5818: Remove Aoe4leg skin on request of Aoe r=Jupeyy a=def-
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## Checklist
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5817: Fix editor layer image selection not working r=def- a=Robyt3
Closes#5816.
## Checklist
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
5807: Fix minor issues with editor value selectors r=def- a=Robyt3
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## Checklist
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
The Order-property maximum value was too large, so it was temporarily (only visually) possible to go beyond the maximum.
The minimum/maximum values for the Color-property were incorrect and redundant, as `PROPTYPE_COLOR` is used for RGBA color properties and not for envelope IDs.
5806: Fix close messages not being shown when connecting r=def- a=heinrich5991
Previously, close messages were entirely ignored during the connection
process, this meant that ban messages weren't shown to players. Instead,
they'd see the standard "no answer from server yet" message.
Fixes#5792.
## Checklist
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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Previously, close messages were entirely ignored during the connection
process, this meant that ban messages weren't shown to players. Instead,
they'd see the standard "no answer from server yet" message.
Fixes#5792.
- Fix the currently selected item not being highlighted after opening the dialog.
- Remove static limit of 255 automapper rules, after which the editor previously caused out-of-bounds accesses, by using the address of the automapper config name as button ID.
5800: Fix hotkeys (scroll regions) not working in editor r=def- a=Robyt3
Regression from #5795.
## Checklist
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
5798: Remove all references to memset r=def- a=heinrich5991
`memset` only worked with `CServer::CClient::STATE_EMPTY` by chance
because it is defined as 0.
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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
5795: Port `CUI::ConsumeHotkey` from upstream r=def- a=Robyt3
Move hotkey/input handling from `CMenus` to `CUI`.
Using the `ConsumeHotkey` method ensures that each hotkey is only handled once.
By also handling the mouse scroll wheel as hotkeys, this fixes the scroll keys activating scroll regions while the controls binder is active. Closes#5790.
## Checklist
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
Move hotkey/input handling from `CMenus` to `CUI`.
Using the `ConsumeHotkey` method ensures that each hotkey is only handled once.
By also handling the mouse scroll wheel as hotkeys, this fixes the scroll keys activating scroll regions while the controls binder is active.
5763: Fix png error handling by setting jmpbuf r=def- a=Jupeyy
else libpng will kill the thread on an error bcs it's a fatal error.
broken skin can be found in discord bugs channel weeb_okayu
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
5793: Allow demo/map command line arguments to be relative paths, allow using `play` in command line r=def- a=Robyt3
Closes#5645.
## Checklist
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
Add `IConsole::SetUnknownCommandCallback` to set a callback for unknown commands. The callback is used to handle connect links, .demo and .map files when parsing command line arguments.
This will allow paths/links to be passed at any argument position instead of only the first one.
And this fixes the command `play xyz.demo` not working due to `play ` being considered part of the path.
When passing .demo or .map paths as command line arguments, first check if the path can be found in the storage and then try resolving an absolute path.
Also delay execution of the `play` command until the client is ready so the command can be used from the command line. Although it doesn't work if there is only one argument, as this interferes with the .demo file handling.
5312: Use new ddnet.org domain r=edg-l a=def-
I prefer the new ddnet.org domain, looks cleaner, makes it clear this is not a Taiwanese project. (The .tw = Teeworlds connection was cute, but we might have outgrown it.)
Missing: wiki.ddnet.org `@edg-l`
We are still using netobj.ddnet.tw and `@ddnet.tw` for teehistorian
The sites currently redirect temporarily to ddnet.tw equivalents. Next step will be to switch that around so that ddnet.org are official and ddnet.tw permanently redirect to ddnet.tw. This should coincide with the release of this version to keep latency low for most users.
## Checklist
- [x] Tested the change ingame
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
5784: Suppress more events while skipping in demos, reset specifics components before long skips in demo r=def- a=Robyt3
Closes#5779.
## Checklist
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
5789: Refind skins after reload r=def- a=Jupeyy
As reported by louis
## Checklist
- [x] Tested the change ingame
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
5787: Allow spectator mode to be changed while demo is paused r=def- a=Robyt3
By updating and rendering the current tick again when changing the spectator mode while the demo playback is paused. Closes#1843.
Refactoring: Extract `IDemoPlayer::ETickOffset`, `IDemoPlayer::SeekTick` and `CMenus::DemoSeekTick`.
## Checklist
- [X] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5786: Clarify save message on team member in '/spec' mode r=def- a=Zwelf
Fixes#5767
## Checklist
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
By updating and rendering the current tick again when changing the spectator mode while the demo playback is paused.
Refactoring: Extract `IDemoPlayer::ETickOffset`, `IDemoPlayer::SeekTick` and `CMenus::DemoSeekTick`.
5785: Always print warnings/failures in integration test r=def- a=Robyt3
This makes it easier to debug issues when they appear in the CI.
Closes#5684.
## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Only reset what has to be reset instead of using `CGameClient::OnReset`, which would reset a lot more and cause other issues (client freezing while skipping) that would first need to be solved.
5783: Fix demo seeking and automatic demo rewind not working while the menu is not active r=def- a=Robyt3
Demo seeking was broken when the menu is not active due to a regression from #5777, as the ddnet demo is structured differently than upstream (early return when the menu is not active).
The automatic demo rewinding when a demo reaches its end was already broken before, due to this different structure.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>