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Add sv_team0mode
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@ -472,6 +472,7 @@ MACRO_CONFIG_INT(SvSaveSwapGamesDelay, sv_saveswapgames_delay, 30, 0, 10000, CFG
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MACRO_CONFIG_INT(SvSaveSwapGamesPenalty, sv_saveswapgames_penalty, 60, 0, 10000, CFGFLAG_SERVER, "Penalty in seconds for saving or swapping position")
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MACRO_CONFIG_INT(SvSwapTimeout, sv_swap_timeout, 180, 0, 10000, CFGFLAG_SERVER, "Timeout in seconds before option to swap expires")
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MACRO_CONFIG_INT(SvSwap, sv_swap, 1, 0, 1, CFGFLAG_SERVER, "Enable /swap")
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MACRO_CONFIG_INT(SvTeam0Mode, sv_team0mode, 0, 0, 1, CFGFLAG_SERVER, "Enables /team0mode")
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MACRO_CONFIG_INT(SvUseSql, sv_use_sql, 0, 0, 1, CFGFLAG_SERVER, "Enables MySQL backend instead of SQLite backend (sv_sqlite_file is still used as fallback write server when no MySQL server is reachable)")
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MACRO_CONFIG_INT(SvSqlQueriesDelay, sv_sql_queries_delay, 1, 0, 20, CFGFLAG_SERVER, "Delay in seconds between SQL queries of a single player")
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MACRO_CONFIG_STR(SvSqliteFile, sv_sqlite_file, 64, "ddnet-server.sqlite", CFGFLAG_SERVER, "File to store ranks in case sv_use_sql is turned off or used as backup sql server")
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@ -1134,6 +1134,15 @@ void CGameContext::ConTeam0Mode(IConsole::IResult *pResult, void *pUserData)
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return;
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}
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if(!g_Config.m_SvTeam0Mode)
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{
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pSelf->Console()->Print(
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IConsole::OUTPUT_LEVEL_STANDARD,
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"chatresp",
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"Team mode change is disabled on this server.");
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return;
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}
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int Team = pController->Teams().m_Core.Team(pResult->m_ClientId);
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bool Mode = pController->Teams().TeamFlock(Team);
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