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Use HandleDemoSeeking
for demo skipping
To ensure that components are reset when skipping and that envelopes are updated immediately.
This commit is contained in:
parent
acfc7f8c06
commit
061f8625f4
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@ -484,7 +484,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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if(DoButton_FontIcon(&s_ResetButton, "\xEF\x81\x8D", false, &Button, IGraphics::CORNER_ALL))
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{
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DemoPlayer()->Pause();
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DemoPlayer()->SeekPercent(0.0f);
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PositionToSeek = 0.0f;
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}
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GameClient()->m_Tooltips.DoToolTip(&s_ResetButton, &Button, Localize("Stop the current demo"));
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@ -575,10 +575,10 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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{
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if((pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) < CurrentTick && absolute(((pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) - CurrentTick)) > Threshold)
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{
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DemoPlayer()->SeekPercent((float)(pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) / TotalTicks);
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PositionToSeek = (float)(pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) / TotalTicks;
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break;
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}
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DemoPlayer()->SeekPercent(0.0f);
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PositionToSeek = 0.0f;
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}
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GameClient()->m_Tooltips.DoToolTip(&s_OneMarkerBackButton, &Button, Localize("Go back one marker"));
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@ -591,10 +591,10 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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{
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if((pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) > CurrentTick && absolute(((pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) - CurrentTick)) > Threshold)
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{
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DemoPlayer()->SeekPercent((float)(pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) / TotalTicks);
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PositionToSeek = (float)(pInfo->m_aTimelineMarkers[i] - pInfo->m_FirstTick) / TotalTicks;
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break;
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}
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DemoPlayer()->SeekPercent(1.0f);
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PositionToSeek = 1.0f;
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}
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GameClient()->m_Tooltips.DoToolTip(&s_OneMarkerForwardButton, &Button, Localize("Go forward one marker"));
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