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Fix demo name not being shown in demo player
And slightly increase space for the speed label.
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@ -337,10 +337,6 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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ButtonBar.HSplitTop(Margins, 0, &ButtonBar);
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ButtonBar.HSplitBottom(NameBarHeight, &ButtonBar, &NameBar);
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NameBar.HSplitTop(4.0f, 0, &NameBar);
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SpeedBar.HSplitBottom(NameBarHeight, &SpeedBar, &NameBar);
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ButtonBar.HSplitTop(0.0f, 0, &SpeedBar);
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SpeedBar.VSplitLeft(123.0f, 0, &SpeedBar);
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SpeedBar.VSplitLeft(133.0f, &SpeedBar, 0);
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// do seekbar
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{
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@ -521,13 +517,12 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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GameClient()->m_Tooltips.DoToolTip(&s_FastForwardButton, &Button, Localize("Speed up the demo"));
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// speed meter
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ButtonBar.VSplitLeft(Margins * 3, 0, &ButtonBar);
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ButtonBar.VSplitLeft(Margins * 12, &SpeedBar, &ButtonBar);
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char aBuffer[64];
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str_format(aBuffer, sizeof(aBuffer), "×%g", pInfo->m_Speed);
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UI()->DoLabel(&SpeedBar, aBuffer, Button.h * 0.7f, TEXTALIGN_CENTER);
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// slice begin button
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ButtonBar.VSplitLeft(Margins * 7, 0, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static CButtonContainer s_SliceBeginButton;
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if(DoButton_FontIcon(&s_SliceBeginButton, "\xEF\x8B\xB5", 0, &Button, IGraphics::CORNER_ALL))
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