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Further cleanup
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9b48e902f0
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@ -128,7 +128,6 @@ class CSnapshotBuilder
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int m_NumItems;
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int m_aExtendedItemTypes[MAX_EXTENDED_ITEM_TYPES];
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bool m_aExtendedItemTypesAdded[MAX_EXTENDED_ITEM_TYPES];
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int m_NumExtendedItemTypes;
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void AddExtendedItemType(int Index);
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@ -5,11 +5,11 @@
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#include <stdio.h>
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static const CUuid TEEWORLDS_NAMESPACE = {
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static const CUuid TEEWORLDS_NAMESPACE = {{
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// "e05ddaaa-c4e6-4cfb-b642-5d48e80c0029"
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0xe0, 0x5d, 0xda, 0xaa, 0xc4, 0xe6, 0x4c, 0xfb,
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0xb6, 0x42, 0x5d, 0x48, 0xe8, 0x0c, 0x00, 0x29
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};
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}};
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CUuid CalculateUuid(const char *pName)
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{
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@ -83,7 +83,7 @@ void CBinds::UnbindAll()
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{
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for(int i = 0; i < KEY_LAST; i++)
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{
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if(m_apKeyBindings)
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if(m_apKeyBindings[i])
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mem_free(m_apKeyBindings[i]);
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m_apKeyBindings[i] = 0;
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}
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@ -36,20 +36,18 @@ void CGameControllerDDRace::InitTeleporter()
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for (int i = 0; i < Width * Height; i++)
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{
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if (GameServer()->Collision()->TeleLayer()[i].m_Number > 0)
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int Number = GameServer()->Collision()->TeleLayer()[i].m_Number;
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int Type = GameServer()->Collision()->TeleLayer()[i].m_Type;
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if (Number > 0)
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{
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if (GameServer()->Collision()->TeleLayer()[i].m_Type
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== TILE_TELEOUT)
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if (Type == TILE_TELEOUT)
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{
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m_TeleOuts[GameServer()->Collision()->TeleLayer()[i].m_Number
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- 1].push_back(
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m_TeleOuts[Number - 1].push_back(
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vec2(i % Width * 32 + 16, i / Width * 32 + 16));
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}
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else if (GameServer()->Collision()->TeleLayer()[i].m_Type
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== TILE_TELECHECKOUT)
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else if (Type == TILE_TELECHECKOUT)
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{
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m_TeleCheckOuts[GameServer()->Collision()->TeleLayer()[i].m_Number
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- 1].push_back(
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m_TeleCheckOuts[Number - 1].push_back(
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vec2(i % Width * 32 + 16, i / Width * 32 + 16));
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}
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}
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