ddnet/src/engine
2009-01-21 20:55:07 +00:00
..
client fixed vsync option 2009-01-21 20:55:07 +00:00
docs updated the demo recorder 2008-10-14 12:11:42 +00:00
external applied patch from Richie Nyhus to convert CRLF to LF, as it should be 2008-11-29 06:39:22 +00:00
server increased the number of snapshots the server will hold from 1 second to 3 2009-01-21 00:01:49 +00:00
e_client_interface.h clean up the hooks and removed the old gc_hooks.cpp file and renamed to clienthooks.cpp 2008-08-30 21:16:58 +00:00
e_common_interface.h large commit. documented a bit. editor updates. general cleanup of everything 2008-01-19 10:57:25 +00:00
e_compression.c moved out e_system, e_detect, vmath and math to a little base library 2008-08-14 17:19:13 +00:00
e_compression.h cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
e_config.c continued on ban support. cleaned up settings a bit. reworked the datadir autodetection. introduced engine_openfile, engine_getpath and engine_listdir. never use fs_listdir or io_open directly 2008-10-21 18:05:06 +00:00
e_config.h continued on ban support. cleaned up settings a bit. reworked the datadir autodetection. introduced engine_openfile, engine_getpath and engine_listdir. never use fs_listdir or io_open directly 2008-10-21 18:05:06 +00:00
e_config_variables.h added snd_buffer_size 2009-01-21 19:21:26 +00:00
e_console.c continued on ban support. cleaned up settings a bit. reworked the datadir autodetection. introduced engine_openfile, engine_getpath and engine_listdir. never use fs_listdir or io_open directly 2008-10-21 18:05:06 +00:00
e_console.h repaired the local console 2008-08-27 16:23:15 +00:00
e_datafile.c continued on ban support. cleaned up settings a bit. reworked the datadir autodetection. introduced engine_openfile, engine_getpath and engine_listdir. never use fs_listdir or io_open directly 2008-10-21 18:05:06 +00:00
e_datafile.h merged editor over to trunk 2008-01-12 12:27:55 +00:00
e_demorec.c removed some debug spam in the demo player 2009-01-11 15:22:17 +00:00
e_demorec.h improved the demo players scrubbing capabilities 2008-12-19 12:00:05 +00:00
e_engine.c upgraded the master server code so it can handle more servers 2008-11-15 13:29:56 +00:00
e_engine.h fixed editor saving, open and append. note that you can only save maps to your user directory 2008-10-21 18:40:46 +00:00
e_huffman.c fixed deterministic sort in the huffman tree generation 2008-09-23 10:20:07 +00:00
e_huffman.h added cl_layershot. fixed some bugs in the network 2008-08-17 07:05:16 +00:00
e_if_client.h refreshing the server info when loading 2009-01-12 14:03:19 +00:00
e_if_gfx.h improved the prediction timer to handle crappy connections better 2009-01-21 00:05:07 +00:00
e_if_inp.h fixed the chatting 2008-03-16 22:48:02 +00:00
e_if_modc.h fixed #490 (insert the player info in the sv_setinfo message into the snapshot instead) 2008-10-08 20:47:56 +00:00
e_if_mods.h removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning. 2009-01-11 10:40:14 +00:00
e_if_msg.h security audit: fixed so the packer functions checks for errors 2008-02-11 22:25:10 +00:00
e_if_other.h removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning. 2009-01-11 10:40:14 +00:00
e_if_server.h finished the ban support 2009-01-10 10:27:25 +00:00
e_if_snd.h large commit. documented a bit. editor updates. general cleanup of everything 2008-01-19 10:57:25 +00:00
e_jobs.c fixed threaded jobs 2008-09-07 21:13:24 +00:00
e_jobs.h fixed threaded jobs 2008-09-07 21:13:24 +00:00
e_keynames.c removed glfw and portaudio. SDL is now a requirement 2008-10-23 16:18:33 +00:00
e_keys.h removed glfw and portaudio. SDL is now a requirement 2008-10-23 16:18:33 +00:00
e_linereader.c merged 0.3.4 changes to trunk 2008-02-10 21:54:52 +00:00
e_linereader.h moved out e_system, e_detect, vmath and math to a little base library 2008-08-14 17:19:13 +00:00
e_map.c data-dir autodetection; data-dir override; compiled-in data-dir; messagebox if detection fails; does chdir into data-dir 2008-10-01 17:16:22 +00:00
e_memheap.c moved out e_system, e_detect, vmath and math to a little base library 2008-08-14 17:19:13 +00:00
e_memheap.h fixed small errors in memheap 2008-01-20 09:53:15 +00:00
e_msg.c security audit: fixed so the packer functions checks for errors 2008-02-11 22:25:10 +00:00
e_network.c fixed a few debug messages that spammed a bit too much 2009-01-10 12:27:15 +00:00
e_network.h finished the ban support 2009-01-10 10:27:25 +00:00
e_network_client.c reset error_string when starting demo playback 2008-12-08 18:12:54 +00:00
e_network_conn.c fixed bug that can cause a connection to spam packets 2009-01-18 21:49:03 +00:00
e_network_internal.h fixed resending algorithm 2009-01-10 11:48:24 +00:00
e_network_server.c finished the ban support 2009-01-10 10:27:25 +00:00
e_packer.c moved out e_system, e_detect, vmath and math to a little base library 2008-08-14 17:19:13 +00:00
e_packer.h cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
e_protocol.h removed input timing from the snapshot messages and put them in a separate message so we don't loose them if the input were late 2009-01-10 10:49:17 +00:00
e_ringbuffer.c reworked the ringbuffer. should work like it should now. 2008-10-16 17:08:58 +00:00
e_ringbuffer.h reworked the ringbuffer. should work like it should now. 2008-10-16 17:08:58 +00:00
e_server_interface.h cleaned up the console code. added the ability to tune the game in runtime. 2008-02-02 12:38:36 +00:00
e_snapshot.c updated the demo recorder 2008-10-14 12:11:42 +00:00
e_snapshot.h moved out e_system, e_detect, vmath and math to a little base library 2008-08-14 17:19:13 +00:00