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Disallow /load
when practice mode is enabled
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@ -358,6 +358,11 @@ void CScore::LoadTeam(const char *pCode, int ClientId)
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GameServer()->SendChatTarget(ClientId, "Team can't be loaded while in team 0 mode");
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return;
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}
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if(pController->Teams().IsPractice(Team))
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{
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GameServer()->SendChatTarget(ClientId, "Team can't be loaded while practice is enabled");
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return;
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}
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auto SaveResult = std::make_shared<CScoreSaveResult>(ClientId);
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SaveResult->m_Status = CScoreSaveResult::LOAD_FAILED;
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pController->Teams().SetSaving(Team, SaveResult);
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