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Fix m_Jumped loading
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@ -147,6 +147,7 @@ void CSaveTee::load(CCharacter *pChr, int Team)
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pChr->m_Core.m_Hook = m_Hook;
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pChr->m_Core.m_Collision = m_Collision;
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pChr->m_Core.m_ActiveWeapon = m_ActiveWeapon;
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pChr->m_Core.m_Jumped = m_Jumped;
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pChr->m_Core.m_JumpedTotal = m_JumpedTotal;
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pChr->m_Core.m_Jumps = m_Jumps;
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pChr->m_Core.m_HookPos = m_HookPos;
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