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Merge #5817
5817: Fix editor layer image selection not working r=def- a=Robyt3 Closes #5816. ## Checklist - [X] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Robert Müller <robytemueller@gmail.com>
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572385e560
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@ -1278,7 +1278,7 @@ int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View, void *pContext)
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static int s_NoneButton = 0;
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if(pEditor->DoButton_MenuItem(i == -1 ? (void *)&s_NoneButton : &pEditor->m_Map.m_vpImages[i], i == -1 ? "None" : pEditor->m_Map.m_vpImages[i]->m_aName, i == g_SelectImageCurrent, &Button))
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g_SelectImageSelected = -1;
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g_SelectImageSelected = i;
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}
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}
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