4974: Its is not ctrl+leftclick but ctrl+rightclick r=def- a=ChillerDragon
Thanks to `@c0d3d3v` for debugging my left right weakness lmao.
I initially intended left click but that was conflicting with navigation already so I switched it. But not the description.
Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
4971: Fix undefined behavior in fixed point number conversion r=def- a=Robyt3
See #4970:
```
/home/runner/work/ddnet/ddnet/src/base/math.h:50:11: runtime error: left shift of negative value -32
#0 0x198d955 in i2fx(int) /home/runner/work/ddnet/ddnet/src/base/math.h:50:11
#1 0x197ebdf in CLayerQuads::NewQuad(int, int, int, int) /home/runner/work/ddnet/ddnet/src/game/editor/layer_quads.cpp:47:22
#2 0x18ef8d3 in CEditor::Init() /home/runner/work/ddnet/ddnet/src/game/editor/editor.cpp:6360:18
#3 0xa8e5be in CClient::Run() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:2917:13
#4 0xaf6726 in main /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4458:11
#5 0x7fadd9e610b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
#6 0x43cefd in _start (/home/runner/work/ddnet/ddnet/san/DDNet+0x43cefd)
```
Upstream https://github.com/teeworlds/teeworlds/pull/3143.
## Checklist
- [X] Tested the change ingame (on upstream)
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [X] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
4960: fix#4956 r=def- a=C0D3D3V
if the snapshots are in a different order than predicted SPEC_FREEVIEW was forced although a different ID is desired in NETOBJTYPE_SPECTATORINFO.
## Checklist
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Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
4854: Replace static const in header with extern r=def- a=Chairn
This should prevent symbols from being demultiplied in different translation unit even if they are not used. Difference in size is as follow using a release build and no option set with cmake. With clang, difference is inferior to 1kB for any executable. With gcc, client size is reduced by 3.5kB.
I couldn't run the test suite (see https://github.com/ddnet/ddnet/issues/4853)
## Checklist
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Co-authored-by: Chairn <chairn.nq@hotmail.fr>
4942: Fix linux x86 compilation r=Jupeyy a=def-
```
src/engine/client/backend/vulkan/backend_vulkan.cpp:1422:108: error: no matching function for call to 'maximum(size_t&, VkDeviceSize)'
```
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
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Co-authored-by: def <dennis@felsin9.de>
4941: Keep DDNet window responsive for loading tasks r=def- a=Jupeyy
This will keep the DDNet window responsive, especially when loading the client the first time this is important, so that SDL2 events aren't lost.
Menu's RenderLoading allows up to 60 frames per second, so calling it too often cannot really happen.
For reloading (skins&assets) / demo loading etc. it only swaps to the render screen after half a second passed. Even if this might not be the nicest, it's still better than just freezing the window.
I hope this addresses issues from #4936
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4934: Use fewer threads on 32-bit to save memory r=def- a=Jupeyy
Guess we should still let eeetadam test this
## Checklist
- [ ] Tested the change ingame
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4937: Respect row pitch of temporary image r=def- a=Jupeyy
This fixes screenshots & demo->video rendering on some resolutions
`@Chairn` probs also for you since you probs interested ^^
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4931: Fix IME issue (fixes#4888) r=Jupeyy a=def-
by terminating string instead of assuming that rest of chars are \0, which was just luckily true before.
## Checklist
- [x] Tested the change ingame
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4927: Revert "Revert "Update players.cpp"" (fixes#4926) r=Jupeyy a=def-
This reverts commit 36bfe24522.
Tested and couldn't reproduce the original problem with this.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4924: fix gohst transparency of hook hand and ninja skin r=def- a=C0D3D3V
https://streamable.com/oquu51
reported by lomination
fixes#4207 again
## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
4923: Check if the resolution is "really" not supported before applying des… r=def- a=Jupeyy
…ktop resoltution
probably fixes his problems
https://steamcommunity.com/app/412220/discussions/0/3176733964137910697/
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4917: Use std::size instead of sizeof(a) / sizeof(a[0]) r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4921: Revert "Hook collision calculation each frame" r=Jupeyy a=def-
This reverts commit ccc23161f6.
Caused inaccuracies. I tried checking what calculations the server does,
but couldn't figure it out quickly. `@sjrc6`
Reported by Zeral:
https://user-images.githubusercontent.com/2335377/160875760-e639c752-d2e1-4ace-b98f-772dce689186.mp4
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4922: Reset thread count too, so the implementention knows its not multi th… r=def- a=Jupeyy
…readed at this point anymore
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4920: Rename 3D analysis config variable, so it resets, bcs the gl major/mi… r=def- a=Jupeyy
…nor configs were renamed
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4915: Upgrade zlib to 1.2.12 r=Jupeyy a=def-
"Fix a deflate bug when using the Z_FIXED strategy that can result in
out-of-bound accesses." sounds security relevant.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4916: Try default opengl settings first, when vulkan fails r=def- a=Jupeyy
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4907: Vk only allow asserts after initialization r=def- a=Jupeyy
fixes#4891
`@Chairn` can you test if this is enough.
Also I'd like to open an issue on SDL2. So some minor questions:
Is libvulkan1.so installed on your system?
What does `vulkaninfo | grep driverID` show on your system?
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4900: Super: Don't send sounds to self r=heinrich5991 a=def-
As reported by louis on Discord
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4901: Fix websocket crash on client connect r=def- a=srdante
Currently when a client tries to connect using websocket it will throw a segmentation fault. This is happening because of the std::string is trying to convert a char array with empty values to string directly.
```
==2305850== Invalid write of size 8
==2305850== at 0x48401E9: memcpy@GLIBC_2.2.5 (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
==2305850== by 0x1E762D: websocket_callback(lws*, lws_callback_reasons, void*, void*, unsigned long) (in /home/ploi/ddnet/build/DDNet-Server)
==2305850== by 0x4C7FB98: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C82F61: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C83206: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C9B84B: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C7E0B4: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C7E5C9: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C77EC6: lws_service_fd_tsi (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C9728A: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C974CC: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== by 0x4C78114: lws_service (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850== Address 0x0 is not stack'd, malloc'd or (recently) free'd
```
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: srdante <minidantebtc@gmail.com>
4852: Fixed some useless double promotion r=def- a=Chairn
Double promotion occurs quite often when an operator is an hidden double, like constants written without the 'f' at the end. We might get a tiny micro improvement. Unfortunately, we can't do anything for all the double promotion occurring in printf like functions as it is the default for both C and C++.
Only this line might change physics:
4d47fcda09 (diff-d76009083687ba43c59dc7bb2c7357457c999c2eb9d913967d598e913c6fd01fR406)
## Checklist
- [ ] Tested the change ingame
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- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Chairn <chairn.nq@hotmail.fr>
4885: Add dropdown icon r="def-" a=Jupeyy
![image](https://user-images.githubusercontent.com/6654924/159912581-f382179d-9d66-41f8-8a41-647e4e34edf5.png)
## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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4889: Fix text texture name Texture -> TextureOutline r="def-" a=Jupeyy
## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4870: Don't render tees or nameplates offscreen r=def- a=sjrc6
It seems difficult to measure the fps from the ingame graph or fps counter so these numbers are from NVidia fps overlay
FPS on full multeasymap server, fullscreen, vulkan renderer
/showall 0 - 4500
/showall 1 - 2100
/showall 1 (after preventing offscreen render) - 4200
## Checklist
- [x] Tested the change ingame
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- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Tater <Mr.Potatooh@gmail.com>
4872: Support uppercase commands for /r and /w r=Jupeyy a=def-
As reported by perrodecerro on Discord <!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4849: Fix queries for MySQL 8.0 r=def- a=srdante
Fixes#4815
**What was changed:**
- All Rank columns name were scapped since MySQL 8.0 interprets the word "Rank" as a internal function or constant (A good practice would be if all column names were escaped).
- All group by have been modified to have all columns that need to be grouped, in order to respect the `ONLY_FULL_GROUP_BY` flag set by default on MySQL 8.0. On these group bys were also included the columns that are used in the `window`, since are also required by the same tag.
**What is missing on this pull request:**
- "Add a mysql installation in .github workflow so we test this in addition to mariadb, then we don't break it again so easily."
**The behavior of all queries remains the same.**
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
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- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: srdante <minidantebtc@gmail.com>
4861: Check if debug utils are available r=def- a=Jupeyy
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4862: Fix GCC 6.3.0 compilation r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
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- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4858: Fail when shader can't be compiled (fixes#4857) r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4859: Fix Debian 9 compilation r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4860: Only try exe on Windows r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4687: Add Vulkan backend r=def- a=Jupeyy
This adds a Vulkan 1.0 backend and new features to the graphic settings to select the GPU(if multiple Vulkan GPUs are supported, and a new list for renderers (see screenshot below))
Mutleasy benchmark (CPU bound):
Vulkan multithreaded, single threaded vs OpenGL
(lower graphs are histograms, code by `@Chairn` )
Y = Frametimes in microseconds
lower graphs = amount of frametimes that happened (histogram)
(since the renderer speed differs, you should look at it more like a spread of values rather than the actual values)
![Figure_1](https://user-images.githubusercontent.com/6654924/153448356-941222a3-8bd3-424d-8685-a43389a4f691.png)
Vulkan is especially good in these scenarios, beating OpenGL 3.3 almost 3x with my setup (~600-700 FPS vs. ~1700-1800FPS)
Remaining TODO list:
- [x] compile shaders in cmake ( e.g. `https://gist.github.com/evilactually/a0d191701cb48f157b05be7f74d79396` )
- [ ] needs windows vulkan libraries
- [x] add build instructions (packages)
- [x] get away from coherent memory even for staging buffers (flushing memory just seems to be faster)
- [ ] a lot of testing :P
![screenshot_2022-02-10_17-13-46](https://user-images.githubusercontent.com/6654924/153449066-38d8741b-60c1-4c0c-ba50-57cc07aa2f9d.png)
![screenshot_2022-02-10_17-13-50](https://user-images.githubusercontent.com/6654924/153449075-91ef3b7b-7238-4cad-9a4c-aeb2d784238b.png)
If there are bugs and it's crashing inside the driver the best you can do is to start the client with `dbg_gfx 4` which will (if supported) add Khronos standard validation layers + verbose debugging information + validation layer extensions, e.g. a synchronization validation layer and validation errors reported by the GPU driver directly.
(setting for dbg_gfx (0: none, 1: minimal, 2: affects performance, 3: verbose, 4: all))
edits:
fixes#3547 (probably fixes it, fixed some data races)
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4845: Enable -Wshadow=local r=Jupeyy a=def-
> Warn when a local variable shadows another local variable or parameter.
Found one actual bug in graphics_threaded.cpp
Should reduce confusion in the future when reading source code
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
> Warn when a local variable shadows another local variable or parameter.
Found one actual bug in graphics_threaded.cpp
Should reduce confusion in the future when reading source code
4818: Add str_startswith_nocase and str_endswith_nocase r=def- a=ChillerDragon
Gets rid of the more complex str_comp_nocase_num usage
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
4832: Add further contributors, thanks to all! r=Jupeyy a=def-
I hope I didn't miss anyone.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4828: Fixed bad DataReader loop on map_replace_image r=def- a=sctt
Happy to see that map_replace_image has actually been useful to you as it was used as a base to code map_convert_07.
As stated here https://github.com/ddnet/ddnet7/issues/20, map_replace_image seems to somehow break the map, that is due to a bad check inside the last datareader loop (it is just checking NumItems instead NumData).
Seems like it was just a coincidence that the tool was correctly working on the map i was testing, but i was able to confirm the problem by trying different maps.
now it is fixed.
Co-authored-by: sctt <scottistefano91@gmail.com>
4826: Improvement of the automatic completion of player names in chat r=def- a=C0D3D3V
This should fix#659 or just improve the order of player names if you use automatic completion.
So far it was so that first at the beginning of the name was searched for the input and then there was a second iteration through the alphabetically sorted list with names where the input does not appear at the beginning.
Now it is so that the position of the input in the name is used as an evaluation criterion to determine the position in the suggestion list. If the input is found at the beginning of the name, the score is 0 and the name is suggested first. If the input is found at position 6 in the name, the score is 6 and the name appears later in the suggestion list. If two names have the same score, the alphabetical sorting remains.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>