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Merge #4840
4840: Update Chinese translations (by cheeser0613) r=Jupeyy a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Dennis Felsing <dennis@felsin9.de>
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@ -16,6 +16,7 @@
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# 2021-11-19 cheeser0613
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# 2021-12-21 cheeser0613
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# 2022-02-07 cheeser0613
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# 2022-03-19 cheeser0613
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##### /authors #####
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##### translated strings #####
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@ -1364,4 +1365,4 @@ Windowed fullscreen
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== 窗口化全屏
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The format of texture %s is not RGBA which will cause visual bugs.
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==
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== %s 材质文件并非RGBA格式因此可能会导致视觉错误
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@ -9,6 +9,7 @@
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# 2021-11-19 cheeser0613
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# 2021-12-21 cheeser0613
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# 2022-02-07 cheeser0613
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# 2022-03-19 cheeser0613
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##### /authors #####
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##### translated strings #####
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@ -1357,4 +1358,4 @@ Windowed fullscreen
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== 視窗化全螢幕
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The format of texture %s is not RGBA which will cause visual bugs.
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==
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== %s 材質文件并非RGBA格式因此可能會導致視覺錯誤
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