fixed error that occurs when you try to free the invalid texture texture

This commit is contained in:
Magnus Auvinen 2009-01-10 18:34:27 +00:00
parent d7b0da8a0b
commit 3729f4cbf3

View file

@ -78,6 +78,8 @@ static float screen_y0 = 0;
static float screen_x1 = 0;
static float screen_y1 = 0;
static int invalid_texture = 0;
typedef struct
{
GLuint tex;
@ -221,7 +223,7 @@ int gfx_init()
}
atexit(SDL_Quit);
if(!no_gfx)
{
#ifdef CONF_FAMILY_WINDOWS
@ -308,7 +310,7 @@ int gfx_init()
inp_init();
/* create null texture, will get id=0 */
gfx_load_texture_raw(4,4,IMG_RGBA,null_texture_data,IMG_RGBA,TEXLOAD_NORESAMPLE);
invalid_texture = gfx_load_texture_raw(4,4,IMG_RGBA,null_texture_data,IMG_RGBA,TEXLOAD_NORESAMPLE);
/* perform some tests */
/* pixeltest_dotesting(); */
@ -413,8 +415,12 @@ void gfx_set_vsync(int val)
int gfx_unload_texture(int index)
{
if(index == invalid_texture)
return 0;
if(index < 0)
return 0;
glDeleteTextures(1, &textures[index].tex);
textures[index].next = first_free_texture;
memory_usage -= textures[index].memsize;
@ -463,7 +469,7 @@ int gfx_load_texture_raw(int w, int h, int format, const void *data, int store_f
/* don't waste memory on texture if we are stress testing */
if(config.dbg_stress || no_gfx)
return -1;
return invalid_texture;
/* grab texture */
tex = first_free_texture;
@ -559,7 +565,7 @@ int gfx_load_texture(const char *filename, int store_format, int flags)
IMAGE_INFO img;
if(l < 3)
return 0;
return -1;
if(gfx_load_png(&img, filename))
{
if (store_format == IMG_AUTO)
@ -570,7 +576,7 @@ int gfx_load_texture(const char *filename, int store_format, int flags)
return id;
}
return 0;
return invalid_texture;
}
int gfx_load_png(IMAGE_INFO *img, const char *filename)
@ -711,7 +717,9 @@ void gfx_texture_set(int slot)
dbg_assert(drawing == 0, "called gfx_texture_set within begin");
if(no_gfx) return;
if(slot == -1)
{
glDisable(GL_TEXTURE_2D);
}
else
{
glEnable(GL_TEXTURE_2D);