Commit graph

7321 commits

Author SHA1 Message Date
Dennis Felsing 9fe362e099 Merge pull request #781 from Learath2/dd_pr_cmakeosx
Fix OSX cmake build
2017-06-09 17:36:44 +02:00
Learath2 3406f01ff9 Fix OSX cmake build
A little crude but it works.
2017-06-09 16:05:04 +02:00
Dennis Felsing 1a9710ae5e Merge pull request #780 from eeeee/fix_authed
stop casting auth state to bool
2017-06-08 22:40:28 +02:00
eeeee 0497cdd49d stop casting auth state to bool 2017-06-08 13:03:44 -07:00
Dennis Felsing a1c1472c79 Merge pull request #779 from Learath2/dd_pr_varrange
Update the range of sv_default_timer_type. Fixes #760
2017-06-08 14:02:13 +02:00
Learath2 ca4da73b75 Update the range of sv_default_timer_type. Fixes #760 2017-06-08 14:35:48 +03:00
eeeee 9c5ade24da remove ConDnsblStatus copypasta 2017-06-07 11:04:04 +02:00
def e4b3c17829 Add option to disable long pain sound (used when shooting in freeze) 2017-06-06 18:58:23 +02:00
Learath2 b04876361d Fix indentation 2017-06-06 10:13:19 +02:00
Dennis Felsing 608acd7029 Merge pull request #773 from eeeee/cserver
remove casts to CServer
2017-06-06 09:15:48 +02:00
eeeee 2797227063 also remove references to CGameContext from CServer 2017-06-05 22:31:56 -07:00
eeeee 9b6699d3b8 remove casts to CServer
improving encapsulation by going through the interface instead of including engine/server/server.h
2017-06-05 20:51:12 -07:00
def ec5ede7633 Version 10.6.2 2017-06-04 21:00:42 +02:00
def b592d6af55 ms not µs for thread_sleep 2017-06-02 23:28:47 +02:00
def 7e503a306b Revert "Back to cl_cpu_throttle_inactive"
This reverts commit c217040319.
2017-06-02 23:27:35 +02:00
def c217040319 Back to cl_cpu_throttle_inactive 2017-06-02 23:18:14 +02:00
def 7a83af4d1b Fix Mac build 2017-06-02 22:10:58 +02:00
def d6e5df0023 oops 2017-06-02 21:58:16 +02:00
def 45acda1a66 Fix compiler warning 2017-06-02 21:49:53 +02:00
def b8d61e9b7d Change some defaults 2017-06-02 21:49:30 +02:00
def 8553ed727b Replace cl_cpu_throttle with cl_refresh_rate 2017-06-02 21:33:45 +02:00
def 4125941896 Disable dbg_stress in release builds (fewer confused kids that think they hacked the server, less useless code in cache) 2017-06-02 20:45:09 +02:00
def fe89b65368 Stupid C90 2017-06-02 20:31:37 +02:00
def a6e144ea72 Let's not crash the client and server on dbg_assert 2017-06-02 20:12:20 +02:00
def 27074e926a Further cleanup 2017-06-02 19:44:14 +02:00
def 9b48e902f0 Prevent data race when initializing loggers 2017-06-02 18:47:26 +02:00
def 814feede33 Don't copy strings into themselves 2017-06-02 18:37:29 +02:00
def 533ae0aaf8 Fix login crash (fixes #771) 2017-06-02 18:13:56 +02:00
def a117e3a6e7 Version 10.6.1 2017-06-01 21:28:49 +02:00
def ac481a972c Heuristic to speed up ghost loading on map change 2017-06-01 21:26:59 +02:00
Dennis Felsing ca9cca4c94 Merge pull request #770 from heinrich5991/pr_fix_events_uuid
Fix unpacking of net events
2017-05-27 16:21:37 +02:00
heinrich5991 3b88d78736 Fix a possible out-of-bounds read in snapshot.cpp 2017-05-27 15:52:05 +02:00
heinrich5991 555e8fe889 Fix unpacking of net events
The UUID objects accidently made it into the lists of object sizes.
2017-05-27 15:51:29 +02:00
Dennis Felsing dd7c842605 Merge pull request #769 from heinrich5991/pr_format_uuid
Fix UUID formatting - the last field only has 12 hex digits
2017-05-27 15:45:13 +02:00
heinrich5991 9e7020368e Fix UUID formatting - the last field only has 12 hex digits
It didn't cause misprinted UUIDs because the string buffers had the
correct size.
2017-05-27 15:02:32 +02:00
heinrich5991 5ae37e6c72 Add protocol extension with UUIDs
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.

Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.

This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
def c49aa0671f Revert "A bit faster"
This reverts commit 1428c25083.
2017-05-24 23:16:10 +02:00
Dennis Felsing 40a0aadd23 Merge pull request #767 from Learath2/dd_pr_pausekeep
Keep pause state when killed
2017-05-24 22:54:53 +02:00
Learath2 6a6666abc4 Keep pause state when killed 2017-05-24 22:30:28 +02:00
def 1428c25083 A bit faster 2017-05-24 21:39:04 +02:00
def 02995bf72f Oops 2017-05-24 21:36:14 +02:00
def 1f86e6c8df Save fixes 2017-05-24 21:32:26 +02:00
def 1b2a85af58 Fix m_Jumped loading 2017-05-24 20:23:54 +02:00
ChillerDragon 343e6a671e updated date in license.txt (#764) 2017-05-21 23:00:31 +02:00
def 562dee6e38 Clean up server messages a bit 2017-05-21 01:20:25 +02:00
Dennis Felsing 3c7f9c15d2 Merge pull request #763 from ProgVal/hide-empty-broadcast
Hide empty broadcast messages.
2017-05-20 14:09:02 +02:00
Valentin Lorentz 191f0e7f3d Hide empty broadcast messages. 2017-05-20 13:59:39 +02:00
def 63c1d75458 When frozen and afk, show normal eyes to be able to tell non-afk from afk 2017-05-19 19:12:52 +02:00
Learath2 cf81ef8ce6 Can't spectate yourself when /pause'd 2017-05-19 00:21:01 +02:00
def c1c2c1575f Fix some vanilla pause issues 2017-05-18 23:52:54 +02:00