4300: Don't call uuid lookup, if the expected type isn't an uuid extended type anyway r=heinrich5991 a=Jupeyy
Most performance loss currently comes from the simple fact that lookupuuid is slow.
This addresses the problem by making sure its only called for net messages, that are extended anyway
`@trml` or `@heinrich5991` can you check if that makes sense without breaking something?
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4318: Use delete[] for m_pSwitchers r=def- a=Jupeyy
described in #4317 but unrelated to the issue i think
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4304: Support unicode filenames on windows with pnglite (fixes#4301) r=Jupeyy a=def-
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Co-authored-by: def <dennis@felsin9.de>
4303: Fix snd_chat and snd_team_chat (fixes#4302) r=Jupeyy a=def-
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## Checklist
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Co-authored-by: def <dennis@felsin9.de>
4295: Remove upper resolution bound r=edg-l a=Jupeyy
fixes#4291
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4299: Fix fs_makedir, fs_storage_path, fs_getcwd and fs_chdir with unicode on windows r=def- a=Robyt3
Use the wide char variants of `getenv`, `_mkdir`, `_getcwd` and `chdir`.
Tested the change on upstream with japanese characters and german umlauts in username.
This should fix the issues with cyrillic username, I don't know if that "out of memory" from sqlite was also caused by an invalid appdata path (#4293).
`fs_chdir` is unused anyway but this also fixes it for completeness.
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Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
4287: sv_plasma_per_sec 0 => disable firing r=Jupeyy a=def-
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Co-authored-by: def <dennis@felsin9.de>
4288: Fix characters disappearing (fixes#4285) r=def- a=fokkonaut
Doesnt change entity types order or adds new ones, because `@trml` didnt want that to not change physics at all (might have negative side effects which I personally couldnt see in my mod, where I have custom enttypes for doors, draggers, etc...)
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Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
4286: Don't divide by 0 with sv_plasma_per_sec r=edg-l a=def-
Thread 1 "DDNet-Server" received signal SIGFPE, Arithmetic exception.
0x000055555560d65f in CGun::Tick (this=0x55555583b440) at /media/ddnet/src/game/server/entities/gun.cpp:109
109 if(m_LastFire + Server()->TickSpeed() / g_Config.m_SvPlasmaPerSec <= Server()->Tick())
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Co-authored-by: def <dennis@felsin9.de>
4284: Reset selection, if gui element was changed outside of DoEditBox r=def- a=Jupeyy
Changing ui element by hot keys was not visible to DoEditBox, and thus didn't act like selection params were resetted
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4282: Fix heap-use-after-free in OnMessage (fixes#4279) r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
4281: CVariableInt: Limit to 31 bits to fit into int (fixes#4280) r=heinrich5991 a=def-
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- [ ] Written a unit test if it works standalone, system.c especially
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4278: Try to fix CDragger's heap-use-after-free (fixes#4277) r=heinrich5991 a=def-
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## Checklist
- [ ] Tested the change ingame
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4270: Try to catch #4240 in action r=def- a=Learath2
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This allocates characters dynamically so hopefully asan will point out the use-after-free.
## Checklist
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Co-authored-by: Learath <learath2@gmail.com>
4272: Update events description (fixes#4269) r=Jupeyy a=def-
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Co-authored-by: def <dennis@felsin9.de>