Commit graph

964 commits

Author SHA1 Message Date
Dennis Felsing 9089c2b35a Don't decompress packets from unknown IPs 2018-12-13 16:24:37 +01:00
def 5b436adff8 blockZ & infectionZ are 64player but not DDNet
even though their name contains DDNet
fixes #1364
2018-10-29 21:33:35 +01:00
bors[bot] 1b0b36c6eb Merge #1316 #1341 #1349
1316: code improvement on gameclient.cpp r=def- a=Ryozuki



1341: Mark unused envelopes r=def- a=Learath2

Thought I'd do this one as well while looking at the editor code.

1349: Don't ignore CONNECT packets with data that we don't know r=def- a=heinrich5991

This specifically affects 0.6.5. Just treat them the same way as those
without any data.

Co-authored-by: Ryozuki <edgar@ryobyte.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-10-29 14:31:27 +00:00
heinrich5991 c7750f3616 Don't ignore CONNECT packets with data that we don't know
This specifically affects 0.6.5. Just treat them the same way as those
without any data.
2018-10-14 08:18:32 +02:00
Dennis Felsing e02a9956a5 Remove unused cl_eventthread 2018-10-12 14:42:40 +02:00
bors[bot] 61559f2ff0 Merge #1329
1329: Add support for extra map items in datafiles r=Learath2 a=heinrich5991

This works by utilizing the good old UUIDs – this way we can make sure
that we don't clash with other people extending the map format.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-10-09 09:30:23 +00:00
heinrich5991 4660e0a680 Add support for extra map items in datafiles
This works by utilizing the good old UUIDs – this way we can make sure
that we don't clash with other people extending the map format.
2018-10-08 23:05:56 +02:00
Learath 5b95eddca1 DRY with net_addr_comp_noport 2018-10-08 21:04:04 +03:00
Dennis Felsing dbaf779bda
Merge pull request #1335 from heinrich5991/pr_ddnet_serverjobs
Use two threads for the server thread pool
2018-10-07 17:29:22 +02:00
heinrich5991 a36250ba34 Use two threads for the server thread pool
This might help with long DNS timeouts.
2018-10-07 12:47:32 +02:00
Learath 189a2939b0 Try closing the file earlier. Fix #1250 2018-10-04 16:10:27 +02:00
fokkonaut cf727576eb spaces again? 2018-09-28 18:29:14 +02:00
fokkonaut ea64d57be1 spaces 2018-09-28 18:28:45 +02:00
fokkonaut 3240f6fbc5 fix bw support 2018-09-28 18:27:51 +02:00
def 2198f6c997 Limit demo speed to 64 (thanks to fokkonaut for report) 2018-09-24 18:07:14 +02:00
def 48d1757793 Fix bw support 2018-08-26 21:21:27 +02:00
Dennis Felsing 39b36b2c3b Check file system operations and log them 2018-08-23 09:58:35 +02:00
Dennis Felsing 20ea1651cb Don't save non-client configs 2018-08-23 09:57:48 +02:00
Dennis Felsing e2eb4a66dc Add Filter for connecting players (fixes #1263) 2018-08-21 09:03:48 +02:00
Dennis Felsing 0b539df741 bw 2018-08-09 13:05:36 +02:00
Dennis Felsing dda2b06672
Merge pull request #1235 from fokkonaut/master
block worlds zoom + eye wheel
2018-08-09 13:04:07 +02:00
def 18529fa082 Revert "Implement recvmmsg"
This reverts commit de5fe64be5.
2018-07-29 23:07:59 +02:00
fokkonaut 2dafafd75b oops, tab instead of spaces 2018-07-27 23:32:10 +02:00
fokkonaut cd5d69bfc5 added bw to isddnet 2018-07-27 23:28:02 +02:00
fokkonaut b8730b3653 block worlds zoom + eye wheel 2018-07-26 21:34:24 +02:00
heinrich5991 e8c7dca035 Fix storage.cfg reading broken by the str_startswith change 2018-07-26 15:46:54 +02:00
heinrich5991 5c4e819e44 Use str_startswith, str_endswith instead of ad-hoc implementations 2018-07-26 14:18:23 +02:00
Dennis Felsing de5fe64be5 Implement recvmmsg 2018-07-25 16:06:00 +02:00
heinrich5991 8d04e7e5e1 Share libcurl resources across requests
Use the libcurl-share interface to share DNS cache and connections
between different requests.

If compiled with OpenSSL, libcurl can only be safely used from multiple
threads for OpenSSL >= 1.1.0, but this problem is not newly introduced
by this commit: According to libcurl-thread(3):

>OpenSSL <= 1.0.2 the user must set callbacks.
>
>https://www.openssl.org/docs/man1.0.2/crypto/threads.html#DESCRIPTION
>
>https://curl.haxx.se/libcurl/c/opensslthreadlock.html
2018-07-11 20:17:21 +02:00
yangfl 81a39c229b Fix typo 2018-07-10 17:29:02 +08:00
heinrich5991 925aff21d4 Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
heinrich5991 ca8fcc823c Use more secure hash function for map downloads
SHA256 was chosen because it is reasonably standard, the file names
don't explode in length (this rules out SHA512) and it is supported by
basically all versions of OpenSSL (this rules out SHA512/256 and SHA3).

The protocol is changed in a backward compatible way: The supporting
server sends the SHA256 corresponding to the map in the `MAP_DETAILS`
message prior to sending the `MAP_CHANGE` message. The client saves the
SHA256 obtained from the `MAP_DETAILS` message until the next
`MAP_CHANGE` message.

For servers not supporting this protocol, the client falls back to
simply opening maps like in the previous scheme.

Remove the `map_version` tool, it is not being used and would have been
a little bit effort to update.

Use the OpenSSL implementation of SHA256 if it is supported, otherwise
fall back to a public domain one.

Fix #1127.
2018-06-24 17:04:50 +02:00
bors[bot] ebb9481857 Merge #1157 #1160
1157: Add a way to call for external moderator help r=Learath2 a=heinrich5991

This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.

1160: Fix warning about incompatible function pointers r=Learath2 a=heinrich5991

This comes at the cost of one allocation per started thread. This should
be okay because we're about to invoke a syscall anyway.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-06-24 14:12:48 +00:00
heinrich5991 36694d3852 Add a way to call for external moderator help
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.
2018-06-19 23:27:35 +02:00
heinrich5991 c739aef60e Some style fixes 2018-06-19 14:28:53 +02:00
ZombieToad e05bd9c6c8
remove unused thingy 2018-06-14 20:44:14 +01:00
Dennis Felsing ae3d91cf17 Set cl_refresh_rate to 0 by default to get higher fps and faster input processing 2018-05-28 08:03:31 +02:00
bors[bot] eca23e45b7 Merge #1128
1128: Remove superfluous parameter from `CServer::NewClientNoAuthCallback` r=Learath2 a=heinrich5991

The `Reset` parameter was only ever set to true, at the only call site.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-05-12 15:47:29 +00:00
def a7b778977a Add sv_sql_validservernames (fixes #1123) 2018-05-11 21:57:47 +02:00
heinrich5991 9454dfbff9 Remove superfluous parameter from CServer::NewClientNoAuthCallback
The `Reset` parameter was only ever set to true, at the only call site.
2018-05-09 23:50:25 +02:00
ChillerDragon 589749c2cf Allows low mousesens
Lower minimum mousesens value to avoid confusion. Responing to GG Kid's request:
https://forum.ddnet.tw/viewtopic.php?f=45&t=5807&p=58207&hilit=mousesens#p58207
2018-04-27 01:40:59 +02:00
Dennis Felsing 96ecbfcfa8 Add cl_show_hook_coll_always 2018-04-25 12:03:27 +02:00
heinrich5991 f8277267a0 Remove mem_alloc and mem_free, use standard C functions instead
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).

This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.

Remove OOM handling in `src/game/client/components/binds.cpp`.

Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
def c95e1a61c6 More conservative config saving 2018-04-05 17:24:49 +02:00
Dennis Felsing fc355797a5
Merge pull request #1101 from Jupeyy/pr_mem_fix
Make mem_alloc, mem_free thread safe (fixes #1087)
2018-04-05 09:10:55 +02:00
yangfl 46b7e4198b Allow specifying DATA_DIR by compiler option, retry #1042 2018-04-05 11:11:31 +08:00
Jupeyy 1208bcc562 Make mem_alloc, mem_free thread safe (fixes #1087) 2018-04-05 04:17:21 +02:00
def a9a71094dd Revert "Allow specifying DATA_DIR by compiler option"
This reverts commit 3c488ff5c7.
2018-04-03 19:18:27 +02:00
bors[bot] cc6449bcd6 Merge #1055
1055: Keep track of lost frames and update time r=heinrich5991 a=Jupeyy

The problem a friend was occuring was, that on a fresh Windows install settings like cl_refresh_rate are set to 480.
Since the render calls take longer time than no render calls, it happened that client was sleeping on one update cycle and then took to long in another, where it called the render functions, leeding to less FPS than the cl_refresh_rate. this caused mouse lags and rarely frame drops.

another thing is, that select on Windows is non microsecond accurate, or just often returns too early, which caused that the refresh rate is much too high, or even ignored, (probably windows can only sleep on milliseconds, or again, is extremly inaccurate).

Another things on windows is that time_freq might be a "very odd" number ^^
i mean like on unix it's one microsecond (1,000,000 = 1s), but on windows the time_freq depends on the CPU leading to inaccurate calculation of the sleep time and render time.
This wasn't insanly huge issue, but probably skipped a few microseconds here and there.

This fix should stabilize the frames. I'd like to hear your opinion on this tho.
2018-03-13 19:41:38 +00:00
Jupeyy ced0ea3f82 set the gfx refresh rate limit higher for the console 2018-03-02 03:29:02 +01:00