Commit graph

14945 commits

Author SHA1 Message Date
Robert Müller d4e3f6fc01
Merge pull request #8316 from ChillerDragon/pr_use_sendchat
Use SendChat() in DbgStress
2024-05-06 08:52:47 +00:00
ChillerDragon 3c606dd1e4 Don't access static ConCommandStatus with a member
Fixes this clang-tidy 19 warning

```
/home/chiller/Desktop/git/ddnet/src/engine/shared/console.cpp:739:2: error: static member accessed through instance [readability-static-accessed-through-instance,-warnings-as-errors]
  739 |         pConsole->ConCommandStatus(&Result, pConsole);
      |         ^~~~~~~~~~
      |         CConsole::
```
2024-05-06 11:48:47 +08:00
ChillerDragon 28f3ac3e87 Use SendChat() in DbgStress 2024-05-06 11:09:18 +08:00
ChillerDragon 44d065888f Rename CChat::SayChat to CChat::SendChatQueued
Also replace one code snippet with a call to SendChatQueued
2024-05-06 09:49:35 +08:00
ChillerDragon 33baeb8f28 Rename CChat::Say to CChat::SendChat
Follows the convention set by the other methods that send network packets.
2024-05-06 09:23:19 +08:00
Robert Müller 1551dda3e9 Also unload collision and layers when unloading map
Ensure that the `CCollision` and `CLayers` instances do not keep any pointers to the map data after the map has been unloaded.
2024-05-05 12:41:18 +02:00
Robert Müller 7d640e1f98
Merge pull request #8309 from ChillerDragon/pr_init_ghost
Initialize all ghost item member (Closed #8297)
2024-05-05 09:37:54 +00:00
Robert Müller bf2343d60b
Merge pull request #8312 from ChillerDragon/pr_fix_misleading_demo_snap_var_names
Make demo snap variable names more obvious
2024-05-05 09:18:38 +00:00
ChillerDragon 1a3bb727c5 Make demo snap variable names more obvious
Closed #8245
2024-05-05 16:01:55 +08:00
Dennis Felsing 2b2e57c2bb
Merge pull request #8308 from ChillerDragon/pr_team_enum
Use enum for teams (Closed #8306)
2024-05-05 03:59:35 +00:00
ChillerDragon f319ed239a Initialize all ghost item member (Closed #8297) 2024-05-05 11:47:05 +08:00
ChillerDragon 0b6bb8287a Use enum for teams (Closed #8306) 2024-05-05 11:38:29 +08:00
Dennis Felsing aafb4e2e09
Merge pull request #8304 from Zwelf/pr-teehistorian-finish-2
Store player names in teehistorian and Finish/TeamFinish v2
2024-05-05 01:34:57 +00:00
Dennis Felsing fdc929d2b1
Merge pull request #8293 from BlaiZephyr/add-team0-indicator
add team0mode indicator
2024-05-05 01:33:27 +00:00
Zwelf f14dab4cfa Increment teehistorian version_minor to 8
Allows easily distinguishing between Teehistorian extension from #8221
with wrong Tick (divided by 50) and this fixed one.
2024-05-04 21:40:06 +02:00
Zwelf af4da41c4c Record Player and Team finishes in Teehistorian 2024-05-04 21:40:06 +02:00
Zwelf fcd8aae388 Record player name in Teehistorian files 2024-05-04 20:44:20 +02:00
Dennis Felsing 2f22447d44
Merge pull request #8302 from Robyt3/Video-Refactoring
Video recorder: improve error handling and log messages, fix crashes, refactoring
2024-05-04 14:59:06 +00:00
Robert Müller e5927d9024 Fix crashes when video recording is not started successfully
Add additional checks to ensure that the `CVideo::Stop` function and the functions called by it will correctly stop the current video also if the video was not started successfully, i.e. if `CVideo::Start` returned `false` from any of the error branches.

In the `CVideo::Stop` function, iterate over the vectors of video and audio threads directly instead of using `m_VideoThreads` and `m_AudioThreads`, which do not reflect the actual count if the initialization failed before the threads were created.

In the `CVideo::Stop` function, only call `av_write_trailer` if the video recording was stated successfully, i.e. only if `avformat_write_header` was called successfully, as this will otherwise cause the client to crash. Closes #6375.

In the `CVideo::Stop` function, only call `avio_closep` if the format context was allocated.

In the `CVideo::FinishFrames` function, ensure that the codec has been allocated and opened, otherwise using it is not allowed.

Add assertions to the `CVideo::Start` and `Stop` functions to ensure that the same video is not started/stopped multiple times.
2024-05-04 13:55:35 +02:00
Robert Müller 3a0e2429d1 Assert that size of image data matches size of video
Crash with assertion when the size of the graphics is different from the video currently being rendered, instead of causing weirder bugs and a corrupted video file.
2024-05-04 13:55:35 +02:00
Robert Müller a0465b67dd Improve various variable and class names of the video recorder
- Rename variable `m_vBuffer` -> `m_vAudioBuffers`
- Rename class `SAudioBuffer` -> `CAudioBuffer`
- Rename variable `m_vPixelHelper` -> `m_vVideoBuffers`
- Add class `CVideoBuffer` as wrapper
- Remove unused variable `m_Vframe`
- Rename variable `m_ASeq` -> `m_AudioFrameIndex`
- Rename variable `m_VSeq` -> `m_VideoFrameIndex`
- Rename variable `m_vVideoThreads` -> `m_vpVideoThreads`
- Rename variable `m_vAudioThreads` -> `m_vpAudioThreads`
- Rename function `ReadRGBFromGL` -> `UpdateVideoBufferFromGraphics`
- Remove unnecessary `ALEN` definition
- Remove unused variable `NextPts`
- Rename class `OutputStream` -> `COutputStream`
- Rename variable `pSt` -> `m_pStream`
- Rename variable `pEnc` -> `m_pCodecContext`
- Rename variable `m_vpSwsCtxs` -> `m_vpSwsContexts`
- Rename variable `m_vpSwrCtxs` -> `m_vpSwrContexts`
- Rename variable `pOC` -> `pFormatContext`
- Rename class `SVideoRecorderThread` -> `CVideoRecorderThread`
- Rename class `SAudioRecorderThread` -> `CAudioRecorderThread`
2024-05-04 13:55:35 +02:00
Robert Müller 5f647b97eb Ensure correct sample and bit rate are used for video recording
The wrong sampling rate was being used for video recording if the client is not restarted after changing the `snd_rate` config variable.

Ensure that the correct bit rate is used if the sample rate was adjusted because the selected value is not supposed.
2024-05-04 13:15:54 +02:00
Robert Müller 9d2c11d7ee Improve error handling and logging of video recorder
Use `log_error` for all errors and consistently format all error messages.

Handle all ffmpeg errors and output the formatted ffmpeg error message when possible.

Register a log callback for ffmpeg log messages to delegate them to our logging system, to fix the log messages being interleaved with our log messages and not using the correct line breaks on Windows.

Stop video and demo immediately and show an error message popup if the video could not be started successfully.

Remove unnecessary debug output from ffmpeg.
2024-05-04 13:15:54 +02:00
Robert Müller e595545cd6 Fix duplicate file extension .mp4 for demos rendered from menu
The file extension is always added in `CClient::StartVideo` now.
2024-05-04 13:04:58 +02:00
Robert Müller 33c5bfb09b Fix indentation of comments 2024-05-04 13:04:58 +02:00
Robert Müller c78eebfc67 Use nullptr instead of 0 and NULL 2024-05-04 13:04:58 +02:00
Robert Müller c4c1518709 Remove dead code 2024-05-04 13:04:58 +02:00
Robert Müller 15bebb8fb6 Remove unnecessary downcast to CGraphics_Threaded 2024-05-04 13:04:58 +02:00
ChillerDragon 8b0b09fffd Improve skin name validation error message (Closed #8300) 2024-05-04 17:43:59 +08:00
Dennis Felsing 43c03c4d54
Merge pull request #8296 from ChillerDragon/pr_camel_tools
Remove tools camel case style exception
2024-05-04 05:20:30 +00:00
ChillerDragon f788a04892 Remove tools camel case style exception 2024-05-04 10:56:33 +08:00
Robert Müller b745d75306 Fix alignment of vote option heap entries with remove_vote
When using the `remove_vote` command, the entire heap of vote options is allocated again without the entry being removed. This allocation was not considering the required alignment for `CVoteOptionServer` objects and potentially wasting space by aligning with `alignof(std::max_align_t)`. When allocating the entries with the `add_vote` command, the alignment is already specified correctly.
2024-05-03 18:22:33 +02:00
Dennis Felsing fc180562f6
Merge pull request #8151 from ChillerDragon/pr_tidy_camel
Enforce UpperCamelCase for local variables
2024-05-02 13:48:56 +00:00
meloƞ 9bbe238159 added team0mode indicator 2024-05-02 14:23:30 +02:00
ChillerDragon 63c8172d11 Enforce UpperCamelCase for local variables 2024-05-02 18:52:16 +08:00
heinrich5991 2dbcb9795a
Merge pull request #8139 from ChillerDragon/pr_cui_noop
Remove useless operation in CUIRect SplitMid
2024-05-02 06:14:34 +00:00
Dennis Felsing 7b97138202 Version 18.2 2024-05-02 11:15:02 +08:00
heinrich5991 213222b72b
Merge pull request #8289 from Robyt3/Client-Address-Check-Cleanup
Remove unnecessary check excluding packets from wrong server
2024-05-01 15:24:34 +00:00
Dennis Felsing 70785eb0dd
Merge pull request #8281 from ChillerDragon/pr_fix_triggeredevents7
Make sixup TriggeredEvents reliable
2024-05-01 15:16:29 +00:00
Robert Müller dd62cda8ba Remove CCommandProcessorFragment_GLBase::Resize delegate
Use `ResizeImage` function directly instead.
2024-05-01 14:56:34 +02:00
Robert Müller 20c28f78ce Remove unnecessary check excluding packets from wrong server
This is already checked for all connection-oriented packets when feeding the connection in

952d3f6631/src/engine/shared/network_conn.cpp (L260-L266)

Closes #8285.
2024-05-01 13:34:19 +02:00
heinrich5991 2cd877f0ce
Merge pull request #8272 from ChillerDragon/pr_fix_snap_uuid_register
Fix ddnet ex snap item registration (closed #8271)
2024-05-01 09:56:42 +00:00
ChillerDragon 3c45134c8d Fix ddnet ex snap item registration (closed #8271) 2024-05-01 09:45:42 +08:00
ChillerDragon 740aada779 Add str_isnum 2024-05-01 09:08:02 +08:00
Robert Müller 3fc6ee4349
Merge pull request #8284 from ChillerDragon/pr_newline_cursor
Always update text cursor y (closed #8282)
2024-04-30 16:10:14 +00:00
ChillerDragon 508b6d1615 Always update text cursor y (closed #8282) 2024-04-29 14:12:38 +08:00
Dennis Felsing 7e857ce37e
Merge pull request #8280 from Robyt3/Client-Redirect-Password-Fix
Fix wrong server address used in password popup when redirected, minor refactoring
2024-04-29 04:23:57 +00:00
ChillerDragon 5f784cbcda Make sixup TriggeredEvents reliable
Relevant upstream commit:
d2924b5ad6

Closes https://github.com/ChillerDragon/ddnet/issues/7

The snap item obj_character contains a field called m_TriggeredEvents
https://chillerdragon.github.io/teeworlds-protocol/07/snap_items.html#obj_character

It is responsible for effects and sounds. Those flags are set in the gamecore.
So if the servers gamecore ticks twice and resets the flags before a snap is
sent the client misses the information. Which is not too big of a
problem since the client has his own gamecore running (prediction) which
also sets those flags. But it is still wrong and teeworlds does always
include the triggered events in the snap.

So this commit fixes it using the same approach as teeworlds.
By not resetting the triggered events until a snap was sent.
2024-04-29 08:57:14 +08:00
Dennis Felsing d265057591
Merge pull request #8278 from Robyt3/Client-Move-Resize-Fixes
Revert screen mode config variables when change not accepted, update screen index config variable after moving window
2024-04-28 15:18:16 +00:00
Robert Müller 938d264c43 Fix wrong server address used in password popup when redirected
Always use the server address from the network client to reconnect to the correct server after being disconnected due to wrong password. The password popup is only shown after being disconnected, so the server address of the network client should always the address of the server which the client should reconnect to with the password. Using `ui_server_address` was causing the wrong address to be used after being redirected to another server and if the config variable is changed while the password popup is open.

Closes #8260.
2024-04-28 17:05:28 +02:00
Robert Müller d2139e4bec Use net_addr_str directly to format address including port 2024-04-28 16:45:56 +02:00
Robert Müller b3bcfd39bc Add no-op logger to fix leak of CFutureLogger pending messages
Fix leak of pending future logger log messages if the future logger is not set, in particular when the `logfile` config variable is not set or the file could not be opened, by setting a logger that discards all log messages in this case.

Closes #8265.
2024-04-28 16:32:24 +02:00
Robert Müller e4dddb95ce Update screen index config variable after moving window
The wrong screen was shown in the settings when moving the window to another screen while in windowed mode.
2024-04-28 15:29:05 +02:00
Robert Müller 86bf5424e3 Revert screen mode config variables when change not accepted
When changing the screen width, height or refresh rate config variables to 0 or negative values, which are not allowed by the backend, automatically revert the config variables to the actual values again to ensure that the config variables stay in sync with the state of the window. This fixes the client crashing in the graphics settings when setting the screen width and height to 0 via the console, which causes a division by zero when calculating the aspect ratio.
2024-04-28 15:25:31 +02:00
Dennis Felsing 516315e0e2
Merge pull request #8273 from Robyt3/Sound-Various-Fixes
Fix crashes and memory leaks related to editor map sounds and opus file decoding, refactoring
2024-04-27 15:45:55 +00:00
Robert Müller 4f94316c72 Make change_map parameter non-optional
The command confusingly assumed the empty string if no argument was passed.
2024-04-27 13:45:51 +02:00
Robert Müller 9cf3094934 Also check for incorrect sample index with assertion
Ensure the sample being allocated is not currently used also by checking its next free sample index.
2024-04-27 13:11:35 +02:00
Robert Müller d06f6d3370 Handle failure of op_pcm_total function
According to the documentation, this function returns `0` on success and a negative number (error code) otherwise, which would cause an allocation of an invalid size.
2024-04-27 13:11:35 +02:00
Robert Müller d0e27fdcd4 Fix memory leak of opus file structure
We were not calling `op_free` for `OggOpusFile *` after decoding opus files.
2024-04-27 13:04:05 +02:00
Robert Müller cfb5b15222 Log error code if opus file cannot be opened 2024-04-27 13:03:58 +02:00
Robert Müller 51012bcc1b Fix potential out-of-bounds writes on invalid opus files
The third parameter of the `op_read` function specifies the remaining size of the buffer, but we always passed the total size of the buffer without respecting the position at which the data is written into the buffer.
2024-04-27 13:03:18 +02:00
Robert Müller 4d37775c17 Only change sample variables when it was decoded successfully
Avoid changing the sample member variables until the sample was decoded successfully.
2024-04-27 13:02:36 +02:00
Robert Müller 1153507216 Fix double-free when reading opus file fails
Set the data pointer of the sample only when the sample has been loaded successfully, so the invalid sample data is not freed again when decoding fails.
2024-04-27 13:02:23 +02:00
Robert Müller 941a302c4d Ensure editor preview image and sound are unloaded properly
The preview image was previously not unloaded and the preview state was not reset.
2024-04-27 13:01:56 +02:00
Robert Müller 3b0d9cd6c9 Fix editor crash with sound preview when sound is not valid
This happens if a sound could not be loaded successfully.
2024-04-27 13:01:26 +02:00
Robert Müller 690912e209 Fix invalid sound index used when loading external sound fails
This should be highly unlikely because external sound mapres were never supported by the editor.
2024-04-27 13:00:54 +02:00
Dennis Felsing c22ba00b59
Merge pull request #8270 from Robyt3/Image-size_t
Use `size_t` for `CImageInfo::m_Width` and `m_Height`
2024-04-27 04:37:28 +00:00
Robert Müller c5a0d850d2 Use size_t for CImageInfo::m_Width and m_Height 2024-04-26 21:12:39 +02:00
Robert Müller caccf05455 Fix warning because of incorrect format argument for size_t 2024-04-26 19:59:47 +02:00
Dennis Felsing 0eb319a951
Merge pull request #8263 from ChillerDragon/pr_line_author
Use LineAuthor variable to cleanup chat code
2024-04-25 17:11:04 +00:00
Robert Müller 0cedcdc3a7
Merge pull request #8236 from ChillerDragon/pr_delta_dump
Add delta debug dump
2024-04-25 16:05:26 +00:00
ChillerDragon 1937145fdb Use LineAuthor variable to cleanup chat code 2024-04-25 09:43:29 +08:00
ChillerDragon 29f6cc67db Add delta debug dump 2024-04-25 08:44:49 +08:00
Dennis Felsing 1a397ad995
Merge pull request #8252 from ChillerDragon/pr_num_skinparts
Use NUM_SKINPARTS instead of magic number
2024-04-23 08:32:22 +00:00
ChillerDragon 38cae7edcf Use NUM_SKINPARTS instead of magic number 2024-04-23 16:09:34 +08:00
Robert Müller 5958e9e4c5 Reset last dummy state when disconnecting
Otherwise the snapshots may incorrectly be invalidated because a change of the `cl_dummy` variable is detected when connecting to another server after disconnecting while the dummy is active.
2024-04-22 19:54:21 +02:00
Robert Müller efdd55613c Avoid using cl_dummy for demo playback
The `cl_dummy` config variable is always `0` during demo playback. Using the config variable makes the code less readable.
2024-04-22 19:54:21 +02:00
Robert Müller c7403ef06d Check CNetClient::State instead of SecurityTokenUnknown
Send dummy ready and enter game when connection is online based on its state instead of when the security token is not unknown anymore, which should effectively be the same condition but more understandable. This is also how it's already done for the main connection so the `SecurityTokenUnknown` function can be removed as it's unused now.
2024-04-22 19:54:21 +02:00
Robert Müller 9ffa9d8e0a Do not unpack map data packet if no map download is progress
There is no need to unpack map data packets if the client receives any without expecting them.
2024-04-22 19:33:20 +02:00
Robert Müller b264570218 Ignore all packets from other servers instead of only snapshots
The client should only ever handle game-related packets from the server that it is currently connecting/connected to.
2024-04-22 19:33:11 +02:00
Robert Müller 87f9ccdb22 Improve readability by renaming variable and changing condition
Rename variable `i` to `Conn`. Check for `CONN_MAIN` and `CONN_DUMMY` explicitly instead of using numeric index.
2024-04-22 19:32:55 +02:00
Robert Müller 9e5369bc9d Mark dummy connecting functions as const 2024-04-22 19:32:46 +02:00
Robert Müller 51a624d95c Use array index 0 explicitly instead of using array as pointer 2024-04-22 19:32:36 +02:00
Robert Müller fbe559ea79 Fix console not keeping scroll position when backlog is full
The console was not keeping its current scoll position if entries from the backlog are removed due to being recycled when new entries are added. For this purpose, a callback function is added to the ringbuffer to handle popped items, so the scrolling position of the console can be updated based on the number of lines of the removed backlog entries.
2024-04-21 12:52:55 +02:00
Robert Müller 151b2854e3 Fix potential client crash when console backlog is full
Fix backlog corruption in `CConsole::PumpBacklogPending` when many backlog entries are allocated at the same time. When allocating many entries from the `m_Backlog` ringbuffer at the same time, the first entries being allocated may already have been recycled again, so the pointers to them being stored in the temporary vector of new backlog entries were pointing arbitrarily into the ringbuffer data, which could cause corruption of the structural and user data of the ringbuffer. Now, we iterate over the entire backlog and only update uninitialized entries instead of storing the new entries separately.

This was sometimes caught as a misaligned access with UBSan:

```
src/engine/shared/ringbuffer.cpp:160:14: runtime error: member access within misaligned address 0x00014126f4df for type 'struct CItem', which requires 8 byte alignment
0x00014126f4df: note: pointer points here
<memory cannot be printed>
    0 0x5825349a6a1c in CRingBufferBase::Prev(void*) src/engine/shared/ringbuffer.cpp:160
    1 0x5825334e8934 in CTypedRingBuffer<CGameConsole::CInstance::CBacklogEntry>::Prev(CGameConsole::CInstance::CBacklogEntry*) src/engine/shared/ringbuffer.h:59
    2 0x5825334d13e6 in CGameConsole::OnRender() src/game/client/components/console.cpp:1259
    3 0x582533bce058 in CGameClient::OnRender() src/game/client/gameclient.cpp:715
    4 0x582532f3cc44 in CClient::Render() src/engine/client/client.cpp:894
    5 0x582532f9d236 in CClient::Run() src/engine/client/client.cpp:2971
    6 0x582533002e5e in main src/engine/client/client.cpp:4523
```
2024-04-21 12:52:54 +02:00
Robert Müller 9be40e1782 Fix OOB accesses rendering ghosts, fix ghost hook collision line
Fix out-of-bounds accesses when rendering ghost players, which use the client ID `-2`. This was causing the hook collision line of ghost players to be affected by real players, which is not correct, as ghosts do not interact with other characters.

Closes #8239.
2024-04-20 23:28:37 +02:00
Dennis Felsing b35503273c
Merge pull request #8234 from ChillerDragon/pr_typo_reckoning
Fix reckoning typo in comment
2024-04-20 02:18:52 +00:00
ChillerDragon db627976e5 Fix reckoning typo in comment 2024-04-20 09:53:58 +08:00
Dennis Felsing 173e675ec1
Merge pull request #8203 from Robyt3/Graphics-LoadPng-Cleanup
Change `PNG` in function names to `Png`, pass `CImageInfo` by reference to `IGraphics::LoadPng`
2024-04-20 00:55:02 +00:00
Robert Müller d2c8132fb6 Add optional name argument to start_video command, refactoring
Add optional filename argument to `start_video` command, to start recording to a video file with a specific filename, instead of always using the current timestamp.

Add log messages to `start_video` and `stop_video` commands to indicate success and errors.

Make the `CClient::StartVideo` function non-`static` and reduce duplicate code in the `Con_StartVideo` function.

Determine the video filename outside of the `CVideo` constructor, same as for demos.
2024-04-19 20:09:20 +02:00
Robert Müller 93d5a8be32 Improve descriptions of demo-related console commands 2024-04-19 20:08:41 +02:00
Robert Müller 12d3c8245d Fix prediction errors and incorrect rendering after changing map
Fix game times and prediction not being updated when only exactly two snapshots have been received, due to the conditions `m_aReceivedSnapshots[...] >= 3`. These specific condition are not necessary and replaced with simpler checks whether the current snapshot is set. Some duplicate nested conditions are also removed.

Pump the network first in `CClient::Update` before updating anything else, to ensure that snapshots are received from the network client before the game times and prediction are being updated based on the current snapshots.

Fix current and previous game tick always being `0` on the first call of `IGameClient::OnNewSnapshot` when two snapshot have been received. Now, the game ticks are properly initialized from the two initial snapshots.

Fix old inputs sometimes being used in prediction after changing map because inputs with tick `-1` were not being ignored.

Ensure all snapshots and game times are properly cleared when entering the game.
2024-04-18 20:40:31 +02:00
Dennis Felsing da09087416
Merge pull request #8227 from Zwelf/pr-disable-practice-while-saving
Disallow activating /practice while save is in progress and improve messaging for when `/save`/`/load` command does nothing
2024-04-18 01:53:19 +00:00
Zwelf e1355dc891 Improve messaging to players why /load command does nothing 2024-04-17 22:10:40 +02:00
Zwelf f6f5629fd0 Disallow /load when practice mode is enabled 2024-04-17 22:10:40 +02:00
Zwelf 25f85afef5 Improve messaging to players why /save command does nothing 2024-04-17 22:10:40 +02:00
Zwelf da5a466ac3 Disallow enabling practice while save and load is in progress 2024-04-17 22:10:40 +02:00
Robert Müller 3ef00d465e Fix assertion on Windows when redirecting console output to nul
`GetConsoleMode` can fail with `ERROR_INVALID_HANDLE` when redirecting output to `nul`, which is considered a character file but cannot be used as a console.
2024-04-17 20:00:32 +02:00
Robert Müller 36db1e604f Fix freeze not working during first 50 server ticks
The purpose of this condition is to only update the freeze time every 50 ticks so the freeze bar keeps being refilled after one second when standing in freeze, but it incorrectly prevented freeze from being applied during the first 50 ticks after the map has been loaded. Now, freeze is also applied if not currently frozen, so the behavior directly after changing the map is identical to subsequent respawns.
2024-04-16 20:55:31 +02:00
Dennis Felsing d028756bbb Revert "Record player name in Teehistorian files"
This reverts commit 783f4e3093.
2024-04-16 12:41:14 +08:00
Dennis Felsing 6c9af4d2cc Revert "Record Player and Team finishes in Teehistorian"
This reverts commit ece1ec07f5.
2024-04-16 12:41:10 +08:00
Dennis Felsing 68a64b4ae1
Merge pull request #8219 from Robyt3/Client-Component-Setter-Cleanup
Remove unnecessary client component variables and setters
2024-04-16 01:40:12 +00:00
Dennis Felsing 5f45e218ef
Merge pull request #8221 from Zwelf/pr-teehistorian-finish
Store player names in teehistorian and Finish/TeamFinish
2024-04-16 01:11:16 +00:00
Dennis Felsing 88ff8204db
Merge pull request #8220 from Zwelf/pr-practice-disallow-save
Disallow `/save` on teams with practice enabled
2024-04-16 01:11:13 +00:00
Dennis Felsing 17110ace66
Merge pull request #8171 from Zwelf/pr-simplify-base-hook
Simplify and fix HookBase calculation
2024-04-16 01:11:11 +00:00
Zwelf ece1ec07f5 Record Player and Team finishes in Teehistorian 2024-04-16 00:50:05 +02:00
Zwelf 783f4e3093 Record player name in Teehistorian files 2024-04-16 00:50:05 +02:00
Zwelf 868e6e0975 Disallow /save on teams with practice enabled 2024-04-16 00:34:23 +02:00
Robert Müller 8817a69269 Remove unnecessary client component variables and setters
Use the gameclient to access other components instead.
2024-04-15 20:26:26 +02:00
Dennis Felsing 2e211c9a31
Merge pull request #8218 from dobrykafe/pr-align-friendslist
Fix alignment of labels in friends list
2024-04-15 01:31:55 +00:00
Dennis Felsing fe41f58197
Merge pull request #8164 from murpii/pr_teleport_reset_jumps
Refresh air jumps after teleporting
2024-04-15 01:31:50 +00:00
Dennis Felsing aca25cc802
Merge pull request #8216 from Robyt3/Demo-ServerInfo-Fix
Fix incorrect score kind in demos depending on last server
2024-04-15 01:31:38 +00:00
dobrykafe 19b19262a4 fix alignment of labels in friends list 2024-04-15 00:29:46 +02:00
Robert Müller 8a378da89b
Merge pull request #8217 from dobrykafe/pr-remove-conmode
Remove unused `ConMode` function
2024-04-14 21:07:58 +00:00
dobrykafe 3b7019d3f7 remove unused ConMode function 2024-04-14 22:48:20 +02:00
Robert Müller 47e4505193
Merge pull request #8215 from furo321/fix-timecp-mysql
Fix `/timecp` not working with MySQL
2024-04-14 20:23:18 +00:00
Robert Müller 2423e35fd2 Fix incorrect score kind in demos depending on last server
Clear current server info when playing demos to ensure that the score kind (points, time) is detected correctly. Previously, when playing a demo with points score kind and `cl_demo_assume_race 0`, the score was not shown as points when the last server that the client connected to had a race gametype.

Move the implementation for `cl_demo_assume_race` together with the rest of the demo server info initialization in the `CClient::DemoPlayer_Play` function.
2024-04-14 22:18:49 +02:00
furo cf6569029f Fix /timecp not working with MySQL 2024-04-14 19:51:09 +02:00
Dennis Felsing 06f1db98e6
Merge pull request #8213 from furo321/fix-gametiles-button
Fix bug where certain tiles would not work in `Game tiles` menu
2024-04-14 13:28:22 +00:00
furo 2545c14a5d Fix bug where certain tiles would not work in Game tiles menu 2024-04-14 15:05:10 +02:00
Robert Müller 9abe501f77 Fix duplicated rendering of popup menus in demo player
The popup menus are already rendered in the `CMenus::Render` function, also for the demo player since #8156.
2024-04-14 11:30:47 +02:00
Robert Müller 717cbef375 Fix demo player hotkeys not working when menu is inactive
The demo player needs to be rendered also when the menu is inactive, to handle the hotkeys for controlling the demo player and to render the play/pause and speed indicators.

Closes #8208.
2024-04-14 11:30:42 +02:00
Dennis Felsing 1b77cbc821
Merge pull request #8209 from dobrykafe/pr-votes
Allow the vote creator to cancel the vote + sixup vote fix
2024-04-14 03:58:29 +00:00
dobrykafe 8ca395c8be allow the vote creator to cancel the vote 2024-04-13 23:57:59 +02:00
dobrykafe b6a1a124fe fix votes for sixup 2024-04-13 23:56:40 +02:00
Robert Müller 5295ba3ded Improve readability by breaking early and reducing indentation
Remove unnecessary temporary variables and parenthesis.
2024-04-13 11:10:47 +02:00
Robert Müller 9cd51576d4 Rename static variable ActionTaken to s_ActionTaken 2024-04-13 11:10:45 +02:00
Robert Müller fd7a1600f6 Remove redundant checks of client state
These conditions are contained in an `if(State() == IClient::STATE_ONLINE)` branch and the state does not change while inside this branch, so these checks are unnecessary.
2024-04-13 11:10:25 +02:00
Robert Müller 507b097ad8 Remove unnecessary cleanup in CClient::LoadMap function
The number of received snapshots is already correctly reset in the `CClient::OnEnterGame` function for the main and dummy connections.
2024-04-13 11:07:19 +02:00
Robert Müller a743962b84 Pass CImageInfo by reference to IGraphics::LoadPng
For consistency with other graphics functions using `CImageInfo`.
2024-04-12 17:23:41 +02:00
Robert Müller 8f7055f694 Change PNG in function names to Png
- `LoadPNG` -> `LoadPng`
- `SavePNG` -> `SavePng`
- `LoadSkinPNG` -> `LoadSkinPng`
2024-04-12 17:23:18 +02:00
Robert Müller 5da64c54fd Fix tee briefly appearing at previous position when joining
Previously, when connecting to servers repeatedly, the local tee would appear at the position it had on the previous server for a short time when joining.

This (and potentially other bugs) are fixed by clearing all game related `CGameClient` member variables in the `OnReset` function. Additionally, the `OnReset` function is now used in the `OnInit` function to ensure everything is initialized correctly when starting the client and to avoid duplicating the code.

In particular, this bug was limited to use of `cl_predict 1`, because the predicted gameworlds were not being reset when disconnecting, causing the predicted world and character from the previous server to be used. This bug was introduced in version 15.6, which added the predicted gameworlds in #1620. Closes #4339.
2024-04-11 21:37:53 +02:00
Robert Müller e4fd16e6a5
Merge pull request #8200 from def-/pr-default-team0mode
Enable team0mode by default again
2024-04-11 18:21:26 +00:00
Dennis Felsing 1adae02291
Merge pull request #8199 from dobrykafe/pr-team0mode-fix
Prevent enabling `/team0mode` while practice mode is active
2024-04-11 16:45:22 +00:00
Dennis Felsing 387608a361 Enable team0mode by default again
Since we have https://github.com/ddnet/ddnet/pull/8199 now
2024-04-12 00:31:09 +08:00
dobrykafe 083f7ba7ab prevent enabling /team0mode while practice mode is active 2024-04-11 18:26:56 +02:00
Dennis Felsing e1ab2ea07e Add sv_team0mode 2024-04-12 00:15:38 +08:00
Robert Müller 01a995e5ec Track country/type filters separately for internet/favorites tabs
For the internet/favorite tabs, instead of combining the country/type filters of all communities in one view, track the country/type filters separately for these tabs using the new, reserved community name `all`. This should make the filters less confusing to use, as changing the country/type filters in one tab will not influence the other tabs anymore. Though the country/type filters of the internet and favorite tabs are still combined, as this is also the case for the community filter.

However, this made it possible to select country/type filters that exclude all servers, by first excluding some countries/types and then changing the selected communities so all selectable countries/types are excluded. To prevent this, the filters will now include all countries/types, if they would otherwise exclude all selectable countries/types.

To do this more efficiently, the community cache is moved from the menus to the engine serverbrowser. To avoid using the UI page in the engine serverbrowser, the serverbrowser type is instead used to detect if the community cache should be updated. This required additional changes in the menus to ensure that the UI page and the serverbrowser type stay in sync with each other, which would otherwise cause incorrect server entries to be shown for one frame when switching tabs. The serverbrowser type is now refreshed immediately when the menu page is changed with the `CMenus::SetMenuPage` function, which allowed removing duplicate code for the server browser tab buttons. The `CMenus::RefreshBrowserTab` function does not take the page to be refreshed as argument anymore, as it always was only used to refresh the current page. Instead, a `bool` argument is used to specify whether the refresh should be forced even if the server browser type has not changed.

Closes #8158.
2024-04-10 21:40:02 +02:00
Robert Müller 394ed87ac9 Avoid copy of CServerInfo in loop in IsRegistered 2024-04-10 21:08:29 +02:00
Dennis Felsing 67dfd7b434
Merge pull request #8193 from furo321/fix-typo
Fix typo in `/team0mode` description
2024-04-08 16:03:40 +00:00
furo 077d7c5afb Fix typo in /team0mode description 2024-04-08 17:01:15 +02:00
Dennis Felsing 8f58cbaea3
Merge pull request #8192 from dobrykafe/pr-conchain-bg-entities
Add console chain for `ClBackgroundEntities`
2024-04-08 12:39:00 +00:00
dobrykafe fd5d334cd1 add console chain for ClBackgroundEntities 2024-04-08 12:26:25 +02:00
furo 7fcac2adc2 Rename /flock to /team0mode 2024-04-07 18:48:39 +02:00
Dennis Felsing 3a75f838ac Address reviewer comment 2024-04-07 16:41:21 +08:00
dobrykafe 4c40e6c83f change /mode -> /flock 2024-04-07 16:39:27 +08:00
dobrykafe 672cfb6236 add /mode allowing teams to behave like team 0 2024-04-07 16:37:13 +08:00
Robert Müller 2e15b7d02f Let CUi::DoScrollbarOption return true if value changed
Reduce duplicate code when using the `CUi::DoScrollbarOption` function.
2024-04-04 21:00:26 +02:00
Dennis Felsing c20baa5035
Merge pull request #8186 from ChillerDragon/pr_optimize_demo_snap
Remove demo snap buffer and mem copy
2024-04-04 05:39:17 +00:00
ChillerDragon c5fb857893 Remove demo snap buffer and mem copy
Adding the snap to the demo is the last usage of `pTmpBuffer3`
all prior usages of it copy the data if needed.
So we can edit it in place. No need to copy it into a new buffer.
2024-04-04 07:38:52 +08:00