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Merge #5786
5786: Clarify save message on team member in '/spec' mode r=def- a=Zwelf Fixes #5767 ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Zwelf <zwelf@strct.cc>
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@ -511,7 +511,7 @@ bool CSaveTeam::HandleSaveError(int Result, int ClientID, CGameContext *pGameCon
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pGameContext->SendChatTarget(ClientID, "Could not find your Team");
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break;
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case 3:
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pGameContext->SendChatTarget(ClientID, "Unable to find all Characters");
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pGameContext->SendChatTarget(ClientID, "To save all players in your team have to be alive and not in '/spec'");
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break;
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case 4:
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pGameContext->SendChatTarget(ClientID, "Your team has not started yet");
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