4858: Fail when shader can't be compiled (fixes#4857) r=Jupeyy a=def-
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## Checklist
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4859: Fix Debian 9 compilation r=Jupeyy a=def-
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## Checklist
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4860: Only try exe on Windows r=Jupeyy a=def-
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## Checklist
- [ ] Tested the change ingame
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- [ ] Written a unit test if it works standalone, system.c especially
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4856: Fix some Windows build warnings r=Jupeyy a=def-
```
/home/deen/isos/ddnet/ddnet-source/src/engine/client/backend/vulkan/backend_vulkan.cpp: In member function ‘void CCommandProcessorFragment_Vulkan::VerboseAllocatedMemory(VkDeviceSize, size_t, CCommandProcessorFragment_Vulkan::EMemoryBlockUsage)’:
/home/deen/isos/ddnet/ddnet-source/src/engine/client/backend/vulkan/backend_vulkan.cpp:92:74: warning: unknown conversion type character ‘z’ in format [-Wformat=]
92 | dbg_msg("vulkan", "allocated chunk of memory with size: %zu for frame %zu (%s)", (size_t)Size, (size_t)m_CurImageIndex, pUsage);
| ^
/home/deen/isos/ddnet/ddnet-source/src/engine/client/backend/vulkan/backend_vulkan.cpp:92:88: warning: unknown conversion type character ‘z’ in format [-Wformat=]
92 | dbg_msg("vulkan", "allocated chunk of memory with size: %zu for frame %zu (%s)", (size_t)Size, (size_t)m_CurImageIndex, pUsage);
| ^
/home/deen/isos/ddnet/ddnet-source/src/engine/client/backend/vulkan/backend_vulkan.cpp:92:93: warning: format ‘%s’ expects argument of type ‘char*’, but argument 3 has type ‘VkDeviceSize’ {aka ‘long long unsigned int’} [-Wformat=]
92 | dbg_msg("vulkan", "allocated chunk of memory with size: %zu for frame %zu (%s)", (size_t)Size, (size_t)m_CurImageIndex, pUsage);
| ~^ ~~~~~~~~~~~~
| | |
| | VkDeviceSize {aka long long unsigned int}
| char*
| %lld
/home/deen/isos/ddnet/ddnet-source/src/engine/client/backend/vulkan/backend_vulkan.cpp:92:35: warning: too many arguments for format [-Wformat-extra-args]
92 | dbg_msg("vulkan", "allocated chunk of memory with size: %zu for frame %zu (%s)", (size_t)Size, (size_t)m_CurImageIndex, pUsage);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
## Checklist
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4687: Add Vulkan backend r=def- a=Jupeyy
This adds a Vulkan 1.0 backend and new features to the graphic settings to select the GPU(if multiple Vulkan GPUs are supported, and a new list for renderers (see screenshot below))
Mutleasy benchmark (CPU bound):
Vulkan multithreaded, single threaded vs OpenGL
(lower graphs are histograms, code by `@Chairn` )
Y = Frametimes in microseconds
lower graphs = amount of frametimes that happened (histogram)
(since the renderer speed differs, you should look at it more like a spread of values rather than the actual values)
![Figure_1](https://user-images.githubusercontent.com/6654924/153448356-941222a3-8bd3-424d-8685-a43389a4f691.png)
Vulkan is especially good in these scenarios, beating OpenGL 3.3 almost 3x with my setup (~600-700 FPS vs. ~1700-1800FPS)
Remaining TODO list:
- [x] compile shaders in cmake ( e.g. `https://gist.github.com/evilactually/a0d191701cb48f157b05be7f74d79396` )
- [ ] needs windows vulkan libraries
- [x] add build instructions (packages)
- [x] get away from coherent memory even for staging buffers (flushing memory just seems to be faster)
- [ ] a lot of testing :P
![screenshot_2022-02-10_17-13-46](https://user-images.githubusercontent.com/6654924/153449066-38d8741b-60c1-4c0c-ba50-57cc07aa2f9d.png)
![screenshot_2022-02-10_17-13-50](https://user-images.githubusercontent.com/6654924/153449075-91ef3b7b-7238-4cad-9a4c-aeb2d784238b.png)
If there are bugs and it's crashing inside the driver the best you can do is to start the client with `dbg_gfx 4` which will (if supported) add Khronos standard validation layers + verbose debugging information + validation layer extensions, e.g. a synchronization validation layer and validation errors reported by the GPU driver directly.
(setting for dbg_gfx (0: none, 1: minimal, 2: affects performance, 3: verbose, 4: all))
edits:
fixes#3547 (probably fixes it, fixed some data races)
## Checklist
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- [ ] Written a unit test if it works standalone, system.c especially
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4851: Added direction enumeration for the editor r=def- a=Chairn
This is a similar work that was carried out by `@C0D3D3V` on introducing enumeration rather than magic numbers.
## Checklist
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Chairn <chairn.nq@hotmail.fr>
4845: Enable -Wshadow=local r=Jupeyy a=def-
> Warn when a local variable shadows another local variable or parameter.
Found one actual bug in graphics_threaded.cpp
Should reduce confusion in the future when reading source code
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## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4819: Ignore fifo files r=def- a=ChillerDragon
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## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
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Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
4846: Do not mute if spamprotection is off (closed#4816) r=def- a=ChillerDragon
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
> Warn when a local variable shadows another local variable or parameter.
Found one actual bug in graphics_threaded.cpp
Should reduce confusion in the future when reading source code
4818: Add str_startswith_nocase and str_endswith_nocase r=def- a=ChillerDragon
Gets rid of the more complex str_comp_nocase_num usage
## Checklist
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- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
4747: Add tutorial joining code and tutorial map (fixes#269) r=Jupeyy a=def-
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Co-authored-by: def <dennis@felsin9.de>
4843: Add vulkan libs, exclude pylint r=Jupeyy a=def-
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## Checklist
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4841: Fix player death effect color r=def- a=srdante
Fixes#4836
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Co-authored-by: srdante <minidantebtc@gmail.com>
4840: Update Chinese translations (by cheeser0613) r=Jupeyy a=def-
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## Checklist
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4839: Update hungarian.txt r=def- a=bencie
added missing translations, fixed/improved a few old translations.
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Co-authored-by: bencie <78111412+bencie@users.noreply.github.com>
4832: Add further contributors, thanks to all! r=Jupeyy a=def-
I hope I didn't miss anyone.
## Checklist
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- [ ] Written a unit test if it works standalone, system.c especially
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4834: add link to https://wiki.ddnet.tw/wiki/Development on readme r=def- a=edg-l
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Co-authored-by: Edgar <git@edgarluque.com>
4830: fix sound bug in back in time 3 r=def- a=C0D3D3V
I don't know if there is an issue for this but I think we all know the sound bug at least since the release of Back in Time 3. Namely when you are in certain parts of a large map or as a spectator to the right edge of a large map then it comes to integer overflow and you hear all players in full volume (as if you would create the sounds yourself e.g. by your own shooting).
The integer overflow is even detected by our nice UndefinedBehaviorSanitizer:
And can look like this:
/home/daniel/Desktop/other_repos/ddnet/src/engine/client/sound.cpp:165:48: runtime error: signed integer overflow: -92336 * -92336 cannot be represented in type 'int'
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior /home/daniel/Desktop/other_repos/ddnet/src/engine/client/sound.cpp:165:48 in
This is triggered even with smaller dy values, e.g. -46759 * -46759
The line looks like this:
int Dist = (int)sqrtf((float)dx * dx + dy * dy); // nasty float
Now there are many ways we could avoid such bugs in the future, but for now I did a symptom treatment and simply did the calculation as float as already done for dx which fixed the problem at least in my tests.
## Checklist
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>