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Oops
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@ -1433,6 +1433,8 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData *pGameData
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try
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{
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char aBuf[512];
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str_format(aBuf, sizeof(aBuf), "lock tables %s_saves write;", pSqlServer->GetPrefix());
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pSqlServer->executeSql(aBuf);
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str_format(aBuf, sizeof(aBuf), "select Savegame from %s_saves where Code = '%s' and Map = '%s';", pSqlServer->GetPrefix(), pData->m_Code.ClrStr(), pData->m_Map.ClrStr());
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pSqlServer->executeSqlQuery(aBuf);
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@ -1462,6 +1464,7 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData *pGameData
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dbg_msg("sql", "MySQL Error: %s", e.what());
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dbg_msg("sql", "ERROR: Could not save the team");
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pData->GameServer()->SendChatTarget(pData->m_ClientID, "MySQL Error: Could not save the team");
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pSqlServer->executeSql("unlock tables;");
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return false;
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}
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catch (CGameContextError &e)
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@ -1474,6 +1477,7 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData *pGameData
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dbg_msg("sql", "WARNING: Aborted saving team due to reload/change of map.");
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}
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pSqlServer->executeSql("unlock tables;");
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return true;
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}
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@ -1498,7 +1502,7 @@ bool CSqlScore::LoadTeamThread(CSqlServer* pSqlServer, const CSqlData *pGameData
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{
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char aBuf[768];
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str_format(aBuf, sizeof(aBuf), "lock tables %s_saves write;", pSqlServer->GetPrefix());
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pSqlServer->executeSql("lock tables %s_saves;");
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pSqlServer->executeSql(aBuf);
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str_format(aBuf, sizeof(aBuf), "select Savegame, Server, UNIX_TIMESTAMP(CURRENT_TIMESTAMP)-UNIX_TIMESTAMP(Timestamp) as Ago from %s_saves where Code = '%s' and Map = '%s';", pSqlServer->GetPrefix(), pData->m_Code.ClrStr(), pData->m_Map.ClrStr());
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pSqlServer->executeSqlQuery(aBuf);
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