6102: Adapt move_sqlite.py script to _backup tables r=Zwelf a=def-
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## Checklist
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6051: Null-terminate string returned by mysql r=Zwelf a=def-
Found in #6050 that a 16 byte long name would be written, filling up the string entirely, no terminating '\0'
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6108: Update brazilian_portuguese.txt r=def- a=rffontenelle
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Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
6104: Colorify BW gamemode r=def- a=NouaaTW
Hi,
according to #6090, this isn't a big deal, is it? BW mode is pretty important and well known, so it would be cool to give it its own color!
**this has already been discussed by the BW team.**
![Capture](https://user-images.githubusercontent.com/75568768/206277087-da7efe83-21b4-4b6f-abf5-f685d9ac7f00.PNG)
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Co-authored-by: NouaaTW <sarazinio19@gmail.com>
6101: Remove check for `pResponseToken`, which isn't used on this code path r=def- a=Robyt3
Closes#6100.
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
6099: Reduce duplicate code in editor and netban by extracting methods r=def- a=Robyt3
Duplicate code was found with [Duplo](https://github.com/dlidstrom/Duplo).
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
6098: Bump friends limit from 1024 to 4096 (fixes#6096) r=heinrich5991 a=def-
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6097: update russian.txt r=def- a=lolipodass
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Co-authored-by: lolipodass <56706038+lolipodass@users.noreply.github.com>
6095: Minor refactoring of `CServerBrowser` r=def- a=Robyt3
Some refactorings from teeworlds/teeworlds#3090 and more.
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
The variable `m_ResortServerBrowser` was only used in the client to pass it to the server browser. For better separation of concerns, this variable is moved inside `CServerBrowser` and the function `RequestResort` should be called to set it to `true`.
The existing variable `m_SortOnNextUpdate` is replaced with this, as it served the same purpose already. The variable name from upstream is used to reduce conflicts.
6091: Update translations for 16.6 r=Chairn a=def-
Includes new German translations as usual
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6035: Fix various issues reported by cppcheck static analyser r=def- a=Robyt3
After generating `compile_commands.json` with cmake, I ran [cppcheck](https://cppcheck.sourceforge.io/) like this:
```
cppcheck --project=compile_commands.json -DWIN64 --suppressions-list=cppcheck.supp --enable=all 2>cppcheck.log
```
With these suppressions in `cppcheck.supp`:
```
cstyleCast
useStlAlgorithm
unusedFunction
variableScope
noExplicitConstructor
useInitializationList
noConstructor
uninitMemberVar
uninitMemberVarPrivate
uninitDerivedMemberVar
uninitStructMember
uninitvar
shadowFunction
memleakOnRealloc
internalAstError
virtualCallInConstructor
unknownMacro
noOperatorEq
noCopyConstructor
```
Many of these occur too often or are false positives.
Here is a list of all remaining non-suppressed issues reported by cppcheck: [cppcheck.log](https://github.com/ddnet/ddnet/files/9997663/cppcheck.log)
And here is a list of all remaining issues including the suppressed ones: [cppcheck_all.log](https://github.com/ddnet/ddnet/files/9997662/cppcheck_all.log)
I couldn't get cppcheck's command line argument to ignore the external folders to work correctly, so I manually removed those entries from the files.
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
6094: Check if ghost is really used bcs IntsToStr returns weird stuff for 0… r=def- a=Jupeyy
… integers
--- ignore whitespaces
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
6093: Add credits r=Learath2 a=def-
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6071: Add logs for moderators (fixes#5433) r=def- a=Vy0x2
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issue #5433
Moderators can access the last x minutes of the chat activity.
Every entry beside server messages will show the player name, player ip and client who wrote the message / who disconnected so moderators can get the players ip after something happened in case he left already.
The current implementation has a 4 minute time slot, messages older than 4 minutes are not shown.
To limit the memory usage its limited atm to 256 log-entries. In case of more messages than 256 in 4 minutes (unlikely), the oldest messages are overwritten.
I keep this as a draft for a while, because its my first pr and I am sure there is some improvement i did not see (or to improve the wording)
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6077: Add "Tools > Remove unused envelopes" to editor r=def- a=Robyt3
Add a new menu "Tools" next to the "File" menu, with a button to "Remove unused envelopes".
Clicking the button opens a confirmation popup to confirm the operation.
![editor-tools-menu](https://user-images.githubusercontent.com/23437060/205157109-62d53601-502a-4401-8c6f-f06c7e57e174.png)
Closes#2576.
## Checklist
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6085: Fix cmake args in workspace r=def- a=Jupeyy
current is completely wrong, since it overwrites the cmake internal settings. and e.g. prevent `-g`
Now it should in worst case only overwrite custom settings by the user. but dunno how often u actually do that anyway inside a IDE
but if someone knows better I'm glad to hear it
## Checklist
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6088: Pr fix uninit r=def- a=Jupeyy
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6090: FIX: parse & colorify gametype Gores correctly r=heinrich5991 a=Avolicious
`@def-` The correct PR now :) Correct coloring the gamemode "Gores"
![193410660-5e757fd4-449f-4d0a-a719-4a0cc1e5a01e](https://user-images.githubusercontent.com/105295486/205684472-36cc6daa-bda4-4af1-a838-b7fe25a55dec.png)
## Checklist
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Co-authored-by: Vy0x2 <denispaul43@gmail.com>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Avolicious <avolicious@kog.tw>
5948: Pr failsafe mysql r=def- a=Zwelf
Fixes#4424
* Immediately store all ranks/teamranks/saves in separate tabel (suffixed with `_backup`) in sqlite
* remove the rank if mysql succeeds
* move the rank to non-`_backup` table when failed
* loading save codes from non-`backup`-tables is still possible (mostly the reason for the backup table to exist: to prevent double loading)
* Immediately tell player how the backup save code will be on save failure
![new_save_text](https://user-images.githubusercontent.com/9964758/196011192-34b0d014-4ac3-45c4-aab6-14f4cd135279.png)
* It uses another thread (backup-thread) which goes through all changes first and writes ranks/teamranks/saves into the database
* Enables `WAL`-mode in sqlite, because of busy-errors during opening the files (we open it every time we process a new rank/...)
* Made database code more thread safe (especially adding new databases)
I mostly started appending commits. I can squash them if it makes it more readable. Sorry that this PR is a big change. I will go through it tomorrow again to improve minor stuff. But review is also already possible. Naming of some things might be off, happy to hear suggestions.
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Co-authored-by: Zwelf <zwelf@strct.cc>
6087: Adjust quad point position and texture U/V relatively r=heinrich5991 a=Robyt3
When multiple quad points are selected, adjust the points' positions and texture U/V coordinates relatively instead of setting all points to the same value.
Closes#3359.
https://user-images.githubusercontent.com/23437060/205491450-569dd6f8-3f14-45dd-9bb5-4b0b7a0be790.mp4
## Checklist
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
When multiple quad points are selected, adjust the points' positions and texture U/V coordinates relatively instead of setting all points to the same value.
Closes#3359.