HamidReza
cc88cb96ff
Revert "Update players.cpp"
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This reverts commit 9e5a0b8e21
.
2021-08-30 23:27:28 +04:30
HamidReza
9e5a0b8e21
Update players.cpp
2021-08-30 23:21:17 +04:30
HamidReza
8bc5ec9bcc
Add cl_show_local_direction
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cl_show_local_direction allows you to see your own key presses during the game.
2021-08-30 21:26:23 +04:30
fokkonaut
73a21cab62
Fix specchar transparency and move spec-char to character snap
2021-08-29 03:04:22 +02:00
Jupeyy
26c5332dc6
Remove components pointers
2021-07-12 12:14:02 +02:00
Jupeyy
a663799188
uint64 -> uint64_t, int64 -> int64_t
2021-06-24 17:19:17 +02:00
Jupeyy
f8b15e0412
Add hookcollision color changeable
2021-05-11 14:34:53 +02:00
Alexander Akulich
5d0bb4cf3c
Backport vector functions cleanup from the upstream
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Keep closest_point_on_line() as-is.
(commit 6b69f94dc8
)
2021-01-16 03:20:57 +03:00
BeaR
9f0b0af862
Add angle<->direction conversion functions to vector math (Cleanup)
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Keep angle() (ex. GetAngle()) as-is.
(cherry picked from commit 7735557aa5
)
2021-01-16 03:20:57 +03:00
Jupeyy
f83d528f5d
Fix vector constructor impl & remove useless operator
2020-11-20 12:14:33 +01:00
Jupeyy
df4c7a08c8
Add skin metrics
2020-11-08 10:28:47 +01:00
Jupeyy
95824b24a3
Fix weapon muzzle texture cutoff
2020-10-25 15:40:22 +01:00
Jupeyy
e96aba648b
Reset quadsubset for muzzles
2020-10-25 14:34:02 +01:00
Jupeyy
9f10dba7d1
Fix NaN in ninja muzzle
2020-10-17 19:58:17 +02:00
Jupeyy
ca645bf53e
Fix hookchains
2020-10-14 23:03:14 +02:00
def
60f4e078b7
Out of bounds access in RenderPlayer
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src/game/client/components/players.cpp:197:5: runtime error: index -2 out of bounds for type 'CGameClient::CClientData [64]'
#0 0x56548eec0487 in CPlayers::RenderPlayer(CNetObj_Character const*, CNetObj_Character const*, CTeeRenderInfo const*, int, float) /media/ddnet/src/game/client/components/players.cpp:197:37
#1 0x56548ec97234 in CGhost::OnRender() /media/ddnet/src/game/client/components/ghost.cpp:344:26
#2 0x56548ef92b26 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
#3 0x56548ea4659e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
#4 0x56548ea7b90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
#5 0x56548ea9bb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#6 0x7f7c844f1151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#7 0x56548e7e8e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
Jupeyy
8d6148b20b
Modulize skins, particles, emoticons and game
2020-10-09 09:07:19 +02:00
Arda Demir
9ead551b98
Render afk emote instead of chat emote
2020-10-07 22:04:07 +03:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Edgar
eb1779f58c
Fix showothers for specchar
2020-06-30 14:04:41 +02:00
bors[bot]
de8cc79578
Merge #2389
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2389: Ignore emoticon of spammy players (fixes #2387 ) r=heinrich5991 a=def-
Controlled with the regular ignore chat button in players menu
Co-authored-by: def <dennis@felsin9.de>
2020-06-29 12:09:48 +00:00
def
7608eb67d6
Ignore emoticon of spammy players ( fixes #2387 )
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Add ignore emoticon button in player menu.
Someone needs to draw the graphic for that.
2020-06-27 01:15:09 +02:00
def
dc92626a3b
Support cl_show_hook_coll_own/other 2 to always show ( fixes #2383 )
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hook collision, without broadcasting to other players.
Removed cl_show_hook_coll_always in return
Renamed cl_video_showhookcollother to cl_video_show_hook_coll_other for consistency
2020-06-26 23:58:07 +02:00
def
07e6dafb50
Revert "Fix out of bounds access in RenderPlayer ( fixes #2365 )"
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This reverts commit 80931b606a
.
2020-06-26 15:10:38 +02:00
def
80931b606a
Fix out of bounds access in RenderPlayer ( fixes #2365 )
2020-06-25 18:33:41 +02:00
heinrich5991
8c095b2727
Make spec character rendering a bit cleaner
2020-06-25 14:56:23 +02:00
Edgar
2922b4b672
show spectee when player is inactive only
2020-06-25 10:34:57 +02:00
Edgar
2f3073c547
fix /spec hook
2020-06-25 10:12:17 +02:00
Edgar
b33180ae77
fix /spec rendering
2020-06-24 19:01:01 +02:00
Edgar
24a308c50c
fix saying /spec show you as chatting
2020-06-24 11:32:27 +02:00
Edgar
933ea7cca3
fix bug, use ddnet character
2020-06-22 19:05:57 +02:00
Edgar
3f476171f1
change to white and use colors
2020-06-22 18:43:49 +02:00
Edgar
befc4fc1b2
make skin also use alpha
2020-06-21 18:24:51 +02:00
Edgar
f3466e05ba
Show /spec tees with a dashed skin
2020-06-21 17:48:33 +02:00
def
a8c3d192d1
Add cl_unpredicted_shadow -1 value ( fixes #2100 )
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to disasble unpredicted shadow even in debug mode
2020-03-31 18:00:20 +02:00
ChillerDragon
9e0f6d2ce0
Move global configuration out of client interface
2020-02-19 11:24:58 +01:00
Dennis Felsing
50d848ec43
Merge pull request #1928 from sirius1242/demo_render2
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Demo to video converter function.
2020-01-25 21:01:08 +01:00
def
54d4aef145
Only start showing emoticons after their start tick has passed ( fixes #2025 )
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Since we can go back in time in demo player
2020-01-04 10:07:14 +01:00
sirius
7710b88670
Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2
2020-01-01 18:36:49 +08:00
ChillerDragon
01c873bcf7
Remove a few unused stdio.h's
2019-12-09 15:40:59 +01:00
Dennis Felsing
37ef24225e
Clean up color handling a bit
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- SetAlpha should be called WithAlpha and only works for RGBA
- Fix type correctness of color_scale and introduce color_invert
- Nicer hook coll color handling in RenderPlayer
- Use CRTP to have type safe WithAlpha, otherwise this would compile:
ColorHSLA = WithAlpha(ColorRGBA(1.0f, 1.0f, 1.0f));
2019-12-03 11:32:55 +01:00
Dennis Felsing
5e8439acab
Merge pull request #1968 from d3fault/always-show-hook-coll-signaling
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Invert hook coll colors when using cl_show_hook_coll_always and +showhookcoll is pressed
2019-12-02 09:50:34 +01:00
d3fault
5261ca25fe
Invert hook coll colors when using cl_show_hook_coll_always and +showhookcoll is pressed
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This allows you to still see other players signaling you with their hook coll
when you have cl_show_hook_coll_always enabled.
2019-12-02 01:30:20 -07:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
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Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
def
f9598c8ba8
Don't access m_aClients wiht invalid ClientID
2019-11-03 18:10:30 +01:00
Sirius
45263ebdd0
Merge branch 'master' into demo_render2
2019-10-31 22:08:49 +08:00
d3fault
2943eb0d4f
Don't locally render your own dummy's afk emote. Other players will still see it
2019-10-19 21:03:08 -07:00
sirius
4f3f3d2a61
add two video settings: showhookcollother and showdirection
2019-10-02 13:33:55 +08:00
H-M-H
7ae4b39574
made recording demos work
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- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
in order to get perfect fps, IVideo controlls how much time passed,
basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
FallenKN
b2d3df8f75
Remove ClAfkMark option & rename it to ClAfkEmote
2019-07-30 20:19:46 +02:00
FallenKN
b804d3e1f2
Enhance ClAfkMark with another option
2019-07-29 14:46:21 +02:00
trml
ddfcb62caa
Apply ShowOtherAlpha to projectiles
2019-07-16 22:06:57 +02:00
ChillerDragon
6172a9dca0
Use the float type explicitly
2019-07-08 23:08:42 +02:00
trml
011d9aa26f
Add option to use new/old antiping for grenades (cl_antiping_gunfire)
2019-07-01 00:42:02 +02:00
heinrich5991
f31e081bd4
Remove all checking for the gametype in the game
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OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.
The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.
This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00
Learath
551397117b
Last return isn't necessary
2019-05-14 14:20:36 +02:00
Learath
546016092d
Consistently determine OtherTeam
2019-05-14 00:00:28 +02:00
trml
672b4aef02
Fix ninja animation with antiping off
2019-05-13 01:46:50 +02:00
trml
53fe0a56f8
Fix predicted weapon animation
2019-05-13 01:46:50 +02:00
Learath2
def36acce1
Apply alpha properly, fix refactoring fails
2019-05-10 01:00:24 +02:00
trml
00ab99aa2e
Add prediction for weapon switches and gunfire animation
2019-05-05 12:33:26 +02:00
bors[bot]
a2f44299e0
Merge #1678
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1678: Handle colors in console r=def- a=Learath2
DEPENDS: #1654
A better way to fix #1581 possibly deprecates #1597
Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
bors[bot]
d8964ceedb
Merge #1654 #1685
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1654: Try working on colors a bit r=def- a=Learath2
There were color functions everywhere, I tried cleaning it up a little. I still couldn't get the roundtrip from Hsl to Rgb to be exactly the same, but I think this is the best possible.
1685: Work on compound binds r=def- a=Learath2
Closes #1417
Co-authored-by: Learath <learath2@gmail.com>
2019-04-29 15:56:16 +00:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
Learath
cc36af73be
Cleanup colors
2019-04-24 23:53:26 +03:00
Ryozuki
42a5d7a9c1
fix conflicts
2019-04-23 20:42:07 +02:00
Dennis Felsing
3f99dfdbcd
Merge pull request #1666 from Ryozuki/pr_fix_solo_spec
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fix ghosts in spec
2019-04-23 20:03:01 +02:00
Ryozuki
87c797e84d
fix ghosts in spec
2019-04-23 19:22:58 +02:00
Ryozuki
d6cc94f839
fix hook col a bit
2019-04-21 19:35:07 +02:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00
Ryozuki
6bfdad9771
fix super and solo
2019-04-21 14:57:45 +02:00
Ryozuki
fb84bd1f0b
fix prediction when antiping is on
2019-04-12 17:08:06 +02:00
Ryozuki
c686ceea53
Merge branch 'master' into pr_fix_solo
2019-04-12 16:34:43 +02:00
Ryozuki
7e43120b6e
make the client aware of other players solo status
2019-04-12 16:16:21 +02:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
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But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
Ryozuki
0138dd32e3
apply alpha to solo players
2019-04-07 19:42:26 +02:00
def
0518769500
fix cl_show_nameplates_own with antiping off ingame
2018-08-03 23:40:03 +02:00
Dennis Felsing
e561498617
fix...
2018-04-25 14:12:49 +02:00
Dennis Felsing
96ecbfcfa8
Add cl_show_hook_coll_always
2018-04-25 12:03:27 +02:00
Jupeyy
a59d7401b5
add buffering for dmg indicator, map items, particles and players
2018-03-13 21:52:44 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
def
7ae5f33bdd
fix cl_show_direction (thanks jupeyy)
2018-01-14 20:51:02 +01:00
def
484325f493
Fix nameplates with antiping ( fixes #943 )
2018-01-12 19:24:44 +01:00
def
77a999c0b1
Add cl_showemotes
2018-01-05 20:17:22 +01:00
heinrich5991
ef0c1b266f
Fix 3 / 2
using integer division
2017-11-03 22:10:04 +01:00
Redix
491cfdb93e
A few fixes in ghost and race recorder code
2017-09-28 16:02:00 +02:00
Redix
d09e825065
Use existing code for rendering the ghost
2017-09-28 16:01:58 +02:00
heinrich5991
42934fe102
Remove statically detectable float divisions by zero
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This should fix the warning in MSVS.
2017-09-16 18:34:26 +02:00
def
c2400c79cf
Rename cl_show_other_hook_coll to cl_show_hook_coll_other and add cl_show_hook_coll_own ( fixes #741 )
2017-05-14 12:03:09 +02:00
trml
1211746491
Don't use predicted position for the hook when spectating
2017-04-02 18:41:55 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
H-M-H
e351080dd3
removed double semicolons
2016-05-04 00:24:54 +02:00
def
67bff95a72
Merge remote-tracking branch 'timakro/new_hookthrough'
2016-04-27 18:59:51 +02:00
heinrich5991
31d9b8d001
Cleanup of #369
2015-11-15 14:40:07 +00:00
user578
403114906a
Changed comment.
2015-11-15 02:44:40 +03:00
user578
2c48229370
Fix wrong calculation of weapon Angle in demo player. Changed constants to pi.
2015-11-14 19:34:48 +03:00
user578
670a028815
Fix wrong calculation of weapon Angle in demo player
2015-11-13 23:38:49 +03:00
timgame
dc89301292
clean up intersect line code
2015-11-08 10:20:44 +01:00
timgame
988a8f591a
remove colflags
2015-11-08 10:20:10 +01:00