Magnus Auvinen
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c2c90982fd
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increased the firedelay on the gun and hammer to 125ms. this is how fast a humanly doable. prevents usage of mouse wheel to get insane firing speeds
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2009-01-11 13:54:42 +00:00 |
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Magnus Auvinen
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7c0413ebac
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added some modding comments
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2009-01-11 13:23:40 +00:00 |
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Magnus Auvinen
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18758943d6
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added the mod game mode switch
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2009-01-11 13:20:18 +00:00 |
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Magnus Auvinen
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2aafe11723
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tweaked the gameplay a bit
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2009-01-11 11:54:41 +00:00 |
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Alfred Eriksson
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39a12060d6
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removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning.
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2009-01-11 10:40:14 +00:00 |
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Magnus Auvinen
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371e862316
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fixed so the laser bounces correctly at low angles
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2009-01-11 10:26:17 +00:00 |
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Alfred Eriksson
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9a65b577ad
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added mod gamemode
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2009-01-11 09:29:15 +00:00 |
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Magnus Auvinen
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619c309779
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removed spamming I wanna spawn message
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2008-12-19 08:28:16 +00:00 |
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Magnus Auvinen
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55254d0657
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fixed crashbug caused by players disconnecting while still having bullets in the air
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2008-12-19 08:26:58 +00:00 |
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Alfred Eriksson
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4714e3806e
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removed pause command to fix #573
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2008-12-08 16:50:17 +00:00 |
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Alfred Eriksson
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3dca571a23
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fixed spectator bug
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2008-11-21 14:18:55 +00:00 |
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Alfred Eriksson
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1891f6ee76
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don't allow team changes, emoticons or kill command when game is paused
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2008-11-17 16:53:25 +00:00 |
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Magnus Auvinen
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b6f6f47997
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fixed issues when pausing the game and added pause and unpause console commands
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2008-11-16 15:10:57 +00:00 |
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Alfred Eriksson
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d640ede2a6
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fixed the kill command spawn delay
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2008-11-16 15:02:17 +00:00 |
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Alfred Eriksson
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cd8c23ef1b
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fixed respawn times
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2008-11-16 14:28:44 +00:00 |
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scosu
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e3c4c01837
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New debug message when starting round with gametype and teamplay information
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2008-11-15 13:23:22 +00:00 |
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scosu
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579065bb22
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Chat message for capture timing. ticket #278
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2008-11-08 15:17:59 +00:00 |
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Magnus Auvinen
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388a04d957
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better voting support
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2008-11-08 12:50:46 +00:00 |
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scosu
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cd1c92c41b
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a nicer solution for changeset:1669
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2008-11-08 09:02:35 +00:00 |
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Dominik Geyer
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1adbddccca
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do not take/reset the flag if character is dead or spectator; ticket #556
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2008-11-04 16:35:48 +00:00 |
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Dominik Geyer
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0259e5c3e5
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fixed null-pointer server-crash
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2008-11-04 13:19:05 +00:00 |
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Dominik Geyer
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d37c54a995
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tdm: fix team-scoring on teammate-kill; ticket #557
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2008-11-04 11:55:26 +00:00 |
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scosu
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e1807ea08a
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fix for ticket #549 by using col_intersect_line
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2008-11-04 07:20:24 +00:00 |
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Alfred Eriksson
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a15c6946cd
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now server sends the player spawn events
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2008-11-01 19:41:22 +00:00 |
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Dominik Geyer
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eee784f155
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check nickname for invalid chars; ticket #547
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2008-11-01 15:09:40 +00:00 |
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scosu
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8c0dd7f431
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a fix for the physical size of tees in changeset:1659
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2008-11-01 09:32:17 +00:00 |
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scosu
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36f4b66569
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Changes the collision check for death-tiles so it reacts if any part of the tee is in the area of the tile. Before this change it reacts only if the middle of the tee is in the death tile.
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2008-10-26 08:37:05 +00:00 |
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Magnus Auvinen
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5d48c8a0a5
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improved the network clipping a bit
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2008-10-25 11:32:29 +00:00 |
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Magnus Auvinen
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d3e9ca1655
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reset score on reset
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2008-10-25 08:36:55 +00:00 |
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scosu
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6d86d949fd
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Introduces a command change_map to change maps or restart round with showing the scoreboard ticket:536
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2008-10-22 14:31:46 +00:00 |
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scosu
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37abbcbd28
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If the player who should be kicked by a vote leaves the game, the vote is aborted. ticket 523
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2008-10-21 17:26:32 +00:00 |
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Magnus Auvinen
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f038d6395d
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enabled so it sends tuning over to the client
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2008-10-21 00:36:07 +00:00 |
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Magnus Auvinen
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15217d8458
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fixed so that you can't vote on maps that arn't in the map list. fixed crash bug in the server info menu page
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2008-10-20 23:20:28 +00:00 |
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Magnus Auvinen
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ac1aeab149
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fixed incorrect handling of projectiel and laser owner
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2008-10-20 23:00:46 +00:00 |
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Magnus Auvinen
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a8fb732b0e
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fixed reset for characters
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2008-10-20 22:43:14 +00:00 |
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Magnus Auvinen
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06d48cd3da
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improved some the dummies a bit
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2008-10-20 19:58:11 +00:00 |
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Dominik Geyer
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0b4c01ff0a
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fix: only do balancing is teams are uneven; fix: check balance on disconnect; added check for balance after rcon-teamset; used patch from Oy with some modification
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2008-10-19 18:38:23 +00:00 |
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Dominik Geyer
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d951d368a6
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added some comments on team-balancing
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2008-10-19 16:51:16 +00:00 |
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Dominik Geyer
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caa24dfb0f
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new team-balancing algorithm: determine players to switch by player-scores-sum instead of team-score; patch provided and tested by rajh; ticket #509
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2008-10-19 16:14:12 +00:00 |
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Magnus Auvinen
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0a001ce440
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removed unnessesary function
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2008-10-18 21:20:16 +00:00 |
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Magnus Auvinen
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c561c365d7
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fixed potential crash when players leave and there are projectiles left from them
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2008-10-18 21:19:49 +00:00 |
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Dominik Geyer
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3cdb90c10c
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reset flag when it hits a death-tile; ticket #513
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2008-10-18 20:37:41 +00:00 |
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Magnus Auvinen
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e0358ee798
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fixed the hammer so it looks good again and works like it should
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2008-10-18 11:03:33 +00:00 |
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Alfred Eriksson
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ddcfc69c03
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fixed #507
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2008-10-18 09:21:40 +00:00 |
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Magnus Auvinen
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714e49b8cf
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made sure that the hook is released on players that doesn't exist anymore aka dead.
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2008-10-17 21:42:32 +00:00 |
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Magnus Auvinen
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a91fecae92
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fixed fetching of server info and corrected some spelling errors
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2008-10-17 21:16:23 +00:00 |
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Dominik Geyer
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eb47aa385b
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added delay before respawn when using the kill-command; provided and tested by scosu; ticket #463
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2008-10-17 15:38:36 +00:00 |
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Magnus Auvinen
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35bcd41aa2
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added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
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2008-10-17 11:23:21 +00:00 |
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Dominik Geyer
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03f6d24ba1
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fixed server-crash on death race-condition; ticket #494
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2008-10-15 16:43:25 +00:00 |
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Magnus Auvinen
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4484948a6d
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updated the demo recorder
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2008-10-14 12:11:42 +00:00 |
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