created
Fixes aspect ratio distortion when using multiple screens with different
aspect ratio and switching between them while starting the client
2016-04-29 21:56:38 +02:00
def 6efd028393 Make NotifyWindow work with SDL2 2016-04-29 21:56:38 +02:00
def ff2a7272fa Improved window grabbing: only when relative mouse mode is active 2016-04-29 21:56:38 +02:00
def 63a4c804de Grab window, fixes mouse moving out of window and losing control 2016-04-29 21:56:38 +02:00
def db8a126315 Merge swick's SDL2 branch 2016-04-29 21:55:48 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
def 3992b1346b Hopefully fix compilation on new OS X systems
Names collided with some new OS X defined names, fixes #189
2015-04-07 19:07:38 +02:00
BeaR 462d88eac4 Reduce amount of drawcalls when using triangles instead of quads 2015-03-31 13:35:18 +02:00
def c9ceef7523 Add workaround for FlashWindowEx on mingw with old winapi32 2014-11-05 01:46:40 +01:00
def f1cca50695 Fix Mac OSX compilation 2014-10-28 02:25:45 +01:00
def 3730e19b5c Fix Android compilation 2014-10-28 02:01:51 +01:00
def f4231100a7 Make triangle quad rendering optional, as it seems to cause performance problems 2014-10-28 01:12:11 +01:00
def 59fccf18f0 Add window highlight on Linux (fixes #65) 2014-10-26 02:25:36 +02:00
BeaR 2f837a4c44 Notify player on chat highlight (windows only) 2014-10-18 16:17:36 +02:00
BeaR 944218ca9f Render quads as triangle fans 2014-10-15 15:44:29 +02:00
def 7875c2ec36 Android support (by Pelya) 2014-06-16 13:29:18 +02:00
PsychoGod ebdd1af7a3 window center position when windowed on Windows :3 2013-02-25 13:48:31 +02:00
oy df5ab998c2 readded texture resampling 2013-02-24 18:08:10 +01:00
oy 71af97a5e3 fixed texture memory usage calculation in graphics threaded
Conflicts:

	src/engine/client/graphics_threaded.cpp
2013-02-24 18:07:35 +01:00
oy 2948d2392b fixed last commit 2013-02-24 18:02:37 +01:00
BeaR c3dd09cebf Readded Texturecompression-support 2013-02-24 18:01:58 +01:00
Johannes Loher 678b6faceb Fixed threaded gfx and building on Mac OS X 2013-02-24 18:01:23 +01:00
heinrich5991 86fe9757c5 Removed useless enum 2013-02-24 17:38:29 +01:00
heinrich5991 7b545f3ed9 Added borderless window functionality
This might become handy for users with multiple monitors,
	might resolve other issues aswell
2013-02-24 17:38:19 +01:00
oy 2a4af1573b auto adjust the screen resolution on first start. Closes #921 2013-02-24 17:25:55 +01:00
oy 27daa26b99 fixed stuck mouse cursor when loosing fullscreen focus on windows 2012-02-05 13:28:35 +01:00
oy 0c05b3bfa1 fixed compiling with vs2008 (#932) 2012-02-05 13:22:39 +01:00
oy 672b70e9b9 fixed some line endings 2012-01-08 13:57:40 +01:00
oy be37147342 fixed border rendering in the editor's image preview. Closes #908 2012-01-08 01:47:53 +01:00
oy 71dd0c5aab made gfx_finish work again 2012-01-06 14:12:49 +01:00
Magnus Auvinen 50d872531a cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread 2012-01-03 21:39:10 +01:00