4268: Update russian.txt r=def- a=NikGreens
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## Checklist
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Co-authored-by: Nikets <88929509+NikGreens@users.noreply.github.com>
4260: Update spanish.txt r=edg-l a=n0Ketchp
-Lines 563, 944, 1175, 1178 & 1181: Removed tildes from "Volumen" (thanks to Lagar85).
-Line 1091: "APM" meaning is "Asesinatos Por Minuto" (Frags Per Minute)
-More little grammar/syntax changes.
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## Checklist
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Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
4264: Reset text color after kill messages are created r=def- a=Jupeyy
I could imagine this fixes#4263
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4261: Fix various tsan warnings r=def- a=Jupeyy
fixes#4259
Didn't find any further issues for now, maybe with other configs or faster/slower processor more are detected
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4258: Fix data race in backend_sdl r=def- a=Jupeyy
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4257: Allow zooming any distance in editor r=edg-l a=def-
as requested by Knuski
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Co-authored-by: def <dennis@felsin9.de>
-Lines 563, 944, 1175, 1178 & 1181: Removed tildes from "Volumen" (thanks to Lagar85).
-Line 1091: "APM" meaning is "Asesinatos Por Minuto" (Frags Per Minute)
-More little grammar/syntax changes.
Update spanish.txt
Added some tildes and removed 1 extra space.
Fixed syntax, so some sentences now have more sense.
Added some abbreviations to fit better in the UI.
Added Ryozuki's suggestions.
Please tell if you see something wrong :D
4255: update catalan r=def- a=edg-l
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Co-authored-by: Edgar Luque <git@edgarluque.com>
4252: Update language files for 15.6 release r=Jupeyy a=def-
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4254: Use correct (larger) m_NumSwitchers bound r=Jupeyy a=trml
The bounds check in #4245 should have been one larger, since m_NumSwitchers is the last index for m_pSwitchers (while length is actually m_NumSwitchers + 1).
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Co-authored-by: trml <trml@users.noreply.github.com>
4253: Fix pickup network clipping r=def- a=fokkonaut
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Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
4251: Add inp_translated_keys (fixyes #4241) r=Jupeyy a=def-
fixes#4241
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4245: Further fixes for cpu/zoom on large maps with entityex r=def- a=trml
Attempt to fix#4244
Added network clipping to entity ex for projectiles and pickups, and made snapping of gamecontroller happen before gameworld (as suggested in #4236), which should help when zooming out on large maps in general (where the number of entities exceeds the maximum number of snap items).
Also added bounds checks for switchers in the client.
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Co-authored-by: trml <trml@users.noreply.github.com>
4250: Fix mouse select position in console when using different page r=def- a=Jupeyy
fixes#4246
Also noticed if you enter so much text that console input goes into the second line, it will move the whole console up, but i disabled selection in this case for now, because don't want to redesign the whole console rn and is a real edge case anyway.
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4238: Make downstream merges easier r=def- a=ChillerDragon
Untested
4249: Using unsuper does not give an advantage r=def- a=ChillerDragon
Count runs that used "unsuper" as legal finishes.
Co-authored-by: Chiller Dragon <chillerdragon@gmail.com>
4243: Use default color, if print color is white r=def- a=Jupeyy
fixes#4242
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4239: Revert mouse states r=def- a=Jupeyy
fixes#4221
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4236: Reduce cpu usage from large numbers of entities + EntityEx r=def- a=trml
An attempt to fix#4233.
The problem was (as guessed) that the contains a very large number of laser doors, which each has an EntityEx. Calling SnapFindItem (which does a linear search) for each one of these turned out to be extremely slow (this was done to associate the EntityEx with the corresponding snap item), so I tried a faster way of matching them, by going through the entire snapshot first and then sorting by ID, which should be n log n instead of n^2 (this is also only done once for each snapshot). Also added network clipping, which made the cpu usage go back to normal when not zooming out.
Cpu usage now seems to be comparable with what it was on this map (also when zooming out), but it could hopefully be reduced further by cherry-picking teeworlds/teeworlds#2129, or something similar.
I also noticed a second problem, that the number of items on this map is so huge that some entities (including players) gets dropped from the snap when zooming completely out (I believe this already happened to some degree before), and the camera would sometimes revert when spectating while zoomed (which didn't seem to happen before). The last problem appeared to be fixed by snapping characters before other items.
## Checklist
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Co-authored-by: trml <trml@users.noreply.github.com>
4235: Make the text's color lerping safer r=def- a=Jupeyy
`@vainiovano` can you test this?
## Checklist
- [x] Tested the change ingame
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>