NoxNebula
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9a5a19e7c7
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Admin-Kick-Protection
Add IsAuthed(int ClientID); function.
Add kickprotection for admins (Remote Console logged in players)
Add Anti-Self-Kick (minor)
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2010-06-02 09:40:08 +02:00 |
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Magnus Auvinen
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61fdee3367
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fixed so that SDL_main is declared as a C function so linking gets done correctly
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2010-06-01 21:59:04 +02:00 |
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Magnus Auvinen
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f8d69b2fe6
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fixed compile errors for osx
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2010-06-01 21:55:08 +02:00 |
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Tom Adams
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30987c2040
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removed alpha values from screenshots (#742)
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2010-05-31 20:44:45 +00:00 |
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Thomas
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361380d630
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*some esthetic changes
*split "CHud::RenderGoals()"
*added "reload" command
*added the ability to show last chat lines (+show_chat)
*updated french.txt
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2010-05-30 12:01:11 +00:00 |
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Tom Adams
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47b68170ad
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auto capture mouse on focus (#728)
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2010-05-30 01:00:17 +00:00 |
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Magnus Auvinen
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f41fa4baba
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cleaned up some code
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2010-05-29 11:23:06 +00:00 |
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Magnus Auvinen
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d0e0d5b043
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cleaned up some comments
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2010-05-29 11:21:39 +00:00 |
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Magnus Auvinen
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6ff27c56e8
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fixed crash with related to player count
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2010-05-29 11:12:52 +00:00 |
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Magnus Auvinen
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72c06a2589
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copied refactor to trunk
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2010-05-29 07:25:38 +00:00 |
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Magnus Auvinen
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e56feb597b
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added missing headers
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2009-10-29 12:14:31 +00:00 |
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Magnus Auvinen
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878ede3080
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major update with stuff
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2009-10-27 14:38:53 +00:00 |
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Magnus Auvinen
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7b68ff4277
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fixed chaining of console commands, allows snatching updates of console variables. cleaned up some code
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2009-06-15 14:01:36 +00:00 |
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Magnus Auvinen
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57b2c49d57
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fixed so that the demo player doesn't crash when the map isn't found
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2009-06-15 13:16:33 +00:00 |
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Magnus Auvinen
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feade98dae
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fixed so server stops recording when changing map
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2009-06-15 13:04:34 +00:00 |
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Magnus Auvinen
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f817cb2319
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fixed crashing of server side demos due to client_entergame() being processed
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2009-06-15 12:40:12 +00:00 |
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Magnus Auvinen
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c2f8d0e07a
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minor cleanup of out commented clode
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2009-06-13 08:25:50 +00:00 |
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Magnus Auvinen
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69511102de
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improved the font system even futher. utf8 is now used everywhere. it uses less memory as well
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2009-06-13 08:22:37 +00:00 |
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Magnus Auvinen
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9254ca61f1
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fixed utf8 support
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2009-06-07 16:06:03 +00:00 |
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Magnus Auvinen
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cdc5f26900
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new font rendering system using freetype2. only compiles under linux for now
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2009-06-07 14:36:54 +00:00 |
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Magnus Auvinen
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4bb1df3189
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moved 0.5 branch to trunk
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2009-05-31 09:44:20 +00:00 |
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Magnus Auvinen
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9d3fd4a282
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continued work on prediction and game timer
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2009-01-24 14:32:12 +00:00 |
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Alfred Eriksson
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82f9be8ce0
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added help messages for all commands. added syntax in the help msg
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2009-01-24 14:10:26 +00:00 |
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Magnus Auvinen
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91e337c7ab
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added ping spike detection
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2009-01-24 14:08:09 +00:00 |
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Magnus Auvinen
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5f186c8906
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fixed so the console show help for each command. not all commands have descriptions however
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2009-01-24 13:12:04 +00:00 |
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Magnus Auvinen
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2ea3023410
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fixed bug in text rendering
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2009-01-24 12:29:36 +00:00 |
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Magnus Auvinen
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9d51d47cea
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added tab completion to the console. works for local and remote
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2009-01-24 12:16:02 +00:00 |
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Magnus Auvinen
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2fc86642ef
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moved refreshing of masters in the client from the server browsers to before we load so we refresh while we are loading
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2009-01-24 10:52:45 +00:00 |
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Magnus Auvinen
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cfe5bd8547
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reduced maximum masters from 16 to 4 to make the master server refresh cycle faster
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2009-01-24 10:51:50 +00:00 |
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Magnus Auvinen
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6696359a28
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fixed so that the client connect command works when passed as an argument
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2009-01-24 10:46:38 +00:00 |
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Magnus Auvinen
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bb73314651
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removed old debug spam
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2009-01-22 23:29:03 +00:00 |
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Magnus Auvinen
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6a1766f8ce
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fixed mouse buttons that I kinda fucked up
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2009-01-21 23:12:56 +00:00 |
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Magnus Auvinen
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61ed16ec64
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cleaned up mouse input a bit
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2009-01-21 22:25:28 +00:00 |
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Magnus Auvinen
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d3f5340a97
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added support for mouse buttons 4-8
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2009-01-21 21:52:51 +00:00 |
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Magnus Auvinen
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29ca9dfb3a
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stop recording on map load
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2009-01-21 21:21:54 +00:00 |
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Magnus Auvinen
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0c9dfd81fd
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fixed vsync option
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2009-01-21 20:55:07 +00:00 |
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Alfred Eriksson
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4c4d28fd25
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added snd_buffer_size
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2009-01-21 19:21:26 +00:00 |
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Magnus Auvinen
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f0760ac0d3
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improved crapnet so it changes between different ping configurations. improved the game timer
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2009-01-21 19:12:09 +00:00 |
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Magnus Auvinen
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24899a13e8
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improved the prediction timer to handle crappy connections better
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2009-01-21 00:05:07 +00:00 |
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Magnus Auvinen
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30695c09a8
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increased the number of snapshots the server will hold from 1 second to 3
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2009-01-21 00:01:49 +00:00 |
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Magnus Auvinen
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013df7ca24
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fixed bug that can cause a connection to spam packets
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2009-01-18 21:49:03 +00:00 |
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Joel de Vahl
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2d8c4a61b6
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ppc sound fix
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2009-01-13 19:16:58 +00:00 |
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Magnus Auvinen
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c491d1c537
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fixed perma banning and that input timing shouldn't be vital packets
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2009-01-13 18:24:42 +00:00 |
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Alfred Eriksson
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5141ddac4d
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refreshing the server info when loading
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2009-01-12 14:03:19 +00:00 |
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Magnus Auvinen
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5fc2d8fcf8
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removed some debug spam in the demo player
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2009-01-11 15:22:17 +00:00 |
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Magnus Auvinen
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d0bcf50ef5
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fixed fsaa sampling and reduction of fsaa if gfx init fails
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2009-01-11 12:13:18 +00:00 |
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Joel de Vahl
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2a7402dd6c
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use dmg for osx deliver, build universal binary, fix backspace being entered as a character
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2009-01-11 12:10:30 +00:00 |
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Alfred Eriksson
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39a12060d6
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removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning.
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2009-01-11 10:40:14 +00:00 |
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Magnus Auvinen
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0f41c47996
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fixed so the current server info doesn't update the server list causing problems
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2009-01-11 09:26:14 +00:00 |
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Magnus Auvinen
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3729f4cbf3
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fixed error that occurs when you try to free the invalid texture texture
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2009-01-10 18:34:27 +00:00 |
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