Robert Müller
ffff4435c4
Remove ui_scale
:
...
- remove config variable `ui_scale`
- remove `CUI::Scale`
- remove `CUI::SetScale`
- remove `CUI::DoLabelScaled`
- remove `CUIRect::Scale`
- use `CUI::DoLabel` instead of `CUI::DoLabelScaled`
- remove usages of `CUI::Scale()` and `CUIRect::Scale()`, or use 1.0f instead
2022-06-12 10:40:19 +02:00
Robert Müller
91d2ba1865
Organize game-client includes
2022-05-29 21:24:43 +02:00
Robert Müller
fccfbd5b70
Extract CRenderTools::RenderCursor
2022-05-27 19:43:12 +02:00
c0d3d3v
87893ceca7
Move MapScreenToGroup from 3 classes to render.cpp; Rename MapscreenToWorld to MapScreenToWorld
2022-05-22 21:59:43 +02:00
Robert Müller
51d0d76e11
Rename parameters id -> Id
2022-05-14 19:08:43 +02:00
Robert Müller
485d61d4f8
Use std::swap
2022-05-14 13:43:26 +02:00
Robert Müller
1690a9703d
Rename variable cs -> ColorScale
2022-05-14 13:40:46 +02:00
Robert Müller
3708abe8e0
Remove CRenderTools' pointers to CUI and CGameClient
2022-05-14 13:31:07 +02:00
Jupeyy
b8da817716
Return the quad offset of the first added quad, when adding new quads
2022-04-28 16:50:18 +02:00
def
8134f9fa55
Enable -Wshadow=local
...
> Warn when a local variable shadows another local variable or parameter.
Found one actual bug in graphics_threaded.cpp
Should reduce confusion in the future when reading source code
2022-03-20 13:24:34 +01:00
Dennis Felsing
dbfc62d2c0
Add modernize-deprecated-headers
2022-02-15 00:22:52 +01:00
def
bc78ba57b9
Enable readability-inconsistent-declaration-parameter-name
2022-01-22 14:12:59 +01:00
Robert Müller
1810ff3949
Move InitTilemapSkip to CLayers
2022-01-19 22:22:31 +01:00
Jupeyy
1e07a00c3b
Refactor CUIElements
2021-09-14 00:21:20 +02:00
Jupeyy
7f5ca0ffe1
Small graphic refactoring
2021-09-14 00:21:17 +02:00
ChillerDragon
43b67b1c3a
Remove commented out render code
2021-09-13 12:31:08 +02:00
ChillerDragon
5140854d68
Some char array naming convention
2021-09-13 12:21:56 +02:00
Дядя Женя
9b4dfc142a
Merge branch 'master' into pr_color_picker
...
# Conflicts:
# src/game/client/components/chat.h
# src/game/client/components/menus_settings.cpp
2020-12-13 20:40:33 +03:00
Jupeyy
0c231c3668
Respect outline in skin metrics
2020-11-12 08:45:10 +01:00
Jupeyy
df4c7a08c8
Add skin metrics
2020-11-08 10:28:47 +01:00
Дядя Женя
e817a179da
Started making color picker
2020-10-28 05:59:50 +03:00
Dennis Felsing
1347537561
Fix style in render.cpp
2020-10-27 13:18:33 +01:00
Дядя Женя
05d6201a72
DrawRoundRectEx readability
2020-10-26 21:50:56 +03:00
bors[bot]
b0803b26e0
Merge #3077
...
3077: UI Elements r=def- a=Jupeyy
Build will fail bcs of clang-format,
i'll update this comment to explain.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-26 08:37:25 +00:00
Jupeyy
95824b24a3
Fix weapon muzzle texture cutoff
2020-10-25 15:40:22 +01:00
Jupeyy
74515d4b95
UI Elements
2020-10-19 23:52:29 +02:00
Jupeyy
8d6148b20b
Modulize skins, particles, emoticons and game
2020-10-09 09:07:19 +02:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
f7b37eaf6a
clang-format fixes
2020-09-10 20:16:09 +02:00
def
2cdc7d0faf
Adapt 0.7 start menu
...
- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
unsaved changes
2020-09-10 20:13:01 +02:00
def
1782d95d99
Client tells server its zoom level ( fixes #2087 )
...
and server adapts the visible distance to it
2020-06-29 18:59:07 +02:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
...
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
ChillerDragon
6172a9dca0
Use the float type explicitly
2019-07-08 23:08:42 +02:00
Learath
13807edc6a
Don't apply colorscale to alpha
2019-05-03 20:37:32 +02:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
Learath
cc36af73be
Cleanup colors
2019-04-24 23:53:26 +03:00
12pm
4efc0e3b82
Make world offset calculation more accurate
...
Noticed that after some time groups with a parallax different than 100 were incorrectly rendered in the editor
2019-04-03 01:05:38 +02:00
Jupeyy
6919a9da40
add new sprite functions for easier sprite quad buffering, and add this
...
to teerendering
2018-03-13 21:53:54 +01:00
Jupeyy
4fc7187a14
adjust sprite texture coordinates to respect texel offset
2017-10-10 12:20:20 +02:00
def
583421b42d
Revert "fixed sprite rendering. Closes #834 "
...
This reverts commit 43af1fdb5f
.
2017-08-31 22:03:33 +02:00
oy
43af1fdb5f
fixed sprite rendering. Closes #834
2017-08-30 16:32:39 +02:00
def
a9498b15cb
Fat skins
2017-07-25 00:11:37 +02:00
BeaR
0a70d49566
Remove distance from envelopes, add falloff distance to source properties and render it in the editor
2014-10-18 18:41:55 +02:00
def
3eaad43b6b
Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
...
Conflicts:
bam.lua
data/languages/index.txt
src/engine/server/server.cpp
src/engine/shared/network_server.cpp
src/game/client/components/chat.cpp
src/game/client/components/menus_settings.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/version.h
2013-12-26 18:02:22 +01:00
def
ad724453ad
Better fix for slow Map loading
2013-12-20 12:27:10 +01:00
def
06fed6e596
Disable Tilemap Skip Generation (Makes map loading 30 times faster)
2013-12-20 03:33:50 +01:00
oy
e291a60e7e
fixed map initialisation. Closes #64
2013-02-24 17:09:42 +01:00
GreYFoX
1446d0980b
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
...
* Version 1.098a
Conflicts:
bam.lua
src/game/client/gameclient.h
src/game/mapitems.h
2011-12-05 11:32:01 +02:00
Choupom
873c5a77bc
some trivial fixes
2011-12-04 14:21:20 +01:00