Commit graph

18621 commits

Author SHA1 Message Date
Lukas Kitsche 43aae1bd82 move refresh logic of browsertab into helper function 2022-09-23 19:59:18 +02:00
Robert Müller 5825d5eb7f Fix map file argument not opening editor with absolute paths 2022-09-23 19:54:12 +02:00
Dennis Felsing e290a407d6 Fix other occurences of DDNet.tw 2022-09-23 10:59:36 +02:00
Dennis Felsing 193d7d6637 Use ddnet.org on manpages 2022-09-23 10:57:10 +02:00
Lukas Kitsche a5a191eb32 Merge branch 'master' of https://github.com/ddnet/ddnet into refresh-serverbrowser-when-disconnecting 2022-09-22 20:56:47 +02:00
Lukas Kitsche e5f3943f6e refresh serverbrowser when disconnecting / abort 2022-09-22 20:55:19 +02:00
bors[bot] d64d76d627
Merge #5862
5862: Replace magic numbers with enum `EShowEnvelope` r=def- a=Robyt3

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-09-22 16:37:10 +00:00
Robert Müller 72194d28e7 Replace magic numbers with enum EShowEnvelope 2022-09-22 18:02:07 +02:00
Dennis Felsing cfcfb7b3f0 Add close button to close ingame menu
Suggested by cheeser0613 since new players don't know that Escape is the
only way to close it again
2022-09-22 09:49:54 +02:00
bors[bot] f7c7852927
Merge #5859
5859: Only start registering once the server is fully started r=def- a=heinrich5991

This works around, i.e. fixes #5858 for curl versions < 7.77.0, as long
as the servers are only registered via IPv4 **OR** IPv6.

The bug that's being worked around is this:
84d2839740.

The bug makes curl reuse IPv6 connections when it is being requested to
connect via IPv4, making the registering fail. This commit works around
that by letting the server only register after having completely read
the config, so any `sv_register ipv4` should already be in effect.

Also stop server if started with old curl and incompatible `sv_register`.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-09-21 22:22:56 +00:00
heinrich5991 884cf75cb8 Stop server if started with old curl and incompatible sv_register
This prevents accidentally falling victim to the bug #5858.
2022-09-22 00:09:02 +02:00
bors[bot] 3b7e963760
Merge #5857
5857: Update move_sqlite.py to use sqlite3mysql r=Zwelf a=def-

https://github.com/techouse/sqlite3-to-mysql/

Better method than text file with manual seds

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-09-21 22:00:39 +00:00
Dennis Felsing ba1777c9b1 Update move_sqlite.py to use sqlite3mysql
https://github.com/techouse/sqlite3-to-mysql/

Better method than text file with manual seds
2022-09-21 23:30:33 +02:00
heinrich5991 4f2f3f4bba Only start registering once the server is fully started
This works around, i.e. fixes #5858 for curl versions < 7.77.0, as long
as the servers are only registered via IPv4 **OR** IPv6.

The bug that's being worked around is this:
84d2839740.

The bug makes curl reuse IPv6 connections when it is being requested to
connect via IPv4, making the registering fail. This commit works around
that by letting the server only register after having completely read
the config, so any `sv_register ipv4` should already be in effect.
2022-09-21 21:34:33 +02:00
bors[bot] bc8ec8c1d7
Merge #5856
5856: Fix receiving IPv6 packets after IPv4 ones on Linux r=def- a=heinrich5991

Previously, the socket addresses were truncated as the `msg_namelen` field is both input **and** output: After receiving an IPv4 packet, the socket address field would be too short for an IPv6 address.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-09-19 23:30:52 +00:00
heinrich5991 47d06bd0ca Fix receiving IPv6 packets after IPv4 ones on Linux
Previously, the socket addresses were truncated as the `msg_namelen`
field is both input **and** output: After receiving an IPv4 packet, the
socket address field would be too short for an IPv6 address.
2022-09-20 01:06:56 +02:00
bors[bot] d9ff1c9fd5
Merge #5855
5855: Link to localized Wikis even if they are not complete r=heinrich5991 a=def-

Traditional Chinese links to Simplified Chinese wiki
Portuguese links to Brazilian Portuguese wiki
Rest is 1:1 match

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-09-19 16:33:22 +00:00
Dennis Felsing 2d479d80d1 Link to localized Wikis even if they are not complete 2022-09-19 16:54:19 +02:00
bors[bot] f4ac09668f
Merge #5854
5854: Also print the `CURLcode` on failed requests r=def- a=heinrich5991

This should help debugging the empty error messages we sometimes get on servers.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-09-19 13:10:51 +00:00
heinrich5991 28359fb23d Also print the CURLcode on failed requests
This should help debugging the empty error messages we sometimes get on
servers.
2022-09-19 15:06:27 +02:00
bors[bot] 16ae4196f6
Merge #5852
5852: Update Korean translations by CHaBek r=def- a=cwh7435

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: CHaBek <44938972+cwh7435@users.noreply.github.com>
2022-09-18 13:24:46 +00:00
CHaBek cc9cc9be0a
Update Korean translations by CHaBek 2022-09-18 22:06:54 +09:00
bors[bot] 069e5a7c9d
Merge #5848 #5851
5848: Remove cl_http_map_download r=heinrich5991 a=def-

![screenshot-20220918@010406](https://user-images.githubusercontent.com/2335377/190879092-3ca64914-15c5-4835-9fe6-fd9fe75aa57d.png)
Causes problems with GER3
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5851: Respect reserved slots in old serverinfo r=heinrich5991 a=def-

Noticed in https://github.com/ddnet/ddnet/pull/5850 that reserved slots were not respected

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-09-18 11:40:11 +00:00
def fa80b157aa Respect reserved slots in old serverinfo
Noticed in https://github.com/ddnet/ddnet/pull/5850 that reserved slots
were not respected
2022-09-18 13:33:33 +02:00
bors[bot] ce5f3f7f89
Merge #5850
5850: Send serverinfo when client joins r=heinrich5991 a=def-

for GER3

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-09-18 11:19:43 +00:00
def 3ed22cbe4e Send serverinfo when client joins
for GER3
2022-09-18 13:10:32 +02:00
bors[bot] ab253ff5ab
Merge #5849
5849: Update brazilian_portuguese.txt r=def- a=rffontenelle

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
2022-09-18 09:08:14 +00:00
Rafael Fontenelle 53e0b9667c
Update brazilian_portuguese.txt 2022-09-17 23:33:42 -03:00
def 9f4e883906 Remove cl_http_map_download 2022-09-18 01:03:15 +02:00
bors[bot] e61b850364
Merge #5843
5843: Laser menu tweaks; Changed some default colors r=def- a=VoxelDoesCode

fixes #5841 

![image](https://user-images.githubusercontent.com/95713843/190824834-a48913ec-360a-40a8-8b48-d278f5916493.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-09-17 22:16:26 +00:00
VoxelDoesCode 71b073a45f New SG Laser default, Reset to defaults 2022-09-17 17:11:53 -04:00
bors[bot] 62a95416c3
Merge #5847
5847: Fix UI elements behind color picker background being selectable, refactor color picker r=def- a=Robyt3

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-09-17 12:26:27 +00:00
Robert Müller d34b7a4ea5 Refactor color picker variable names and color conversion 2022-09-17 13:12:12 +02:00
Robert Müller 4fb98f4ec2 Fix UI elements behind color picker background being selectable
Is was previously possible activate UI elements behind an active color picker when hovering the background of the color picker but not the color picker UI elements.
2022-09-17 13:12:12 +02:00
bors[bot] 2b2e9d6ec2
Merge #5845 #5846
5845: Update simplified_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5846: Update traditional_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-09-17 09:22:25 +00:00
Cheeser0613 69dd43b08b
Update traditional_chinese.txt 2022-09-17 15:19:38 +08:00
Cheeser0613 66e2bd2bdd
Update simplified_chinese.txt 2022-09-17 15:16:34 +08:00
VoxelDoesCode 4c7a29b430 Add Reset All button 2022-09-16 21:06:20 -04:00
VoxelDoesCode 5915d5531d Laser menu tweaks; Changed Freeze laser color 2022-09-16 18:28:36 -04:00
bors[bot] aace02991a
Merge #5840
5840: Let CKernel clean-up. Use unused CSound::Shutdown r=heinrich5991 a=Learath2

<!-- What is the motivation for the changes of this pull request? -->
Minor cleanup in preparation for the replacement I'll push for #5092.

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
2022-09-16 15:17:02 +00:00
Learath f91a3069c3 Let CKernel clean-up. Use unused CSound::Shutdown 2022-09-16 16:50:19 +02:00
Edgar 99fbb32d42
Make submodules shallow by default 2022-09-16 15:16:16 +02:00
Dennis Felsing fece84c892 Add Voxel to contributors 2022-09-16 13:14:41 +02:00
Dennis Felsing 3e93f3ac8a Version 16.4 2022-09-16 13:07:36 +02:00
bors[bot] b3f8e37dc6
Merge #5802
5802: Running, sitting and AFK anim. states r=def- a=VoxelDoesCode

Added in two more animation states, for running at a fast enough speed and for when you're AFK. Both of these states are bi-directional, and actually mirror very well inside the code.

The running animation I feel like gives a better explanation for how fast you're going, and stopping now would result in skidding. 
Old run cycle, which is just really fast walk:
https://user-images.githubusercontent.com/95713843/188262126-a2f63f92-88b5-408e-a1dd-af9288541c54.mp4
New run cycle:
https://user-images.githubusercontent.com/95713843/188262128-d7734eb7-fd43-4a6d-8605-c76b78ac759b.mp4

An AFK tee will also sit down and put its weapon behind its back; if not firing it. Very fitting with the many chairs and tables in maps.
![unknown](https://user-images.githubusercontent.com/95713843/188262188-1b6591a6-7a88-4fd3-8c25-fb150a28ed0f.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-09-16 10:31:04 +00:00
VoxelDoesCode fb15a7c2a4 Running and AFK anim. states 2022-09-16 12:30:05 +02:00
bors[bot] 68e2f51280
Merge #5756
5756: Editor: added a goto button r=heinrich5991 a=archimede67

<!-- What is the motivation for the changes of this pull request -->

This feature was also suggested by Pulsar. It adds a button to go to a specified coordinate point by inputting x and y coordinates through a popup window:

![image](https://user-images.githubusercontent.com/13364635/185762103-48a9fbaf-282e-45d8-86a4-bf5eedf620b0.png)

The two number inputs are constrained between 0 and the width/height of the map (minus 1). When clicking "Go", it focuses the camera at the center of the tile at these coordinates.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Corantin H <archi0670@gmail.com>
2022-09-16 01:17:56 +00:00
bors[bot] e5fc394494
Merge #5835
5835: Update translations via script, new German translations r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-09-16 00:58:44 +00:00
bors[bot] 330ddb39a2
Merge #5837
5837: Tell new devs not to feel intimidated r=heinrich5991 a=def-

Images by `@VoxelDoesCode` :
![unknown](https://user-images.githubusercontent.com/2335377/190524271-5fac9b33-1631-4a70-8d34-e38159348585.png)
![unknown2](https://user-images.githubusercontent.com/2335377/190524282-71b585d4-cf30-4ac9-8736-b25b03b09a21.png)
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-09-16 00:38:54 +00:00
bors[bot] c65b468249
Merge #5836
5836: Fix Clang 15 warnings (fixes #5548) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-09-15 23:46:21 +00:00