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fixed error that occurs when you try to free the invalid texture texture
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parent
d7b0da8a0b
commit
3729f4cbf3
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@ -78,6 +78,8 @@ static float screen_y0 = 0;
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static float screen_x1 = 0;
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static float screen_y1 = 0;
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static int invalid_texture = 0;
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typedef struct
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{
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GLuint tex;
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@ -221,7 +223,7 @@ int gfx_init()
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}
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atexit(SDL_Quit);
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if(!no_gfx)
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{
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#ifdef CONF_FAMILY_WINDOWS
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@ -308,7 +310,7 @@ int gfx_init()
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inp_init();
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/* create null texture, will get id=0 */
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gfx_load_texture_raw(4,4,IMG_RGBA,null_texture_data,IMG_RGBA,TEXLOAD_NORESAMPLE);
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invalid_texture = gfx_load_texture_raw(4,4,IMG_RGBA,null_texture_data,IMG_RGBA,TEXLOAD_NORESAMPLE);
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/* perform some tests */
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/* pixeltest_dotesting(); */
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@ -413,8 +415,12 @@ void gfx_set_vsync(int val)
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int gfx_unload_texture(int index)
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{
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if(index == invalid_texture)
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return 0;
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if(index < 0)
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return 0;
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glDeleteTextures(1, &textures[index].tex);
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textures[index].next = first_free_texture;
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memory_usage -= textures[index].memsize;
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@ -463,7 +469,7 @@ int gfx_load_texture_raw(int w, int h, int format, const void *data, int store_f
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/* don't waste memory on texture if we are stress testing */
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if(config.dbg_stress || no_gfx)
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return -1;
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return invalid_texture;
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/* grab texture */
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tex = first_free_texture;
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@ -559,7 +565,7 @@ int gfx_load_texture(const char *filename, int store_format, int flags)
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IMAGE_INFO img;
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if(l < 3)
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return 0;
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return -1;
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if(gfx_load_png(&img, filename))
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{
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if (store_format == IMG_AUTO)
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@ -570,7 +576,7 @@ int gfx_load_texture(const char *filename, int store_format, int flags)
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return id;
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}
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return 0;
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return invalid_texture;
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}
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int gfx_load_png(IMAGE_INFO *img, const char *filename)
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@ -711,7 +717,9 @@ void gfx_texture_set(int slot)
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dbg_assert(drawing == 0, "called gfx_texture_set within begin");
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if(no_gfx) return;
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if(slot == -1)
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{
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glDisable(GL_TEXTURE_2D);
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}
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else
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{
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glEnable(GL_TEXTURE_2D);
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