mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
Fix wrong calculation of weapon Angle in demo player
This commit is contained in:
parent
2afaba17bb
commit
670a028815
|
@ -417,6 +417,17 @@ void CPlayers::RenderPlayer(
|
|||
}
|
||||
else
|
||||
{
|
||||
// fix wrong calculation of weapon Angle in demo player
|
||||
if (Player.m_Angle > 800 && Prev.m_Angle < 0)
|
||||
{
|
||||
Player.m_Angle -= 1600;
|
||||
Angle = mix((float)Prev.m_Angle, (float)Player.m_Angle, IntraTick) / 256.0f;
|
||||
}
|
||||
else if (Player.m_Angle < 0 && Prev.m_Angle > 800)
|
||||
{
|
||||
Player.m_Angle += 1600;
|
||||
Angle = mix((float)Prev.m_Angle, (float)Player.m_Angle, IntraTick) / 256.0f;
|
||||
}
|
||||
/*
|
||||
float mixspeed = Client()->FrameTime()*2.5f;
|
||||
if(player.attacktick != prev.attacktick) // shooting boosts the mixing speed
|
||||
|
|
Loading…
Reference in a new issue